The simple solution to cater to the casual/budget crowd is just to make standard pauper searchable and give it queue's. The format changes often and is dirt cheap, so I think it provides a more "fun" environment for that demographic. If you can't make it to PDC's tourneys your basically out of luck when it comes to finding a standard pauper game. I think they should leave the rats alone, wrath effects keep aggro in check in the metagame.
I've generally not had too much problems against the MBC deck for a few reasons:
1) Burn Range decks can put enough pressure on the control deck to commit serious creatures to slow the onslaught, then follow up with direct damage while they try to catch up.
2) Play massive life gain decks (Cogs, Blink, Rebels, combinations of the three) to buffer your life total to overcome the swingy life race that tends to happen versus MBC in late game (past turn 10). You get an added bonus of not losing to Burn decks since gaining just five life is equivalent to a countering two burn spells.
3) In white decks, play Prismatic Strands, which counters the damage dealt, but will still gain life in Tendrils case. This also counters Crypt Rat's ability for the turn, allowing you in some cases to gain one more turn of beatdown or force the opponent to spend the mana on his turn. Using Strands against Crypt Rats is marginal at best however, since the game state remains unchanged.
I usually look forward to playing MBC because the strategy is linear and with a small amount of disruption it can be a really easy matchup. This depends hugely on your deck however.
Well, to be fair the deck I was using was a homebrew domain deck, but I had literally just countered 2 tendrils in a row in the first game...
Even so, I'm not a fan of banning cards. I never really suggested banning, and I'm not sure that banning things haphazardly would even help here. I really wish I had a better idea than just "do something about it" but unfortunately I don't at the moment... I also haven't done much with pauper lately, so maybe I just need to re-tune the deck and try again.
I had 13 points thinking I had til the end of the month, but that was not the case. I hover around 1770, and it took me roughly 50 drafts to get those 13 points and I have to say it is harder than I thought. Also, like you I would win and loses in streaks and I did notice that I play less when I win. I think that has to do with riding a high. You don't want to come down too fast
Over 700 views and only 1 helpful response? While it is clear to some why this is a bad draft, lets break it down a little more, so that everyone can better see...
P1P1: Elsepth-Yeah take he busted rare that pays for the draft
P1P2: Splinters over Sculler or Strix is OK. Arguements can be made for any, and it is never wrong to take removal.
P1P3: Viscera Dragger over Branching Bolt and A. Squire. Of the three Branching Bolt is the most powerful, as removal and possible 2 for 1. In your colors(going B/W at this time) A. Squire is more powerful. If you wanted to stay consistant and not go 4 colors in 3 packs A. Squire is a better choice than Vicera Dragger, as there is not a better 1 drop out there. This is probally the pivotal point in the draft.
P1P4: Elvish Visionary over Rakeclaw Gargantuan and Naya Panorama. Note all the best cards are Green, I would file this away as a signal. In general feel free to interpret signals in an 8-4, not so much in the other queues. If you took Bolt, I would consider either Rakeclaw or Panorama better choices for Naya, as it stands I would probally take the Panorama over the Visionary as a possible fixer for Elsepth.
P1P5: Viscera Dragger over Q. Ambusher and Waveskimmer Aven. Of the 3 Waveskimmer is the best, Ambusher is next as pseudo removal, and Dragger is a Hill Giant...As you have already dipped into Green for Visionary, I would take the Ambusher.
P1P6: Corpse Con. over A. Squire. As stated before A. Squire is the best 1 drop in the block, to see one this late is a gift.
P1P7: Mosstodon-yes
P1P8: Volcanic Submersion over Obelisk of Jund or Sight Cast Sorc. You took a card you will hopefully never play over much needed fixing(even if the Obelisks are subpar), or a playable 2 drop in your colors.
P1P9: Dawnray Archers over Naturalize and Resounding Wave. Dawnray is unplayable, Wave is the better card in Blue. Naturalize is removal against Esper(which by now you should realize is not you) and in your colors.
rest is chaff
At the end of pack 1 you have 1 playable White card, and are pretty firmly Black/Green with NO fixing. At this point I would be looking to go Jund(although not happily with the lack of removal outside of Splinters).
P2P1: Scourglass over Rhox Charger (and others). remember at this point you have ONLY Elsepth to draw you into white and you have passed 2 A. Squires. I would take the on color Rhox Charger.
P2P2: Resounding Silence over Thunder/Savage Lands/Archers. If you are going to take removal then take Thunder. It is so much better than Silence as it is not conditional and can go to the dome. I would be thinking Jund and this fits perfectly.
