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By: JXClaytor, Joshua Claytor
Aug 27 2007 8:12pm
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The last draft I did was horrible.  Who really takes Harmonic Sliver so early?  I could make a million excuses for what I took and none of them would be good enough.  The best I could do with that draft was chalk it up as a learning expirence, and hope that I could do better.

When I left you last, I had a draft set plus a Future Sight pack left in my account.  After facing surgery, and starting the recovery process, I decided that I needed to relax and try to move past the last set of packs that I drafted.  It was time for me to enter the queues, my eyes set on that elusive 1700 rating, and my mind set on recovering from the bruised ego I had from the last draft. 

I sat down at the computer, fired up MTGO, and entered the PureMTGO room, (You can find that room at /join puremtgo.  It's really awesome there.) I entered a 4-3-2-2 again, because as I said earlier, I will not 8-4 until I get to the 1700 mark.  We fired, and I got to stare at my first pack. 

Draft:

Pack 1:

Errant Ephemeron, Flowstone Channeler, Herd Gnarr, Trespasser il-Vec, Grapeshot, Children of Korlis, Viscid Lemures, Ground Rift, Dream Stalker, Firewake Sliver, Locket of Yesterdays, Urza's Factory, Stonewood Invocation, Mystic Enforcer, Prismatic Lens

Pick: Mystic Enforcer

I took exactly one half hour to make my pick.  We have a powerful rare and a powerful Timeshifted card.  On top of that we have one of the best blue commons, and very solid green card in Gnarr.  I thought long and hard about this, as the only real picks in my mind where the Invocation and the Enforcer. 

If I take the Invocation, I can ship my opponent the other two powerful cards, and be in a very good position to choke off blue in the rest of the pack.  If I took the Enforcer, I would be forcing myself into two colors in the first pick, but I could cut off Green and White, which would give me the hook up of the important cards in Planar Chaos when the draft reversed.

Of course with Invocation, I am getting a spell that makes a guy shrouded, so it blanks removal, and usually kills a man in the process.  The Enforcer gives me a card that also blanks most of the targeted removal, and becomes a giant dragon in the late game.  Because of that, I took the Enforcer, and settled into the mindset of forcing Green White to support my bomb. 

Pack 2:

Coal Stoker, Durkwood Baloth, Coral Trickster, Ivory Giant, Deathspore Thallid, Mwonvuli Acid-Moss, Viashino Bladescout, Ophidian Eye, Molder, Return to Dust, Gustcloak Cavalier, Magus of the Mirror, Kobold Taskmaster, Magus of the Candelabra

Pick: Durkwood Baloth

Two possible picks, one is a ridiculously huge body, the other is a bit smaller, but can make my white creatures unblockable.   I am sure the correct pick is the Baloth though, he's a great one drop when he is suspended, and gives me a bit more flexibility.  Plus Ivory Giant has a better chance of being in a later pack. 

Pack 3:

Pentarch Ward, Assassinate, Zealot il-Vec, Ironclaw Buzzardiers, Temporal Eddy, Savage Thallid, Ancient Grudge, Flickering Spirit, Call to the Netherworld, Dreadship Reef, Duskrider Peregrine, Yavimaya Dryad, Hivestone

Pick: Duskrider Peregrine

I could have opted here to splash black for the Assassinate, which is a pretty good removal spell.  Dryad would have been some much needed acceleration for me though.  Duskrider however is a flyer, with protection from black.  I'm going to take the flyer over pretty much everything in most situations (Unless the flyer is like Airdrop Condor.  I hated that guy.) Flickering Spirit will come back around later. 

Pack 4:

Mogg War Marshal, Think Twice, Drifter il-Dal, Basal Sliver, Sage of Epityr, Ghitu Firebreathing, Premature Burial, Wipe Away, Tectonic Fiend, Angel's Grace, Gemstone Mine, Clockspinning

Pick: Gemstone Mine

I did not see much of a reason to take the rare here, and I was not willing to hate draft anything out of what I thought was a pretty weak pack.  I grabbed the Mine because I needed one for constructed purposes plus it can go to the graveyard early and help me get threshold for the Enforcer.  Money pick for the win!

Pack 5:

Scarwood Treefolk, Slipstream Serpent, Gaze of Justice, Strangling Soot, Wormwood Dryad, Venser's Sliver, Clockspinning, Bogardan Rager, Sangrophage, Return to Dust, Mystical Teachings

Pick: Strangling Soot

Seeing as there was a peice of removal here, and not much else in my colors I decided to take the best card in the pack.  No I have no idea how Soot made it this far either, but I am not going to complain. 

