Wonderful. I am currently playing the Cloudpost deck you posted earlier and although it doesn't win a lot, it is very rewarding once it finally does and it is just so much more fun to play than the regular pauper decks.
This one seems to be even more promising indeed ! Please continue to develop this, I am sure it has great potential :-)
The zubera-changeling deck works better w/ Ashen-Skin Zubera, and
Ember-Fist Zubera then the white one imo, but white white helps for Shields of Velis Vel, and crypt rats version as you sweep the board, and target your opponent. Imagine the video given to us he sacked 5 zubera which would've forced the op to empty his hand leaving no creature to swap w/ the Tortured Existance.
Thank you for the individual pick comments. Servant of Volrath was indeed valued way too high. Blood Frenzy will have to be looked again again. As well as Pit Imp. Thanks for pointing these picks out in a clear way.
I love Disturbed Burial and the other buyback cards like Envicar's Justice. Only one I don't like is Capsize as I'm usually not in blue. Great comments.
I think Puppet Strings can be better than Icy in some situations, but value Icy higher. Still, that may have been a mispick, as it is a strong card, probably better than my shadow guy. Thanks for pointing this out.
It's all about the in game application. Once you realize that Spinal Graft can act as a sorcery speed banish effect for 1B, that can also target black creatures, then it starts looking better. If you have a reusable targetted effect (like Fireslinger, Broken Fall, Squee's Toy), then you're not even losing card advantage in playing it. Compare it to Bone Splinters from Shards of Alara.
In a vacuum, Pit Imp is a rather poor card but in Tempest Block, he fits into the playable category. Getting through for 3 or 4 damage in the air can be enough sometimes. And if you are facing down a large monster, you could recur Pit Imp as a blocker for a total of 4BB using Disturbed Burial with buyback. Hopefully while your shadow guys are pounding the red zone.
Couldn't have been the 12th, I was offline for half the 11th through to late on the 13th. Looks like it's missing from my archive as well, unfortunately.
Blood Frenzy and Spinal Graft didn't seem that great at first glance. I haven't drafted TTS alot. I will have to give them a chance especially Blood Frenzy. Also as a side note, I thought Mob Justice was a fantastic pick and couldn't believe I got 2 of them. Then in-game, I realized it doesn't target creatures. Remember to read the card.
As for Pit Imp, I equated them to Vampire Bats which didn't get alot of play in my 10th drafts when I played Black.
Broken Fall, on the other hand is ridiculous. Thank you for the comments.
I just wanted to say that Open the Vaults has a leg to stand on but of course I have no idea whether or not that that deck would be playable in Classic as I have no knowledge of the format.
In Standard however, you can do some crazy things like this:
1- Play as many borderposts as possible, as well as Thopter Foundries, Howling Mines and Time Sieves.
2- Stay alive in the meantime with Path to Exile and Hallowed Burial and with Time Warp too (maybe some other removal or Fog cards like Pollen Lullaby would also do).
3- When it's safe, play Glassdust Hulk (preferably two).
4- Sacrifice 5 artifacts to Time Sieve including itself. If you can do that a second time that would be great. Get one or preferably two extra turns.
5- Play Open the Vault, bring all those artifacts back to game. Glassdust Hulk(s) will become huge and unblockable.
6- Attack!
7- Howling Mine(s) will definately get you another Open the Vault if you don't have another one already in hand.
8- Lather, rinse and repeat.
Even though this is something casual even for Standard, maybe there is a way for making it a broken combo in other formats.
If your using IE you can click on View and choose Zoom, at about 150% I can start to read the text on the cards. Although scrolling right then left to read each writen line gets old pretty quick.
The deck is as advertised -- clumsy and not ready for the big show. Before turn 4 you have: Tortured Existence, Mulldrifter, Sakura-Tribe Elder, Mulch and Moment's Peace. 8 defensive options that are live turn 2 and STE allows you to ramp ahead.
I don't feel the MBC matchup is terrible -- you have plenty of guys that are fine to be pitched to rats (Anarachist, Gargoyle, etc) as well as excess lands from Mulch. However ninjitsu discard rat of death is problematic -- very problematic.
