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By: walkerdog, Tyler Walker
Nov 25 2008 7:52am
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100 Card Singleton is a format I’ve been playing a lot recently, to the point of border-line addiction. It is awesome for a number of reasons. First is the high amount of variance (as pointed about by Tarmotog) in the games. No single game is like the last… except that one time my opponent and I played the exact same 5 cards two games in a row to start the game. That was weird. Anyway, you’re playing a deck full of bombs from tons of sets. A lot of decks are viable, and there are at least 4 “Tier One” decks.

I’d like to cover the meta, and they aren’t all decks I’ve been playing, but are worth looking at, and you should be aware of them. The first is the most obvious (to me at least). Blue-based control decks have been around since Magic began competitive played. In 100C, builds with White and with Black have been the most commonly played that I’ve seen. There is an off-shoot of Ub control that runs lots of draw/discard effects (Such as Compulsive Research) to great effect to dump fatties like Empyrial Archangel into their graveyard. Then they drop an Animate Dead effect onto it, and just win. It also plays some spot removal and Damnation along with Counterspell and other backup to protect your fatty and keep yourself alive until you win.

The White build is fairly self-explanatory. It runs removal like Swords to Plowshares, Wrath of God, Moat and the like, and a few White and Blue fatty finishers. Here is a sample list. I’ll explain some card choices after the block of links.

 


So, why this over Ub? Personally, I like to have answers to some of the more obnoxious equipment in the format (other than just trying Bribery and praying they have Indrik Stomphowler in their deck. Also, with White you can gain life here and there, which is pretty clutch against the aggro decks that have polluted the format.

Those same aggro decks are the reason that the format hasn’t degenerated into “Gifts Combo-control”. It turns out that there are a LOT of generic beaters and good burn printed for
Red if you go back to the beginning of MTG. A pretty solid sample RDW list was put together by our own Hamtastic.

We all know how to play control, at least in general. However, while it might appear that this deck tries to “counter everything”, that’s really not the case. A lot of help with this list was given by IntoTheRain, who has had a lot of success with a similar deck. The list may be a few cards off of perfect, but it is very good. The most optimal scenario is hitting all your land-drops (which is a constant in control I guess), dropping some artifact mana acceleration, and then playing a series of ridiculous threats. The mana accelerators could actually be increased, and I don’t think anyone would feel it is wrong. It also works out in control mirrors as you want to out-mana them to be able to play and counter multiple cards per turn. Other options to increase the count include Star Compass, Fellwar Stone, and Guardian Idol.

There are some surprising all­-stars in the deck.
Stifle has never been bad, but here it can provide a devastating turn one land destruction spell. Future Sight is just insane. If you ever untap with it, you should probably win as it becomes a virtual “Draw Infinite”. It also has the added bonus of getting BETTER when you opponent tries to play spells because it will let you burn counters from the deck at no cost to the cards in your hand. Arbiter of Knollridge is pretty much amazing against every aggro deck. Having him in your hand allows to you always play for the card advantage, rather than trading cards for life while you ramp up, then heal and win.

Trinket Mage usually fetches (Sensei’s Divining Top), although sometimes a clutch
Engineered Explosives is needed against aggro. The mana-base has been fairly carefully constructed with these thoughts in mind: Land destruction is a viable plan in the format, especially Dwarven Miner and Dwarven Blastminer, thus, non-basic lands need to be good enough to justify the risk you’re taking in running them. So, we load up on basics, pseudo-duals (filter lands, pain lands, etc) and duals, and then run the non-basics that are potentially game-winning.

He has a minor Goblins theme to exploit, including (Kiki-Jiki Mirror Breaker) and
Lightning Crafter, which together do infinite damage. My understanding is this: You play Kiki, then Crafter. With the champion trigger on the stack, you copy the Crafter. The new one comes into play, you ping for three, then champion Kiki. Then let the first champion trigger remove the token and return Kiki. Use him to copy the original Crafter, rinse, repeat. If any of this is out of order/wrong, let me know, but that’s my understanding of the series of plays.

He also keeps his mana sweet with 0 “Comes into play tapped” and only one non-basic land. His curve is not absurdly high either, although he doesn’t mind “flooding” to five+ mana. The various bomby equipment give him a high-powered way to get silly with his little red men, and the various burn spells give plenty of reach. The reason this deck is good is because it is very consistent. With other decks often losing to their own mana, being able to hit a one or two-drop, then follow it up with a man every turn can just win you the game.
 