Pack 6:

Ashcoat Bear, Urborg Syphon-Mage, Cloudchaser Kestrel, Snapback, Pit Keeper, Divine Congregation, Foriysian Totem, Fungal Reaches, Reiterate, Swamp

Pick: Cloudchaser Kestrel

Sure, I'll take a flyer that randomly kills Isolations, Leaden Fists or Feebleness.  Ashcoat Bear seems less than impressive as the pick here. 

Pack 7:

Cloudchaser Kestrel, Drudge Reavers, Goblin Skycutter, Cancel, Divine Congregation, Mindlash Sliver, Thallid Shell-Dweller, Jhoira's Timebug, Restore Balance.

Pick: Cloudchaser Kestrel

I considered the Thallid wall here at this pick.  Had I picked up a few more Thallids earlier in the draft it may have been the correct pick.  However, I got another great white card in the pack and happily scooped the Restore Balance into my draft pile.

I just wanted to make sure you all were paying attention, I took the Kestrel. 

Pack 8:

Chromatic Star, Tolarian Sentinel, Flowstone Channeler, D'Avenant Healer, Glass Asp, Ground Rift, Quilled Sliver, Dread Return

Pick: Chromatic Star

Knowing that I love to take Slivers, I could have taken the Quilled here, and been fine, however, I had a feeling that the Soot would make it into the deck so I wanted a way to cast it outside of basic Swamp or the Mine.  Star also replaces itself, and adds another card to the graveyard for my Enforcer. 

Pack 9:

Flowstone Channeler, Children of Korlis, Ground Rift, Dream Stalker, Firewake Sliver, Locket of Yesterdays, Urza's Factory

Pick: Urza's Factory

Nothing good here, might as well take the card that could very well dominate the late game.

Pack 10:

Viashino Bladescout, Ophidian Eye, Molder, Return to Dust, Spell Burst, Magus of the Candelabra

Pick: Magus of the Candelabra

RARE DRAFT!!!

Pack 11:

Pentarch Ward, Ironclaw Buzzardiers, Temporal Eddy, Savage Thallid, Ancient Grudge

Pick: Savage Thallid

Pack 12:

Drifter il-Dal, Sage of Epityr, Ghitu Firebreathing, Clockspinning

Pick: Sage of Epityr

Pack 13:

Divine Congregation, Jhoira's Timebug, Merieke Ri Berit

Pick: Merieke Ri Berit

Pack 14:

Venser's Sliver, Return to Dust

Pick: Return to Dust

Pack 15:

Divine Congregation

Pick: Divine Congregation

Pack One Recap:  I got a million dudes.  I have three solid flying men, some beef, a bit of removal and mana fixing.  Things are looking pretty good out of this pack. 

Pack 16:

Whitemane Lion, Erratic Mutation, Midnight Charm, Needlepeak Spider, Evolution Charm, Pallid Mycoderm, Brain Gorgers, Sinew Sliver, Vampiric Link, Brute Force, Deadwood Treefolk, Serra's Boon, Frozen Aether, Roiling Horror, Shaper Parasite

Pick: Deadwood Treefolk

Whitemane Lion could have been a really good pick here.  One of my favorite creatures in the set is also here in Sinew Sliver, but in the end I took a card that is all about utility.  No one likes having to deal with a Mystic Enforcer, but what about dealing with him again?  I like the Raise Dead on a stick that the Treefolk is, so I took him. 

Pack 17:

Dead / Gone, Reflex Sliver, Poultice Sliver, Spitting Sliver, Citanul Woodreaders, Pallid Mycoderm, Keldon Marauders, Dust Corona, Fa'adiyah Seer, Sinew Sliver, Bog Serpent, Timebender, Blood Knight, Boom / Bust

Pick: Sinew Sliver

I like Woodreaders a lot, but my curve was getting awfully top heavy.  Sinew was my pick here, even with a solid Red common in the pack (I did not want to splash into a fourth color, even though I may have gotten greedy and splashed a Mountain for the flashback on Soot.)