Very nice article with lots of useful information presented with a good layout. You put a lot of effort into it and as a reader I wanted to say that I appreciated it.
What about putting in a couple Dimir Infiltrators, a Death Denied and a Rolling Thunder or two? The Infiltrator can be discarded to Tortured Existence, fetch a flash, fetch a mulch, fetch a moment's peace, fetch flaring pain... and rolling thunder and death denied. Seems useful.
Am I doing something wrong with my computers settings...but I cant read a single one of the cards. Its been a while since I looked at Tempest cards so I dont have them memorized, and Im not able to click on pictures to make them readable. And theres no links to the cards I dont remember.
Your articles are always a good read even if I don't agree w/ the deck. This deck in concept is fine, but it's game plan early up to at least turn 4 is what Moments Peace? I'm not saying it doesn't win, but how's it fair against a pro-discard deck? It has game against ww, slivers, and basic aggro though but at it appears to lose easily to mbc and crypt rats.
Oh yea and I REALLY REALLY appreciate the text version of the draft recap, its soooooo nice to be able to read of these things while slacking off at work! Thanks!
Pack 1 Pick 3: Servant of Volrath can't be right here, it's one of the worst creatures and will certainly table (note you picked up another one pack 2 pick 13). I'd consider wind drake and switch to blue this early in the draft or canyon wildcat if you really want to stick to r/b.
Pack 1 Pick 6: Blood Frenzy is removal, shatter is useless.
Pack 1 Pick 7: Pit Imp is very playable.
Pack 2 Pick 6: Again, Pit Imp over Flickering Ward. Hate drafting Flickering Ward makes no sense in this pack with a ton of better white cards.
Pack 2 Pick 7: Coiled Tinviper is a solid creature especially since your lacking creatures.
Wonderful. I am currently playing the Cloudpost deck you posted earlier and although it doesn't win a lot, it is very rewarding once it finally does and it is just so much more fun to play than the regular pauper decks.
This one seems to be even more promising indeed ! Please continue to develop this, I am sure it has great potential :-)
you are the man.
Great article! I love how you always manage to breathe creativity into the format. Very well done, and pleeease continue writing on pauper.
I copied that probability chart into my MTGO work session file that I refer to all the time. Great analysis to boot.
The zubera-changeling deck works better w/ Ashen-Skin Zubera, and
Ember-Fist Zubera then the white one imo, but white white helps for Shields of Velis Vel, and crypt rats version as you sweep the board, and target your opponent. Imagine the video given to us he sacked 5 zubera which would've forced the op to empty his hand leaving no creature to swap w/ the Tortured Existance.
Thank you for the individual pick comments. Servant of Volrath was indeed valued way too high. Blood Frenzy will have to be looked again again. As well as Pit Imp. Thanks for pointing these picks out in a clear way.
I love Disturbed Burial and the other buyback cards like Envicar's Justice. Only one I don't like is Capsize as I'm usually not in blue. Great comments.
I think Puppet Strings can be better than Icy in some situations, but value Icy higher. Still, that may have been a mispick, as it is a strong card, probably better than my shadow guy. Thanks for pointing this out.
I love this video bcuz it gives u 2! nice ideaa to run with,ur deck plus the zubera-changeling mechanic.WELL DONE
]
It's all about the in game application. Once you realize that Spinal Graft can act as a sorcery speed banish effect for 1B, that can also target black creatures, then it starts looking better. If you have a reusable targetted effect (like Fireslinger, Broken Fall, Squee's Toy), then you're not even losing card advantage in playing it. Compare it to Bone Splinters from Shards of Alara.
In a vacuum, Pit Imp is a rather poor card but in Tempest Block, he fits into the playable category. Getting through for 3 or 4 damage in the air can be enough sometimes. And if you are facing down a large monster, you could recur Pit Imp as a blocker for a total of 4BB using Disturbed Burial with buyback. Hopefully while your shadow guys are pounding the red zone.
Couldn't have been the 12th, I was offline for half the 11th through to late on the 13th. Looks like it's missing from my archive as well, unfortunately.
