TheWolf's picture
By: TheWolf, Shane Garvey
Sep 16 2016 12:00pm
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Magic News

Kaladesh Inventions: Wizards announced  that they were bringing back the "Zendikar Expeditions" in all future blocks, starting with the "Kaladesh Inventions". These super-mythic cards will be known as "Masterpieces". In terms of Magic Online, according to Mark Rosewater they will "be distributed in an exciting new way, but we are not quite ready to announce what that is." Stay tuned.

Innistrad Block Sealed League: Wizards of the Coast announced that they will be holding a special Sealed League event for Innistrad block. It's available now until September 21. There are only Competitive Leagues available for this, no Friendly ones.

Legacy Cube Streamer Showdown: There are two streamer showdowns on September 22 featuring the likes of Gaby Spartz, Paul Cheon, and Magic the Amateuring. More details here.

24 Hour Charity Stream: Wizards are hosting on a stream on for the Extra Life charity on 17 September. Check it out, and donate if you can.

Kaladesh Spoiler: The full spoiler for Kaladesh should now be available by the time you read this. This set looks fun! 


Upcoming important dates: 

  • Power Nine Challenge: Last Saturday of the month, at 11am Pacific. Next one September 24th.
  • Legacy Challenge: Second Saturday of the month, at 11am Pacific. Next one September 10th.
  • No Downtime on these Dates: September 14th, October 12th, November 2nd, 9th and 30th and December 14th.
  • Extended Downtime on September 28, 2016.
  • League End Dates: all current leagues end October 5th.
  • Duel Decks: Mind v. Might -- paper release March 31, 2017.
  • Kaladesh Prerelease: October 7-10, on sale October 10th. Product code KLD.
  • From the Vault Lore: releases online October 10, 2016.
  • Commander 2016: paper release November 2016. No MTGO release, but key cards will be released online within another product.
  • Aether Revolt: January 27, 2017 MTGO pre-release, January 30, 2017 MTGO release.
  • Modern Masters 2017: MTGO release March 23, 2017.

Flashback Schedule:

Flashback drafts are 10Tix / 100 Play Points / 2 Tix plus product, not Phantom, single elim and pay out in play points: 200 for first, 100 for second, 50 for third and fourth.

  • Triple Scars of Mirrodin: September 14 to September 21
  • Mirrodin Besieged, 2 Scars of Mirrodin: September 21 to September 28
  • New Phyrexia, Mirrodin Besieged, Scars of Mirrodin: September 28 to October 5
  • Break for Kaladesh Release
  • Triple Innistrad: October 26 to November 2
  • Dark Ascension, 2 Innistrad: November 2 to November 9
  • Triple Magic 2012: November 9 to November 16
  • Triple Avacyn Restored: November 16 to November 23
  • Triple Magic 2013: November 23 to November 30
  • Triple Return to Ravnica: November 30 to December 7
  • Triple Gatecrash: December 7 to December 14
  • Dragon’s Maze, Gatecrash, Return to Ravnica: December 14 to December 21

The main money card in Scars of Mirrodin is Mox Opal, but there is also some value to be had with Koth of the Hammer, Venser, the Sojourner and Wurmcoil Engine 

Opinion Section

I have two things I want to talk about.

Draft Leagues. I love them. I've only played a handful on the live client so far (but was part of the testing team for the beta client) and being able to draft and play on your own schedule is liberating. My latest draft, I went 2-1, having drafted a black-blue deck that managed to include two copies of Boon of Emrakul, a Murder, a Sinister Concoction, Imprisoned in the Moon, Drag Under and Spontaneous Mutation. It was creature light, but it worked. 

I understand people's frustrations about cross-pod pairings but, really, #firstworldproblems. The benefits far outweigh the negatives as far as I am concerned. Give them a try.