Pack 18:

Whitemane Lion, Midnight Charm, Saltfield Recluse, Synchronous Sliver, Citanul Woodreaders, Brain Gorgers, Keldon Marauders, Ghost Tactician, Piracy Charm, Healing Leaves, Sinew Sliver, Circle of Affliction, Kor Dirge

Pick: Sinew Sliver

Again Whitemane could have come to the rescue in this pack, but I put my blinders on and took the Sliver.  I knew I was not going to get another chance at the Whitemane, but I figured Recluse would come back around, and I would be fine there. 

Pack 19:

Battering Sliver, Mire Boa, Utopia Vow, Wistful Thinking, Keldon Marauders, Dash Hopes, Seal of Primordium, Sunlance, Vampiric Link, Hunting Wilds, Frenetic Sliver, Blightspeaker

Pick: Sunlance

Lucky me, I get a peice of removal.  I thought about Hunting Wilds so I could explode into a fatty, or even end the game with the kicker cost, but I needed removal over a mini Rude Awakening. 

 

Pack 20:

 

Needlepeak Spider, Mire Boa, Aven Riftwatcher, Cradle to Grave, Wistful Thinking, Dash Hopes, Rathi Trapper, Simian Spirit Guide, Necrotic Sliver, Frozen Aether, Dash Hopes

Pick: Aven Riftwatcher

I could have had a Foil Dash Hopes.  The pick came down to being one between the Boa and the Riftwatcher.  Again I took the flyer here, not only because it gains me four life, but there is really good synergy here with the Treefolk, and it's another card that will easily be put into the graveyard for the Enforcer. 

Pack 21:

Synchronous Sliver, Uktabi Drake, Blightspeaker, Skirk Shaman, Merfolk Thaumaturgist, Circle of Affliction, Lavacore Elemental, Life and Limb, Merfolk Thaumaturgist, Melancholy

Pick: Skirk Shaman

I refuse to puck Uktabi Drake this early in the draft.  He's basically a green shock, and while he is going to jump into the graveyard early, I just felt that I needed to take a man that I could not easily deal with. 

Pack 22:

Saltfield Recluse, Veiling Oddity, Midnight Charm, Uktabi Drake, Ghost Tactician, Firefright Mage, Merfolk Thaumaturgist, Brute Force, Frozen Aether

Pick: Saltfield Recluse

YES!  I love playing with the Recluse.  When he is active he makes the combat step much more difficult for the opponent.  I feel that this man is one of the most underrated white creatures in the set, and he's very good. 

Pack 23:

Utopia Vow, Aven Riftwatcher, Vitaspore Thallid, Dash Hopes, Aquamorph Entity, Fa'adiyah Seer, Revered Dead, Darkheart Sliver

Pick: Utopia Vow

Retrospectivly, I should have taken the Riftwatcher over the Vow, but I did need a bit more removal, and this version of Pacisfism would fit nicely into my deck.  Plus I could always enchant my own man if I needed a source of Black mana in a pinch for the Soot. 

Pack 24:

Midnight Charm, Needlepeak Spider, Pallid Mycoderm, Brain Gorgers, Vampiric Link, Serra's Boon, Frozen Aether

Pick: Pallid Mycoderm

Pack 25:

Reflex Sliver, Spitting Sliver, Dust Corona, Fa'adiyah Seer, Timebender, Blood Knight

Pick: Reflex Sliver

Pack 26:

Midnight Charm, Synchronous Sliver, Ghost Tactician, Healing Leaves, Circle of Affliction

Pick: Ghost Tactician

Pack 27:

Wistful Thinking, Vampiric Link, Hunting Wilds, Frenetic Sliver

Pick: Hunting Wilds

Pack 28:

Ghost Tactician, Firefright Mage, Melancholy

Pick: Ghost Tactician

Pack 29:

Cradle to Grave, Dash Hopes

Pick: Cradle to Grave

Pack 30:

Synchronous Sliver

Pick: Synchronous Sliver

Pack Two Recap:  The first thing I noticed about this set of packs was the large amount of Frozen Aethers.  I got a few more solid creatures for the deck, a couple of removal spells, and set up a small Sliver subtheme.  Hopefully I can take advantage of this in Future Sight. 

Pack 31:

Putrid Cyclops, Augur il-Vec, Ichor Slick, Petrified Plating, Bogardan Lancer, Venser's Diffusion, Death Rattle, Blind Phantasm, Lumithread Field, Grinning Ignus, Edge of Autumn, Boldwyr Intimidator, Centaur Omenreader, Bound in Silence, Horizon Canopy

Pick: Horizon Canopy

I should have taken the Bound in Silence, if I am going to complain about a lack of removal.  Edge of Autumn could have given me the Swamp I needed. 

