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By: whiffy penguin, George Efelis
Oct 13 2008 9:23pm
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Hello again all, whiffy here with more classic goodness.Before I get into decks or PE reports I would like to take the time to talk about what MODO is doing to make v.3 stand out from v.2.5. First off in something that I feel is probably the single greatest non game advance is the abailaty to go and look at the top 8 deck lists from ANY and ALL PE's.This is so great and I believe that it will help to grow all meta games by leaps and bounds. The next thing is that classic has been awarded a second PE every week! I think that this has been a long time in coming but I also feel that the classic comunity has grown so much in the last two months that WotC can simply no longer have a valid reason to not grow support for the format. The classic tournament scene has been inundated with new life. I don't know if this is because extended is in a lull with the impending rotation or if its the origanal dual lands garnering extra interest, but the fact of the matter is that there are many new names in tournament classic. The community has done a fantastic job of keeping it going what with fireing PE's and 8-mans, and then firing half a dozen 3-2-1 ques in under a week.

Aaaaand then theres Master's Edition II. Yes there are only five dual lands but there are also so many other playable cards to go with them. Take a look at Med for instance. "Must have" cards include one rare, Force of Will and a few commons and uncommons, Lightning Bolt, Pyroblast, Hymn to Tourach. Med 2 on the other hand starts off with many  "must haves",  Necropotence, Imperial Seal, Mana Crypt,the five duals, (Demonic Consultaion), Elvish Spirit Guide,and then if you dont have them already there is Swords to Plowshares, Brainstorm, and Counterspell being reprinted. Along with quite a few rares that are not disapointing such as Imperial Recruiter, Sea Drake, Helm of Obedience, Ravages of War, Soldevi Excavations and others as opposed to med's lackluster Moat, Berserk, and Armageddon. So lets continue to show WotC that the community is bloodthirsty for "new" cards and events to test our might upon one another!

On the 9/14/08 PE I ran Trinket Stalker the same list as last week. I came in 9th place my tie-breakers were.6043, 8th place? .6500. Bummer for me as I was hoping to make some loot on stalker but I had some bad match ups against pox decks and this deck needs all its mana. Heres the top 8.

Elf/Clamp
Elf/Clamp
Pox
Dredge
G/B Poxless Pox
Fetch land Tendrils
Affinaty-Finals
Sensei sensei- Finals

Here is the link to the deck lists-  http://www.wizards.com/Magic/Magazine/Events.aspx?x=mtg/daily/decks/mol70994

Rewinding back to the saturday PE, and what that entails. At first I was worried that having a more attractive time slot would put a cramp on the Sunday festivities,  but I don't think this will cause any misfires after playing in one last week. I will probably attend none or very few of the Saturday PE's as my life schedule dosen't accomadate them very well. However the advant of PE deck lists will allow me to continue to bring you metas and it will probaly help evolve the meta in to an actual ya know meta. A big compalint from most classic entusiasts is the lack of a cohesive meta, with two PE's a week I feel that  it will have to start getting tighter, and Med 2 will help it along even faster.

One unforutnate thing about these lists however is not knowing the placings, if I can find out who placed what i'll bring that up but since I wasen't there bear with me. Here are the top 8 decks in no particular order from the Saturday 9/20/08 PE.

R Thresh
Gifts Rock
Vial Goblins
Ideal
Ideal
Dark Zoo
R/G Agro
Beach House (GWB Rock)

Few things to note are two count them two Ideal decks making the Top 8 after months and months of no showings. Having spoken to one of the pilots (Bearnamedsnuffy) one reason was its incredible game against Elf/Clamp. The other thing and maybe it's just clan pride, but the first three lists are all from clan Magic Eternal. Go go clan!

Here is the link to the deck lists- http://www.wizards.com/Magic/Magazine/Events.aspx?x=mtg/daily/decks/mol73989

So that brings us up to Sunday the 9/21/08 PE. I played some awsomeness in 4cThresh. I had an inkling the nite before to run it instead of my new baby Trinket Stalker, and i'm really glad I did. Heres the list which has only one maindeck change and a new side board as its been months since i've played this deck.

