State of the Program for May 5th 2017
1v1 Commander Tournaments Begin May 10: Wizards has been testing for the release of 1v1 Commander events. They have now announced that 1v1 Commander leagues and tournament play will begin May 10
th. Wizards has also created a special banned list exclusively for online Commander (both 1v1 and multiplayer). You can read the article
here. Commander leagues cost 80 play points or 8 TIX, run five matches and pay out in play points and Treasure Chests.
New Commander Banned List: The new Commander list will be effective May 10
th. The cards are listed below. Wizards has said that this list is “optimized for 1v1 play.” Note that Wizards has expressly said that this list will change based on player feedback, and may change often early on. Given that, I would expect Leovold to be banned shortly. The explanations for the bans are
here.
Fast Mana
|
Combo Enablers
|
Oppressive Commanders
|
Other Bad Stuff
|
Multi-Player
|
|
|
|
|
|
The official Commander banned list is
here. That list contains 34 cards. The MTGO Commander banned list contains 50 cards. The two lists have 22 cards in common. That means that the official Commander lists bans 12 cards that the MTGO list allows, while the MTGO list bans 28 cards that the official Commander list allows. Interesting. I am looking forward to hearing more enfranchised Commander players’ responses to all this.
Draft Super League Coming Soon: The people who brought us the Vintage Super League will be bringing us a three on three draft league. It will feature some of the best limited players around, and three on three drafts are a really cool format. I am eager to see how MTGO will support 3v3 drafts. Details on the league, including rosters for the first five (of eight) teams are
here.
Exert on MTGO: One of the mechanics in the new set is Exert, which allows a bonus on attacks but exerting creatures does not untap the next turn. This is a choice made when attacking: when the creature attacks, you choose whether to exert it or not. On MTGO, you only get the choice if you click to make creatures attack individually – using the attack with all creatures option does not allow you to exert. You have to either click attackers individually, or click attack with all, then unclick the exert creatures and reclick them to attack with exert.
Redemption Deadlines Approaching: If you like to redeem product, remember that the redemption window for Khans of Tarkir and Fate Reforged, as well as Kaladesh and Aether Revolt, are fast approaching. Wizards changed the redemption windows last year, so Kaladesh and Aether Revolt will disappear quickly. Older sets, including Dragons of Tarkir, Magic Origins, Battle for Zendikar and Oath of the Gatewatch are redeemable until this November. Redemption for Shadows over Innistrad and Eldritch Moon ends in April of next year.
This is a list of things we have been promised, or we just want to see coming back. Another good source for dates and times is the
calendar and the weekly blog, while the best source for known bugs is the bug blog which appears sporadically on MTGO.com. Most of the major upcoming events we know of are listed. Not listed, but important: Wizards offers either one or two online PTQs each weekend, with qualifiers running the three days prior to the PTQ.
Recurring Events
|
Timing
|
Power Nine Challenge
|
Last Saturday of the month, 11am Pacific
|
Legacy Challenge
|
Second Saturday of the month, 11am Pacific
|
No Downtime
|
May 17th
|
Extended Downtime
|
May 24th , June 28th
|
Current Leagues End
|
July 10, 2017
|
Hour of Devastation release
|
July, 2017
|
Ixalan release
|
September 25, 2017
|
Commander 2017 details here.
|
November 2017 on MTGO
|
Next B&R Announcement
|
June 14, 2017
|
KLD and AER Redemption Ends
|
June 7, 2017 (yes, 1 month from now)
|
KTK and FRF Redemption Ends
|
May 31, 2017
|
DTK, ORI, BFZ & OGW Redemption Ends
|
November 2, 2017
|
SOI and EMN Redemption Closes
|
April 28, 2018
|
Flashback, Throwback Standard and CUBE for 2017
Wizards will be offering a flashback draft league, a flashback Standard gauntlet, a CUBE league or prerelease / Release events each week. Here’s the schedule so far.
Flashback and Such Rotation
|
Begins
|
Ends
|
(Nothing yet announced)
|
(sigh)
|
|
The new Flashback Leagues are still draft, and still you-keep-the-cards. They are 12 TIX / product plus 2 TIX / 120 Play Points. However, they are no longer single elimination. Now you play until you have three wins or two losses. Prizes are 150 play points for three wins and 70 Play points for 2 wins. The leagues run one week.
