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By: MysticLancer, Lance Cothern
May 24 2007 12:37pm
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Drafting with MysticLancer: TTP
     Welcome to the 8th Drafting with MysticLancer, and the first one with TTP! I know this is running more toward the end of the TTP cycle, as TPF will be out online in a few weeks, but it is an important intro into these sets. You can learn the basics of the sets by going through drafts, as well as a general order of the strengths of different cards. I am definitely no TTP expert, in fact, this is my first ever TTP draft. So let's get going and see how I did, and how I fixed some of the errors I made! To the Batmobile!!!     
     Disclaimer for every article:
First, if you don't know what a card does, right click on it and click view image. Second, the original picks I made were what I picked during the draft. I picked the revised picks after the draft, but not looking at my original picks. I paste the pictures in and then pick pack by pack like a normal draft. My picks could potentially change what other people at the table would have taken and therefore affected what I got passed. These articles are for learning, so while the revised picks may not be what I actually would have gotten, it helps people learn what the best cards are based on a certain strategy. Ok, thats it, enjoy the draft.
Pack 1:

Pick 1

My Original Pick: Vampiric Sliver

My Revised Pick: Sprite Noble

Here is my first pick of TTP! Originally I picked Vampiric Sliver because I thought maybe if I got lucky I could run slivers. I later realized this wasn't a good strategy in TTP overall. There were a few good cards in this pack in Trespasser il-Vec, Amrou Scout, Grapeshot, and Sprite Noble. The Sprite Noble is probably one of the top cards in this pack, and I also hear blue is pretty strong in TTP so that is why my revised pick is Sprite Noble.


Pick 2

My Original Pick: Coal Stoker

My Revised Pick: Coal Stoker

This pack put me in an interesting position. The two main cards I was trying to decide between were Coal Stoker and Durkwood Baloth. The Baloth is a good big creature, with nice first turn supsend capability, but the Coal Stoker has huge potential with a nice RRR kickback when you play him. Overall I think I like the Stoker better right now.

Pick 3

My Original Pick: Fathom Seer

My Revised Pick: Fathom Seer

Fathom Seer is an amazing card and great for card advantage. Durkwood Baloth is also a good card in this pack, along with Looter il-Kor. Overall I have to pick the Seer here as it stays with my previous color choice and allows me to start focusing on a deck a little bit.

Pick 4

My Original Pick: Strangling Soot

My Revised Pick: Orcish Cannonade

Strangling Soot, my original pick, is an great removal card. However, I don't really want to play black because I've heard it is the weakest color in this format. I can afford to not take it here because there is another removal spell that replaces itself by allowing you to draw a card when you play it. Orcish Cannonade is that card, and after lengthy deliberation I decided to make this my revised pick.


Pick 5

My Original Pick: Skulking Knight

My Revised Pick: Slipstream Serpent

Skulking Knight doesn't seem to good overall, but it was the best pick for my original colors I was thinking were red and black. Right now in my revised draft I am looking at red and blue, and in those colors the pick is clearly Slipstream Serpent.

Pick 6

My Original Pick: Keldon Halberdier

My Revised Pick: Keldon Halberdier

I really really really like this card. It has a nice first turn suspend capability, but it also is good in late games. The downside to it is that it only has one toughness and can easily die to any sort of removal, but if it stays on the board it is unlikely many creatures will be able to kill it.


Pick 7

My Original Pick: Flowstone Channeler

My Revised Pick: Flowstone Channeler

I felt I needed a cheaper creature here, and I think Flowstone Channeler is overall better than Bogardan Rager anyways.

Pick 8

My Original Pick: Coal Stoker

My Revised Pick: Coal Stoker

Yay another Coal Stoker. I really really really like this card, and I'm glad I get another one.

Pick 9

My Original Pick: Grapeshot

My Revised Pick: Grapeshot

Grapeshot is a really nice card and good removal. I also this that it would work great with Coal Stoker. It is definately the right pick here. The other card possibly in contention for the pick is Slipstream Serpent.

Pick 10

My Original Pick: Dream Stalker

My Revised Pick: Lord of Atlantis

I originally picked Dream Stalker because it would be a nice blocker, but after the fact I realized what would have been better here would be a solid two drop. The problem with the Stalker is you have to return something to your hand and it doesn't have flash, so it is a disadvantage to you in most situations. The Lord of Atlantis is at least a 2 drop that has no detriment.