Blood Frenzy and Spinal Graft didn't seem that great at first glance. I haven't drafted TTS alot. I will have to give them a chance especially Blood Frenzy. Also as a side note, I thought Mob Justice was a fantastic pick and couldn't believe I got 2 of them. Then in-game, I realized it doesn't target creatures. Remember to read the card.
As for Pit Imp, I equated them to Vampire Bats which didn't get alot of play in my 10th drafts when I played Black.
Broken Fall, on the other hand is ridiculous. Thank you for the comments.
I just wanted to say that Open the Vaults has a leg to stand on but of course I have no idea whether or not that that deck would be playable in Classic as I have no knowledge of the format.
In Standard however, you can do some crazy things like this:
1- Play as many borderposts as possible, as well as Thopter Foundries, Howling Mines and Time Sieves.
2- Stay alive in the meantime with Path to Exile and Hallowed Burial and with Time Warp too (maybe some other removal or Fog cards like Pollen Lullaby would also do).
3- When it's safe, play Glassdust Hulk (preferably two).
4- Sacrifice 5 artifacts to Time Sieve including itself. If you can do that a second time that would be great. Get one or preferably two extra turns.
5- Play Open the Vault, bring all those artifacts back to game. Glassdust Hulk(s) will become huge and unblockable.
6- Attack!
7- Howling Mine(s) will definately get you another Open the Vault if you don't have another one already in hand.
8- Lather, rinse and repeat.
Even though this is something casual even for Standard, maybe there is a way for making it a broken combo in other formats.
LE
If your using IE you can click on View and choose Zoom, at about 150% I can start to read the text on the cards. Although scrolling right then left to read each writen line gets old pretty quick.
RagMan
The deck is as advertised -- clumsy and not ready for the big show. Before turn 4 you have: Tortured Existence, Mulldrifter, Sakura-Tribe Elder, Mulch and Moment's Peace. 8 defensive options that are live turn 2 and STE allows you to ramp ahead.
I don't feel the MBC matchup is terrible -- you have plenty of guys that are fine to be pitched to rats (Anarachist, Gargoyle, etc) as well as excess lands from Mulch. However ninjitsu discard rat of death is problematic -- very problematic.
I like the idea. I may try swapping Infiltrator in for 2 copies of Far Wanderings.
Very nice article with lots of useful information presented with a good layout. You put a lot of effort into it and as a reader I wanted to say that I appreciated it.
LE
Very fun deck ... you always seem to have creative builds for pauper ... it really makes me want to try the format out.
What about putting in a couple Dimir Infiltrators, a Death Denied and a Rolling Thunder or two? The Infiltrator can be discarded to Tortured Existence, fetch a flash, fetch a mulch, fetch a moment's peace, fetch flaring pain... and rolling thunder and death denied. Seems useful.
Am I doing something wrong with my computers settings...but I cant read a single one of the cards. Its been a while since I looked at Tempest cards so I dont have them memorized, and Im not able to click on pictures to make them readable. And theres no links to the cards I dont remember.
-M
I 110% appreciate the videos that you tend to include in your articles. They're usually very worthwhile.
I remember watching this game. It was epic!
Your articles are always a good read even if I don't agree w/ the deck. This deck in concept is fine, but it's game plan early up to at least turn 4 is what Moments Peace? I'm not saying it doesn't win, but how's it fair against a pro-discard deck? It has game against ww, slivers, and basic aggro though but at it appears to lose easily to mbc and crypt rats.
Oh yea and I REALLY REALLY appreciate the text version of the draft recap, its soooooo nice to be able to read of these things while slacking off at work! Thanks!
Pack 1 Pick 3: Servant of Volrath can't be right here, it's one of the worst creatures and will certainly table (note you picked up another one pack 2 pick 13). I'd consider wind drake and switch to blue this early in the draft or canyon wildcat if you really want to stick to r/b.
Pack 1 Pick 6: Blood Frenzy is removal, shatter is useless.
Pack 1 Pick 7: Pit Imp is very playable.
Pack 2 Pick 6: Again, Pit Imp over Flickering Ward. Hate drafting Flickering Ward makes no sense in this pack with a ton of better white cards.
Pack 2 Pick 7: Coiled Tinviper is a solid creature especially since your lacking creatures.