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By: JXClaytor, Joshua Claytor
Feb 23 2009 10:08am
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Stronghold was a very fun set when it was first released in 1998.  You had themes that carried over from Tempest, like Shadow, Buyback and Slivers.  The set expanded on Spikes and the en-Kor redirection ability which coupled with guys like Angelic Protector and Worthy Cause made for infinite life a possibility in tournament magic.  Stronghold also had some of the very best commons in a small set!  Mana Leak and Shock both got their starts here before joining the core set in all of it's glory.  Fling, Mulch and Mogg Flunkies all saw serious play and now with the impending release of the set on MTGO, it's time to revist theme decks! 



Yeah Stronghold had theme decks when the set first came out. We're off course, looking for another pauper theme deck this time around, and here is what the fine folks at WOTC are looking for!  This next part is very important, because it is the rules for the Stronghold Precon Project! 

The deck should be competitive but focus on fun. This means that creative and interesting decks are more likely to win then decks that just cram in as many tournament staples as they can. Wizards of the Coast will make its decision based on the deck that it believes embraces this mantra the best.

 

The Timeline:

Deck building contest: All decks must be submitted by Monday, March 2nd at 9:00AM PST. Any decks submitted after that will not be considered. The winning deck will be announced no later than Thursday, March 5th.


Deck naming contest: After the winning deck is announced, all deck names must be submitted by Monday, March 9th at 9:00AM PST. The winner will be announced by Friday, March 13.


Prizes for each contest will be delivered when Stronghold releases.


The Rules:

 

 

Pauper Deck:

  •   The deck must be exactly 60 cards

  • The deck must be 2 colors.

  •   The deck cannot be G/R, B/W, U/R since these are the color combinations of the existing Stronghold theme decks

  •   The deck can only contain commons

  •   The deck may not include more than 3 copies of any given card (excluding basic lands, of course)

  •   The deck may only include 3 cards that have more than 2 copies

  •   The deck may not contain more than 15 total copies of cards from Tempest (excluding basic lands, of course)

Prizes:

Deck Naming:

 

4 Copies of the Deck
1 standard set of Stronghold 

1 standard Tempest Release Card

1 standard Stronghold Release Card


Deck Creation:  

 

4 Copies of the Deck 

1 premium foil set of Stronghold 

1 premium foil Tempest Release Card 

1 Premium foil Stronghold Release Card


The winners will need to provide their name, email, and Magic Online user name to validate their Magic Online accounts before receiving their prizes. Employees of Hasbro, Wizards of the Coast, and the hosting sites are not eligible to win.

Please use the comments field of this article to submit your deck name and your deck contents as you finish them.  No entries that are submitted after Monday, March 2nd, 8:59 AM  PST will be forwarded on.  No exceptions.  Ditto for the naming part of the contest as well, except they will end at 8:59AM Monday, March the 9th.  No exceptions.


IMPORTANT: When you submit your Name and/or Deck PLEASE INCLUDE A WAY TO GET A HOLD OF YOU!  Either an email address, or an MTGO username, or some way that we can contact you and verify that YOU are the right person to get the prize!

(Time for the fine print - WotC employees and employees of PureMTGO or www.mtgotraders.com are NOT eligible to participate.  This does NOT include writers.  Meaning that if you only write for PureMTGO, you are allowed to participate in the contest!)

We look forward to seeing your deck ideas! 


 

86 Comments

deck submission by adhuin (not verified) at Mon, 02/23/2009 - 12:17
adhuin's picture

MTGO name: adhuin

This is a black/green Big creature deck designed around killing smaller and inferior creatures either with giant creatures or black magic.

"Natural cruelty" is the deck name

Cards from stronghold
brush with death x2
cannibalize x 2
crossbow ambush x 1
Death stroke x 2
Endangered armodon x 3
Lowland basilisk x 2
Overgrowth x 2
provoke x 2
Serpent warrior x 2
skyshroud troopers x 2
Spined wurm x 2
--
22 cards

Tempest:
Dark ritual x 1
evincar's justice x 2
dark banishing x 1
canopy spider x 1
Rootbreaker wurm x 2
Skyshroud troll x 2
Rampant growth x 1
Broken Fall x 1
endless scream x 1
--
12 cards

15 forest
11 swamps
---
60 total cards

already?! by whiffy at Mon, 02/23/2009 - 13:03
whiffy's picture

Mr. Clator, do you happen to have any info on strongholds release?

Last time by hamtastic at Mon, 02/23/2009 - 18:05
hamtastic's picture

Last time, the contest ended about two months before the release date. That would put the Stronghold release around mid-May if it follows the same time-frame.

That's just a guess based on the timeline last time. It's possible that it will be faster this time, or possibly even slower, but that would be surprising.

deck submission by Matt Senkow (not verified) at Mon, 02/23/2009 - 13:56
Matt Senkow's picture

MTGO name: GnomesofZurich

Deck name: Disturbed Earth

This deck is designed to exploit the graveyard filling ability of Mulch and Morgue Thrull, to rapidly get a number of "silver bullet" creatures into the graveyard, and then be able to "tutor" for what is needed using Tortured Existence. Gravediggers and Disturbed Burial helps get the creatures back. Rats of Rath ensures a steady stream of creatures are going to the graveyard to benefit Sadistic Glee, which can be put on one of the Shadow or Flying creatures.

Creatures (21):
1 Dauthi Horror (TE)
1 Dauthi Marauder (TE)
1 Dungeon Shade
3 Gravedigger (TE)
1 Heartwood Dryad (TE)
2 Lowland Basilisk
2 Morgue Thrull
2 Rabid Rats
2 Rats of Rath (TE)
1 Rootbreaker Wurm (TE)
2 Skyshroud Archer
1 Skyshroud Troll (TE)
2 Spike Colony

Spells (15):
2 Death Stroke
1 Diabolic Edict (TE)
2 Disturbed Burial (TE)
1 Evincar's Justice (TE)
3 Mulch
2 Provoke
1 Sadistic Glee (TE)
3 Tortured Existence

Lands (24):
9 Forest
15 Swamp

60 cards, including 15 cards from Tempest, not including basic land.

Name: The Quintessence of by Patrick Kilian (not verified) at Thu, 02/26/2009 - 14:54
Patrick Kilian's picture

Name: The Quintessence of Dust. I hope this deck wins. I was trying to design one around Tortured Existence, but I basically came up with that a few cards different, like more Spikes, but yeah, awesome deck.

ideas by Patrick Kilian (not verified) at Thu, 02/26/2009 - 14:56
Patrick Kilian's picture

Oh, and I had a one-of Lab Rats, just for fun.

Well done by IvoMV (not verified) at Mon, 02/23/2009 - 14:23
IvoMV's picture

I like the way WotC is handling it this time - deck creation before the name, so that they can have the coolest deck, and then select a suitable name. I also like the instructions and criteria are much more explicit this time around.

Thanks WotC, and thanks Heath as well.

deck submission by KraveChocolate (not verified) at Mon, 02/23/2009 - 15:06
KraveChocolate's picture

Name: Yifei Zhang
Email: zhang17@fas.harvard.edu
MTGO Handle: KraveChocolate

Deck Name: "The Rat King of the Arena Ring"

Tempest: 13 cards
Stronghold: 25 cards
Lands: 22 cards
13 swamp, 9 mountains
------------------
Total: 60 cards

The diet:
3x Lab Rats
3x Cannibalize
2x Sadistic Glee (Tempest)

The conditioning:
3x Seething Anger
2x Spinal Graft (Tempest)

The entourage:
2x Mogg Fanatic (Tempest)
2x Mogg Flunkies
2x Rabid Rats
2x Duct Crawler
2x Foul Imp

The shady character:
2x Dauthi Marauder (Tempest)
2x Dauthi Horror (Tempest)
2x Dauthi Slayer (Tempest)

The FIGHT:
2x Shock
1x Stun (Tempest)
2x Fling
2x Death Stroke

The End
2x Mob Justice

Life simple. Start with a shady character, plenty around the arena ring to be found. Feed a diet rich in rat and more rat. Mental conditioning: make him angry. Make him more angry. Send him into the ring. Use dirty tricks and fling at enemy.
Shady characters and their entourage are naturally slippery. But the coup de grace is building a Rat King. Start with rat, make him eat rat, more rat, more rat. Make Rat King angry, and win with big Rat King and little rat mob posse. That's rat justice.

deck submission by John Fitzgerald (not verified) at Mon, 02/23/2009 - 15:13
John Fitzgerald's picture

mtgo: FitzgeraldJD

Deck Name: Some Fling Wicked

This deck tries to put on some early pressure with creatures that have good power to casting cost ratios. Then it tries to fling those creatures at the opponent's face. It has several little combos like pumping your power and flinging or raising your toughness and flowstoning. It has a lab rats just to give you some late game and also because it would be fun to use lab rats a bunch and then play Mob Justice. Brush with death gives you even more reach and late game. The Gravedigger disturbed burial/tortured existence is there to give you some card advantage.