P2P3: Elvish visionary over Wild Necatal/Jund Charm. Necatal is better on color. Jund charm is the pick as you are already B/G and should be splashing for red.
P2P4: Topan-yes
P2P5: Rhox Warmonk over Scavenger Drake. Warnonk is more powerful(will win you more games), but Drake is a fine on color choice.
P2P6: R. Roar-yes
P2P7: Necrogenesis-yes
P2P8: Dredgescape over Jund Panorama. Take the panorama, you need the fixing and can find 2 drops elsewhere.
P2P9: Dawnray Archers over V. Submersion. now that you are looking Jund take the one you will play.
rest chaff...Noting the late Waveskimmer, and go with the underrated Incurable Ogre over the Firestoker
After pack 2 notice how little playable white came your way? Again while you took some white cards I would be looking Jund.
P3P1: Leotau over Fiery Temper. You need removal, and you can fill the four spot later(or with your 2 V. draggers)
P3P2: Knight over Emberweaver: I take Emberweaver as reach is very important vs. Esper. 1 tix is not worth the raredraft.
P3P3: Rupture Spire-yes
P3P4: Aven Trailblazer over Emberweaver. As you are now leaning heavily into white this is ok, if you were going Jund go with the Weaver.
P3P5: Leotau over Squire. I prefer Squire in a fast G/W deck Leotau is fine for yours
P3P6: Gleam over Dark Temper. This is late for Temper to go, and were you going Jund, a nice gift over gleam
P3P7: Controlled instincts over Mana Cylix. As you went 4 color it would have been nice to have the fixing over the card that "might have been sided in against you"
P3P8: Voices of the Void-yes
P3P9: Agent over Yolk of the Damned. Yolk, while bad, is still removal.
rest is chaff, noting the late Molten frame(good SB card) and Exp. Boarders(good for 4/5 color)
Lastly on game 3 you should not keep that hand. Having Waveskimmer in hand is basically a dead card, might as well mull and hope for the best.
Hope this helps or at least spurs some discussion.
I wholeheartedly agree. I think Crypt rats is definately an annoyance, but isn't that what obsidian acolyte is for? In fact I have yet to play a deck archetype that totally folds to Rats because my decks alwats have an out, from obsidan acolyte, to blinding speed, to burn spells to get the job done.
In my experiance If there's a board sweeper that need s banning, it's rolling thunder xD. THe non-symmetry of it is stupid in my Kodama's Domain deck.
AS a final note, I'm testing a KOdama's Thunder varient that utilizes domain burns, and between my 5 damage swing spells and the COP: Black from sideboard, I have yet to lose a game to MBC....Out of about 16. Find me online at Thatic if you want the list.
MBC is a viable deck. I don't think it's broken powerful, just extremely popular, which helps it's results (Same with G/W slivers). Through experiance, most pauper players are people who will simply netdeck decks and there is a very small percentage of Pauper players who actually develop decks. It's a shame, but it's up to us deckmakers to fight MBC, as much as it is the players.
Before we talk about banning anything...what decks were you running into MBC?
Because I have found a significant bank of decks that do very well against MBC and have their own suite of tools.
If you are putting yourself in a position to lose to Corrupt, topdecked or not, you are not fighting by the rules of the format.
When I played pauper, for a while I loved it, but eventually it was just one too many times getting thrashed by MBC. While I certainly don't agree with banning the rats, I do think that something should be done to hamper MBC a little bit, because it's easily one of the most frustrating decks to face (thanks mostly to the outstanding potency of its cards combined with the extreme inevitability that it holds over you). The fact that you can come within 1 point of winning only to face a topdecked corrupt for as much as a double timewalk and half your life is pretty miserable (trust me, I did just that 2 rounds in a row in the first pauper PE)... I don't think there's an easy way to bring MBC down from its throne, but banning crypt rats certainly isn't it.
Don't get me wrong, powerful decks are fine, it's just that a number of the tools available for it are beyond compare.
I'm a average to solid player (I think). Made about 40QPs for this 1st championship; but still I don't think I could made it only drafting (about 95% of my points were from daily/premier events).
Even as a good player you still lose money on drafting. Pretty interesting to see it all played out like that. Nice article.
Do you think its more format driven, like AAC doesnt reward good players as much as some other formats, or just that you dont have a really dominating draft strategy for AAC?
I really enjoyed hearing about your 50 drafts. How did the tourny go?