Pick 11

My Original Pick: Traitor's Clutch

My Revised Pick: Traitor's Clutch

I thought this was the best card in the pack. Someone might make an arguement for Merfolk Assassin.

Pick 12

My Original Pick: Orcish Cannonade

My Revised Pick: Orcish Cannonade

Wow this is a rather late present I think. So I think I'll take the Cannonade.

Pick 13

My Original Pick: Plains

My Revised Pick: Plains

Yay a foil Plains! Best card in the pack.

Pick 14

My Original Pick: Blazing Blade Askari

My Revised Pick: Blazing Blade Askari

This guy is playable and I don't mind taking him at all.


Pick 15

My Original Pick: Clockspinning

My Revised Pick: Clockspinning

This seems to be a common last pick from what I've seen.

Summary of Pack 1:
     I got some really nice starting cards for a blue and red deck here, as well as a foil Plains! I got a lot of good creatures and a couple good removal spells as well. Let's see what pack 2 gives us.
Pack 2:

Pick 16

My Original Pick: Tendrils of Corruption

My Revised Pick: Rift Bolt

Originally I seemed to be in black somewhat so I picked Tendrils of Corruption. Looking back I don't think I was strong enough in black to make it work that well, but even if I was my revised draft doesn't have me in black. Here the obvious pick for me is Rift Bolt.

Pick 17

My Original Pick: Browbeat

My Revised Pick: Brine Elemental

This pick might have been slightly influenced by nostalgia as I played when this card originally came out and I remember it being really good in my all red casual deck. However looking back Assassinate may have been the best pick in my original deck, but in my revised deck there is no question that I should pick Brine Elemental as it is just amazing.

Pick 18

My Original Pick: Rift Bolt

My Revised Pick: Rift Bolt

It is always nice to get another Rift Bolt, nothing else here jumps out at me in my colors, although Momentary Blink is another good card.

Pick 19

My Original Pick: Vampiric Sliver

My Revised Pick: Drifter il-Dal

The nicest cards in this pack are all in white, but I am not in white. The decision comes down to Drifter il-Dal or Thick-Skinned Goblin. In the end I decide to take the Drifter because it could be nice evasion.

Pick 20

My Original Pick: Empty the Warrens

My Revised Pick: Empty the Warrens

Empty the Warrens fits in nice with any deck, but I think will be even nicer with my two Coal Stokers and various other cards I already have.

Pick 21

My Original Pick: Wildfire Emissary

My Revised Pick: Wildfire Emissary

I really like Wildfire Emissary out of this pack. There is no blue to be seen, and while Undying Rage should be playable since it gets returned to your hand, I'm not a big fan of the fact that the creature it enchants can no longer block.

Pick 22

My Original Pick: Sudden Shock

My Revised Pick: Sudden Shock

Getting a Sudden Shock this low is nice, and it is definitely the right pick here.

Pick 23

My Original Pick: Lightning Axe

My Revised Pick: Lightning Axe

Wow another removal spell and there is no way I'm going to complain about it. It is good for early threats, and for late game when you can pay for it with all the mana. Some people I talk to say it is one of the best limited commons in the set.

Pick 24

My Original Pick: Rift Bolt

My Revised Pick: Sage of Epityr

WOW!!! A Rift Bolt should NEVER make it this low... wait, I revise picked it in the first pick of this pack... that makes me take the only other blue card here, which is Sage of Epityr. I maybe should have hate picked the Cavalry Master or Thunder Totem here though.

Pick 25

My Original Pick: Faceless Devourer

My Revised Pick: Sage of Epityr

Only card in my color. The white cards aren't good, Faceless Devourer is ok, and the Wurm is kind of expensive but good, but I'm going to take the Sage of Epityr because it is semiplayable and in my color.

Pick 26

My Original Pick: Tectonic Fiend

My Revised Pick: Tectonic Fiend

I think I have enough Sages by now, so I'm taking the Tectonic Fiend.

Pick 27

My Original Pick: Thick-Skinned Goblin

My Revised Pick: Thick-Skinned Goblin

Nice! The Goblin tabled, I'll definitely take it here.

Pick 28

My Original Pick: Cancel

My Revised Pick: Cancel

Cancel is the best card here.

Pick 29

My Original Pick: Mindlash Sliver

My Revised Pick: Mindlash Sliver

Ummmmmm yah, I had to pick a card.


Pick 30

My Original Pick: Divine Congregation

My Revised Pick: Divine Congregation

Once again, I had to pick a card or the computer would have picked it for me.