Creatures
2 Canyon Wildcat (Tempest)
3 Craven Giant
1 Flowstone Giant (Tempest)
3 Flowstone Shambler
1 Furnace Spirit
2 Gravedigger (Tempest)
2 Mogg Bombers
2 Mogg Conscripts (Tempest)
2 Mogg Flunkies
2 Rabid Rats
2 Serpent Warrior

Spells
1 Brush With Death
1 Disturbed Burial (Tempest)
1 Endless Scream (Tempest)
3 Fling
1 Lab Rats
1 Mob Justice
2 Rolling Thunder (Tempest)
1 Sadistic Glee (Tempest)
1 Seething Anger
1 Spinal Graft (Tempest)
1 Tortured Existence

Lands
14 Mountain
10 Swamp

13 tempest 60 cards.

SH Precon - UG Counterspiker by tumultuoustempus (not verified) at Mon, 02/23/2009 - 16:31
tumultuoustempus's picture

Username: tumultuoustempus
Email: matthewbove@gmail.com

Deck Name: Counterspiker (UG)
Description: This deck, based on the spike creatures introduced with Stronghold, seeks to sneak an evasive creature through an enemy's defenses. The spikes provide that the normally modest damage of such hard to block creatures turns from modest to deadly. Stronghold's premier counterspell, Mana Leak, along with some friends from Tempest, serve to protect your creatures while you evade through for the killing blow.

Creatures: (19)
3x Spike Colony
3x Spike Worker
2x Spike Drone
2x Lowland Basilisk
2x Skyshroud Archers
2x Cloud Spirit
1x Dream Prowler
2x Thalakos Mistfolk (tempest)
1x Manta Riders (tempest)
1x Rootwater Hunter (tempest)

Spells: (17)
3x Mana Leak
2x Sift
1x Mind Games
1x Tidal Surge
2x Rampant Growth (tempest)
2x Counterspell (tempest)
2x Power Sink (tempest)
2x Dream Cache (tempest)
1x Capsize (tempest)
1x Elvish Fury (tempest)

Land: (24)
14x Island
10x Forest

Thank you for your consideration!

BR Rolling Bombers by Exodus at Mon, 02/23/2009 - 17:05
Exodus's picture

Hi,

Here is my current submission based on a very aggressive build which puts the pressure on early with efficient creatures, as well as controlling the board with plenty of removal. My 3 groups of cards that I was able to up the count to 3 copies rather than 2 copies are more beneficial than most I chose are Mogg Bombers has a serious aggressive body and if dealt with it rewards you with your opponent taking a Lightning Bolt to the head and can easily gain advantage off recursion with Gravedigger and Tortured Existence. Tortured Existence benefits your late game draws with upgrading the creatures you draw and putting potential threats on board, who likes to draw Duct Crawlers on Turn 10? The main finisher in the deck is Rolling Thunder and can deal with needed damage or if drawn out with a similar mirror match then it can be devastating for lethal damage. I believe this deck can be quite competitve as well as fun in many aspects regardless if the goal is to be aggressive.

Land:

13x Mountains
10x Swamps

1cc:

3x Tortured Existence [ST]
2x Shock [ST]
2x Seething Anger [ST]
2x Duct Crawler [ST]

2cc:

2x Dauthi Horror [TE]
2x Fling [ST]
2x Kindle [TE]
2x Mogg Flunkies [ST]

3cc:

2x Dauthi Marauder [TE]
2x Flowstone Shambler [ST]
2x Serpent Warrior [ST]
2x Brush with Death [ST]

4cc:

3x Mogg Bombers [ST]
2x Lightning Blast [TE]
2x Evincar’s Justice [TE]
2x Gravedigger [TE]

Xcc:

3x Rolling Thunder [TE]

Magic Online Username: Exodus

Name: Yogev Ezra MTGO by Yogev Ezra (not verified) at Mon, 02/23/2009 - 18:19
Yogev Ezra's picture

Name: Yogev Ezra
MTGO Username: yogev_ezra
Deck: Common Control (U/B)
Tempest cards: 15

Spells (28)
--------------
Blue (16)
3 Mana Leak
2 Capsize (Tempest)
2 Counterspell (Tempest)
2 Mind Games
2 Power Sink (Tempest)
2 Sift
2 Dream Cache (Tempest)
1 Spell Blast (Tempest)
++++++++
Black (12)
3 Diabolic Edict (Tempest)
2 Brush with Death
2 Dark Banishing (Tempest)
2 Death Stroke
2 Lab Rats
1 Evincar's Justice (Tempest)

Creatures (7)
----------------
Blue (5)
2 Cloud Spirit
3 Dream Prowler
+++++++++
Black (2)
2 Foul Imp

Lands (25)
---------------
14 Island
11 Swamp

Competition Deck Entry! by Nicholas Hentschel (not verified) at Mon, 02/23/2009 - 19:23
Nicholas Hentschel 's picture

MTGO Handle: 3soteric

Swift Submission RW:

Creatures:

2x Mogg Fanatic R (Tempest)
2x Soltari Foot Soldier W (Tempest)

3x Mogg Flunkies 1R (Stronghold)
2x Soltari Trooper 1W (Tempest)
2x Youthful Knight 1W (Stronghold)
2x Skyshroud Falcon 1W (Stronghold)
1x Master Decoy 1W (Tempest)
2x Advance Scout 1W (Tempest)

2x Flowstone Shambler 2R (Stronghold)
2x Hill Giant 2R (Stronghold)
2x Soltari Lancer 2W (Tempest)
1x Venerable Monk 2W (Stronghold)

23 Creatures

Spells:

3x Shock R (Stronghold)
2x Seething Anger R (Stronghold)
1x Smite W (Stonghold)

2x Fling 1R (Stronghold)
2x Stun 1R (Stronghold)
2x Blood Frenzy (Stronghold)
1x Mobb Justice 1R (Stronghold)
2x Pacifism 1W (Tempest)

15 Spells

Lands:

12 Plains
10 Mountain

22 Lands

Stronghold Cards: 23
Tempest Cards: 15

The concept behind my 'Swift Submission' deck entry is the creation of a fast paced red and white aggro deck that quickly overpowers an opponent. I believe this deck would be fun to play for novices and experienced players alike. The deck relies on a few key card interactions to overcome the opposition. Here are a few ideas of the type of play that would allow for the maximum benefit from the cards listed:

Creatures With Evasion (Soltari Foot Soldier, Soltari Trooper, Soltari Lancer, Skyshroud Falcon) + Attack Instant Pumps (Seething Anger, Blood Frenzy)

Creatures With First Strike (Advance Scout*, Youthful Knight) + Attack Instant Pumps

Creature Removal + Disruption (Shock, Pacifism, Smite, Stun, Master Decoy) + High Powered Attack Creatures Relative To Cost (Mogg Flunkies + Hill Giant + Flowstone Shambler)

Finishing Damage Cards (Shock, Mobb Justice, Blood Frenzy, Seething Anger)

If the draw for this deck is good I would hope that with a bit of cunning a 5th of 6th turn victory is possible. Look forward to seeing other people's ideas and wish the other entries the best of luck!

