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By: JXClaytor, Joshua Claytor
Sep 15 2007 3:06pm
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I was not introduced to Magic in a normal way.  Most people had a group of friends introduce them to the game, or walked into a local shop and found out about this cool new game.  That was not the case for me.  I was introduced to Magic by a comic book. 

I live in a very small town, less than five hundred residents.  We have a stop light, a post office, and a gas station.  Well, three gas stations, but you get the point.  If you were going somewhere else, had to drive through my town, and blinked, you would miss this little place.  So I was introduced to Magic via a comic book.  I was pretty big into them while I was growing up.  (I loved Static, which was produced by DC imprint Milestone.) I saw a copy of the Fallen Empires comic in a clearence bin, noticed that it had a pack of Fallen Empires with it, and decided, maybe this would be worth getting.  I mean it had free stuff with it, how could it possibly be bad?   

Anyways, Fallen Empires has been called the worst set of all time (Although Homelands does give it a run for its' money.) I took my comic book home, read it, and tossed the highly forgettable book away.  I opened my pack of cards, flipped through them, and became hooked.  I had no idea that Magic was a game, but the art was awesome!  I mean Hymn to Tourach had a ghost wolf (GHOST WOLF!) howling in the background!  Goblin Grenade looked great!  I loved the art on the cards, and just had to see more.  I took the rest of my allowance, bought the rest of the comic books (there were like fifty of them.) and started my collection.  Derelor turned out to be one of my favorite cards from the set, and he was not really that bad even.  He was like a Jade Leech

Fifty packs of Fallen Empires later I had a collection, or the start of one, that would get stolen from me at high school.  I would borrow cards from my friends in order to play the game that I had grown to appreciate, but I thought it would turn out to be nothing more than a distraction while I was working on my Music History degree in college.

Seven years later, and still working on my degree, Master's Edition came out.  I thought this set was really cool, and then I remembered the real life version of the set, which was called Chronicles, and was really awful.  It ruined the secondary market, which upset a lot of players, and we have not seen a special reprint set like that for some time.  (Even though at this point, if WOTC is going to push Legacy as a PTQ format, we may need a special reprint set, just because of how high the inital price is to invest in a deck.)  My thoughts about the set were, it's neat, I'm glad to see some of the old cards back, but I really did not care.  Nothing was added to Standard, Extended, or Block, so I thought I could ignore it.  I mean why would I bother getting cards for a format that I would never play?  (Yes, I realize Lightning Bolt and others are going to become Pauper staples.  I am going to purchase the commons I need to play Classic, and that is about it.)

It just seemed like a waste of time to me.  I'm not going to use the cards in any serious tournament play.  It hit me, I was going to play in at least one Master's Edition event, not because I needed the cards, but because I wanted to be reminded of the time when I started to play Magic.  I wanted to take a trip into the past, and until time travel is invented this was the closest I could get.  These times were great, dinosaurs roamed the earth, decks had twelve lands in them and were stacked six inches high, and the internet was beginning to have an effect on the game, but not in my circle of friends.  Channel Fireball was a killer combo, and we had a house rule that involved drawing a card everytime we played a land.  No one knew how to play the game. 

I bought the packs I needed for my sealed deck and joined a league that among others included puremtgo.com's finest (Hamtastic and SpikeBoyM for those of you interested.) and proceded to build my sealed. 

Here is the pool that I got. 

White 

1 Death Ward
1 Exile
1 Angry Mob
1 Death Speakers
1 Loxodon Mystic 
2 Order of Leitbur
1 Seraph
1 Suntail Hawk
1 Venerable Monk

Red

1 Goblin Lore
1 Fissure
1 Pyroblast
1 Smash
1 Firebreathing
1 Dwarven Soldier
1 Goblin Chirurgeon
2 Goblins of the Flarg
1 Orcish Mechanics
1 Viashino Runner

Blue

1 Juxtapose
1 Cancel
1 Boomerang
1 Hydroblast
1 Telekinesis
1 Psychic Venom 
1 Shimmering Wings 
1 Apprentice Wizard
1 Illusionary Forces
1 Merfolk Looter
1 River Merfolk
1 Serendib Efreet
1 Vedalken Mastermind

Green

Nature's Lore
1 Aggressive Urge
1 Might of Oaks
1 Sylvan Library
1 Treetop Bracers
1 Wanderlust
1 Chub Toad
2 Shambling Strider
1 Llanowar Elves
1 Fyndhorn Elves
1 Thicket Basilisk
1 Wall of Wood 
1 Wyluli Wolf