As a side note, are you excited that in the coming season you will be able to draft Alara/Conf/Reborn and will you be focusing your drafts on that format or still mainly Nix Tix?
I don't consider the Rats to be the big problem with MBC as a deck. It's just part of an entirely dominating package of quality cards that no other deck archetype is provided. Tendrils and corrupt are the best lifegain cards in Pauper, as well as being spot removal. The various Edicts get around shrouded or prot black threats. I think you could ban Rats and MBC would still be the Best dec in the classic (and thus sanctioned) format.
It's one of my long standing love affairs, actually. It's a fantastic format that I don't have nearly enough time to play and build for, especially now that my already limited time on MTGO is spent working on getting better for MOCS. ;(
But make no mistake, as far as 'fun' formats go, PPS is one of my favorites and I'd love to see it supported in the client. It usually feels like a really fun League Deck.
Some good creatures, some good removal, and a fight for card advantage with what you have access to. :)
A good article but I'm not sure that you can really cut the money cards such as FoW in Merfolk and then claim you can build the deck on the cheap. In your example you quote Force Spike as a FoW alternative. Now it may well be an alternative but it's not the best card otherwise the list would run that and not FoW. I personally beleive that if the deck requires an expensive card and you build with an alternative then you are not building the deck properly. If you accept that then it's still all good but you can't claim that you are running the best lists anymore.
As a person with an very limited budget trying to get started in Classic I've looked at a lot of the current lists that are being played and manually priced them all up. If cost is your limiting factor then I think you have to understand that you will be going mono coloured for your mana base and avoiding blue when you investigate deck lists. That's not to say you can't be competative but your deck building has a constraint on it that has nothing to do with building the best lists and everything to do with finances.
My approach to the problem has been to accept that I'll not be playing the 75 cards that I want to play for a very long time however each card that I can afford moves my collection in the right direction. Playing Classic is a long term investment but I look at it as just that. The cards I'm saving to buy now will still be playable in the future. It's not like block where you have to start again every new release. Having accepted I'm not competative yet in classic (it's not just the cards it's my lack of playing skill as well) I tend to stick to casual games (In the TP room to keep testing my card choices and playing ability against tournament quality decks) and limit my competative games to PDC where I can afford any card I select for gameplay reasons and not it's cost. A compromise but not a bad one.
I wholeheartedly agree. Secondary market prices should not be a driving factor for decisions, but it should be taken into consideration. The secondary market prices are publicly known, and are an important influence on how I make purchasing decisions. For example, I know Classic-set singles like from Stronghold are usually dirt cheap, so I buy less packs at release. For WotC to pretend like they either 1. don't know about the secondary market; or 2.) don't take it at least minimally into consideration is disingenuous.
A broader point is that I don't like how WotC is tagging some formats as "introductory" and others as "officially sanctioned." A format is a format, and its popularity should dictate its support. If pauper PEs draw more players than Classic, it should have more daily events, queues, and love. Let the free market reign, it's America!
Finally (and the two people who remember my articles can see this coming), before Vanguard gets killed as a competitive format, how about we get full access to avatars? Maybe part of the format's unpopularity had more to do with pissing off the player base than anything inherent to the format. God knows I can't keep the legal avatars straight.
P.S. When did hamtastic become a PPS fan? I never see you waiting for games in casual.
Nice article, but it would more informative if you could create a build or suggest other cards vs. aggro...kscope aggro is a beast these days. Please let us know thanks.
This fact is what I think Organized Play does not understand: they say they are the manufacturer and they will provide whatever prize support they want and they pay no attention to secondary prices, since to them all packs are worth four dollars, but they also think the metrics of a format's firing queues is the voice of the players saying they like a format or do not like it. But the metrics are often directly influenced by the prizes. Sorry, but that's the truth. Those two viewpoints are contradictory to each other and really make little sense.
I agreed with everything up to the ultimatum, I disagree with half of your picks after that when you took a heavier red commitment
P2P8: Sighted caste
P3P1: rhox meditant
P3P2: aven squire
P3P4: Might of alara
P3P5: celestial purge
P3P10: Probably might of alara, but I can't see your curve
A consistent, fast naya deck with lots of win conditions
The simple solution to cater to the casual/budget crowd is just to make standard pauper searchable and give it queue's. The format changes often and is dirt cheap, so I think it provides a more "fun" environment for that demographic. If you can't make it to PDC's tourneys your basically out of luck when it comes to finding a standard pauper game. I think they should leave the rats alone, wrath effects keep aggro in check in the metagame.
