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By: CottonRhetoric, Cotton Rhetoric
Aug 08 2023 12:11pm
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    Sneak Attack     Dream Halls

Cube updates are coming! What might be in store? I'm guessing not quite as large an update as last season's 80+ swaps, but let's consider the options.

Ryan Spain mentioned on Limited Resources when considering swaps he sorts cards into tiers—absolutely indispensable cards like Black Lotus, archetype definers like Sneak Attack, fan favorites that aren’t technically powerful like Eureka, experiments like Dream Halls, and so on. I’ll be here doing the same for all 540 cards currently in the format, with the ultimate goal of helping you predict what changes lie ahead.

These are my tiers, not Spain's, and I'm sorting by likelihood of being removed, from least (0.0) to most (10.0). These are not power rankings!

Standard disclaimer about these ratings being subjective, and me being knowledgeable but not authoritative or prescient. (I once thought Disenchant would never be removed.)

white

blue

black

red

green

multi

colorless


Cube's Core Identity (0.5)

These define the format, and they’re what draw people to the format. Removing them is unimaginable.

Swords to Plowshares Balance

 

Ancestral Recall

Time Walk

Mana Drain

Timetwister

Tinker

Force of Will

Time Spiral

Dark Ritual

Demonic Tutor

Mind Twist

 

Lightning Bolt

Wheel of Fortune

Birds of Paradise

Rofellos, Llanowar Emissary

 

 

Black Lotus

five moxen

Mana Crypt

Mana Vault

Sol Ring

Library of Alexandria

Strip Mine (see below post-script regarding duals)

Time Walk  Demonic Tutor  Black Lotus  Strip Mine


Powerful, Iconic (1.0)

These are not technically required but are certainly expected. No replacements exist, and removing them would be both surprising and upsetting to nearly all players.


 

Snapcaster Mage

Jace, the Mind Sculptor

Mystical Tutor

Counterspell

Remand

Dark Confidant

Grave Titan

Liliana of the Veil

Vampiric Tutor

Thoughtseize

Hymn to Tourach

Inferno Titan

Llanowar Elves

Questing Beast

Primeval Titan

Sylvan Library

Teferi, Time Raveler

Fractured Identity

Dack Fayden

Ancient Tomb

Wasteland

Emrakul, the Aeons Torn

Chrome Mox

Skullclamp

Grim Monolith

Umezawa's Jitte

Thoughtseize  Umezawa's Jitte


Archetype Standouts (2.0)

Whatever each card’s archetype is, that archetype wouldn’t be as successful without it. These cards are possible to remove, but doing so would require an intentional effort to weaken (or remove) an entire strategy. So, not expected, but not out of the question.