 

4cThresh aka The Ticket Factory
Mystic Enforcer

THE KILL
4x
Tarmogoyf
4x
Nimble Mongoose
2x
Mystic Enforcer

FILTERING
4x Brainstorm
4x
Ponder

DISRUPTION
4x
Force of Will
4x
Counterspell
4x
Spell Snare
3x
Stifle
2x
Force Spike

PROTECTION
4x Swords to Plowshares
4x
Lightning Bolt

HOW TO DEPLOY
4x
Breeding Pool
3x
Steam Vents
2x
Hallowed Fountain
2x
Island
3x
Flooded Strand
3x
Polluted Delta

HOW TO DEAL
3x
Null Rod
3x
Pyroclasm
3x
Mind Harness
3x
Krosan Grip
1x
Stifle
1x
Mystic Enforcer
1x
Pulse of the Fields

  That big card you see up there a little bit is the MVP of the day. In theory I thought that it would be a good meta call for smashing through Bitterblossom tokens, and Tombstalkers both of wich have seen increased play in the last month and a half. I took some sb clues from the weekly classic pre that happens on Wednesday in the Null Rods. This is the first time i've used them in thresh and they worked out famously! The random one ofs are to sure up matches like combo, RDW, and any thing that has predominatly black blockers, or can kill my guys, or Moat. It occurs to me as I write this that i have never written about 4cThresh. Thats a shame as it is probably my favorite classic deck and I would say the strongest Thresh build.

If you need a primer about this I point you in the direction of my article The House that Thresh Built, or Walkerdogs articles A Report on 4cThresh, and The Remix. I would highly recomend reading these article for a variety of reasons, including walkers standout tourny report and just to see what was on peoples radars in the meta back then.

Lastly i'm dubbing this deck "The Ticket Factory" after a buddy of mine went on a winning streak with it and nicknaming it thus. Oh yea and here's the tourny report.

Round 1 Gloomr.u running Affinaty
Game one sees me win the die-roll, and opt to play first. I keep what I believe to be a strong hand of
Nimble Mongoose, Tarmogoyf, Mystic Enforcer, Spell Snare, StP, and island and a breeding pool. Drop the pool and lay out a mongoose to start the game. Gloom starts things off with a lonly Tree of Tales, and passes back. I draw a Counterspell lay out the island, swing with goose and lay out a very small 0/1 goyf. Gloom drops down a Seat of the Synod and an Arcbound Ravager and sends it back.My turn cosists of draw go as I get another stp. Gloom drops a Glimmervoid and passes.I draw in to a Ponder and keep a hallowed fountain, and two strands on top play the founatin untapped and pass.On glooms turn he drops a Phyrexian Dreadnought and Vision Charms it. I counter the charm and he responds with a Stifle. On my turn I draw a strand play it and crack it for a steam vents. Then I try for an stp on the dreadnaught, and he Force of Wills it pitching another charm. Sad times for me. He plays out a Somber Hoverguard and I pack it in.


For game two I side  +3
Null Rod +3 Krosan Grip -3 Stifle -2 Lightning Bolt -1 Force Spike
On the play I keep a hand of
Tarmogoyf, Stifle, StP, Null Rod, 2x Brainstorm, and a breeding pool. I lead off with a brainstorm into a Ponder,Force of Will, and Krosan Grip, putting back stifle and ponder. Gloom starts off with a Seat of the Synod and an Ornithopter. I draw and play ponder seeing no land I shuffle and rip a fountain play it untapped and pass.Gloom drops another seat and a Frogmite which I send farming at his EOT. On my turn I draw a ponder and slap down the rod. He drops a Blinkmoth Nexus. I ponder set up some land and plop a 2/3 goyf down to commence the beatdown. Gloom isn't gonna fight fair though, he plays a Glimmervoid and does his stifle/nought combo. I draw, play grip and pass. With 2x FoW in hand and a Mystic Enforcer coming down he scoops them up.