I've generally not had too much problems against the MBC deck for a few reasons:
1) Burn Range decks can put enough pressure on the control deck to commit serious creatures to slow the onslaught, then follow up with direct damage while they try to catch up.
2) Play massive life gain decks (Cogs, Blink, Rebels, combinations of the three) to buffer your life total to overcome the swingy life race that tends to happen versus MBC in late game (past turn 10). You get an added bonus of not losing to Burn decks since gaining just five life is equivalent to a countering two burn spells.
3) In white decks, play Prismatic Strands, which counters the damage dealt, but will still gain life in Tendrils case. This also counters Crypt Rat's ability for the turn, allowing you in some cases to gain one more turn of beatdown or force the opponent to spend the mana on his turn. Using Strands against Crypt Rats is marginal at best however, since the game state remains unchanged.
I usually look forward to playing MBC because the strategy is linear and with a small amount of disruption it can be a really easy matchup. This depends hugely on your deck however.
I have enjoyed reading this series - and congrats on qualifying.
In the budget deck contest, are we designing a deck that is meant to beat OTHER budget decks? Or should we design it to beat unrestricted decks?
Warhammer was clearly an example. :)
Well, to be fair the deck I was using was a homebrew domain deck, but I had literally just countered 2 tendrils in a row in the first game...
Even so, I'm not a fan of banning cards. I never really suggested banning, and I'm not sure that banning things haphazardly would even help here. I really wish I had a better idea than just "do something about it" but unfortunately I don't at the moment... I also haven't done much with pauper lately, so maybe I just need to re-tune the deck and try again.
I had 13 points thinking I had til the end of the month, but that was not the case. I hover around 1770, and it took me roughly 50 drafts to get those 13 points and I have to say it is harder than I thought. Also, like you I would win and loses in streaks and I did notice that I play less when I win. I think that has to do with riding a high. You don't want to come down too fast
Over 700 views and only 1 helpful response? While it is clear to some why this is a bad draft, lets break it down a little more, so that everyone can better see...
P1P1: Elsepth-Yeah take he busted rare that pays for the draft
P1P2: Splinters over Sculler or Strix is OK. Arguements can be made for any, and it is never wrong to take removal.
P1P3: Viscera Dragger over Branching Bolt and A. Squire. Of the three Branching Bolt is the most powerful, as removal and possible 2 for 1. In your colors(going B/W at this time) A. Squire is more powerful. If you wanted to stay consistant and not go 4 colors in 3 packs A. Squire is a better choice than Vicera Dragger, as there is not a better 1 drop out there. This is probally the pivotal point in the draft.
P1P4: Elvish Visionary over Rakeclaw Gargantuan and Naya Panorama. Note all the best cards are Green, I would file this away as a signal. In general feel free to interpret signals in an 8-4, not so much in the other queues. If you took Bolt, I would consider either Rakeclaw or Panorama better choices for Naya, as it stands I would probally take the Panorama over the Visionary as a possible fixer for Elsepth.
P1P5: Viscera Dragger over Q. Ambusher and Waveskimmer Aven. Of the 3 Waveskimmer is the best, Ambusher is next as pseudo removal, and Dragger is a Hill Giant...As you have already dipped into Green for Visionary, I would take the Ambusher.
P1P6: Corpse Con. over A. Squire. As stated before A. Squire is the best 1 drop in the block, to see one this late is a gift.
P1P7: Mosstodon-yes
P1P8: Volcanic Submersion over Obelisk of Jund or Sight Cast Sorc. You took a card you will hopefully never play over much needed fixing(even if the Obelisks are subpar), or a playable 2 drop in your colors.
P1P9: Dawnray Archers over Naturalize and Resounding Wave. Dawnray is unplayable, Wave is the better card in Blue. Naturalize is removal against Esper(which by now you should realize is not you) and in your colors.
rest is chaff
At the end of pack 1 you have 1 playable White card, and are pretty firmly Black/Green with NO fixing. At this point I would be looking to go Jund(although not happily with the lack of removal outside of Splinters).
P2P1: Scourglass over Rhox Charger (and others). remember at this point you have ONLY Elsepth to draw you into white and you have passed 2 A. Squires. I would take the on color Rhox Charger.
P2P2: Resounding Silence over Thunder/Savage Lands/Archers. If you are going to take removal then take Thunder. It is so much better than Silence as it is not conditional and can go to the dome. I would be thinking Jund and this fits perfectly.