Slight Edit to My Deck Listing by Nicholas Hentschel (not verified) at Mon, 02/23/2009 - 19:40
Nicholas Hentschel 's picture

I misread the amount of copies of 3 we are allowed in the deck. I now realize that 3 copies of 3 are allowed instead of 2 and therefore,

I would rather there be:

3x Soltari Foot Soldier W
1x Soltari Lancer 2W

Should help get the Mogg Flunkies in action! :)

Final Edition of Competition Deck Entry! by Nicholas Hentschel (not verified) at Mon, 02/23/2009 - 20:28
Nicholas Hentschel 's picture

Edit: This is my final deck listing. I had previously made a few errors in my listing that I would like to rectify (had a card name wrong, had inadvertently put 17 tempest cards in, and had misunderstood the maximum copy rule). If someone is able please delete my last two posts then please do so as I am crowding the screen now. :)

MTGO Handle: 3soteric

Swift Submission RW:

Creatures:

2x Mogg Fanatic R (Tempest)
3x Soltari Foot Soldier W (Tempest)

3x Mogg Flunkies 1R (Stronghold)
2x Soltari Trooper 1W (Tempest)
2x Youthful Knight 1W (Stronghold)
2x Skyshroud Falcon 1W (Stronghold)
1x Advance Scout 1W (Tempest)
1x Master Decoy 1W (Tempest)

2x Flowstone Shambler 2R (Stronghold)
2x Craven Giant 2R (Stronghold)
2x Venerable Monk 2W (Stronghold)
1x Soltari Lancer 2W (Tempest)

23 Creatures

Spells:

2x Shock R (Stronghold)
2x Seething Anger R (Stronghold)
1x Smite W (Stronghold)

1x Giant Strength RR (Tempest)
2x Fling 1R (Stronghold)
2x Stun 1R (Stronghold)
1x Blood Frenzy 1R (Tempest)
1x Mobb Justice 1R (Stronghold)
3x Pacifism 1W (Tempest)

17 Spells

Lands:

12 Plains
10 Mountain

22 Lands

Stronghold Cards: 23
Tempest Cards: 15

The concept behind my 'Swift Submission' deck entry is the creation of a fast paced red and white aggro deck that quickly overpowers an opponent. I believe this deck would be fun to play for novices and experienced players alike. The deck relies on a few key card interactions to overcome the opposition. Here are a few ideas of the type of play that would allow for the maximum benefit from the cards listed:

Creatures With Evasion (Soltari Foot Soldier, Soltari Trooper, Soltari Lancer, Skyshroud Falcon) + Attack Instant Pumps (Seething Anger, Blood Frenzy)

Creatures With First Strike (Advance Scout*, Youthful Knight) + Attack Instant Pumps

Creature Removal + Disruption (Shock, Pacifism, Smite, Stun, Master Decoy) + High Powered Attack Creatures Relative To Cost (Mogg Flunkies + Craven Giant + Flowstone Shambler)

Finishing Damage Cards (Shock, Mobb Justice, Blood Frenzy, Seething Anger)

If the draw for this deck is good I would hope that with a bit of cunning a 5th of 6th turn victory is possible. Look forward to seeing other people's ideas and wish the other entries the best of luck!

A Small Correction by Nicholas Hentschel (not verified) at Mon, 02/23/2009 - 21:44
Nicholas Hentschel 's picture

The deck has 15 spells now not 17 as listed. Boy do I wish there was an edit function. Why do these spam challenges have to be so hard! :)

*Final Version of Competition Deck Entry* by Anonymous (not verified) at Mon, 02/23/2009 - 22:16
Anonymous's picture

Sorry for the mess that I have made. :( Unfortunately I had yet another mistake by mistaking stun for being a stronghold card giving me 17 tempest cards. Here I go again attempting to create a version within the boundaries of the rules. Can someone from admin please delete my other posts. Thank you.

MTGO Handle: 3soteric

Swift Submission RW:

Creatures:

2x Mogg Fanatic R (Tempest)
3x Soltari Foot Soldier W (Tempest)

3x Mogg Flunkies 1R (Stronghold)
2x Soltari Trooper 1W (Tempest)
2x Youthful Knight 1W (Stronghold)
2x Skyshroud Falcon 1W (Stronghold)
1x Advance Scout 1W (Tempest)
1x Master Decoy 1W (Tempest)

2x Flowstone Shambler 2R (Stronghold)
2x Craven Giant 2R (Stronghold)
2x Venerable Monk 2W (Stronghold)
1x Soltari Lancer 2W (Tempest)

23 Creatures

Spells:

3x Shock R (Stronghold)
2x Seething Anger R (Stronghold)
1x Smite W (Stronghold)
1x Bandage W (Stronghold)

1x Giant Strength RR (Tempest)
2x Fling 1R (Stronghold)
1x Stun 1R (Tempest)
1x Blood Frenzy 1R (Tempest)
1x Mobb Justice 1R (Stronghold)
2x Pacifism 1W (Tempest)

15 Spells

Lands:

12 Plains
10 Mountain

22 Lands

Stronghold Cards: 23
Tempest Cards: 15

The concept behind my 'Swift Submission' deck entry is the creation of a fast paced red and white aggro deck that quickly overpowers an opponent. I believe this deck would be fun to play for novices and experienced players alike. The deck relies on a few key card interactions to overcome the opposition. Here are a few ideas of the type of play that would allow for the maximum benefit from the cards listed:

Creatures With Evasion (Soltari Foot Soldier, Soltari Trooper, Soltari Lancer, Skyshroud Falcon) + Attack Instant Pumps (Seething Anger, Blood Frenzy)

Creatures With First Strike (Advance Scout*, Youthful Knight) + Attack Instant Pumps

Creature Removal + Disruption (Shock, Pacifism, Smite, Stun, Master Decoy) + High Powered Attack Creatures Relative To Cost (Mogg Flunkies + Craven Giant + Flowstone Shambler)

Finishing Damage Cards (Shock, Mobb Justice, Blood Frenzy, Seething Anger)

If the draw for this deck is good I would hope that with a bit of cunning a 5th of 6th turn victory is possible. Look forward to seeing other people's ideas and wish the other entries the best of luck!

MTGO name: astrajones Long by astrajones (not verified) at Mon, 02/23/2009 - 19:49
astrajones's picture

MTGO name: astrajones

Long Distance RB

Cheap, powerful creatures who generally can't block allow themselves to die off through attack, defense, or spells. Using spells like Crown of Flames, Giant Strength, Seething Anger, or Endless Screams, creatures can become very powerful for a quick attack or Fling. It becomes even better if Another creature has Sadistic Glee attached for the extra boost at the other creature's death.

3x Craven Giant
3x Foul Imp
3x Furnace Spirit
2x Mogg Flunkies
2x Rabid Rats
2x Duct Crawler
2x Lightning Elemental (Tempest)
2x Flowstone Giant (Tempest)

3x Fling
3x Lab Rats
3x Seething Anger
2x Mob Justice
2x Cannibalize
2x Crown of Flames (Tempest)
2x Endless Scream (Tempest)
2x Giant Strength (Tempest)
2x Sadistic Glee (Tempest)

10x Mountain
10x Swamp

stronghold precon by whiffy at Mon, 02/23/2009 - 20:15
whiffy's picture

email-gefelis@yahoo.com odo name - whiffy penguin

This is a U/W agro deck that relys on evasion critters and some counterspells and removals along the way.

CREATURES-21
3x Cloud Spirit
3x Spindrift Drake
2x Rootwater Hunter *
2x Youthful Knight
2x Venerable Monk
2x Wind Drake *
2x Manta Riders *
2x Hammerhead Shark
1x Dream Prowler
1x Spirit En-Kor
1x Tidal Warrior

Removal-4
2x Pacifism *
2x Smite

Stall Tactics-11
2x Counterspell *
2x Mana Leak
2x Powersink *
2x Tidal Surge
1x Capsize *
1x MindGames
1x Change of Heart

Draw-3
3x Sift

Lands-21
13x Island
8x Plains

*= Tempest 13 cards

MTGO name : notsoimperfect by notsoimperfect (not verified) at Mon, 02/23/2009 - 22:55
notsoimperfect's picture

This deck is pretty simple. A bunch of efficient creatures that charge in and are pumped up by either Seething Anger or Blood Frenzy then Flinged for additional damage. Since the deck revolves around attacks that are sure to be suicidal I included Disturbed Burial and Gravedigger to keep your supply of attackers steady.