Secondly, multiplayer Magic. Is there anything more boring? The issues I have with multiplayer Magic came up again recently with the release of Conspiracy: Take the Crown. I know some people love multiplayer, but the games tend to break down to draw, play a land, play a creature, then sit back and wait for three other people to do the same. Attacking isn't wise, as you leave yourself open to attacks from three other opponents. So everyone sits back and does nothing. Yawn.  

Sweet Brews

I'm replacing the 'Cutting Edge Tech' section with my own mini Sweet Brews article this week. 

This deck has managed to 5-0 a few Standard Leagues this month, which shows that mono red is not quite dead:

This next one took down a Modern League last week. It reminds me very much of the Pauper Izzet Blitz decks (and probably should just be called that):

Izzet Blitz
- 75 Cards Total
3 Bedlam Reveler
4 Kiln Fiend
2 Monastery Swiftspear
4 Thing in the Ice
13 cards

2 Apostle's Blessing
3 Lightning Bolt
4 Manamorphose
4 Mutagenic Growth
4 Temur Battle Rage
17 cards

2 Faithless Looting
4 Gitaxian Probe
4 Serum Visions
1 Sleight of Hand
1 Slip Through Space
12 cards
1 Blood Moon
1 cards
1 Arid Mesa
3 Island
2 Mountain
3 Polluted Delta
4 Scalding Tarn
3 Steam Vents
1 Sulfur Falls
17 cards

2 Apostle's Blessing
2 Blood Moon
2 Dispel
1 Gut Shot
1 Twisted Image
2 Vandalblast
2 Vapor Snag
3 Young Pyromancer
15 cards

Speaking of Pauper, there is a new kid on the block that seems like it might be the real deal: Grixis Delver. It's gone 5-0 a number of times in the Pauper Leagues.

- 75 Cards Total
4 Delver of Secrets
4 Gurmag Angler
1 Sultai Scavenger
4 Thermo-Alchemist
13 cards

4 Brainstorm
2 Daze
1 Gush
4 Lightning Bolt
4 Manamorphose
4 Thought Scour
19 cards
1 Deep Analysis
3 Gitaxian Probe
4 Ponder
2 Preordain
10 cards
3 Evolving Wilds
7 Island
2 Mountain
1 Swamp
3 Swiftwater Cliffs
2 Terramorphic Expanse
18 cards

1 Deep Analysis
1 Dispel
3 Electrickery
2 Hydroblast
1 Nihil Spellbomb
3 Pyroblast
3 Smash to Smithereens
1 Stormbound Geist
15 cards


Card Prices

I don't have access to the normal pricing data used for this section. Instead, I'm just going to take a look at the top 3 money cards in a few different sets.

Eldritch Moon

26.35 tix                                              7.23 tix                                            8.95 tix

Shadows over Innistrad

12.15 tix                                            11.52 tix                                             2.99 tix

Oath of the Gatewatch

18.29 tix                                            18.57 tix                                             6.05 tix

Battle for Zendikar

15.83 tix                                           6.40 tix                                             5.24 tix


Weekly Highlights

It was my birthday Wednesday, which resulted in a net total of zero things Magic related as gifts. I have been busy playing in the draft leagues though as well as preparing for the playoffs of our local stores six-month league; those who finish top 8 in the standings get to play in a round robin event where we play three rounds of draft followed by four rounds of standard. I've also been busy preparing for an Australian Highlander event I have coming up; this is a very fun format, and you should check it out, which you can do here!

I hope I have adequately filled Pete's shoes while he is away, I had a blast writing the article. Until next time!

- Shane

MTGO: The_Wolf

Twitter: The_Wolf_MTG


Multiplayer is boring? I by Cauchy at Fri, 09/16/2016 - 18:12
Cauchy's picture

Multiplayer is boring? I understand what you are saying but, really, #firstworldproblems. You should give it a try, multiplayer rocks #bringbacktwoheadedgiantanddropdraftleagues.

I hate to break it to you but any magic related problem is a #firstworldproblem. Magic is a #firstworldgame.