P2P3: Elvish visionary over Wild Necatal/Jund Charm. Necatal is better on color. Jund charm is the pick as you are already B/G and should be splashing for red.
P2P4: Topan-yes
P2P5: Rhox Warmonk over Scavenger Drake. Warnonk is more powerful(will win you more games), but Drake is a fine on color choice.
P2P6: R. Roar-yes
P2P7: Necrogenesis-yes
P2P8: Dredgescape over Jund Panorama. Take the panorama, you need the fixing and can find 2 drops elsewhere.
P2P9: Dawnray Archers over V. Submersion. now that you are looking Jund take the one you will play.
rest chaff...Noting the late Waveskimmer, and go with the underrated Incurable Ogre over the Firestoker
After pack 2 notice how little playable white came your way? Again while you took some white cards I would be looking Jund.
P3P1: Leotau over Fiery Temper. You need removal, and you can fill the four spot later(or with your 2 V. draggers)
P3P2: Knight over Emberweaver: I take Emberweaver as reach is very important vs. Esper. 1 tix is not worth the raredraft.
P3P3: Rupture Spire-yes
P3P4: Aven Trailblazer over Emberweaver. As you are now leaning heavily into white this is ok, if you were going Jund go with the Weaver.
P3P5: Leotau over Squire. I prefer Squire in a fast G/W deck Leotau is fine for yours
P3P6: Gleam over Dark Temper. This is late for Temper to go, and were you going Jund, a nice gift over gleam
P3P7: Controlled instincts over Mana Cylix. As you went 4 color it would have been nice to have the fixing over the card that "might have been sided in against you"
P3P8: Voices of the Void-yes
P3P9: Agent over Yolk of the Damned. Yolk, while bad, is still removal.
rest is chaff, noting the late Molten frame(good SB card) and Exp. Boarders(good for 4/5 color)
Lastly on game 3 you should not keep that hand. Having Waveskimmer in hand is basically a dead card, might as well mull and hope for the best.
Hope this helps or at least spurs some discussion.
Warhammer isn't multicolored =D
I wholeheartedly agree. I think Crypt rats is definately an annoyance, but isn't that what obsidian acolyte is for? In fact I have yet to play a deck archetype that totally folds to Rats because my decks alwats have an out, from obsidan acolyte, to blinding speed, to burn spells to get the job done.
In my experiance If there's a board sweeper that need s banning, it's rolling thunder xD. THe non-symmetry of it is stupid in my Kodama's Domain deck.
AS a final note, I'm testing a KOdama's Thunder varient that utilizes domain burns, and between my 5 damage swing spells and the COP: Black from sideboard, I have yet to lose a game to MBC....Out of about 16. Find me online at Thatic if you want the list.
MBC is a viable deck. I don't think it's broken powerful, just extremely popular, which helps it's results (Same with G/W slivers). Through experiance, most pauper players are people who will simply netdeck decks and there is a very small percentage of Pauper players who actually develop decks. It's a shame, but it's up to us deckmakers to fight MBC, as much as it is the players.
Yay!
I'm glad you got everything set up, welcome to MTGO!
Before we talk about banning anything...what decks were you running into MBC?
Because I have found a significant bank of decks that do very well against MBC and have their own suite of tools.
If you are putting yourself in a position to lose to Corrupt, topdecked or not, you are not fighting by the rules of the format.
-Alex
When I played pauper, for a while I loved it, but eventually it was just one too many times getting thrashed by MBC. While I certainly don't agree with banning the rats, I do think that something should be done to hamper MBC a little bit, because it's easily one of the most frustrating decks to face (thanks mostly to the outstanding potency of its cards combined with the extreme inevitability that it holds over you). The fact that you can come within 1 point of winning only to face a topdecked corrupt for as much as a double timewalk and half your life is pretty miserable (trust me, I did just that 2 rounds in a row in the first pauper PE)... I don't think there's an easy way to bring MBC down from its throne, but banning crypt rats certainly isn't it.
Don't get me wrong, powerful decks are fine, it's just that a number of the tools available for it are beyond compare.
Thanks. I enjoy this article a lot!
I'm a average to solid player (I think). Made about 40QPs for this 1st championship; but still I don't think I could made it only drafting (about 95% of my points were from daily/premier events).
Even as a good player you still lose money on drafting. Pretty interesting to see it all played out like that. Nice article.
Do you think its more format driven, like AAC doesnt reward good players as much as some other formats, or just that you dont have a really dominating draft strategy for AAC?