Creatures
2x Dauthi Marauder (Tempest)
2x Dauthi Horror (Tempest)
2x Lightning Elemental (Tempest)
3x Craven Giant
1x Gravedigger (Tempest)
2x Mogg Flunkies
2x Flowstone Shambler
2x Serpent Warrior
2x Foul Imp
2x Dungeon Shade
2x Furnace Spirit

Spells
3x Fling
2x Rolling Thunder (Tempest)
2x Shock
2x Dark Banishment (Tempest)
3x Seething Anger
2x Disturbed Burial (Tempest)
2x Blood Frenzy (Tempest)

Lands
13x Mountains
10x Swamps

Stronghold Precon by Mattalic (not verified) at Tue, 02/24/2009 - 05:30
Mattalic's picture

I am posting here a pauper variant of the 'real' (w/ rare(s)) variant.

MTGO handle: Mattalic

Deck Name: Suicide Kisses

A straight forward deck idea for heavy competitors and new players alike

(1) Drop all your critters as fast as possible (2) Beat to the face whenever possible - included are a bunch of cheap fatties (3) Combine attacks with Flings, Shocks, Combat Effects, Rolling Thunders, or a Mob Justice for the win. Dark Ritual added for speed or the beefed up Rolling Thunder (or turn 1 Serpent etc.). Speed and constant pressure are the key here. Welcome to Suicide Kisses, the pauper version.

(Black/Red Aggro/Burn-Suicide)

3 Craven Giant
3 Mogg Fanatic
3 Mogg Flunkies
3 Fling
2 Mob Justice
2 Furnace Spirit
3 Duct Crawler
2 Shock
2 Dark Ritual
2 Death Stroke
1 Mogg Bombers
1 Blood Frenzy
2 Dauthi Horror
2 Rolling Thunder
2 Serpent Warrior
2 Foul Imp
1 Gravedigger
2 Lab Rats
12 Swamp
10 Mountain

Total = 60

Flinging Menace by Lord Erman at Tue, 02/24/2009 - 07:09
Lord Erman's picture

MTGO Handle: Lord Erman
Deck Colors: Red/Black
Deck Name: Flinging Menace
Theme: Just like many posters before me, it is "Fling" from Stronghold
Cards From Tempest: 15
Cards From Stronghold: 22
How To Play: Use the removal cards to clear your path, attack with your creatures, pump them and then Fling them!

Deck List

Lands (23 Cards)
13x Mountain
10x Swamp

Creatures (19 Cards)
1x Coiled Tinviper (TE)
2x Craven Giant (ST)
2x Duct Crawler (ST)
3x Dungeon Shade (ST)
2x Flowstone Giant (TE)
3x Flowstone Shambler (ST)
2x Furnace Spirit (ST)
2x Gravedigger (TE)
1x Lightning Elemental (TE)
1x Pit Imp (TE)

Removal (11 Cards)
1x Aftershock (TE)
1x Cannibalize (ST)
2x Dark Banishing (TE)
2x Death Stroke (ST)
1x Rolling Thunder (TE)
1x Lightning Blast (TE)
3x Shock (ST)

Pumping & Reviving (7 Cards)
2x Blood Frenzy (TE)
1x Disturbed Burial (TE)
3x Fling (ST)
1x Seething Anger (ST)

Thanks
LE

Green/White Tempest Precon by Richelieu at Tue, 02/24/2009 - 09:13
Richelieu's picture

MTGO: Richelieu
Deck: Green/White
Tempest: 10
Stronghold: 27
Idea: Lay a few creatures, use your spells and tappers to interfer with the opponent's creatures. A few heals will disrupt combat math. A few spikes will allow your team to rush in for the win.

Deck list:

Lands (23)
12 x Forest
11 x Plains

Creatures
2x Lowland Basilisk (SH)
1x Manakin (TE)
2x Master Decoy (TE)
2x Skyshroud Archer (SH)
2x Skyshroud Falcon (SH)
2x Spike Colony (SH)
3x Spike Worker (SH)
2x Spined Wurm (SH)
2x Venerable Monk (SH)
2x Youthful Knight (SH)

Spells
2x Anoint (TE)
2x Bandage (SH)
2x Conviction (SH)
1x Elvish Fury (TE)
1x Crossbow Ambush (SH)
1x Natural Spring (TE)
2x Pacifism (TE)
2x Provoke (SH)
1x Rampant Growth (TE)
3x Smite (SH)

Flinging Boogers by DRAGONDUNG at Wed, 02/25/2009 - 12:52
DRAGONDUNG's picture

mtgo-dragondung
email-dragonsmtgo@yahoo.com

Honestly been working on this all morning...

Simple strait forward deck use evasion to get your opponents life total down as low as you can before they set up. Then continue the assault with evasion using your direct damage and removal to keep them on their heels. For decks that pack removal fling provides more direct damage to their face or a fine finisher when combined with a pumped creature.

Flinging Boogers

Critters
3x moggflunkies
2x dauthi horror
2x dauthi marauder
2x rabid rats
2x mogg fanatic
2x serpant warrior
2x foul imp
2x mogg bomber
1x craven giant
1x dungeon shade
1x furnace spirit

spells
3x fling
3x seething anger
2x shock
2x dark banishing
2x blood frenzy
1x rolling thunder
2x endless screams
2x brush with death
1x canabalize
2x diabolic edict

10x mountain
10x swamp

r we allowed more than one submision?

G/B Stronghold Precon: Big Mana Recursion by karakusk (not verified) at Tue, 02/24/2009 - 12:12
karakusk's picture

MTGO Handle: karakusk
Colors: GB
Idea: GB deck with mana acceleration. It uses the mana for black buyback spells that do good things, and big green creatures. Gravedigger + Disturbed Burial recursion built in. (15 Tempest Cards + 21 Stronghold cards + 24 Lands)

Decklist:

Many Mana:
2 Overgrowth (SH)
2 Skyshroud Elf (TE)
3 Rampant Growth (TE)
2 Manakin (TE)
3 Skyshroud Troopers (SH)

Dudes and Big Dudes:
1 Dungeon Shade (SH)
1 Rabid Rats (SH)
1 Endangered Armodon (SH)
1 Skyshroud Archer (SH)
2 Spike Colony (SH)
2 Spike Worker (SH)
2 Spined Wurm (SH)
2 Gravedigger (TE)

Buyback Spells:
2 Brush With Death (SH)
1 Lab Rats (SH)
1 Disturbed Burial (TE)
1 Evincar's Justice (TE)

Removal:
2 Death Stroke (SH)
1 Provoke (SH)
1 Dark Banishing (TE)
1 Diabolic Edict (TE)

Defense:
1 Broken Fall (TE)
1 Coercion (TE)

Land:
12 Forest
12 Swamp

This deck is based around by ElwoodPDowd (not verified) at Tue, 02/24/2009 - 14:26
ElwoodPDowd's picture

This deck is based around Endangered Armodon from stronghold. A 4/5 for
4 that wants all of your other creatures to have a toughness 3 of more.

Imagine my surprise after utilizing Gatherer - besides green, blue has the
most creatures that fulfill this requirement!

I have sorted this list based on set/creature-casting cost/spell-casting
cost then land for ease of reading.