Game 3 I keep a hand of island, hallowed fountain, Stp,
Null Rod, Tarmogoyf, Force of Will and brainstorm. Gloom mulligans and plays a Blinkmoth Nexus and an Ornithopter. I draw a mongoose lay out the fountain untapped and pass back.Gloom drops a Glimmervoid and a (Crainial Plating) and passes during his EOT I brainstorm into a grip, a pool, and a StP. I put back the StP's and draw. I go for the kill with island, rod but gloom has the force and pitches a charm to it. On his turn he equips the plating to the thopter and swings in for 2. My turn sees a breeding pool and a 2/3 tarmogoyf, followed by an StP on the thopter. Gloom responds with a Vision Charm on the thopter phasing it out along with the attached plating causing him to have to sac the glimmervoid during my EOT. He draws and smashes face for 2. I draw another goyf and plow the thopter again. This time it sticks and i just ride the goyfs home against a crippled opponent.

This was a very interesting Build of Affinaty and I applaude Glooms ingenuity. How ever this is a very favorable match up post board and his  Fow,nought package  takes a lot of the gas out of the deck, allowing for a much wider time frame to stabilize.

Round 2 Pie GWU Thresh
Game one  pie wins the roll. I send back a hand with only one land and no filter spells, Keeping one that consists of steam vents, flooded strand,
Force of Will, Spell Snare, Lightning Bolt, and a Mystic Enforcer He lays out a strand and passes. I draw a vents and play one untapped before passing back. Pie cracks it EOT for a breeding pool. Then drops another strand and a mongoose and sends it back. I draw a delta and play it.Pie cracks again at EOT I followe suit with his on the stack fetching out a pool. Pie does the same. On his turn he simply swings withe the goose and passes.I draw a bolt play a strand and pass. He swings and tries for a Sensei's Divining Top but I force it pitching the snare and then I crack the fetch for  nothing because he stifles the trigger. This spells the end for me as I cant get any white mana for many turns and all I draw are counterspells. He StP's my enforcer when I finally get it down and I lose from increased agression of a lonely mongoose.

Game 2 I side +3
Mind Harness +1 Stifle -4 Lightning Bolt
On the play I keep a hand of breeding pool, flooded strand,
Mind Harness, Spell Snare, Tarmogoyf, and 2 Nimble Mongoose. I start off with a mongoose off the pool. Pie plays a strand into a pool into a top. I draw a stifle, play and crack the strand for a fountain, play a 1/2 goyf, swing and pass. Pie drops an island and a goyf before passing. I draw a brainstorm and harness up his goyf before attacking and passing. Pie lays a plains and ponders, likes what he sees and dosen't shuffle. I play a brainstorm during his EOT and he responds by sending my goyf to the farm with a StP. I dig into another brainstorm and a counterspell. Pay upkeep on the harness and swing with my team. Pie tops during my EOT, draws lays out a temple garden and an enforcer thats still a 3/3. I tried digging for a FoW instead I found a land to keep the harness going. I play my third land and the ponder I had along with my draw. Stacking  a land and enforcer on top. Swing in with the borrowed goyf which dosent get blocked it being a 3/4 and all. Pie drops a delta and passes at 5 life. I pay for the harness play out my island and swing in with the goyf again. Again no blocks and pie is on 2 when I pass the turn. He pops the fetch going to one and goes for a Counterbalance which I snare.I swing in after paying the upkeep again on harness. He StP's his goyf and blocks my mongoose. On his turn he grows his enforcer to dragon size and beats a huge chunk outa me dropping me to 13. My turn sees a draw of steam vents and plays involving a 5/6 goyf an untapped vents and a threshed up goose. Pie moves to have my goyf farm but I direct a counterspell at his StP. Pie ends his turn by playing his own goyf and passing. On my turn I plop down my 6/6 Enforcer and pass. He does a little drawing and passes again. On my turn I brainstorm into a harness use it on his enforcer and swing in for the win.
For game 3 I side +1
Mystic Enforcer -1 Stifle.