Really though, imagine me in this situation.  I'm walking down the street, and I randomly see ten dollars laying on the street.  I'm not going to pass up a free ten dollars.  Besides, the Canopy sees a lot of constructed play, so it could be more useful to me later on than the Bound in Silence ever would be. 

Rare Draft!

Pack 32:

Judge Unworthy, Leaden Fists, Gathan Raiders, Quiet Disrepair, Saltskitter, Mass of Ghouls, Vedalken Aethermage, Blade of the Sixth Pride, Sporoloth Ancient, Grinning Ignus, Whip-Spine Drake, Delay, Haze of Rage, Pooling Venom

Pick: Gathan Raiders

Okay, now that I am done rare drafting, I'm going to clearly take one of the two best commons in the set.  Gathan Raiders is going to have ridiculous synergy with my deck contributing a card for threshhold, or a card that the Deadwood could raise at a later time. 

Pack 33:

Oblivion Crown, Saltskitter, Infiltrator il-Kor, Cutthroat il-Dal, Fomori Nomad, Logic Knot, Lucent Liminid, Vedalken Aethermage, Virulent Sliver, Dryad Arbor, Bonded Fetch, Snake Cult Initiation, Steamflogger Boss

Pick: Lucent Liminid

One of my favorite cards in the set is in this pack and I happily took it.  I love 3/3 flyers for five.  They are normally huge in the air, and not many creatures are going to battle them and live in combat.  Yes I know there are bigger flyers in the format, but I would rather have a 3/3 flyer for five than a 4/4 ground pounder at the same cost. 

Pack 34:

Samite Censer-Bearer, Putrid Cyclops, Rift Elemental, Llanowar Empath, Marshaling Cry, Lumithread Field, Mesmeric Sliver, Deepcavern Imp, Haze of Rage, Riftsweeper, Daybreak Coronet, Venser's Diffusion

Pick: Riftsweeper

I realize that this pick could actually have been bad for me.  There are times when my opponent will not have a suspended card, and the Riftsweeper has to sit in my hand because I do not want to reshuffle in one of my own suspended cards.  However, when this guy gets to shuffle one of my opponent's spells back into their deck it has often times been a blowout for me. 

Pack 35:

Ichor Slick, Bogardan Lancer, Knight of Sursi, Wrap in Vigor, Nessian Courser, Grave Scrabbler, Henchfiend of Ukor, Lymph Sliver, Homing Sliver, Delay, Sliver Legion

Pick: Knight of Sursi

Remember when I made the arguement about rather having a flying creature over a ground pounder?  That same discussion can be used here.  I like the Knight a lot, and he has proven time and time again to me to be a very good body for his cost. 

Pack 36:

Leaden Fists, Gift of Granite, Lost Hours, Petrified Plating, Lymph Sliver, Blind Phantasm, Virulent Sliver, Char-Rumbler, Llanowar Mentor, Sword of the Meek

Pick: Virulent Sliver

I already had a small sliver subtheme going on with the deck, so of course I was going to end up taking one, I decided on the Virulent Sliver because I wanted to live the dream and posion someone out of the game.  I had not done that since Alliances was the newest paper set. 

Pack 37:

Llanowar Augur, Augur of Skulls, Samite Censer-Bearer, Frenzy Sliver, Patrician's Scorn, Logic Knot, Skizzik Surger, Chronomantic Escape, Whetwheel

Pick: Skizzik Surger

There was nothing of interest in the pack, so I decided to hate draft something here.  I have the fear for the Skizzik, so I took him. 

Of course, I could have Rare Drafted!

Pack 38:

Unblinking Bleb, Lost Hours, Wrap in Vigor, Sarcomite Myr, Death Rattle, Homing Sliver, Mystic Speculation, Tolaria West

Pick: Wrap in Vigor

Wrap in Vigor is a very good combat trick and is usually a 23rd pick in most green based decks. 

Pack 39:

Putrid Cyclops, Augur il-Vec, Petrified Plating, Venser's Diffusion, Blind Phantasm, Grinning Ignus, Boldwyr Intimidator

Pick: Augur il-Vec

Pack 40:

Quiet Disrepair, Saltskitter, Mass of Ghouls, Vedalken Aethermage, Blade of the Sixth Pride, Cryptic Annelid

Pick: Blade of the Sixth Pride

Nice aggresive two drop left in the pack.  He might even be played. 