Mother of Runes

Stoneforge Mystic

Thalia, Guardian of Thraben

Blade Splicer

Flickerwisp

Restoration Angel

Elspeth, Knight-Errant

Ephemerate

Council's Judgment

Rona, Herald of Invasion

Suspicious Stowaway

Deceiver Exarch

Pestermite

Vendilion Clique

Narset, Parter of Veils

High Tide

Spell Pierce

Brain Freeze

Daze

Mana Leak

Miscalculation

Frantic Search

Cryptic Command

Fact or Fiction

Turnabout

Mystic Confluence

Upheaval

Opposition

Treachery

Shark Typhoon

Putrid Imp

Graveyard Tresspasser

Archon of Cruelty

Griselbrand

Entomb

Duress

Reanimate

Exhume

Toxic Deluge

Yawgmoth's Will

Tendrils of Agony

Wishclaw Talisman

Animate Dead

Bitterblossom

Goblin Guide

Eidolon of the Great Revel

Bonecrusher Giant

Goblin Rabblemaster

Laelia, the Blade Reforged

Hellrider

Chandra, Torch of Defiance

Fury

Glorybringer

Kiki-Jiki, Mirror Breaker

Chain Lightning

Fireblast

Fable of the Mirror Breaker

Sulfuric Vortex

Sneak Attack

Splinter Twin

Joraga Treespeaker

Tireless Tracker

Deep Forest Hermit

Fastbond

Garruk Wildspeaker

Natural Order

Nissa, Who Shakes the World

Green Sun's Zenith

Pest Infestation

Plow Under

Soulherder

Fallen Shinobi

The Scarab God

Daretti, Ingenious Iconoclast

Kolaghan's Command

Damn

Grist, the Hunger Tide

Showdown of the Skalds

Leovold, Emissary of Trest

Lodestone Golem

Sundering Titan

Blightsteel Colossus

Ugin, the Spirit Dragon

Lion's Eye Diamond

Mox Diamond

Smuggler's Copter

Basalt Monolith

Batterskull

Memory Jar

Gaea's Cradle

Mishra's Workshop

Tolarian Academy

Brain Freeze  Reanimate  Sulfuric Vortex  Fastbond


Archetype Support (5.0)

Here is the first big skip in likelihood rating.

These cards are all good and fill out their respective decks. None are on the chopping block for removal, and we’d be surprised if MANY left, but we can count on a few going.

Student of Warfare

Thraben Inspector

Adanto Vanguard

Intrepid Adversary

Selfless Spirit

Wall of Omens

Adeline, Resplendent Cathar

Elite Spellbinder

Loran of the Third Path

Porcelain Legionnaire

Skyclave Apparition

Guardian of Ghirapur

Gideon, Ally of Zendikar

The Wandering Emperor

Elspeth, Sun's Champion

Wrath of God

Spectral Procession

Baral, Chief of Compliance

Jace, Vryn's Prodigy

Phantasmal Image

Thieving Skydiver

Brazen Borrower

Emry, Lurker of the Loch

Phyrexian Metamorph

Urza, Lord High Artificer

Venser, Shaper Savant

Arcane Proxy

Force of Negation

Dig Through Time

Ancestral Vision

Gitaxian Probe

Chart a Course

Echo of Eons

Mind's Desire

Treasure Cruise

Dream Halls

Bloodghast

Dauthi Voidwalker

Jadar, Ghoulcaller of Nephalia

Oona's Prowler

Midnight Reaper

Murderous Rider

Ophiomancer

Rotting Regisaur

Woe Strider

Braids, Cabal Minion

Grief

Ravenous Chupacabra

Sheoldred, the Apocalypse

Custodi Lich

Cabal Ritual

Dismember

Snuff Out

Damnation

Bone Shards

Imperial Seal

Collective Brutality

Recurring Nightmare

Bomat Courier

Grim Lavamancer

Dire Fleet Daredevil

Magda, Brazen Outlaw

Runaway Steam-Kin

Birgi, God of Storytelling

Seasoned Pyromancer

Rekindling Phoenix

Zealous Conscripts

Thundermaw Hellkite

Through the Breach

Faithless Looting

Firebolt

Light up the Stage

Fiery Confluence

Embercleave

Underworld Breach

Mana Flare

Arbor Elf

Elvish Mystic

Noble Hierarch

Ignoble Hierarch

Devoted Druid

Sakura-Tribe Elder

Sylvan Caryatid

Wall of Roots

Augur of Autumn

Courser of Kruphix

Oracle of Mul Daya

Whisperwood Elemental

Tooth and Nail

Heartbeat of Spring

 

Spell Queller

Teferi, Hero of Dominaria

Baleful Strix

Thief of Sanity

Dreadbore

Valki, God of Lies

Manamorphose

Wrenn and Six

Escape to the Wilds

Lingering Souls

Expressive Iteration

Goblin Electromancer

Figure of Destiny

Lightning Helix

Wear // Tear

Nahiri, the Harbinger

Hydroid Krasis

Sphinx of the Steel Wind

 

 

Hangarback Walker

Walking Ballista

Retrofitter Foundry

Metalworker

Wurmcoil Engine

Myr Battlesphere

Ulamog, the Ceaseless Hunger

Ulamog, the Infinite Gyre

Karn, Scion of Urza

Everflowing Chalice

Lotus Petal

Mishra's Bauble

Sensei's Divining Top

Helm of Awakening

Coalition Relic

Sword of Feast and Famine

Sword of Fire and Ice

Worn Powerstone

Aetherflux Reservoir

Thran Dynamo

Kaldra Compleat

Mishra's Factory

Mutavault

Prismatic Vista

Rishadan Port

Urza's Saga

 


Unique Role, Medium Power (5.5)

These do things other cards don’t, whether it’s enabling a combo or hosing a specific strategy. None are indispensable, but they pull more than their own weight toward making cube a more diverse and fun experience.