Summary of Pack 2:
     This pack was amazing. I got a ton of good burn spells and I also got a really nice creature in Brine Elemental. I really liked this pack and think it will help my deck out a LOT.
Pack 3:

Pick 31

My Original Pick: Sulfur Elemental

My Revised Pick: Aeon Chronicler

I originally picked Sulfur Elemental because I've heard how good it is in constructed, which doesn't necessarily apply to limited at all. Upon review, it is still good in limited, but Ovinize and Aeon Chronicler are also very good. Overall I believe that The Chronicler is the best choice here as it has potential to give you some nice card advantage.

Pick 32

My Original Pick: Rough/Tumble

My Revised Pick: Rough/Tumble

(Prodigial Sorcerer) caught my eye first, until I saw Rough/Tumble which could be huge. It can either clear out smaller guys on the ground, or pretty much everything in the sky. The latter will be a huge problem for my deck, so this was definately the right choice.


Pick 33

My Original Pick: Needlepeak Spider

My Revised Pick: Shaper Parasite

Here I was thinking I needed defense against fliers, which is true. However, Shaper Parasite is a much much better card. It is a 2/3, which isn't bad, but its morph ability is a removal spell in itself a lot of the time.

Pick 34

My Original Pick: Rathi Trapper

My Revised Pick: Dead/Gone

While Wild Pair is amazing it just doesn't fit in my deck. Rathi Trapper was a good card, but Dead/Gone is in my revised color and better as it gives you two options to deal with your opponent's creatures.


Pick 35

My Original Pick: Blightspeaker

My Revised Pick: Shivan Meteor

Blightspeaker is nice, as you can ping away life and search for rebels (which I don't have a lot of), but Shivan Meteor is so much better as you can use it hardcast or suspended.

Pick 36

My Original Pick: Prodigal Pyromancer

My Revised Pick: Prodigal Pyromancer

Molten Firebird is too expensive to be useful, but Prodigal Pyromancer is not. Pinging is always good, especially when you might need just 1 more damage on a creature to kill it. You can always just ping away at your opponent's life too.

Pick 37

My Original Pick: Skirk Shaman

My Revised Pick: Skirk Shaman

This pick was between Skirk Shaman and Stingscourger. The latter is really good, but I didn't have a lot of cheaper creatures at this point. The Shaman is also very useful evasion, which I don't have much of. Overall I think I like (Stinkscourger) better, but the Shaman fit better in this deck.

Pick 38

My Original Pick: Battering Sliver

My Revised Pick: Primal Plasma

I have abandoned the sliver idea in my revised picks, and the best card left in my colors is Primal Plasma.

Pick 39

My Original Pick: Spitting Sliver

My Revised Pick: Simian Spirit Guide

Spitting Sliver is a bit too expensive, and now out of my colors. Simian Spirit Guide could prove useful, and is the best card left.

Pick 40

My Original Pick: Needlepeak Spider

My Revised Pick: Needlepeak Spider

This is the level at which I should pick Needlepeak Spider, as I could really use a creature to block fliers.

Pick 41

My Original Pick: Midnight Charm

My Revised Pick: Merfolk Thaumaturgist

The Merfolk could be a neat trick to use in combat, but it is a bit expensive.

Pick 42

My Original Pick: Firefright Mage

My Revised Pick: Firefright Mage

Best card in my colors, and probably the pack.

Pick 43

My Original Pick: Merfolk Thaumaturgist

My Revised Pick: Merfolk Thaumaturgist

Read two picks ago.

Pick 44

My Original Pick: Phantasmagorian

My Revised Pick: Phantasmagorian

Picked the uncommon, plus a potential big creature that I probably couldn't handle.

Pick 45

My Original Pick: Brain Gorgers

My Revised Pick: Brain Gorgers

Choices choices...

Summary of Pack 3:
     This was an interesting pack for me. It looks like my revised deck might be a bit light on creatures. However I have enough good removal to make up for it. Time to review my original deck, and build my revised deck.