Stronghold cards (22)

1 Hammerhead Shark (1U)
3 Lowland Basilisk (2G)
2 Skyshroud Troopers (3G)
3 Endangered Armodon (2GG)
1 Dream Prowler (2UU)
2 Spined Wurm (4G)

1 Mind Games (U w/2U buyback)
1 Leap (U)
1 Contempt (1U)
1 Mana Leak (1U)
1 Tidal Surge (1U)
1 Provoke (1G)
1 Mulch (1G)
1 Overgrowth (2G)
2 Sift (3U)

Tempest cards (14)

2 Canopy Spider (1G)
1 Horned Turtle (2U)
1 Trained Armodon (1GG)
1 Skyshroud Troll (2GG)
1 Giant Crab (4U)
1 Rootbreaker Wurm (5GG)

1 Elvish Fury (G w/4 buyback)
1 Shadow Rift (U)
1 Rampant Growth (1G)
1 Counterspell (UU)
1 Time Ebb (2U)
1 Capsize (1UU w/ 3 buyback)
1 Power Sink (XU)

14 Forest
10 Island

The name of this deck is 'Endangered Life' for the effect it will have
on your opponents.

A nice selection of fat creatures (based around the Endangered Armodon's
"ability") with a smattering of permission and mana acceleration. Additionally,
it possesses some of U/G's brand of "removal" in tapping, bouncing or provoking
your oppenent's blockers and has some late game reach with the buyback spells
and leap/shadow rift for the final points in a creature stall.

My name is Sara Craw. Online, I am ElwoodPDowd, my email is anakinsshadow@yahoo.com.

under_the_hammer's picture

MTGO Name Under_the_hammer or Eternal_hammer
Colors Green / Blue
Background: The deck runs a tight counterspell suite and good early blockers in Horned Turtle, Canopy Spider and Lowland Basilisk,to survive the early game. It is capable of playing large threats such as the Endangered Armodons quickly thanks to the mana acceleration and aggressive costing of the bigger creatures. The mana ramping also allows consistent access to pay the buyback cost of the blue-board controling spells of Capsize and Mind Games

These stratergies allow the deck to survive the early game and control and win the late game.

Tempest cards are marked with an *

Decklist:

The cards chosen to be three-offs are Capsize and Endangered Armodon: Both a key parts of the deck.
14 Tempest cards have been included.

Creatures:Total 15 - All creatures big enough not to naturally trigger Endangered Armodon Sacrifice.

2 Horned Turtle(*) Early Ground Defense
2 Canopy Spider(*) Early Defense
3 Endangered Armodon Efficient Beater
2 Skyshroud Troopers Efficient Beater, Mana Ramper
2 Lowland Basilisk Early Defense
2 Spined Wurm Efficient Beater
2 Spike Colony Efficient Beater

Spells:Total 22

2 Counterspell(*) Control Suite
3 Capsize(*) Board Control Hope to Ramp to Buyback ASAP
2 Powersink(*) Control Suite
1 Shimmering Wings(*) Out to a Stalled Board.
2 Rampant Growth(*) Mana Acceleration
2 Mind Games Board Control Hope to Ramp to Buyback ASAP
2 Mana Leak Control Suite
2 Contempt Creature Control
2 Sift Card Filtering / Card Advantage
2 Mulch Mana Acceleration
2 Overgrowth Mana Acceleration

Land: Total 23 - Need to See Double-Blue early hence weighting in favour of Islands

10 Forest
13 Islands

Rasparthe's picture

MTGO Name: Rasparthe

I have set up my deck to take advantage of the available non-creature acceleration in order to pay for some of the more useful buyback spells and heavy-hitting green creatures. All the creatures were specifically chosen to ensure they don't interfere with Endangered Armodon or die to Evincar's Justice.

Decklist:

Tempest:
(2) Canopy Spider
(1) Rootbreaker Wurm
(2) Skyshroud Troll
(2) Trained Armodon
(2) Dark Banishing
(2) Evincar's Justice
(3) Rampant Growth
(1) Disturbed Burial

15 Tempest Cards

Stronghold:
(2) Lowland Basilisk
(2) Skyshroud Troopers
(2) Spike Colony
(3) Spined Wurm
(2) Serpent Warrior
(2) Endangered Armodon
(2) Death Stroke
(3) Overgrowth
(1) Brush With Death
(1) Tortured Existence

20 Stronghold Cards

Lands:

15 Forests
10 Swamp

25 Lands

Deck Name: Tortured to by Anonymous (not verified) at Tue, 02/24/2009 - 17:10
Anonymous's picture

Deck Name: Tortured to Death

This Deck is based on my favorite common ever, tortured existence. Never before has a cards name been so accurate in describing it's effects on my opponents. This deck is truely a rarity, a pauper control deck that doesn't resort to the trickery of counter spells. Instead it revolves around using a number of strong recursion cards in combination with creatures with comes into play abilities which you want to recur or defensive abilities which allow you to stall for long enough to win with things that grind at your opponent's life total relentlessly like Brush With Death and Skyshroud Falcons. Besides, with all these creatures flying into and out of graveyards it isn't going to be long before that Lab Rat with Sadistic Glee becomes too much for your opponents to handle.

2x Clergy en-Vec (Tempest)
3x Gravedigger (Tempest)
2x Honor Guard
2x Master Decoy (Tempest)
2x Morgue Thrull
2x Nomads En-Kor
2x Skyshroud Falcon
2x Spirit En-Kor
2x Venerable Monk

2x Brush With Death
1x Change of Heart
2x Death Stroke
3x Disturbed Burial (Tempest)
1x Evincar's Justice (Tempest)
2x Lab Rats
2x Pacifism (Tempest)
1x Sadistic Glee (Tempest)
3x Tortured Existence

10x Plains
14x Swamp

MTGO name: Ianonymous
email: Jkovalcik(at)gmail(dot)com

GW stronghold precon by jmliang (not verified) at Tue, 02/24/2009 - 17:29
jmliang's picture

MTGO name: jmliang
Deck Color: WHite/Green
Deck Name: Sneaky SPikey

The point of this deck is more about fun than winning. First of we have 8 creature with evasion. The goal is to make them big with your spike. The en-kor also interact with spike really well since you can redirect damage first than remove the counter. In this deck there are also several ways to defend yourself such as pacifism, change of heart, and master decoy while you attacking with your lancer who's wearing spike on their head.

*= cards from Tempest
Creatures:

3x Soltari Lancer *
2x Master Decoy *
1x Mounted Archer *
2x Spiked Drones *
2x Soltari Trooper
2x Spike Colony
2x Spirit en-Kor
2x Nomads en-Kor
1x Skyshroud Falcon
3x Spike Worker
2x Endangered Armodo

Spells
3x Pacifism *
2x Change of Heart
2x Conviction
1x Elvish Fury*
2x Mulch
2x Anoint*
2x Smite

Land
12x Plain
12x Forest

b/u stronghold precon by james beltz (not verified) at Tue, 02/24/2009 - 23:12
james beltz's picture

MTGO name sneakattackkid
Deck Color b/u
Deck name Tricky decisions

Basically I wanted to build a deck that would make players better as they have to not only make good decisions but force their opponents to as well.

Spells
Blue
3x Mana Leak
2x Counterspell*
2x Sift
7 Spells
Black
2x Brush with Death
2x Cannibalize
2x Coercion*
2x Diabolic Edict*
1x Lab Rats
2x Torment
2x Tortured Existence
13 Spells
Creatures
Blue
1x Cloud Spirit
2x Dream Prowler
2x Rootwater Hunter*
2x Spindrift Drake
7 Creatures
Black
3x Foul Imp
1x Gravedigger*
2x Rabid Rats
1x Rats of Rath*
2x Serpent Warrior
9 Creatures

13 Swamps
11 Islands

10 cards from tempest

Basically this deck forces you to think about your optimal decisions and will reward you with overpowered creatures with the life loss creatures as well as the Tortured Existence allowing you to bring back your better creatures over and over again. It forces your opponents t make the hard decisions as well with cards like mana leak, diabolic edict and combat decisions with rootwater hunters and rabid rats. But beware as you make the wrong decisions and it could very easily cost you the game.