I  mulligan hand number one and two keeping number three which has  breeding pool, flooded strand,
Mind Harness, Force of Will, and a Mystic Enforcer. Pie leads off with a delta into an untapped pool. I play my strand after drawing a stifle.Pie lays a forest and sends it back. I draw another stifle play my pool untapped and pass back. Pie goes for a top and I FoW it pitching a stifle.A delta gets drawn and played for me before passing. I crack both of my fetches in his endstep, one gets stifled the other fetches a fountain. I draw a FoW and pass. Pie goes for a 3/4 goyf and I pitch the other stifle to fow it. He forces my force , pitching a Threads of Disloyalty. I go for a harness but he has grip and I dont draw out of my predicamint fast enough.

Good match over all. His stifles were game winners because I couldnt deploy my threats fast enough in the games he got me. Pie also makes the Top 8. We were among the only if not the only thresh decks playing on sunday and both used the Enforcers to get to the money.

Round 3 Moranl BGU Stiflenought/Thresh
Game one sees me lose the roll and mulligan away a one land hand. I keep an odd hand of 1 Hallowed fountain, 1  Flooded strand,  2 Brianstorm, and 2
Stifle. Moranl kicks things off with an untapped Overgrown Tomb into an AEther Vial. I draw up a
steam vents and lead with my fountain untapped. Moranl puts a counter on the vial, lays down a
Polluted Delta, and casts a Phyrexian Dreadnought. Which is fine with 2 stifles in hand. With the nought trigger on the stack he goes for a vial activation, which gets stifled. I draw a Ponder play the strand and pass. Moranl goes for an EOT crack of delta which I stifle. He then adds another counter to vial drops a Breeding Pool tapped and passes. I crack my strand for a pool of my own and then storm up a counterspell, stp, and fetch land, putting back the vents and fetch. Draw the vents lay it down tapped and pass. Moranl goes for an EOT Dark Confidant He reveals a Watery Grave plays it tapped, swings in with Bob which I send to the farm. In responce moranl has a brainstorm of his own. He passes but not before I do another storm to find a Spell Snare and two fetches. I plop down the snare and a fetch. On my turn the other fetch enters my hand one enters play gets cracked for an island and I Ponder. Two Fow and a goyf I keep the counters on top and draw the goyf. Then play it has a 5/6 and pass.Moranl takes his turn and plays a Threads of Disloyalty! Ouch. I draw a FoW lay my fetch and pass. Goyf comes rumbling in to my face and then a Dreadnought trys to enter play. I crack the fetch for an island and FoW that bad boy. I get a mongoose but its too little to deter a big goyf. Moranl tries the nought plan again but I burn up my counter to stop it. Nothing comes off the top and I pack it in.

Game two sees me sideboard +3 Null Rod +3 Krosan Grip +1 Mystic Enforcer -3 Stifle -2 Spell Snare  -1 Lightning Bolt -1 Tarmogoyf
I keep a hand of Island, Fountain, Strand,
Spell Snare,  Null Rod, 2 Nimble Mongoose. Play kicks off with strand into Breeding Pool into a mongoose. Moranl first turn consists of  a strand into a Watery Grave into an AEther Vial. I draw a snare plop down the island and the rod before swinging with a 1/1. Moranl plays a Brainstorm, and island and a Sensei's Divining Top before passing back. I draw a counterspell play out the fountain untapped and a mongoose to join his lonly friend then beat in for one. Roar! Moranl plays another artifact this time its Skullclamp. I procede to draw counter spells and beat with my 1/1 mongeese for a few turns dropping him to 4 before he can Grip my Rod (lol). At this point my hand is stupid with 2 snare 2 FoW  a counter and an enforcer. He goes for a trinket mage wich is hit by a counterspell. I draw a mongoose and make triplets  then the game is over.