The last section of decks that are heavily played are mid-range. There are definitely a lot of options here. BWG Rock (maybe even splashing Blue for Gifts Ungiven), UGW, RG, RGW, and GW are all options. The aim here is to drop fatties, removal, and/or life-gain to handle aggro, then eat them up. Against control, you hope your disruption in the form of discard, land destruction, and/or counters allow you to beat down before they can get their defenses up enough to stop you.

I have two fun lists here. The first is one of my own devising, although it definitely was helped by Sensei and JustMeBaby and their lists on Modosharks.com. It is UGWr, and a ton of fun. 

 

 

 

100 Card UGWr
A Fun Mid-Range Deck - Walkerdog
Creatures
1
Solemn Simulacrum
1
Wild Mongrel
1
Eternal Witness
1
Werebear
1
Ohran Viper
1
Man-o'-War
1
Loxodon Hierarch
1
Tarmogoyf
1
Trygon Predator
1
Kitchen Finks
1
Wilt-Leaf Cavaliers
1
Meloku the Clouded Mirror
1
Ravenous Baloth
1
Mystic Snake
1
Birds of Paradise
1
Sakura-Tribe Elder
1
Fyndhorn Elves
1
Troll Ascetic
1
Llanowar Elves
1
River Boa
1
Exalted Angel
1
Venser, Shaper Savant
1
Trinket Mage
1
Indrik Stomphowler
1
Wall of Roots
1
Genesis
1
Wickerbough Elder
1
Duergar Hedge-Mage
28 cards

Other Spells
1
Krosan Grip
1
Fact or Fiction
1
Sword of Fire and Ice
1
Gifts Ungiven
1
Ponder
1
Kodama's Reach
1
Remove Soul
1
Exclude
1
Counterspell
1
Oblivion Ring
1
Eladamri's Call
1
Call of the Herd
1
Complicate
1
Condemn
1
Brainstorm
1
Bant Charm
1
Dissipate
1
Bribery
1
Force of Will
1
Repulse
1
Memory Lapse
1
Hinder
1
Remand
1
Swords to Plowshares
1
Mana Leak
1
Phyrexian Furnace
1
Sunlance
1
Skullclamp
1
Ancestral Vision
1
Sword of Light and Shadow
1
Garruk Wildspeaker
1
Fire/Ice
32 cards
 
Lands
2
Plains
1
Wooded Foothills
1
Flooded Grove
1
Polluted Delta
1
Mystic Gate
1
Tundra
1
Flagstones of Trokair
1
Taiga
1
Skycloud Expanse
1
Hallowed Fountain
1
Academy Ruins
1
Ancient Den
1
Nimbus Maze
2
Mountain
1
Bloodstained Mire
5
Island
1
Flooded Strand
1
Stomping Ground
1
Savannah
1
Breeding Pool
1
Treetop Village
1
Temple Garden
1
Brushland
1
Adarkar Wastes
1
Rugged Prairie
1
Forest
1
Krosan Verge
1
Naya Panorama
1
Mishra's Factory
1
Jungle Shrine
4
Forest
40 cards

Sideboard
0 cards
 
Gifts Ungiven

 

At one point, I had a Quiet Speculation package for Deep Analysis, Roar of the Wurm, and Call of the Herd. It was a fun “draw-five”, but I cut it due to a relative lack of other desirable flash-back cards. Other options that I don’t run right now (but might soon) are Elspeth, Knight-Errant, (Anurid Brushopper) (who is really good), Rhox War Monk (Likewise), and maybe Naya Charm too. One could also cut the Red splash (I’m missing FTK, but I like to keep it around for Fire/Ice and the Hedge-Mage). Depending on whether you want to be the beatdown more frequently or control, you can adjust the deck by adding cards like Wrath of God and more tutors (all of which would be more controlling) such as Mystical Tutor and Merchant Scroll, or more early beaters like Wild Nacatl and Watchwolf. It is a good deck, a lot of fun to play, and I would recommend it fairly highly.

Another mid-range deck I’d like to present is one that CRUSHED me in the Weekend Event a month+ ago. This was ran by ChrisKool. It’s craziness. I’ll give you the list, and then let Chris tell you about it.

“THINGS OF NOTE: My graveyard hate (Scrabbling Claws + Phyrexian Furnace) barely mattered throughout the six rounds (against slower decks, I usually won on raw power. The red based aggro decks didn't care about me removing their GY.) I would also remove Kami of Ancient Law, Viridian Shaman and possibly Aven Mindcensor (which is hate for Weird Harvest in Heartbeat-styled decks - fetch it to prevent useful transmuting.)