Pack 41:

Oblivion Crown, Saltskitter, Logic Knot, Virulent Sliver, Dryad Arbor

Pick: Virulent Sliver

Living.  The.  Dream!

Pack 42:  Of course I am missing a pack, but at least it is one that is not very good.  I have no idea what I drafted here, but I do know it was not played in my deck.  I hate that DraftCap sometimes makes me look like a fool. 

Sporoloth Ancient

Maybe I took him, maybe I did not.  Who knows now?  

Not me!

Pack 43:

Samite Censer-Bearer, Rift Elemental, Mesmeric Sliver

Pick: Samite Censer-Bearer

Pack 44:

Petrified Plating, Char-Rumbler

Pick: Petrified Plating

Pack 45:

Samite Censer-Bearer

Pick: Samite Censer-Bearer

Wow.  I thought that this draft ended up rather well for me.  It really did shake my head clear from the last draft, and I was really pleased with it.  Let's take a look at what I ended up playing. 

White

1 Sunlance
1 Aven Riftwatcher
1 Blade of the Sixth Pride
2 Cloudchaser Kestrel
1 Duskrider Peregrine
1 Knight of Sursi
1 Lucent Limind 
1 Saltfield Recluse
2 Sinew Sliver

Green 

1 Hunting Wilds
1 Utopia Vow
1 Deadwood Treefolk
1 Reflex Sliver
1 Durkwood Baloth
1 Riftsweeper 
2 Virulent Sliver

Black

1 Strangling Soot

Red

1 Gathan Raiders

Artifacts

1 Chromatic Star

Gold

1 Mystic Enforcer

Lands

1 Gemstone Mine
1 Horizon Canopy
1 Urza's Factory 
1 Swamp
6 Forest
7 Plains

I really liked this deck, regardless of the color issue that one could see.  Gathan Raiders was never going to get hard cast, and the black requirement was not that bad, so color screw should not be an issue.  I looked forward to playing this deck as I felt it was very solid, and only poor play or bad draws would be my downfall.

To put it nicely I smashed.  Both of my first two rounds were easy affairs, with out much of a fight put up by either opponent.  I sadly did not get to poison any one out of those matches, but I came close, getting eight in one game and nine in another. 

The finals however were completly different.  Game one I got Virulent Slivers one turn one and two, and was able to follow that up with Sinew on turn three.   I finished the god draw with Reflex on turn four, and got the victory via poison.

I lived the dream!

Game two was not as fast as the other one, but I got Mystic Enforcer down.  He got giant really quick, and I rode the 6/6 protection from black flyer to victory. 

I ended up with ten more points, which puts me closer to the goal.  I got a draft set, so my collection was the set and three packs of Future Sight. 

I wish Future Sight was not so useless on MTGO.  I'd love to be able to be able to sell those for more than two tickets a pack. 

Join me next time, when I present another draft recap, and try to reach my goals! 

9 Comments

Funny by Sambfwin at Thu, 08/30/2007 - 22:11
Sambfwin's picture

Funny, I just finished a draft where I took mystic enforcer first pick. You're a clinic on how to play it, I showed exactly how not to play it. What you don't do is make white your splash color and go green/black/w-splash based on what you find in pack 6-9. I actually built a decent deck (had 2x hedge troll with, relic, lens, terramorphic, and greenseeker), but I ran up against REALLY GOOD and fast white/red in the first round. And I imagine that he got a lot of his really good white red out of things I passed. He definitely got the Voidstone Gargoyle I had to pass. He definitely got Knight of Sursi I passed and probably a Shade of Trokair and a whitemain..... iow, when you take a first pick mystic, your committing to white and green. If my opponent is like r/b or g/r, I'd probably have stomped their heads in, but there's always gonna be a good w/r or w/b, if you wanna win pods like I do, then you have to game the whole pod) Don't outsmart yourself. I think he might have even got a duskrider which i passed to take the mystic...