15 Creatures:
1 Battering Sliver
1 Blazing Blade Askari
2 Coal Stoker
1 Keldon Halberdier
2 Needlepeak Spider
1 Prodigal Pyromancer
1 Rathi Trapper
1 Skirk Shaman
1 Spitting Sliver
1 Sulfur Elemental
2 Vampiric Sliver
1 Wildfire Emissary

8 Other Spells:
1 Lightning Axe
1 Strangling Soot
1 Browbeat
1 Empty the Warrens
1 Grapeshot
2 Rift Bolt
1 Rough/Tumble



17 Lands:
12 Mountain
5 Swamp

1 Plains
1 Blightspeaker
1 Brain Gorgers
1 Dream Stalker
1 Faceless Devourer
1 Fathom Seer
1 Firefright Mage
1 Flowstone Channeler
1 Merfolk Thaumaturgist
1 Mindlash Sliver
1 Phantasmagorian
1 Skulking Knight
1 Tectonic Fiend
1 Thick-Skinned Goblin
1 Cancel
1 Clockspinning
1 Midnight Charm
1 Orcish Cannonade
1 Sudden Shock
1 Tendrils of Corruption
1 Traitor's Clutch
1 Divine Congregation

     Well, the deck on the left was my original, and it definitely could have been better. I most likely shouldn't have played the slivers, and that would give me 4 more slots. I probably would have instead inserted Sudden Shock, Thick-Skinned Goblin, Tectonic Fiend and Blightspeaker. Overall the deck is nice as it has a TON of removal, and a little card advantage with Browbeat which probably should not have been picked. The creatures were alright, and had a lot of tricks up their sleeves which was nice during combat. Overall, I could have used a couple big defenders.
     The deck to the right is my revised draft deck, which changed colors, from red black to red blue. This gave a great improvement in my opinion. All of the removal is still there for the most part, but the creatures are now a bit better in my opinion. I have some bigger creatures now, along with even more tricks, with cards such as Fathom Seer for more card advantage, and Shaper Parasite for a bit of creature removal. Also, Slipstream Serpent is a nice bigger blocker, and the Drifter il-Dal could be a nice evasion technique. Overall I like the revised deck much better than I liked the original, although the original did well for me.

15 Creatures:
1 Aeon Chronicler
1 Blazing Blade Askari
1 Brine Elemental
2 Coal Stoker
1 Drifter il-Dal
1 Fathom Seer
1 Keldon Halberdier
1 Needlepeak Spider
1 Prodigal Pyromancer
1 Shaper Parasite
1 Skirk Shaman
1 Slipstream Serpent
1 Sprite Noble
1 Wildfire Emissary

8 Other Spells:
1 Dead/Gone
1 Lightning Axe
1 Sudden Shock
1 Empty the Warrens
1 Grapeshot
2 Rift Bolt
1 Rough/Tumble

17 Lands:
7 Island
10 Mountain

1 Brain Gorgers
1 Cancel
1 Clockspinning
1 Divine Congregation
1 Firefright Mage
1 Flowstone Channeler
1 Lord of Atlantis
2 Merfolk Thaumaturgist
1 Mindlash Sliver
2 Orcish Cannonade
1 Phantasmagorian
1 Plains
1 Primal Plasma
2 Sage of Epityr
1 Shivan Meteor
1 Simian Spirit Guide
1 Tectonic Fiend
1 Thick-Skinned Goblin
1 Traitor's Clutch

The Match(es):
     Unfortunately as soon as the draft was over, my MTGO crashed. It might have temporarily lost the wireless connection, but whatever happened my game records were wiped before I got to screen capture them so I could later write about them. As soon as this happened I wrote down everything I could remember, which, unfortunately was not much. Anyways, here is what I do remember. Match 1 I played a white and green deck, and I beat it 2-0. Match 2 I also won 2-0, but I don't remember the deck I had played. Match 3 I played a really really nice blue and white deck. I lost 1-2, and honestly it was because I didn't know the set too well. He had a lot of rescue creatures and cards like Momentary Blink that ended up being my demise. I was very happy to place second in my very first TTP draft, and lost to a very good opponent and deck.
Lesson of the Week: Know the Sets and Cards You're Drafting 
     This may seem really basic, but you would be suprised how much of a difference it makes to know the sets and more specifically the cards in those sets. With this being my first TTP article, I found this to be a very appropriate subject. Had I had the games recorded I would have been able to show you a bit more why this is so important, but a general overview is possible anyway. First, it helps you when you are drafting. Knowing the cards in a set allows you to know what you need to pick early if there isn't a lot of the type of card, or what you can wait until later to pick a certain type of card. It also allows you to see which color combinations are strong or weak, or even which individual colors are strong and weak. The second place this is going to help you, is in deck building and sideboarding. When you know your cards, you're going to be able to go through the cards faster and can go straight to building and tweaking your deck, rather that wasting time reading and rereading cards. It also will give you a slight edge in sideboarding as you can prepare for their potential sideboarding options.