Deck Submission by Salgy at Tue, 02/24/2009 - 23:17
Salgy's picture

MTGO Name: Milkshake75
Name of deck: Head Games

13x Island
11x Swamp
3x Mana Leak
3x Tide Warrior
3x Rootwater Hunter
2x Wall of Tears
2x Walking Dream
2x Mind Games
2x Sift
2x Mind Peel
1x Lab Rats
1x Brush with Death
2x Dark Banishing
1x Wall of Soul
2x Coercion
2x Manakin
2x Counterspell
1x Capsize
2x Coiled Twinviper
1x Evincer's Justice
2x Gaseous Form

En-Kor Encore by Ivo at Wed, 02/25/2009 - 11:21
Ivo's picture

I will post the decklist first, and discuss it in a separate post.

14x Island
10x Plains
----------
3x Nomad en-Kor
3x Spirit en-Kor
2x Contempt
2x Dream Prowler
2x Hammerhead Shark
2x Mana Leak
2x Sift
2x Smite
2x Tidal Warrior
2x Venerable Monk
1x Change of Heart
1x Mind Games
-------------
2x Capsize
2x Gaseous Form
2x Manakin
2x Sea Monster
1x Anoint
1x Horned Turtle
1x Master Decoy
1x Pacifism

En-Kor Encore - explanation for card choices by Ivo at Wed, 02/25/2009 - 11:45
Ivo's picture

If I was to name the deck I created, I would go with the punny (pun-funny) "En-Kor encore". One can say it is sort of a pauper, UW Kor-trol deck :)

This is quite different from the other UW suggestion so far, which is an aggro control deck and only has 1 Kor creature (by Whiffy).

I opted on only going to 3x on both available en-Kor creatures. The Kor creatures, as stated in the article, were rather defining cards from Stronghold and some actually saw tournament play in an "infinite life deck". So I decided on building a deck around them, although there is already a Kor deck (Call of the Kor, the WB deck), the existing Sliver pre-con didn't stop WotC from choosing a very Sliver-centric deck in the last pauper contest.

So, forming the "Kor" of the deck:
3x Nomad en-Kor (blocks regular creatures)
3x Spirit en-Kor (also blocks fliers, or can swing for 2 over ground blockers)

In the rest of the choices I wanted to have an "encore" feel of repeated effects - Buyback is a memorable mechanic from Tempest block. I also wanted to have synergy with the Kor creatures.

Starting with the Stronghold choices (most of the deck)

2x Contempt (repeated bounce - encore - you can put this on your creatures for some expensive pseudo-vigilance)
2x Dream Prowler (mostly because of the toughness, for the Kors; thus it can start attacking alone while still providing defensive benefits)
2x Hammerhead Shark (it is a good blocker)
2x Mana Leak (a bit of permission)
2x Sift (a bit of card draw)
2x Smite (this deck likes blocking - other cards can prevent their weaker creature(s) from attacking, then you block and smite the strongest)
2x Tidal Warrior (mini-combo with Hammerhead, Sea Monster, so the deck isn't just about the Kors)
2x Venerable Monk (mini-combo with your own bounce, including Contempt; particularly nice with Capsize after blocking)
1x Change of Heart (buyback - encore - some synergy with Smite)
1x Mind Games (buyback - encore - some synergy with Smite)

Then I added 12 Tempest cards for some variety, and some effects that are unique and go well with the deck

2x Capsize (buyback - encore - versatile, good on your blocker that gets all the Kor damage, particularly Monk or one of the 1-drop creatures)
2x Gaseous Form (put it on something of yours, and ALL Kors can redirect combat damage to that guy to be prevented, turn after turn)
2x Manakin (a bit of mana acceleration, useful to be able to buyback)
2x Sea Monster (huge blocker, good for Kors, and synergy with Tidal Warrior)
1x Anoint (buyback - encore - I included at least 1 of each common buyback spell of the right colors)
1x Horned Turtle (it is a good blocker)
1x Master Decoy (repeated effect - encore)
1x Pacifism (a bit of removal)

Due to the heavier blue requirements (and some of the blue stuff needing UU to cast, or in Mind Games to pay the buyback) I completed the deck with more islands than plains.

Deck Color: B/R Deck Name: Go by Bjbrains (not verified) at Wed, 02/25/2009 - 16:38
Bjbrains's picture

Deck Color: B/R
Deck Name: Go for the throat
This deck has only one objective: To smash the opponent from turn one until they go down. Powerful, cheap creatures such as Mogg Fanatic, Mogg Flunkies, and Serpent Warrior allow the player to go after the opponent from the start. The Spells give the deck a longer game with Graveyard recursion from Gravedigger and Tortured Existence, and powerful buyback spells in Evincar's Justice, Seething anger, and Lab rats. The deck also features removal to destroy any annoying blockers, with Shock, Fling, Diabolic Edict, and Rolling Thunder.
// Lands
12 Mountain
10 Swamp
// Creatures
2 Gravedigger
2 Mogg Fanatic
2 Serpent Warrior
2 Craven Giant
2 Mogg Conscripts
3 Mogg Flunkies
2 Mogg Raider
2 Rabid Rats
// Enchantments
1 Torment
3 Tortured Existence
// Spells
2 Diabolic Edict
3 Fling
2 Shock
2 Evincar's Justice
2 Lab Rats
2 Mob Justice
2 Rolling Thunder
2 Seething Anger

MTGO name bjbrains2002 by Bjbrains (not verified) at Wed, 03/04/2009 - 00:27
Bjbrains's picture

MTGO name bjbrains2002

B/G Recursion by authenticsimpsonian at Thu, 02/26/2009 - 00:03
authenticsimpsonian's picture

Deck Color: Black Green
Deck Name: Grave Memories
12 Forest*
12 Swamp*

2 Rabid Rats
2 Dauthi Marauder*
3 Morgue Thrull
2 Lowland Basilisk
1 Serpent Warrior
1 Skyshroud Troll*
2 Spike Worker
2 Rootwalla*
2 Skyshroud Troopers
3 Gravedigger*
2 Spined Wurm
2 Spike Colony
1 Rootbreaker Wurm*

2 Mulch
2 Disturbed Burial*
2 Rampant Growth*
2 Dark Banishing*
3 Tortured Existence

*From a previous set

Sick of your creatures getting killed over and over again? Well this is the deck for you! Who cares if your creatures die when you can just bring them back. Use Mulch and Morgue Thrull to fill up your graveyard so you can recur them with Gravedigger and Disturbed Burial. Tortured Existence lets you trade creatures in hand for your toolbox of cards in the graveyard. Need a removal spell? Lowland Basilisk can do a fine impersonation. Want to pump a creature? Keep recycling Spike Colony and Spike Worker. Just keep bringing back those creatures and soon you'll crush the opposition.

Deck Submission: Not for spikes by Eric Bojorquez Guillermo (not verified) at Thu, 02/26/2009 - 01:56
Eric Bojorquez Guillermo's picture

MTGO username: Guboj

Deck Name: Not for spikes

Swamp (3) 13
Forest (4) 11
Dark Banishing 2
Disturbed Burial 2
Tortured Existence 3
Sadistic Glee 2
Death Stroke 2
Overgrowth 2
Mulch 2
Dungeon Shade 2
Lowland Basilisk 2
Skyshroud Troopers 2
Spike Colony 2
Spike Worker 3
Spined Wurm 2
Dauthi Horror 1
Dauthi Marauder 1
Gravedigger 3
Seeker of Skybreak 1
Skyshroud Elf 2

Actually authenticsimpsonian independently arrived at the same conclusion as i did (and beat me to it by half an hour). Recurring creatures is the most fun and i have always loved Tortured existence. Authenticsimpsonian deck presentation is awesome but i believe my deck is a little better designed, namely because of mana count. This deck needs a critical number of mana to begin recurring the graveyard and for that i believe overgrowth is superior to rampant growth and the deck has 2 more mana producing elves, the skyshroud elves and 2 other possible ones, the seekers. Anyways, the deck idea is pretty solid and i wouldnt mind if you give the prize to that fine fella but i think this is the more correct build.
Oh, and this decks name has a pun so bad i know Rosewater would be proud.