1. Don't overrate it 2. If you do take it, don't get cute.

I don't think you have to apologize for taking the canopy. It was even in your colors and does sac for a card. although in an 8/4 i think you pick the land grabber especially with your soot

 I'd have even take the garrison... You never know it might be that card that completes your set if your a redeemer like me. and the red fear guys not exactly going to beat you

Baloth is probly slightly better than the ivory giant imo, especially pick 2

the lion is better than the sliver imo  

I've ALWAYS regretted it when I passed a riftsweeper... So many of the good cards are suspend in TPF so i think you made the right call ... if you are holding it in your hand, then you've got a baloth / peregrine / knight suspended .. not to bad a situation to be in

You're almost always gonna be the agressor, so who cares if you pass the weak angels grace for a long term value gamstone mine  

 

Great draft 

by JXClaytor at Tue, 08/28/2007 - 20:44
JXClaytor's picture

That first pack was so tough. Like there were three first pick quality cards in my mind there. I still think that I made the wrong pick, after talking to a lot of friends about the draft.

Everything else you said I pretty much agree with.  I felt that this draft was really smooth and things pretty much fell into place. 

As for the Canopy pick that Anon wrote about, I know I am trying to become better, but I am a constructed player at heart, I figured well, I might as well take the seven dollar card instead of anything else.  Had it not been in my colors I would have been much more disciplined. 

RAREDRAFT!!! by Isotope (Unregistered) 74.39.232.97 (not verified) at Wed, 08/29/2007 - 12:18
Isotope (Unregistered) 74.39.232.97's picture

I forgot to mention the Canopy pick.  I'm with your pick 100%.  People get so single-mindedly focused on winning the draft that they forget the whole point of winning: rewards.  If you can get 1 or 2 cards that make up for the cost of the draft, you've already won.  Any match wins from then on are just Gravy.  The removal spell will bring you a few hours of gratification (a better draft deck), but the Canopy [or the money from it] will potentially bring many days of improved decks.  The only exception would be at a serious event where you stand to gain a lot more than a few expensive rares by winning the tournament.

Best Yet by Isotope (Unregistered) 74.39.232.97 (not verified) at Tue, 08/28/2007 - 16:58
Isotope (Unregistered) 74.39.232.97's picture

You're definitely getting better.  I can find very few [important] picks that I disagree with.

Pick 1: I actually would have taken Ephemeron here.  It's another close call, though.  I wouldn't fault anyone for taking Enforcer or Invocation.

Pick 18: Even with 1 Sinew, I would probably have taken the Lion.  So good.

Pick 25: I would hate-draft the Blood Knight, seeing as you're in White.  I wouldn't have picked (or played) Reflex Sliver.  You and your crazy Sliver sub-themes.  =P

Pick 32: Bombs, then removal, then dudes.  I gotta take the Judge Unworthy here, regardless of synergy.

Pick 39: Venser's Diffusion is much better than anything for your deck.  A definite hate-draft.

Congrats on the win.

by Anonymous (Unregistered) 80.138.153.166 (not verified) at Tue, 08/28/2007 - 04:05
Anonymous (Unregistered) 80.138.153.166's picture

u didnt mean u got 10 pts from the whole tourney did you? (that would be like 3 wins over 1400´s)

Yeah by JXClaytor at Tue, 08/28/2007 - 08:24
JXClaytor's picture

I actually ended up getting a full ten points here in this event. My first round opponent was mid 1800. Second round low 1700 and the finals was some on rated close to me. I do not understand how exactly the ELO system works.  I do know however you would gain less points from beating 1400 rated players if your rating was closer to 1700. 

by Anonymous (Unregistered) 80.138.153.166 (not verified) at Tue, 08/28/2007 - 11:30
Anonymous (Unregistered) 80.138.153.166's picture

Sry but u must have gotten about 22 Points...Elo works like this: You and your Opponent are nearly same rating= +7 pts for a win and -7 for a lose. For each about 40 pts between your and your opponents rating this is modified by +1/-1. So if u are 1650 and beat an 1850 u get about 11-12 pts

by Anonymous (Unregistered) 74.214.249.213 (not verified) at Tue, 08/28/2007 - 16:02
Anonymous (Unregistered) 74.214.249.213's picture

i don't know.. its cool you won and everything but when you're drafting rares just to draft rares (although you pulled a dual in your colors.. its not always the correct pick).. and everything on MTGO isn't "that" expensive..so to me it wouldn't make sense, especially if you are trying to become a better drafter, and you take basically a card that may not have been useful (say if it was a river of tears instead) but you took it just because it was a dual. i don't know.. i guess i'm not just "ooh rare crazy" like some people..

 

good article and analysis up until future sight..

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