     However, the most important place where you need to know the sets and cards is the actual matches. It can help you in many ways, first you save the time wasted reading and rereading a card each time it does something, or each time you forget what it does. If the match draws out for a long time, you can lose the match due to the time you spent reading the cards you didn't know, which would be tragic. The second way it is going to help you is that you won't make silly mistakes because you didn't read a card, or you misread a card, or you thought you knew what it did, but in reality you didn't. If you take the time to study the cards, learn exactly how they work, and exactly what they say it will give you a nice advantage over the players that do not. Finally, and most importantly, you can try to figure out what some likely outcomes are. Granted there are many many many things people can hold in their hand, but it gives you the ability to at least consider some of the more likely options. This is especially helpful if you can remember what cards you passed in the draft pool. This is much easier in 999 due to the limited card pool, but if you know the sets well enough you can at least come up with a couple good possibilites in TTP and soon to be TPF.

     And that is it for my 1st TTP article. Hopefully you learned something from this, because I know I learned a lot. I recently got a job at the local bowling alley as a cook, so I have less time to spend on magic now. I will still be on whenever I get a chance, and will try my best to continue with an article every week, but I may not be able to do this all of the time. I'd like to give thanks to JacsUK and KingRitz for helping me out with the TTP format. Until next time, that's a wrap!

Back to Top

Back to Pack 1

Back to Pack 2

Back to Pack 3

Back to Deck-Building

Back to the Match(es)

Back to the Lesson


by Anonymous (Unregistered) (not verified) at Sun, 05/27/2007 - 01:21
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Yeah, this was really hard to watch. But this is Time Spiral draft, so obv you got to the finals. Prolly beat someone like me round 1 too heh. I used to draft TTP a fair amount and you've reminded me why I stopped. Seeing my rating (and money) plummet to noobs was not much fun. But in all honesty, and not to flame or anything, but all this article seemed to do was demonstrate how bad you are at this format.

by Anonymous (Unregistered) (not verified) at Mon, 05/28/2007 - 03:37
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Anyone who doesn't atleast mention Amrou Scout in the first pick has never seen it power out 4+ rebels and just flat out win the game because of card advantage.. I'd have taken that, with grapeshot being second...I don't like committing to the double cost when really it's not that good... p1p2, I don't understand how on earth baloth is not the best card in the pack, stoker being secnod... i'd have taken it and the second baloth a pack later, shipping the two amazing blue cards while sending a crystal clear signal...double thrill of the hunt woul dhave been disgusting...

by Anonymous (Unregistered) (not verified) at Mon, 05/28/2007 - 05:01
Anonymous (Unregistered)'s picture

(continued from below)

Not that I necessarily think that Amrou Scout is better than Grapeshot, but I've got a strogn preferance for white as mono white is absolutely amazing and white based anything with rebels is always great.

by Kingritz (Unregistered) (not verified) at Fri, 05/25/2007 - 01:31
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I am horribly biased because of my involvement with the revised picks (took a look over the draft and offered a few comments), but I think some of the criticism here is really unwarranted. Drifter il-Dal is pretty close to Thick-Skinned Goblin in power level, and I always like having one in draft; I'll usually run one. The Coal Stoker versus Baloth I can see going Baloth, but UR is a strong color combination and it's not completely ridiculous. In practice, you'd quite possibly have end up UR anyway, b/c at pack 3 I'd take Fathom Seer over Baloth #2 in a heartbeat. Seer is that good. From there, I think UR and GR end up at similar power levels. Soot over Cannonade is wrong at pick 4; you know you're UR, you have a very synergistic Stoker for the Cannonade, the power level is only slightly lower for cannonade, and consistency in colors cannot be discounted. Also, black is awful in TTP, especially as a splash. Dream Stalker versus Lord of Atlantis could go either way. Having no two-drops, and with them so rare in UR, Lord fills a hole. Stalker is fun with Seer but with nothing else so far, and Reality Acids should not get played with or without it. As it turns out, neither would probably make the deck.