Best regards,
E.Bojorquez

Shock troopers by lucky 13 (not verified) at Thu, 02/26/2009 - 05:41
lucky 13's picture

Deck Color: RW
Deck Name: Soltari Blitzkrieg

Deck Contents:
2x Mogg Conscripts
2x Mogg Fanatics
3x Soltari Footsoldier
2x Shock
2x Nomads en-Kor
2x Duct Crawler
2x Smite
2x Seething Anger
3x Soltari Trooper
2x Fling
2x Mogg Flunkies
2x Mob Justice
3x Blood Frenzy
2x Skyshroud Falcon
2x Soltari Lancer
2x Spirit en-Kor
2x Mogg Bomber
12x Mountain
11x Plains

Behold the power of shock troopers! Featuring 12 creatures with either shadow or flying accompanying hyper-efficient creatures, this deck uses speed to its advantage. Capable of either laying down a large amount of creatures that overrun the opponent or simply holding back while letting one or two slip around the opponent's defenses, this deck supports a large number of combat tricks.

If faced against a deck that focuses on power over toughness, Mogg Fanatic and Shock can be lethal in clearing the opponents field. Against decks which favor high toughness cards, Blood Frenzy is actually really good, as it causes the creature to die at the end of the turn. Also not to be taken for granted is smite, which stops all creatures cold if you can block them. Fling can also end games in combination with Blood Frenzy or Seething Anger, doubling damage dealt by a creature.

Name: Dane by Anonymous (not verified) at Thu, 02/26/2009 - 06:29
Anonymous's picture

Name: Dane Christoffersen
Email: Rage-and-shadow@hotmail.com
MTGO name: Dane2005

2x Cloud Spirit (c)
2x Dungeon Shade (c)
2x Spindrift Drake
2x Serpent Warrior

3x Mana Leak (c)
2x Sift (c)
2x Tidal Surge (c)
2x Lab Rats (c)
2x Brush with Death (c)
2x Torment

Tempest

2x Wind Drake (c)

3x Counterspell (c)
2x Dark Banashing (c)
3x Diabolic Edict (c)
2x Coercion (c)
2x Evincar's Justice (c)

12x Swamp
13x Island

Deck Entry by Silent J (not verified) at Thu, 02/26/2009 - 07:00
Silent J's picture

I figured since this was going to be a cheap deck, new players would buy it as a starting point. As such I went with simple cards to help new players learn the interface without weird boxes popping up. A good number of these cards are in 10th edition and therefore standard legal. That will make it easier for the purchaser who has only this to start with to build a standard deck as well.

White/Green

Skyshroud Falcon x3
Youthful Knight x 2
Venerable Monk x2
Honorguard x2
Smite x2
Conviction
Bandage
Pacifism x2
Disenchant
Armored Pegasus
Hero's Resolve
Plains x12

Lowland Baslisk x3
Skyshroud Troopers x2
Spined Worm x2
Overgrowth x2
Skyshroud Archer x2
Mulch
Canopy Spider x2
Trained Armodon
Rampant Growth
Natural Spring
Rootbreaker Wurm
Forest x12

Deck Submission by Liam (not verified) at Thu, 02/26/2009 - 07:11
Liam's picture

This deck is called "Crushing in Defeat". Im afraid its basically just like another deck posted above, but it does have a few differences.
You'll ramp up mana with Overgrowth, Skyshroud Ranger, and Mulch, filling your graveyard at the same time. Then, get down a Gravedigger or play disturbed burial + buyback for one of a toolbox of creatures. Morgue Thrull allows you to dig deep into your deck, and Dauthi Horror gives you a strong play against pesky Soltari decks. Both Spike Colony and Spike Worker act as pump, and give you a combat trick (damage on stack-> move all counters to put a trade in my favour).Theres some removal, like Lowland Basilisk and Dark Banishing, and finally a Rootbreaker Wurm, to end games fast.
Mana won't be an issue in this deck, but I've included a full 24 lands, just to be sure you'll have some accelerant for your Skyshroud Rangers.
Also, i felt that more than 1 Tortured Existence is too many. Any spare are very unfun, as you havn't only drawn something useless in terms of your recursion engine, but you cant pitch it to your first Tortured Existence, making it a loss on both levels. Rabid rats didn't make the cut for a similar reason. It's not fun *just* having attacks in your favour. You want your creatures to die and be reborn, or simply be gigantic enough that they don't die to anything short of Dark Banishing or triple-Shock (at which point, you just bring it back anywway). While the rats can be pitched to Tortured Existence, with there being only 1 they're not going to be relevant in the majority of cases.
Brush With Death and Lab Rats give you something to do with masses of mana in the late game, and also gives you a bit of space against control attrition decks.
Sadistic glee is a winner in this deck. Even though it's an aura and therefore at the risk of losing card advantage, if you can get it on something black (to avoid a Dark Banishing) and have enough creatures to get around Diabolic Edict, you should be allright. Generally, Dauthi Horror is the best creature for the job, but Dungeon Shade can outshine it, depending on the matchup.

The full list:

2 Disturbed Burial [TE]
1 Tortured Existence [ST]
3 Mulch [ST]
2 Overgrowth [ST]
2 Dark Banishing [TE]
1 Broken Fall [TE]
1 Brush With Death [ST]
1 Lab Rats [ST]
2 Provoke [ST]
1 Sadistic Glee [TE]

2 Gravedigger [TE]
3 Morgue Thrull [ST]
1 Spike Colony [ST]
1 Spike Worker [ST]
1 Lowland Basilisk [ST]
1 Heartwood Dryad [TE]
2 Skyshroud Troopers [ST]
1 Dauthi Horror [TE]
2 Spined Wurm [ST]
1 Rootbreaker Wurm [TE]
3 Skyshroud Ranger [TE]
1 Canopy Spider [TE]
1 Dungeon Shade [ST]

13 Forest
11 Swamp

The deck curves out nicely, with Skyshroud Ranger on turn 1, Mulch as the most relevant play on turn 2, and provided theres land enough, you can drop a Morgue Thrull (or even Overgrowth into Morgue Thrull) on turn 3. Where you go from there depends on the quality of the hand, but generally I'd beat away with the Thrull, sacrificing it with damage on the stack, and churning out Gravedigger and the Thrull again. You really want your utility creatures to be in the graveyard, where they can be retreived by Disturbed Burial et.al, but at the same time, you don't want to waste damage you could be getting in.

Anyway, I hope you all like it, it really is a blast to play.

Rephrase by Liam (not verified) at Thu, 02/26/2009 - 08:15
Liam's picture

Just so nobody get's jumbled in the "The deck curves out nicely" section, you sacrifice Morgue Thrull when it would die anyway, not just whenever you can chuck it out. Unless of course you have the mana to play both gravedigger into a reclaimed thrull, in second main phase after attacking with the thrull.
sorry, just thought i'd clear that up

UB Night Raid by Lemt (not verified) at Thu, 02/26/2009 - 08:39
Lemt's picture

This deck is a UB aggro deck.
Story-wise, it represents a group of creatures assaulting a fortress at night, hitting fast before the alarm is rung and your opponent can call for his defenses. Because of this, it has a great array of cheap, efficient creatures, that can either fly over the enemy's defenses or sneak amongst the shadows. It also has some means of stopping the enemy from getting onto his feet, by either countering whatever they try to do, or viciously killing any early oppossition.

Deck Name: Night Raid
Deck Colors: Blakc and Blue
Deck Type: Aggro
My e-mail: eolatria{at}gmail.com

DECK
-CREATURES (6 blue, 14 black)
3 x Spindrift Drake
2 x Dauthi Horror (Tempest)
2 x Rabid Rats
2 x Dauthi Slayer (Tempest)
2 x Foul Imp
2 x Dauthi Marauder (Tempest)
2 x Serpent Warrior
1 x Darkling Stalker (Tempest)
1 x Dungeon Shade (Tempest)
-Other Spells (6 blue, 9 black)
1 x Power Sink (Tempest)
1 x Spell Blast (Tempest)
1 x Diabolic Edict (Tempest)
1 x Disturbed Burial (Tempest)
2 x Mana Leak
3 x Death Stroke
1 x Enfeeblement (Tempest)
1 x Counterspell (Tempest)
1 x Dark Banishing (Tempest)
2 x Brush with Death
1 x Sift
-LANDS
11 x Island
14 x Swamp

deck submission by mageazn22 (not verified) at Thu, 02/26/2009 - 11:09
mageazn22's picture

MTGO: Mageazn22
email: dthomas6@gatech.edu
This is a BG deck that takes advantage of your graveyard. You use mulch and morgue thrull to get your creatures in your graveyard while tortured existence, gravedigger, and disturbed burial to get your card advantage engine going. The spike creatures work really well with sadistic glee. The point of the deck is to make any creature you have a threat. There is plenty of synergy within the deck. Evincar's justice is a clean up spell that allows you to get your opponent's tiny creatures off the board. Death stroke and dark banishing ensure that your opponents do not put anything too big in the way of your guys. Rootbreaker wurm is your fallback plan because he functions well by himself.