-M
I really enjoyed hearing about your 50 drafts. How did the tourny go?
As a side note, are you excited that in the coming season you will be able to draft Alara/Conf/Reborn and will you be focusing your drafts on that format or still mainly Nix Tix?
I don't consider the Rats to be the big problem with MBC as a deck. It's just part of an entirely dominating package of quality cards that no other deck archetype is provided. Tendrils and corrupt are the best lifegain cards in Pauper, as well as being spot removal. The various Edicts get around shrouded or prot black threats. I think you could ban Rats and MBC would still be the Best dec in the classic (and thus sanctioned) format.
It's one of my long standing love affairs, actually. It's a fantastic format that I don't have nearly enough time to play and build for, especially now that my already limited time on MTGO is spent working on getting better for MOCS. ;(
But make no mistake, as far as 'fun' formats go, PPS is one of my favorites and I'd love to see it supported in the client. It usually feels like a really fun League Deck.
Some good creatures, some good removal, and a fight for card advantage with what you have access to. :)
Leagues are gone...I don't think WOTC wants them around for some reason. Kind of like clans...and multiplayer...and...
A good article but I'm not sure that you can really cut the money cards such as FoW in Merfolk and then claim you can build the deck on the cheap. In your example you quote Force Spike as a FoW alternative. Now it may well be an alternative but it's not the best card otherwise the list would run that and not FoW. I personally beleive that if the deck requires an expensive card and you build with an alternative then you are not building the deck properly. If you accept that then it's still all good but you can't claim that you are running the best lists anymore.
As a person with an very limited budget trying to get started in Classic I've looked at a lot of the current lists that are being played and manually priced them all up. If cost is your limiting factor then I think you have to understand that you will be going mono coloured for your mana base and avoiding blue when you investigate deck lists. That's not to say you can't be competative but your deck building has a constraint on it that has nothing to do with building the best lists and everything to do with finances.
My approach to the problem has been to accept that I'll not be playing the 75 cards that I want to play for a very long time however each card that I can afford moves my collection in the right direction. Playing Classic is a long term investment but I look at it as just that. The cards I'm saving to buy now will still be playable in the future. It's not like block where you have to start again every new release. Having accepted I'm not competative yet in classic (it's not just the cards it's my lack of playing skill as well) I tend to stick to casual games (In the TP room to keep testing my card choices and playing ability against tournament quality decks) and limit my competative games to PDC where I can afford any card I select for gameplay reasons and not it's cost. A compromise but not a bad one.
I wholeheartedly agree. Secondary market prices should not be a driving factor for decisions, but it should be taken into consideration. The secondary market prices are publicly known, and are an important influence on how I make purchasing decisions. For example, I know Classic-set singles like from Stronghold are usually dirt cheap, so I buy less packs at release. For WotC to pretend like they either 1. don't know about the secondary market; or 2.) don't take it at least minimally into consideration is disingenuous.
A broader point is that I don't like how WotC is tagging some formats as "introductory" and others as "officially sanctioned." A format is a format, and its popularity should dictate its support. If pauper PEs draw more players than Classic, it should have more daily events, queues, and love. Let the free market reign, it's America!
Finally (and the two people who remember my articles can see this coming), before Vanguard gets killed as a competitive format, how about we get full access to avatars? Maybe part of the format's unpopularity had more to do with pissing off the player base than anything inherent to the format. God knows I can't keep the legal avatars straight.
P.S. When did hamtastic become a PPS fan? I never see you waiting for games in casual.
Nice article, but it would more informative if you could create a build or suggest other cards vs. aggro...kscope aggro is a beast these days. Please let us know thanks.
thx for advice, I can see how it can be horrible against both builds since drawing and playing him would be a dead card and a dead turn
This fact is what I think Organized Play does not understand: they say they are the manufacturer and they will provide whatever prize support they want and they pay no attention to secondary prices, since to them all packs are worth four dollars, but they also think the metrics of a format's firing queues is the voice of the players saying they like a format or do not like it. But the metrics are often directly influenced by the prizes. Sorry, but that's the truth. Those two viewpoints are contradictory to each other and really make little sense.
I agreed with everything up to the ultimatum, I disagree with half of your picks after that when you took a heavier red commitment
P2P8: Sighted caste
P3P1: rhox meditant
P3P2: aven squire
P3P4: Might of alara
P3P5: celestial purge
P3P10: Probably might of alara, but I can't see your curve
A consistent, fast naya deck with lots of win conditions