The Throwback Standard Gauntlet events provide a random choice of prebuilt decks from a past standard environment. These will function like the Pro Tour Gauntlets – you won’t need to own the cards. The entry fee is 10 TIX or 100 Play Points. Prizes are in Play Points: 150 for 3-0, 100 for 2-1, 40 for 1-2 and 10 play points as a bad beats award.
Opinion Section: Is Control Back?
|
Last week, I was wondering what Wizards could have been thinking when they decided not to ban Felidar Guardian and the Copy Cat deck, at least initially. I think I may have an idea. Wizards may have thought that Control would make a comeback. I am talking about classic counter-based blue control, which has not been a thing for years.
A long, long time ago, Magic had three main types of decks: control, aggro and combo. (Yes, an oversimplification, but I am condensing reams of date into one paragraph, so bear with me. If you want more, I have written well over a million words just on that concept, so see my archives.) Combo was a fast deck that assembled some combination of cards that had broken synergy and just won the game. Aggro dropped fast creatures, coupled with burn spells, and reduced your life total to zero as quickly as possible. Control tried to counter all relevant threats, refill its hand with instant-speed card draw and – once it had complete control – find something to win with. These three archetypes, when all were equally good, formed stable metagames, because control beat combo, which beat aggro, which beat control.
Once again, because this was a truism of Magic since 1995 or so. Aggro beats control, which beats combo, which beats aggro. Let’s look at why.
A good combo deck kills faster than is typical for a format. It needs to be, because a combo deck is generally just trying to assemble the combo before it is killed or locked out. Combo decks have to be faster than aggro decks; otherwise they just get run over. Every format ever has combos, but the combos are only relevant if they have a chance to win before dying. This is why we say combo beats aggro. A better, albeit longer, way of saying that might be “to be viable, a combo deck has to win, on average, a turn before the aggro decks can goldfish a win.” It’s trickier when the combo decks include defensive cards (like Felidar Guardian in Copy Cat or Deceiver Exarch in Splinter Twin), or when either the combo or aggro decks include cards like Thoughtseize, but the concept holds, and that is why combo beats aggro.
Control decks play a mix of discard, removal and counterspells, and try to prevent the opponent from resolving enough threats to kill them. The control deck’s goal is to get to a stable board state, then find a way to win. That can be a single creature, a millstone, a creatureland or almost anything else that can, over time, win the game. The difficulty for the control decks is that, if they get behind, it can be very difficult to catch up. This means the control decks have to be very careful (and a little lucky) in managing threats in the early game. Against combo, this is a lot easier. Most combo decks rely on a very few critical combo pieces. A control deck can usually concentrate on countering those specific cards, which is relatively easy for any well-built control deck. And this is why control generally beats combo.
To finish off the trio, aggro decks seek to have a very fast, consistent curve, and to drop as many threats as possible. This means that they can often get a jump on a control deck that the control deck may never be able to overcome. This is especially the case when the aggro deck is on the play. Even if the control deck can counter everything the aggro deck plays from turn two on, it might still die to whatever the aggro deck cast on turn one – and that is why aggro generally beats control.
Many years ago, Magic also had mana-denial archetypes, based around land destruction, or cards like Stasis and Winter Orb. Eventually , Wizards realized that losing to Stasis was probably the worst possible Magic experience, and it got rid of the archetype. That’s why cards like
Stone Rain
,
Pillage
and
Wildfire
don’t see print anymore. Shortly thereafter, Wizards decided that classic blue control was also an archetype that was not fun to play against, and stopped printing
Counterspell
. After that time, all hard counters cost three mana – in other words, they became
Cancel
.
Another critical part of classic control decks was card draw. Counterspells decks had to draw enough counters to keep control of the game, and that meant they had to draw more than one spell per turn. To be effective, this card draw had to happen at instant speed. If it didn’t; if the control player had to tap out main phase to draw cards, then the opponent had an opportunity to resolve spells when the control player was tapped out. Instant speed card draw happens on the opponent’s end step, once the control player is certain the opponent is not going to cast any threats that turn. The last great instant-speed card drawing spell was Fact or Fiction, back in Invasion block. Ever since then, most card drawing has been sorcery speed or really expensive.
Until now. Now we have
Pull from Tomorrow
: XUU: Instant, Draw X cards, then discard a card. Adding that to
Glimmer of Genius
and
Anticipate
, and Wizards may have given us enough instant speed card draw to enable a true control deck. Maybe. Or maybe Wizards just thought so. I would love to know whether the Future Future League thought classic blue control would be good again. Then again, since the FFL somehow missed Copy Cat, maybe I’m not that interested after all.