Stronghold cards
2x tortured existence
3x morgue thrull
2x spike worker
3x mulch
2x lowland basilisk
2x death stroke
2x skyshroud troopers
2x skyshround archer
2x rabid rats
Tempest cards
2x gravedigger
3x disturbed burial
2x rootbreaker wurm
2x spike drone
2x dark banishing
2x evincar's justice
2x sadistic glee
Land
13x swamp
12x forest

Updated deck submission by mageazn22 (not verified) at Thu, 02/26/2009 - 15:46
mageazn22's picture

**I'm not sure if this is allowed, but I would like to update my deck submission.**

MTGO: Mageazn22
email: dthomas6@gatech.edu
This is a BG deck that takes advantage of your graveyard. You use mulch and morgue thrull to get your creatures in your graveyard while tortured existence, gravedigger, and disturbed burial to get your card advantage engine going. The spike creatures work really well with sadistic glee. The point of the deck is to make any creature you have a threat. There is plenty of synergy within the deck. Evincar's justice is a clean up spell that allows you to get your opponent's tiny creatures off the board. Death stroke and dark banishing ensure that your opponents do not put anything too big in the way of your guys. Rootbreaker wurm is your fallback plan because he functions well by himself.

Stronghold cards
2x tortured existence
3x morgue thrull
2x spike worker
3x mulch
2x lowland basilisk
2x death stroke
2x spike colony
2x skyshround archer
2x rabid rats
Tempest cards
2x gravedigger
3x disturbed burial
2x rootbreaker wurm
2x spike drone
2x dark banishing
2x evincar's justice
2x sadistic glee
Land
13x swamp
12x forest

Rathlightning by urielxvi (not verified) at Thu, 02/26/2009 - 12:11
urielxvi's picture

Rathlightning by urielxvi@hotmail.com

Dauthi Slayer x3
Dauthi Horror x3
Dauthi Marauder x3
Blood Frenzy x2
Dark Ritual x2
Dark Banishing x2

---Tempest x15

Dungeon Shade x2
Fling x2
Flowstone Blade x2
Foul Imp x2
Furnace Spirit x2
Lab Rats x2
Mogg Bombers x2
Mogg Flunkies x2
Shock x2
Brush With Death x2
Seething Anger x1

---Stronghold x21

Swamps x14
Mountains x10

BG Endangered Armodon Deck by Bill Loth (not verified) at Thu, 02/26/2009 - 12:23
Bill Loth's picture

MTGO User Name: Billlllloth

This deck is based around Endangered Armodon and Evincar's Justice. Green does the mana-ramping and adds the fatties while black provides most of the removal against fast decks.

Creatures (22)
Endangered Armodon (3)
Lowland Basilisk (2)
Serpent Warrior (3)
Skyshroud Troopers (2)
Spike Colony (2)
Spined Wurm (2)
Blood Pet (2)*
Canopy Spider (2)*
Skyshroud Troll (2)*
Trained Armodon (2)*

Spells (14)
Brush with Death (1)
Death Stroke (2)
Mulch (2)
Overgrowth (2)
Dark Banishing (2)*
Evincar's Justice (2)*
Rampant Growth (3)*

Lands (24)
Forest (14)
Swamp (10)

Build and Name a Pauper Theme Deck by Steven Black (not verified) at Thu, 02/26/2009 - 13:31
Steven Black's picture

Endangered Species

e-mail: sjblack20@yahoo.com

This is a green and blue big creature deck that bounces/counters away opposition or provokes them into a lowland basilisk, while swinging big. This deck features Endangered Armodon, a 4/5 beater that is sacrificed if you control any creature with a toughness of 2 or less, but only costs 2GG. To get around this problem, creatures of 1 or 2 toughness must have disposability built in such as Spindrift Drake, which has an upkeep of U, Thalakos Seer which can be sacrificed to draw a card, and Thalakos Mistfolk which can be returned to top of your library. Since it is no longer useful, you might want to Sift that away for something bigger. Cards like Crossbow Ambush and Leap give you a way to block flyers or fly in with a big creature to win.
Creatures (19)
Canopy Spider 1G 1/3 (Reach) *
3 Endangered Armodon 2GG 4/5
Giant Crab 4U 3/3 (U Shroud) *
Hammerhead Shark 1U 2/3 (Islandhome)
2 Lowland Basilisk 2G 1/3 (Deathtouch at end of combat)
Skyshroud Trooper 3G 3/3 (Taps for G)
2 Spindrift Drake U 2/1 (Flying)
2 Spined Wurm 4G 5/4
3 Trained Armodon 1GG 3/3 *
Thalakos Mistfolk 2U 2/1 (Shadow) *
2 Thalakos Seer UU 1/1 (Shadow) *
Spells (17)
Capsize 1UU Buyback 3 (Bounce) *
2 Crossbow Ambush G (Reach)
Contempt 1U (Pacifism)
Elvish Fury G Buyback 4 (Creature buff) *
2 Leap U (Flying)
Mana Leak 1U (Counter)
Natural Spring 3GG (Life) *
Overgrowth 2G (Land taps for +GG)
2 Provoke 1G (Provoke)
Respite 1G (Fog, Life) *
Sift 3U (Library search off top)
Spell Blast XU (Counter) *
Time Ebb 2U (Bounce to library top) *
Tranquility 2G (Destroy all enchantments) *
Lands (24)
13 Forests
11 Islands
* Denotes a card from the earlier Tempest expansion set.

Stronghold Pauper Deck Submission by Travis Kuster (not verified) at Thu, 02/26/2009 - 16:43
Travis Kuster's picture

Email: kusttra@bvu.edu
Deck Name: Mitigation

Okay, so I've seen an alarmingly small amount of WU decks, so it's possible that my idea is totally off base, but it seemed like an entertaining one, so I went with it. Basically, it involves preventing damage... all damage... or at least as much as is humanly possible, and then picking away at your opponent with evasion. It started by centering around the Kors, but since there are only two different ones available, it has expanded quite a bit.

Mitigation:

Creatures(18):
3x Spirit en-Kor
3x Nomads en-Kor
3x Honor Guard
2x Soltari Foot Soldier (Tempest)
2x Soltari Trooper (Tempest)
2x Soltari Lancer (Tempest)
2x Cloud Spirit
1x Mana Leak

Spells(22):
2x Samite Blessing
2x Bandage
2x Smite
2x Anoint (Tempest)
2x Pacifism (Tempest)
1x Circle of Protection: Black (Tempest)
1x Circle of Protection: Blue (Tempest)
1x Circle of Protection: Green (Tempest)
1x Circle of Protection: Red (Tempest)
1x Circle of Protection: White (Tempest)
2x Leap
1x Mind Games
2x Tidal Surge
2x Mana Leak

The whole reason I decided to build this deck is that I could imagine how entertaining it could be to completely stop damage of any sort (yes, I know, this does not include loss of life), no matter where it is coming from, or who is doing it. Imagine your opponent declaring an attack with his giant, 7/7 Sliver Queen - you send up your lowly Nomads en-Kor to block it, and spread out all of the damage among your vast army, thus insuring the survival of all, and thwarting your opponent's attack. Then, on your turn, you crack him in the head for a few with your unblockable and/or shadow and/or flying creatures, just like you've been doing for the whole game. It seems highly entertaining to me.