Containment Priest

Lion Sash

Monastery Mentor

Recruiter of the Guard

Gideon Jura

Enlightened Tutor

Mana Tithe

Armageddon

Thassa’s Oracle

Glen Elendra Archmage

Vampire Hexmage

Shallow Grave

Imperial Recruiter

Greater Gargadon

Daretti, Scrap Servant

Red Elemental Blast

Goblin Bombardment

Scavenging Ooze

Endurance

Eternal Witness

Toksi, Bearer of Secrets

Regrowth

Primal Command

Survival of the Fittest

Tezzeret, Agent of Bolas

Kitchen Finks

Lurrus of the Dream-Den

Vraska, Golgari Queen

Edric, Spymaster

Uro, Titan of Nature’s Wrath

Phyrexian Revoker

Solemn Simulacrum

Karn Liberated

ten signets

Lotus Bloom

Candelabra of Tawnos

Relic of Progenitus

Coercive Portal

Mindslaver

Bazaar of Baghdad

Boseiju, Who Endures

City of Traitors

Containment Priest  Vampire Hexmage Mindslaver


Powerful or Swingy but Possibly Unfun (6.5)
**controversy alert**

Some of these are consistently stronger than cards in every above category. Some are powerful but inconsistent. Some are arguably not even as powerful as their reputation, but all raise concerns that cube may be less fun with them in it. These are hard to remove because being so powerful creates a lot of fans, but could removing them please more people than it upsets?

White Plume Adventurer

Palace Jailer
Parallax Wave

Bribery

 

Ragavan, Nimble Pilferer

Hexdrinker

Craterhoof Behemoth

Channel

Minsc & Boo, Timeless Heroes

Oko, Thief of Crowns

Karakas

Channel


Fan Favorites, Lower Power (7.0)

This is a tricky category because no curator wants to remove things people love, but as Ryan Spain put it, cube data doesn’t show love, only winrate, so they often get removed unwittingly. (When they do get removed, people complain until they get readded—italicized ones already have been!)

Arena Rector

Hero of Bladehold

Elspeth Conquers Death

Ledger Shredder

Spellseeker

Trinket Mage

Mulldrifter

Riftwing Cloudskate

Time Warp

 

Yawgmoth, Thran Physician

Bolas’s Citadel

Goblin Welder

Young Pyromancer

Elvish Reclaimer

Ramunap Excavator

Deranged Hermit

Thragtusk

Crop Rotation

Eureka

Birthing Pod

Oath of Druids

 

Omnath, Locus of Creation

Golos, Tireless Pilgrim

Niv-Mizzet Reborn

Winter Orb

Crucible of Worlds

Dark Depths

Thespian's Stage

 Birthing Pod Dark Depths


Interchangeable (8.0)

These cards are fine, useful, even good, and there is no pressure to remove them. But they can get removed if Daybreak decides they want fewer of a repeated effect, or if a new set comes out with a similar version.