Could control have beaten Copy Cat, at least often enough to balance the format? We will never know. It is possible, but one of the things that made Copy Cat so dominant was that it played out as a very good midrange deck even when it could not find or resolve the combo. It had creatures like
Servant of the Conduit
that would have come down before the control decks could counter them (at least on the play), and things like creaturelands that are tough for control to handle. Copy Cat could also play counters of its own. It would have been an interesting battle, but one I am quite happy not to have to see or live through.
Standard: Last weekend’s SCG Open was dominated by Mardu Vehicles. That is totally unsurprising. Last week the double B&R announcement, and the fact that the new set had just hit the shelves, meant no one was prepared for the new format. In the first week, people play what they know, and have cards for. New decks tend to be untuned, unpolished, and piloted by people who cannot have had enough practice with the decks beforehand. That tends to favor existing archetypes over new decks in the first weeks of any format. Since Mardu Vehicles is a deck that punishes inconsistent or bad decks particularly hard, we should have predicted that Mardu Vehicles would be all of the
Top 32 last weekend. Next week may be different.
Modern: Once again, we are seeing an old archetype reinvigorated by Amonkhet cards. In this case, a deck which used cycling to dig for a combo has adopted new cyclers. The biggest addition is Archfiend of Ifnir, which not only cycles but does sick things when your cycle. Better yet, the Archfiend is the event promo this month.
Legacy: The first few weeks of results after the Top has been stopped have been interesting. One concern with having the best control deck nerfed is that Combo could run wild, and we certainly have seen a lot of ANT and Reanimator decks go 5-0, and even oddities like Dark Depths combo. However, we are also seeing BUG Delver and Leovold decks do well, and even decks like this one.
Vintage: Another unexpected deck in Vintage this week – Elves! Who knew Leovold was an Elf? Well, Kaluma, obviously, but did anyone else?
Note: all my prices come from the fine folks at
MTGOTraders.com. These are retail prices, and generally the price of the lowest priced, actively traded version. (Prices for some rare promo versions are not updated when not in stock, so I skip those.) You can get these cards at
MTGOTraders.com web store, or from their bots: MTGOTradersBot(#) (they have bots 1-10), CardCaddy and CardWareHouse, or sell cards to MTGOTradersBuyBot(#) (they have buybots 1-4). I have bought cards from MTGOTraders for over a decade now, and have never been overcharged or disappointed.
Standard staples: Standard prices were generally up this week. Apparently, banning a deck almost everyone hates makes people more likely to invest in a format. Who knew?
Standard Cards
|
Price
|
Last Week
|
Change
|
% Change
|
|
$12.96
|
$9.89
|
$3.07
|
31%
|
|
$15.22
|
$13.51
|
$1.71
|
13%
|
|
$10.03
|
$10.66
|
($0.63)
|
-6%
|
|
$24.63
|
$19.46
|
$5.17
|
27%
|
|
$10.77
|
$16.12
|
($5.35)
|
-33%
|
|
$25.01
|
$22.04
|
$2.97
|
13%
|
|
$19.25
|
$16.46
|
$2.79
|
17%
|
|
$7.03
|
$8.22
|
($1.19)
|
-14%
|
|
$16.70
|
$14.04
|
$2.66
|
19%
|
|
$13.74
|
$10.44
|
$3.30
|
32%
|
|
$40.63
|
$29.85
|
$10.78
|
36%
|
|
$15.14
|
$12.90
|
$2.24
|
17%
|
Nissa, Steward of Elements
|
$6.17
|
$9.16
|
($2.99)
|
-33%
|
|
$10.36
|
$6.68
|
$3.68
|
55%
|
|
$8.40
|
$4.45
|
$3.95
|
89%
|
|
$8.05
|
$12.91
|
($4.86)
|
-38%
|
|
$7.92
|
$7.48
|
$0.44
|
6%
|
|
$25.54
|
$19.01
|
$6.53
|
34%
|
|
$14.99
|
$5.92
|
$9.07
|
153%
|
|
$10.33
|
$9.03
|
$1.30
|
14%
|
|
$8.33
|
$7.08
|
$1.25
|
18%
|
Modern staples: Modern prices fell again this week. Is this a reaction to the no changes B&R announcement? I still don’t know.