100 Card UGWr
Crazy Mid-Range Deck - ChrisKool
Creatures
1
Aven Mindcensor
1
Kami of Ancient Law
1
Meloku the Clouded Mirror
1
Pestermite
1
Godo, Bandit Warlord
1
Kiki-Jiki, Mirror Breaker
1
Siege-Gang Commander
1
Arc-Slogger
1
Flametongue Kavu
1
Avalanche Riders
1
Imperial Recruiter
1
Dwarven Miner
1
Dwarven Blastminer
1
Indrik Stomphowler
1
Genesis
1
Ravenous Baloth
1
Chameleon Colossus
1
Troll Ascetic
1
Ohran Viper
1
Eternal Witness
1
Viridian Shaman
1
Thornscape Battlemage
1
Werebear
1
Kavu Titan
1
River Boa
1
Devoted Druid
1
Tarmogoyf
1
Birds of Paradise
1
Llanowar Elves
1
Fyndhorn Elves
1
Kitchen Finks
1
Anurid Brushhopper
1
Murderous Redcap
1
Duplicant
34 cards

Other Spells
1
Ravages of War
1
Faith's Fetters
1
Armageddon
1
Oblivion Ring
1
Swords to Plowshares
1
Pillage
1
Molten Rain
1
Rift Bolt
1
Tribal Flames
1
Volcanic Hammer
1
Incinerate
1
Lightning Bolt
1
Firebolt
1
Stunted Growth
1
Primal Command
1
Plow Under
1
Garruk Wildspeaker
1
Creeping Mold
1
Call of the Herd
1
Worldly Tutor
1 Loxodon Heirarch
1
Eladamri's Call
1
Sword of Light and Shadow
1
Sword of Fire and Ice
1
Umezawa's Jitte
1
Phyrexian Furnace
1
Scrabbling Claws
1
Tormod's Crypt
1 Stomping Grounds
27 cards
Lands
1
City of Brass
1
Grand Coliseum
1
Vivid Grove
1
Flooded Strand
1
Bloodstained Mire
1
Windswept Heath
1
Wooded Foothills
1
Krosan Verge
1
Grasslands
1
Mountain Valley
1
Tundra
1
Taiga
1
Savannah
1
Steam Vents
1
Temple Garden
1
Breeding Pool
1
Sacred Foundry
1
Fire-lit Thicket
1
Rugged Prairie
1
Wooded Bastion
1
Mossfire Valley
1
Karplusan Forest
1
Brushland
1
Battlefield Forge
1
Gruul Turf
1
Boros Garrison
1
Treetop Village
1
Flagstones of Trokair
1
Barbarian Ring
1
Horizon Canopy
1
Forgotten Cave
1
Tranquil Thicket
2
Mountain
2
Forest
1
Plains
37 cards

Sideboard
0 cards
Plow Under

 

 

 

 
The deck should be playing a Nantuko Vigilante and a Darksteel Citadel. The mana base might be incorrect - it was thrown together out of the best RGW producing lands I own. I would have played a Magma Jet if I owned one. The deck might also have room for more white cards. Thanks for increasing interest in the format.”

Chris bombed me out in the PE, hitting Dwarven Miner and blowing me out in game one, then Plow Under on turn four into more land destruction. Armaggedon showed up at some point too I think. It was ugly. The power-level of the creatures played is very high. Almost every single one is a two-for-one or a game-winner. I’m pretty high on this build. The only thing I felt was off after looking at the list was maybe replacing
Pestermite with Trinket Mage, but Pestermite does combo with Kiki-Jiki, Mirror Breaker to make infinite men, so I can buy the inclusion. The only other thing I dislike about the deck is the vulnerability to Bribery. Godo, Meloku, FtK, Stomphowler and Duplicant are all AWESOME targets to Bribe that can wreck your own board with relative easy. Other than that, the deck is pretty solid.

I hope this has been an informative look at format, and will provide inspiration to play the format more and to build new decks. If you have any questions, don’t hesitate to ask!

Some references:
Modosharks.com
Classicquarter.com

Thanks to IntoTheRain, TheSensei, JustMeBaby, Hamtastic, and ChrisKool among others. Sorry if I missed anyone.

Finally, I had a slightly irritating experience this week. I was selling and trading some cards off on the trading boards, when I got a message asking to sell the cards with Paypal from DavidOfOrder. Now, normally, I’d consider this, but in this case I was advertising prices in Tickets. I pointed him to MTGOTraders, where he could be tickets at less-than store-cost. He declined and said he wanted to buy in bulk. I pointed out he could buy tickets in bulk, then bulk-buy from whoever on MTGO, rather than using Paypal multiple times.

He changed the subject to buying with PokerStars. I declined, and mentioned that he was beginning to smell suspicious. “You smell like ****,” was his response. I guess I left myself open to that.