Esper Sentinel

Giver of Runes

Usher of the Fallen

Cathar Commando

Leonin Relic-Warder

Tithe Taker

Boon-Bringer Valkyrie

Iona, Shield of Emeria

Path to Exile

Oust

Winds of Abandon

Ravages of War

Seal from Existence

Sower of Temptation

Consecrated Sphinx

Palinchron

Inkwell Leviathan

Brainstorm

Consider

Thirst for Discovery

Ponder
Preordain

Braingeyser

Mesmeric Fiend

Fatal Push

Infernal Grasp

Hero's Downfall

Makeshift Mannequin

Bloodchief's Thirst

Inquisition of Kozilek

Night's Whisper

Monastery Swiftspear

Abbot of Keral Keep

Embereth Shieldbreaker

Kari Zev, Skyship Raider

Robber of the Rich

Bloodfeather Phoenix

Burst Lightning

Abrade

Desperate Ritual

Incinerate

Pyretic Ritual

Char

Seething Song

Purphoros's Invention

Mizzium Mortars

Jeska's Will

Reclamation Sage

Acidic Slime

Vorinclex

Kogla, the Titan Ape

Avenger of Zendikar

Hornet Queen

Terastodon

Woodfall Primus

Utopia Sprawl

Huntmaster of the Fells

Knight of Autumn

Tidehollow Sculler

Vindicate

Ashen Rider

Maelstrom Pulse

Koma, Cosmos Serpent

Atraxa, Grand Unifier

 

Hero's Downfall 


Less Powerful, Less Loved Cards (8.5)

If I wrote this year ago, this category would be a lot longer. But frankly Ryan Spain did a phenomenal job of identifying and removing such cards in his May 2023 update, arguably more so than any prior cube curator.

March of the Otherworldly Light

Temporary Lockdown

Chain of Vapor

Blood Artist

Braids, Arisen Nightmare

Liliana, the Last Hope

Avalanche Riders

Past in Flames

Satyr Wayfinder

Springbloom Druid

Finale of Devastation

Court of Bounty

Eladamri's Call

Knight of the Reliquary

Mirari's Wake

Deathrite Shaman

Fiend Artisan

Timeless Lotus

Zuran Orb

Oblivion Stone

Knight of the Reliquary  Zuran Orb


Experiments (9.0)

I love experiments. Sometimes they pay off and get to stick around. Sometimes they flop and get removed. But we tried something different, and that helps keeps things fresh! Cube has enough flex slots to allow this sort of thing.

Loyal Retainers

Teshar, Ancestor's Apostle

Elesh Norn, Grand Cenobite

 

Displacer Kitten

Agent of Treachery

Paradoxical Outcome

Cabal Therapy

Goryo's Vengeance

Chandra, Acolyte of Flame

Wrenn and Realmbreaker

Worldly Tutor

Force of Vigor

Time of Need

Pattern of Rebirth

Mayhem Devil

Orcish Lumberjack

Xenagos, God of Revels

Third Path Iconoclast

Saheeli, Sublime Artificer

Kenrith, the Returned King

Phyrexian Tower

 

 

As for the dual lands:

    Brushland     Creeping Tar Pit

There are currently ten triomes. Then each color pair has five duals: an Alpha dual (ie Savannah), a shockland (ie Temple Garden), a fetchland (ie Windswept Heath), a fastland (ie Razorverge Thicket), and a flex slot (either a creatureland, like Celestial Colonnade, a painland, like Karplusan Forest, or a sacland (like Horizon Canopy).

I like this system. The numbers are good, and most of the selections are good. It’s impossible to imagine removing the Alpha duals, shocklands, or fetchlands. I think the only tinkering I’d recommend is:

  • Use UB’s flex slot on its manland, Creeping Tar Pit, for to power level
  • Use GR’s flex slot on its sacland, for synergy with (Wrenn and Six)
  • Keep WR’s flex slot as the sacland, for archetype synergy, but use every other pair’s flex slot on painlands, for power level
  • Should future sets offer improved duals, of course the fastlands and flex slots would be the first to go, but I can’t imagine this happening very soon.

 

As for what cards to add,

The community already has listed a lot of these, so I'll be brief. What about Nether Void; is it really any worse than Armageddon? And we could add Polymorph, Tarmogoyf, Guided Passage, Copy Artifact, Null Profusion, Royal Assassin, Ashes to Ashes, Fire Covenant, and Hesitation!

Nether Void  Polymorph  Null Profusion  Ashes to Ashes

And I think I'll end all my cube articles by saying replace Mesmeric Fiend with Kitesail Freebooter. TYIA, best format, kiss kiss—love, Cotton