Modern Cards
|
Price
|
Last Week
|
Change
|
% Change
|
|
$39.28
|
$40.80
|
($1.52)
|
-4%
|
|
$34.89
|
$34.44
|
$0.45
|
1%
|
|
$16.96
|
$14.50
|
$2.46
|
17%
|
|
$16.68
|
$17.29
|
($0.61)
|
-4%
|
|
$40.90
|
$41.43
|
($0.53)
|
-1%
|
|
$28.96
|
$29.11
|
($0.15)
|
-1%
|
|
$37.96
|
$43.12
|
($5.16)
|
-12%
|
|
$39.25
|
$39.91
|
($0.66)
|
-2%
|
|
$24.94
|
$23.63
|
$1.31
|
6%
|
|
$26.12
|
$32.00
|
($5.88)
|
-18%
|
|
$27.77
|
$30.45
|
($2.68)
|
-9%
|
|
$16.70
|
$16.89
|
($0.19)
|
-1%
|
|
$57.91
|
$59.11
|
($1.20)
|
-2%
|
|
$34.48
|
$36.64
|
($2.16)
|
-6%
|
|
$24.25
|
$24.86
|
($0.61)
|
-2%
|
|
$17.81
|
$16.01
|
$1.80
|
11%
|
|
$23.36
|
$23.74
|
($0.38)
|
-2%
|
|
$25.87
|
$25.71
|
$0.16
|
1%
|
|
$33.83
|
$35.51
|
($1.68)
|
-5%
|
|
$20.41
|
$23.06
|
($2.65)
|
-11%
|
Legacy and Vintage: Few changes this week. Leovold is up again, but he jumps all over the place anyway.
Legacy / Vintage Cards
|
Price
|
Last Week
|
Change
|
% Change
|
|
$20.86
|
$19.73
|
$1.13
|
6%
|
|
$64.27
|
$65.89
|
($1.62)
|
-2%
|
|
$24.35
|
$24.72
|
($0.37)
|
-1%
|
|
$25.37
|
$25.77
|
($0.40)
|
-2%
|
|
$47.63
|
$46.57
|
$1.06
|
2%
|
|
$48.43
|
$50.82
|
($2.39)
|
-5%
|
|
$30.37
|
$25.23
|
$5.14
|
20%
|
|
$24.25
|
$25.23
|
($0.98)
|
-4%
|
|
$37.72
|
$31.48
|
$6.24
|
20%
|
|
$49.97
|
$46.99
|
$2.98
|
6%
|
|
$21.34
|
$21.85
|
($0.51)
|
-2%
|
|
$42.13
|
$32.53
|
$9.60
|
30%
|
|
$31.40
|
$31.40
|
$0.00
|
0%
|
|
$35.36
|
$35.56
|
($0.20)
|
-1%
|
|
$24.79
|
$24.69
|
$0.10
|
0%
|
|
$160.31
|
$155.58
|
$4.73
|
3%
|
|
$53.09
|
$53.50
|
($0.41)
|
-1%
|
|
$59.74
|
$55.46
|
$4.28
|
8%
|
|
$37.75
|
$35.80
|
$1.95
|
5%
|
|
$18.81
|
$16.61
|
$2.20
|
13%
|
|
$50.70
|
$48.53
|
$2.17
|
4%
|
Set Redemption: You can redeem complete sets on MTGO. You need to purchase a redemption voucher from the store for $25. During the next downtime, Wizards removes a complete set from your account and sends you the same set in paper. Treasure Chests and the current booster packs are here because they don’t really fit anywhere else. Remember that Kaladesh and Eldritch Moon will go off redemption soon, even before the older sets. I’m not sure if I will keep the on the list once they are off redemption. I might, just because information on how Standard-legal sets are doing is interesting.
Complete Set
|
Price
|
Last Week
|
Change
|
% Change
|
Aether Revolt
|
$73.39
|
$62.43
|
$10.96
|
18%
|
Amonkhet
|
$109.69
|
$138.64
|
($28.95)
|
-21%
|
Battle for Zendikar
|
$70.57
|
$49.25
|
$21.32
|
43%
|
Eldritch Moon
|
$117.65
|
$100.79
|
$16.86
|
17%
|
Kaladesh
|
$106.01
|
$92.46
|
$13.55
|
15%
|
Oath of the Gatewatch
|
$96.35
|
$74.73
|
$21.62
|
29%
|
Shadows over Innistrad
|
$76.87
|
$61.11
|
$15.76
|
26%
|
Treasure Chest
|
$2.58
|
$2.58
|
$0.00
|
0%
|
Amonkhet Booster
|
$3.49
|
$3.55
|
($0.06)
|
-2%
|
The following is a list of all the non-promo, non-foil cards on MTGO that retail for more than $25 per card. These are the big ticket items in the world of MTGO. The list is up to almost 70 cards this week.