Game 3 starts off for Moranl with an island ponder manuver. He likes what he sees and keeps. I had mulliganed away an icky hand and drew a bolt to sit next to its friends of Delta, Vents, 2 Fountain,  Spell Snare and a Krosan Grip. Steam vents untapped go! Turn two is overgrown tomb untapped into a Tarmogoyf. I let it resolve and point a bolt at its 1/2 butt. Grip number two jumps in my hand and the delta gets played. Moranl has his own delta and a Dark Confidant which is all snared up. I crack for a breeding pool and moranl follows suit for a watery grave. I draw an enforcer  lay out a fountain tapped and pass. Tarmo enters moranls board as a 4/5 followed by a (Diamond Vally) and Skullclamp and I get it back. I draw a strand lay it out and pass. Moranl explodes into activity equiping the goyf ,swinging for 5 and laying out a Trinket Mage for a dreadnought. I crack the strand for a pool and grip his clamp at EOT. Draw another enforcer play it as a 3/3 and a tapped fountain. A crack from a 5/6 goyf is his only action. I draw a ponder and play it putting an StP in my hand. Before passing. Moranl swings in with his team my action is to StP the goyf which is met with a hardcast FoW. I block the goyf with my now 6/6 enforcer forcing him to sac it to the valley for 5 life. The score is now 20 to 4 in his favor his only card is a nought and I play out the second enforcer and start face smashery that ends the game shortly after.

This was a tough one and I really lucked out by siding in the rods for game two. D. Vally is  a nifty card that can help you win the race. Fortunatly for me my deck has all kinds of answers to his questions.

Round 4 _Shaddai_ Ideal
I mulligan away a landless hand for one that has Hallowed fountain,
Ponder, Brainstorm, Mystic Enforcer and a Tarmogoyf. I play ponder into another ponder a counterspell and a FoW. Shuffling the deck I get a stifle as my random draw. Shaddai goes (Geothrmal Crevice) go. I get another brainstorm, play it for nothing more then a FoW. Shaddai's second turn is Godless Shrine and Pentad Prism which I FoW. My turn sees a Mystic enforcer. Shaddai is able to get his combo off while I sit on my hand not being able to dig myself out. He goes for a Dovescape into a form of the dragon. In between i finaly draw a lnad but he also has out Boseiju, Who Shelters All stopping my counters.

For game two I sideboard +3 Krosan Grip +1 Mystic Enforcer -4 StP.
Game two kicks off with a keeper in island, breeding pool,
Spell Snare, Counterspell, Ponder, Lightning Bolt), and a Krosan Grip. I lead with pool into ponder keeping a pool a vents and a brainstorm on top. Shaddai has Tinder Farm go. I  play a vents tapped and pass. Shaddai lays out a vents untapped and goes for a Pentad Prism which I snare. My turn sees the pool enter play tapped and a pass. Shaddai has another farm and passes. During his EOT I storm up a bolt a FoW and another storm puuting back the Island and a bolt. Shaddai also storms in response. I storm a second time drawing up another FoW i but back the bolt and an island. My turn I draw the island and pass. Shaddai has Ancient Spring and a Burning Wish which is met by a counterspell, during his EOT he eats 3 from hot lightning.. I draw the  other bolt and pass. He plays a Mikokoro, Center of the Sea and I show him some more lightning. I draw an island and play it, shaddai makes both draw one and I get a Force Spike. On his turn he goes for another prism and suspends a Lotus Bloom. I draw another FoW and pass. He gets down a Boseiju, Who Shelters All. I finally get a man in a mongoose and deploy it. His next turn he tries for a Sensei's Divining Top which i FoW pitching the spike. He then goes for the Enduring Ideal dropping him self to 9. It should be game over but no! He gets a Solitary Confinement instead of a Dovescape. I grip his protection and then beat face till he's dead, as I counterspell his Epic triggers.