I tell this story to point out an important tool. If you go to mtgotraders.com, and click on the “Scammers” link, there is a list of people that have been a part of a bad trade. Sure enough, I looked there and there was the person listed. Hmm. I talked to one of his Clan-mates, asking why they put up with his crap. They said that it was due to the fact that MTGO wasn’t letting them kick him. They weren’t sure why. Also, he told me his other accounts, Kenj1 and Mtgplayer123. All had scammer listings on 'Traders.

I ran over to Classic Quarter. Same thing. The same person was listed as trying to scam people. I checked Modosharks.com, and that day someone had posted a message about this attempted scamming.  So, if something seems a little fishy, check the resources that are freely available to us all. Be careful. Don’t give out your password, etc, etc. Be careful online! He didn’t scam me, but I’m sure he’s taken a person or two for some tix. Especially make sure to check out the Scammer listings on MTGOTraders.com.

8 Comments

by Harold_of_Newcastle(Unregistered) 82.39.59.194 (not verified) at Sat, 11/29/2008 - 10:49
Harold_of_Newcastle(Unregistered) 82.39.59.194's picture

Excellent article! Until just before reading it, i never had the slightest interest in singleton formats, but i just threw together a UW deck and played my first 100-singleton game ever just a few minutes ago. What a fantastic format!

Good article by paul7926 at Wed, 11/26/2008 - 03:02
paul7926's picture

Nice article on what is quickly becoming a favourite format of mine. 

Does Ham really only play 34 Lands in that mono red deck!?!  I think I need to learn more about S100 land bases and mulligan decisions if that is the case!

by runeliger at Tue, 11/25/2008 - 23:28
runeliger's picture

Good stuff.

 

My only gripe is the decks seem to have a definite lack of newer cards. Such as the RDW lacks Figure of Destiny (which is without a doubt a mistake not to have) and other newer red cards.

 

Other than that. Good stuff.

Thanks guys by walkerdog at Tue, 11/25/2008 - 22:07
walkerdog's picture

Rerepete: Tutor and Sower are definintley solid.  I had Tutor in my Uw, but cut it due to card-disadvantage at the time (and the fact that I was trying to win on the strength of individual cards), but it's very strong in the deck.  Sower is the same thing.  I don't run so many counters as to feel like I can protect it very well, but it's fine to have it in there.  Strong card.

Gimmie:  The format is more cutthroat due to it becoming a competitve format (4mans and whatnot).  I try to pick up games in the TP room, but if there's 2-3 games in Cas, I'll head in there.  I don't try to pick on people (and I understand people who scoop when they see "Goyf, Hinder, Gifts" played), but people go where the games are.

I will say, the Casual 100C decks are 2-3X better than the casual decks in any other format.  People build solid decks, even if they're slightly underpowered.  There are a TON of good cards in the format.

Land Error in UW Control? by Rerepete at Tue, 11/25/2008 - 10:53
Rerepete's picture

You have Snow-Covered Plains listed twice.  Is that correct? Should it be 5 Snow-Covered Plains, or 3 of one land and 2 of another?   It also kind of surprised me that there isn't Vesuva in the land list.  It would be nice to have 2 Tundras out there or even use it to remove a Legendary Land.

As for Hamtastic's mono-red deck, Since all but one land is a basic land, what is the reason that Blood Moon is not in the spell list?  If it hits the board, it'd really mess up a lot of other decks...  I see it as worst case a 1 for 1 card trade if it gets countered/removed with a lot more possible benefits if it doesn't.  Doesn't that make it worth the risk?

nice article by gimmie(Unregistered) 76.213.132.25 (not verified) at Tue, 11/25/2008 - 10:24
gimmie(Unregistered) 76.213.132.25's picture

I liked the article. I think you are off by two cards that are in almost every Blue based control deck. Mystical Tutor and Sower of Temptation. Seeing as the blue based control decks account for about 50% of the decks I play against lately, I can pretty safely say those two cards are most often somewhere to be found.

The second thing I wanted to comment on is the fact that I am sad that the format has turned into being so cutthroat. I used to be able to play casual, fun, or quirky decks and at least get to have fun playing them. People playing the blue based control decks should move to the tournament practice room just like all the other formats. In general, mass counterspells, discard, and land destruction are frowned upon in the casual room and it is my belief that 100 Singleton should be no different.

isnt gifts banned? by james wheeler (not verified) at Mon, 02/02/2009 - 16:48
james wheeler's picture

isnt gifts banned?

Such a great read. Things by houston merchant accounts (not verified) at Fri, 01/15/2010 - 11:52
houston merchant accounts's picture

Such a great read. Things will get more familiar just by reading this.