Side note: the Orcish Cannonade in pack 12 was already picked in your revised picks at pick 4, so you'd only have one. I missed this when I looked over the picks the first time, sorry. Finally, I knew that Skirk Shaman over Stingscourer would be controversial. Scourer is of course far better in a vacuum, but I think this deck wants an evasive beater a bit more. Scourer isn't too curve-friendly here, and this isn't a pure tempo deck. Again, I wouldn't really fault either choice.

by dragonmage65 at Thu, 05/24/2007 - 21:13
dragonmage65's picture

I have to agree with most of these sentiments. If you're serious about this drafting column, at the very least you need to do some research prior to drafting. The fact that you were passing high-level cards left and right was really just shooting yourself in the foot.

by AHammer (Unregistered) (not verified) at Thu, 05/24/2007 - 21:57
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Good job and nice article keep up the good work!

by Anonymous (Unregistered) (not verified) at Thu, 05/24/2007 - 22:26
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I would have gone GR with this draft. But here's some picks from the UR perspective.

Pick 1: I think that Grapeshot, Prismatic Lens and Sprite Noble are the three strongest cards here. I would go with the 2/2 flyer, just like your revised pick.
Pick 2: Coal Stoker is not nearly as strong as Baloth.
Pick 4: I would have taken the Cannonade and not looked at the soot. Let some other fool take the black cards.
Pick 10: Dream Stalker is much better than Lord of Atlantis, particularly since you already have a Fathom Seer and anticipate Reality Acid in the third pack.

I'll assume you are UR from here, and ignore picks that would be in other colours unless they are under consideration to be played in the UR deck.

Pick 19: Thick-Skinned Goblin is much better than Drifter il-Dal.
Pick 21: I think that Undying Rage is the 'better' card than Wildfire Emissary, but I think that the creature here is better because you already have 4 spells in yoru pile, and will likely get more (nad indeed, you hit a string of quality removal spells).

Pick 37: Stingscourger is much much much better than Skirk Shaman.

by Anonymous (Unregistered) (not verified) at Thu, 05/24/2007 - 16:33
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Yeah this was just plain bad i wanted to throw up. I guess i will help as best as i can but here we go.

P1P1:Really Grapshot or Noble are the best picks though i can see Scout if you love white or Lens because none of the cards are anything to go home about and fixers are really nice.
P1P2.Baloth by a mile though stokers is not a bad card just not quite the impact or power level as Baloth
P1P3:Baloth again. Though i think Seer is better then looter expect when you are play B/U But still you want to cut green and this will put the next 2 players into blue.
P1P4:This is just a joke. Soot is just plain better then cannonade even if you have Stoker. Even if you do not plan on playing black Soot is a great splash and it has that kinda power.
P1P5: if you wanted to go black the Mindstab is wayyyyy bet then Knight. The format go a lot more cheap spells and a lot more bodys that target bodys.

After pick 8 everything would changed due to the revisted picks so i will just help you currect the ones you did make considering you are play R/U

P1P10:Stalker is better it can bounce Acid if you get more Bounce it would be worth going for it other then that it has a fat ass.
P19: Thickskin is just better
P37:STINGER he is still useful bounce and a body why not. I think i would of rare drafted.

WOW just wow though.

by Kaneda (Unregistered) (not verified) at Thu, 05/24/2007 - 12:51
Kaneda (Unregistered)'s picture

Awful choices. I quit reading after 3th pick.

by khirareq at Thu, 05/24/2007 - 13:07
khirareq's picture

Wow. They just handed you red on a silver platter! Really amazing. Congratulations on your win! Here's hoping for many more!

Wow by Anonymous (Unregistered) (not verified) at Thu, 05/24/2007 - 13:08
Anonymous (Unregistered)'s picture

You shipped two durkwood baloths. I should have stopped reading but I didn't. You could have had an INSANE RG deck, although i spose you made to it the finals so *shrug*.

Oops... by McCombs at Thu, 05/24/2007 - 13:59
McCombs's picture

Didn't mean to post a blank. I always enjoy your article Lancer. I'm a new player to the format and I love reading about your adventures (and missadventrures) in this article. I'm sorry to hear you may not be able to write every week as I always look forward to this article the most. While you may not be the best drafter in the world at least you are open about that and there is much to be learned just from seeing what you did and did not do.

by Lord Erman at Thu, 05/24/2007 - 14:17
Lord Erman's picture

It's a good thing that you started TTP. I have to say though, that you really could have build a very powerful RG deck but it's not that important. I hope to read some more articles about drafts of this block, especially after Future Sight is online. And good luck in your new job.

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hi by love4baby at Thu, 06/07/2012 - 10:49
love4baby's picture

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i will be waiting to hear from you as i wish you all the best for your
day.your new friend.
yours juliet

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