That's why it's an opinion by TheWolf at Fri, 09/16/2016 - 20:00
TheWolf's picture

See, I have tried multiplayer. A lot. I have played the game for 20 years. In my opinion, multiplayer is quite boring (that's why it was filed under the "Opinion" section) :)

I suspect that your opinion by Paul Leicht at Fri, 09/16/2016 - 22:09
Paul Leicht's picture

I suspect that your opinion is based solidly on your playing style and how you enjoy/don't enjoy socializing with other players. For those of us who do enjoy socializing, Multiplayer gives us an outlet to do so while playing a complex and sometimes mind boggling (for some) game. Thus the synergy of the two activities together brings great joy. However, if you are of the spiky not too timmy, variety of magic player you may find socialization in multiplayer to be not your kind of fun. Not enjoying that aspect probably makes the whole thing rather boring. My theory anyway.

I have at times found Multiplayer to be at turns edifying, enjoyable, boring, exciting, stupefying (long ass solitaire turns? nah Ill go play Parcheesi...) and occasionally winning over other types of formats. But the useless functionality in the current client for Multiplayer makes it loathsome indeed.

Possibly right by TheWolf at Sat, 09/17/2016 - 04:09
TheWolf's picture

You are quite possibly right there Paul. It's quite possible if the group I was playing with was different it would be a different story. Maybe multiplayer over a few drinks (and not in a store environment) I would enjoy.

I miss the robust multiplayer by JXClaytor at Fri, 09/16/2016 - 20:10
JXClaytor's picture

I miss the robust multiplayer options on mtgo :/

While I miss them, I don't by xger at Fri, 09/16/2016 - 22:40
xger's picture

While I miss them, I don't think I would play them again unless they became much more streamlined. Playing a 4 (god forbid 6) player EDH game where 2 players either don't know or refuse to F6 through turns got unbearable (which introduced me into 1 on 1 commander, something I quite enjoy...)

F6 is almost always a mistake by Paul Leicht at Fri, 09/16/2016 - 23:40
Paul Leicht's picture

F6 is almost always a mistake in any action on mtgo. F8 however afforded a way to signal that you were following the protocal by tapping out. Once people saw that happening they picked up the custom themselves and it spread rather quickly among multiplayer games I played. As to 1v1 I rarely play in the wild but sometimes AJ and I spar abit and I am certain we would enjoy your joining in some round robin 1v1 fun.

I disagree about F6. If I by xger at Sat, 09/17/2016 - 10:26
xger's picture

I disagree about F6. If I have out a creature that can tap to give something haste, F8 will not do anything. I just got annoyed with playing against decks that didn't once play an instant, but still had to pass priority.

I used to play in a player run 1v1 tournament, it was quite enjoyable.

1on1 Commander is amazing, by JXClaytor at Sun, 09/18/2016 - 11:28
JXClaytor's picture

1on1 Commander is amazing, but it would be even more amazing if wotc would add the french commander rules to the client.

Got a lot of disconnects with a t1 sol ring :/

Would love this by TheWolf at Mon, 09/19/2016 - 03:44
TheWolf's picture

I would LOVE this to happen.

2hg & burn by eksiii at Sat, 09/17/2016 - 15:49
eksiii's picture

Two-headed giant is a fun form of multiplayer that doesn't have the problems you mentioned, but I take your points re: multiplayer (though I don't feel the same way).

That red burn deck looks fun, but when Exquisite Firecraft rotates it'll lose a lot.

Two Headed giant was removed by longtimegone at Sat, 09/17/2016 - 20:45
longtimegone's picture

Two Headed giant was removed from MTGO with Magic Origins, so it's not really relevant given that you can't play it any more.

It seems the author is basing by Cauchy at Sun, 09/18/2016 - 02:32
Cauchy's picture

It seems the author is basing his opinion regarding multiplayer on experience from a "store environment". In that context 2HG could still be relevant.