Name
|
Set
|
Rarity
|
Price
|
Rishadan Port
|
MM
|
Rare
|
$ 160.31
|
Black Lotus
|
VMA
|
Bonus
|
$ 64.27
|
Liliana of the Veil
|
ISD
|
Mythic Rare
|
$ 60.80
|
True-Name Nemesis
|
C13
|
Rare
|
$ 59.75
|
True-Name Nemesis
|
PZ1
|
Mythic Rare
|
$ 59.74
|
Wasteland
|
TE
|
Uncommon
|
$ 58.36
|
Liliana of the Veil
|
MM3
|
Mythic Rare
|
$ 57.91
|
Wasteland
|
EXP
|
Mythic Rare
|
$ 53.11
|
Show and Tell
|
UZ
|
Rare
|
$ 53.09
|
Wasteland
|
TPR
|
Rare
|
$ 52.61
|
Wasteland
|
EMA
|
Rare
|
$ 50.70
|
Infernal Tutor
|
DIS
|
Rare
|
$ 49.97
|
Food Chain
|
MM
|
Rare
|
$ 48.43
|
Exploration
|
UZ
|
Rare
|
$ 47.63
|
Chalice of the Void
|
MS2
|
Bonus
|
$ 47.17
|
Force of Will
|
MS3
|
Special
|
$ 43.67
|
Chalice of the Void
|
MMA
|
Rare
|
$ 42.87
|
Ancestral Vision
|
DD2
|
Rare
|
$ 42.30
|
Leovold, Emissary of Trest
|
PZ2
|
Mythic Rare
|
$ 42.13
|
Mox Opal
|
MS2
|
Bonus
|
$ 41.78
|
Tarmogoyf
|
FUT
|
Rare
|
$ 41.77
|
Ensnaring Bridge
|
ST
|
Rare
|
$ 41.24
|
Chalice of the Void
|
MRD
|
Rare
|
$ 40.90
|
Engineered Explosives
|
5DN
|
Rare
|
$ 40.79
|
Liliana, the Last Hope
|
EMN
|
Mythic Rare
|
$ 40.63
|
Ensnaring Bridge
|
8ED
|
Rare
|
$ 40.19
|
Ensnaring Bridge
|
MS2
|
Bonus
|
$ 39.97
|
Engineered Explosives
|
MS2
|
Bonus
|
$ 39.85
|
Force of Will
|
MED
|
Rare
|
$ 39.46
|
Ancestral Vision
|
TSP
|
Rare
|
$ 39.28
|
Ensnaring Bridge
|
7E
|
Rare
|
$ 39.25
|
Unmask
|
MM
|
Rare
|
$ 38.85
|
Engineered Explosives
|
MMA
|
Rare
|
$ 37.96
|
Unmask
|
V16
|
Mythic Rare
|
$ 37.75
|
Gaea's Cradle
|
UZ
|
Rare
|
$ 37.72
|
Tarmogoyf
|
MMA
|
Mythic Rare
|
$ 36.40
|
Misdirection
|
MM
|
Rare
|
$ 35.36
|
Horizon Canopy
|
EXP
|
Mythic Rare
|
$ 35.30
|
Batterskull
|
NPH
|
Mythic Rare
|
$ 34.89
|
Mox Opal
|
MM2
|
Mythic Rare
|
$ 34.77
|
Mox Opal
|
SOM
|
Mythic Rare
|
$ 34.48
|
Tarmogoyf
|
MM2
|
Mythic Rare
|
$ 34.09
|
Tarmogoyf
|
MM3
|
Mythic Rare
|
$ 33.83
|
Containment Priest
|
MS3
|
Special
|
$ 32.88
|
Force of Will
|
EMA
|
Mythic Rare
|
$ 31.60
|
Meren of Clan Nel Toth
|
PZ1
|
Rare
|
$ 31.40
|
Karn Liberated
|
NPH
|
Mythic Rare
|
$ 31.00
|
Scalding Tarn
|
EXP
|
Mythic Rare
|
$ 30.67
|
Force of Will
|
VMA
|
Rare
|
$ 30.37
|
Grim Monolith
|
UL
|
Rare
|
$ 29.68
|
Eidolon of the Great Revel
|
JOU
|
Rare
|
$ 28.96
|
Torrential Gearhulk
|
MS2
|
Bonus
|
$ 27.86
|
Karn Liberated
|
MM2
|
Mythic Rare
|
$ 27.77
|
Fulminator Mage
|
SHM
|
Rare
|
$ 27.26
|
Fulminator Mage
|
MM2
|
Rare
|
$ 26.57
|
City of Traitors
|
TPR
|
Rare
|
$ 26.50
|
Gorilla Shaman
|
ALL
|
Common
|
$ 26.40
|
City of Traitors
|
EX
|
Rare
|
$ 26.25
|
Horizon Canopy
|
FUT
|
Rare
|
$ 26.12
|
Daze
|
MS3
|
Special
|
$ 25.97
|
Surgical Extraction
|
MM2
|
Rare
|
$ 25.91
|
Surgical Extraction
|
NPH
|
Rare
|
$ 25.87
|
Vendilion Clique
|
MMA
|
Mythic Rare
|
$ 25.69
|
Torrential Gearhulk
|
KLD
|
Mythic Rare
|
$ 25.54
|
Doomsday
|
WL
|
Rare
|
$ 25.37
|
Containment Priest
|
C14
|
Rare
|
$ 25.23
|
Grove of the Burnwillows
|
FUT
|
Rare
|
$ 25.04
|
Grim Flayer
|
EMN
|
Mythic Rare
|
$ 25.01
|