I keep an  odd hand for game 3 it has 2 steam vents, 2 polluted delta, 2 Lightning Bolts, and a Mystic Enforcer. Shaddai goes first leading with an Ancient Spring and a suspended Lotus Bloom. I draw a counterspell lay out a vents untapped and pass. He plays a strand, I bolt him during his EOT and he storms. Draw a grip and play a delta before passing. Shaddai cracks for a fountain and passes. I crack for a pool , draw a pool, lay the other delta and pass. His bloom comes off suspend and I grip it in his upkeep after I crack the delta for an untapped fountain. He Mystical Tutors for a brainstorm and passes. I draw a stifle and lay down a tapped vents. He does a lot of nothing on his turn and I make him eat hot lightning once again. He storms in responce and I counter it  He then tutors again for another brainstorm. On my turn a mongoose jumps into my hand then everything but the stifle comes down leaving me with a 3/3 enforcer and a 1/1 mongoose and 6 cards in the yard. He brainstorms and drops down a Boseiju, Who Shelters All. I draw a FoW and drop him to 9 with my 4 power. Nothing for him, but on my turn I draw a fetch and crack it to raise my attack power up to shaddai's life total.

Wow did I get Lucky in this match up. Game two was surely a gift of a misplay. Although after the game shaddai told me he did not go for the dovescape because he was fearing a l. bolt and a FoW which would have given me 9 power in attackers which was his life.
 
Round 5 Marc_1978  GWB Rock
Marc starts with a temple garden and a
Birds of Paradise. I kept a hand of 2 flooded strand,1 polluted delta, 2 Force of Will, Spell Snare, and a Lightning Bolt. Drawing  a Counterspell I lay a strand and pass. He makes a Duress off the bop and hits my counter before making another bop which I crack a strand for vents and bolt the birdie. He then lays a Treetop Village and passes. I Draw a Force Spike lay a strand and pass. Marc makes a swamp and beats in for 3 with the village I crack the fetch for a pool. On my turn I draw another strand play it and pass. Marc makes another village and smashes me for another 3. I crack the strand for a fountain then draw a goyf and play his big ol 4/5 body to the board with another fetch land. He goes for a Vindicate and i FoW it pitching the spike. He then trys to send him to the farm and I again FoW pitching a snare. He ends his turn with a goyf . I continue to not draw dudes and he just beats me down from there.

Game 2 I sideboard -3Stifle -1 Lightning Bolt +3 (Mindharness) +1  Mystic Enforcer
On the play I keep a hand of delta, brainstorm,
Force Spike, Counterspell, Force of Will, Tarmogoyf and a Lightning Bolt. I lead off withe delta and pass. Marc goes Bloodstained Mire into Overgrown Tomb, into Duress. I crack my fetch for a pool and spike it. snare jumps in my hand and I pass. He hits me with another duress and for some reason I dont brainstorm and I lose it. On my turn another snare is drawn. Marc cracks his fetch land that he played with the duress for temple garden. He makes a Mishra's Factory and a Kitchen Finks which is hit with my FoW Pitching a snare. Woot land! Steam vents untapped go.  Marc makes a plains and a Pernicious Deed which is countered. Double woot I draw another land this time its a strand and i play it and the 5/6 monster goyf. He sends my duder farming and then make a Loxodon Hierarch. I crack the fetch for a Fountain and then draw a brainstorm which is played off the fountain getting me an island mongoose and StP. I lay out the mongoose who is a nice 3/3. He goes land smash for 4 and I eat it. On my turn I draw the StP and swing. He trys to throw the factory in its way but it eats lightning and dies. All he has is an attack but his elephant cleric would rather work a hoe then a staff, and off  I sent him to the farm to play with my tarmogoyf in the beet fields. I draw a brainstorm and swing. His turn sees a Treetop Village and i storm in his endstep seeing an Stp, Bolt, and a fetch. i keep the fetch and Stp on top. I swing and lay down the fetch. Marc does nothing. I draw the Stp and swing. Marc tries to throw the village in the way but i set it on fire with lightning. Which is what almost happened but he had an Extirpate for my bolts so I had to sent the mokey town over to the farm. Its gonna be a darn good beet harvest with all them critters farming. Marc has a plains and nothing I crack the fetch for a pool draw another StP and swing him down to 10. Marc goes for 2! Tarmogoyfs one gets snared. On my turn I get my own play it and send his second goof to the farm with his buddys.Swing down to 12 go. And then my goyf hits the farm. Were both on empty now and marc topdecks a Kitchen Finks.  I get a Ponder which puts an enforcer on top with a Pair of FoW. Marc plays draw go. I drop down the enforcer and am able to protect it form StP with my counter wall and just run him down with the big 6/6 monster.

 And we hit a slight hiccup in the report because at the end of me writing game two masters drafts start and my games log fills up with med 2 drafts and test games of the new format. I wish that i could finish this out at the level I was writing it but I simply dropped the ball and should of finished up the report before drafts started.

For game 3 all I know is that I won, sorry. Top 8 once again hoorah!

Top 8 Petkos RDW
This was your typical Thresh on RDW match up. I knew what pet kos was playing so I take it nice and slow with my land drops never playing duals untapped. On Petkos's last turn before he would succumb to the beats of my 2x 4/5 goyfs and a 3/3 goose he goes for it combo style by domeing me for a
Lightning Bolt, Incinerate, and 2x Fireblast. But i have an stp, sending a goyf farming to keep me above zero.

For game 2 I sided in +1 Mystic Enforcer +1 Pulse of the Fields +1 Mind Harness - 3 Stifle.
He races me to death and I lose to a flurry of burn. Game 3 is a replica of game 1.

Top 4 TheUsualSuspect Rock
I have no recollection of these games. I do know that I won 2-0 and for game 2 my sb plan was +1
Mystic Enforcer +2 Mind Harness -3 Stifle.

Finals Tywin W/B Agro
Split and 21 packs for my effort!

The whole top 8 looked like this.

RDW
W Thresh
Storm
Affinaty
Rock
Elf/Clamp
W/B Agro
4cThresh

Here's the link to the decklists
http://www.wizards.com/Magic/Magazine/Events.aspx?x=mtg/daily/decks/mol73990

With the release of master's I would change the mana base around slightly. First off -1 Steam Vents -1 Breeding Pool -2 Hallowed Fountain +3 Tundra +1 (Savanah). I am starting to think that deck may need another land as I was mana screwed a few times during the tourny. Probably would take out a Stifle and make the fetches 4x Flooded Strand 3x Windswept Heath.  Lastly the sideboard will need a retooling with the influx of new cards and stratgies.

I didn't play in either of the weekend PE's follwing my split as I was busy getting my draft on, but there is still a breakdown and lists.

Saturday 9/27/08
GWU Landstill
Pox
4cThresh
Elf/Clamp
Dredge
4cThresh
Storm Tendrils
Bomberman

Here are the lists http://www.wizards.com/Magic/Magazine/Events.aspx?x=mtg/daily/decks/mol76741

Sunday 9/28/08
Stfle/Nought- sans Stifle
4cThresh
GWU Landstill
Dredge
GBW Rock
Belcher
Helm/Line
Bomberman

Here's a link to the lists http://www.wizards.com/Magic/Magazine/Events.aspx?x=mtg/daily/decks/mol76742

So the influx of cards has brought two brand new archtypes to the top 8 in Helm/Line and Belcher, also BearNamedSnuffy did a fantasic job of winning both PE's with good ol Bomberman.

I'm pushing off talking about Elf/clamp for the forseeable future as although Rozia did a fantastic job of making a net deck for the archtype I just don't see it flourishing for long in the new meta. If i'm wrong and it continues to do well i'll touch back on it. That's all I have for this week. Thanks for reading and i'll see ya in seven.

George Efelis
whiffy penguin on modo and most boards
Member of Clan Magic Eternal

5 Comments

? by whiffy penguin at Wed, 10/15/2008 - 22:48
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?

sad by Anonymous(Unregistered) 75.155.18.19 (not verified) at Wed, 10/15/2008 - 15:03
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asdsadas

sdf by Anonymous(Unregistered) 75.155.18.19 (not verified) at Wed, 10/15/2008 - 15:03
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sdf

hfghgf by Mitchy at Wed, 10/15/2008 - 15:13
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hgf

I forgot by whiffy penguin at Tue, 10/14/2008 - 05:47
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Big props to Walkerdog for the loan of some key cards in the 4cthresh deck. Thx much.