The big number is the retail price of a playset (4 copies) of every card available on MTGO. Assuming you bought the least expensive versions available, the cost of owning a playset of every card on MTGO is approximately $ 24,835. That is up about $420 from last week.
The rain has finally stopped, and I can get back into the fields without having the tractor disappear into the mud. Now if I had one of those modern, self-driving tractors with GPS and internet in the cab, I could play MTGO while plowing and planting. But my tractors are fifteen and fifty years old, and the only thing digital is the hours in use meter on the newer one, so no field drafts. At best I can drive around and around while mentally planning Commander decks, so that’s something, at least.
I also get to play some more Amonkhet this week, both at FNM and online. :)
PRJ
“One Million Words” on MTGO
This series is an ongoing tribute to Erik “Hamtastic” Friborg.
HammyBot Super Sale: HammyBot was set up to sell off Erik Friborg’s collection, with all proceeds going to his wife and son. So far, HammyBot has raised over $8,000, but there are a lot of cards left in the collection. Those cards are being sold at MTGOTrader’s Buy Price.
13 Comments
Do you play 1v1 commander or just multi? Oloro, Vial Smasher, and Tasigur will be banned way way way before Leovold.
Way.
I'm looking forward to the 1 vs 1 Commander tournaments.
At the same time I am concerned that this is the next step along the road to damaging the (already heavily damaged) multiplayer/casual experience.
I finally figured out where I know your pic from. I see it every day on a billboard advertising sinus doctors and treatment.
1v1 Commander is just going to go the way of Singleton, or Rainbow Stairwell, or the other similar formats. But what do I know, I'm just an old fart that has seen those formats come and go. Have fun while it lasts, and enjoy mulitplayer Commander forever.
Glad you're still doing these Pete.
The comprehensive rules are important, but why ?
The Comprehensive Rules of Magic is a reference document that holds all of the rules and possible corner cases found in Magic. It is NOT meant to be read beginning to end; instead it's meant to be consulted when specific rules questions come into play.
I hope that copy paste job answered the why.
Seems complete to me. :)
Why isnt it meant to be read beginning to end ?
Merriam Webster defines comprehensive as not lacking any part or member that properly belongs to it.
So generally, it means that there is a lot of information about it. Because there is so much, the magic rules does not make for a light hearted romp before bed.
It's like a dictionary or an encyclopedia. It has all of the information you need in one place and is set up in a way so that you can quickly find the individual bits of information at any given moment.
You can read it from beginning to end if you want to, but that's not really it's main purpose.
How can one comply with the mtg rules without having read them ?
What's your actual point here Hearts, because I feel like you're being deliberately obtuse now.
Did a judge hurt you? Did you get ruled against? Did someone rules lawyer you?