Black 

1 Feast or Famine
1 Megrim
1 Animate Dead
1 Fear 
1 Paralyze
1 Phyrexian Boon
1 Highway Robber
1 Hyalopterous Lemure
1 Order of the Ebon Hand
1 Phyrexian Rager
1 Severed Legion 
1 Vampire Bats
1 Hidden Horror

Artifact 

1 Cursed Rack
1 Dragon Engine
1 Icy Manipulator
1 Dragon's Claw
1 Howling Mine
1 Urza's Chalice
1 Walking Wall

Multicolored

1 Energy Arc

What a pool this was!  I think I got the hang of this time travel thing, because this pool reminds me a lot of my first collection, there is nothing really spectacular here for play, but it looked like a lot of fun!  I'm going to break this down by color, hitting the highlights of what I feel is playable, and show you how I came to my finished deck.

White:  This was not a horrible color to be in.  I have a tap elephant.  Seraph fills the role of a giant flyer, and Exile gives the color much needed removal.  After those three cards, the quality drops off significantly.  Having two Order of Leitbur may be nice, however, since I am going to be two colors, having the two white mana I need to make this guy good on turn two is not going to be likely.  Angry Mob and Death Speakers are solid against Black decks, but I do not think I can run these two men in the main. 
Seraph

Blue:  The quality cards dropped off even more quickly than it did in White.  Serendib is a nice flyer, while Merfolk Looter will help me dig to any potential bombs that I have in my deck.  Everything else just seems really unimpressive in the color. 

Black:  Finally we have a deep color.  I'm missing a lot of the key black spells like Terror and Essence Drain but I have some removal, I have some men, and most importantly, I have some men with evasion.  Severed Legion is not going to win games alone, but he is going to wear down on my opponent while I wait for my fatties to get online and do what they do best, which is mindlessly crash into the Red Zone.   Lemures are also a good 4/3 body or a 3/3 flyer for three mana, which I think we all know is something I am in love with in limited formats.    

Red:  The less I say about red the better.  I have a lot of really awful creatures, and I have a Fissure.  The only other reason to play Red is Smash, and well, I'm not going to do that.  I wish there were a virtual trash can that I could throw this color into. 

Fissure

When this is the best card in the color, you have to stay away from it. 

Green:  I am pretty sure that I have found my second color.  We have plenty of acceleration, some large beaters, and some decent pump (Hello! Might of Oaks!) that could make any of my men survive combat.  Of course we do not have much in the evasion area, but fat men should trump the flyers right? 

Other:  I have an Icy Manipulator that is going to get played.  Howling Mine might get played in some builds, but I am not willing to help my opponent out.  Dragon Engine seems pretty mana intensive, so unless I really need creatures I am going to leave him on the bench.

Let's take a look at the deck I ended up playing in the release league. 

White 

1 Seraph 
1 Exile

Green 

1 Nature's Lore
1 Might of Oaks
1 Aggressive Urge
1 Sylvan Library
1 Fyndhorn Elves
1 Llanowar Elves 
2 Shambling Strider
1 Thicket Basilisk
1 Wyluli Wolf

Black 

1 Feast or Famine 
1 Animate Dead
1 Paralyze
1 Phyrexian Boon
1 Hidden Horror
1 Phyrexian Rager
1 Highway Robber 
1 Hyalopterous Lemure
1 Order of the Ebon Hand
1 Severed Legion

Artifacts 

1 Icy Manipulator
1 Walking Wall

Lands

2 Plains 
6 Swamp
8 Forest


This deck was pretty hard to build, I could have left White out , and just went with the Green and Black, but that would have meant playing Chub Toad in the main, and I was not prepared to make that guy one of my three drops.  He was one of the last cards cut along with Dragon Engine and Treetop Bracers.  I was low on creatures, so I should have made room for the Engine, and that may have been one of the few mistakes that I made while building.  

Regardless, I was not impressed with the deck.  It lacked reach, and I needed to either win quickly or I was going to get blown out by better cards.  Surprisingly though, I played myself into a position to go 3-2 with the deck, but in my fifth round, I got paired up with one of the few 4-0 players in the league.  We play it out, and instead of crushing dreams I go ahead and give him the win.  Prizes for the league were not important to me, and there was in my mind no need dream crushing someone who got a miserable draw that I was able to fully take advantage of.   I finished the league at 2-3. 

I had a blast playing with some of the older cards, but I doubt I will ever play the format again.  I'm not a big time traveler after all!  I'm more than likely wrong though, as I love to play Magic, and Master's Edition really is not as bad as I thought it was going to be, it looks like a refreshing change from the daily grind! 

0 Comments

Cool Beans by DarthWingnut at Sat, 09/15/2007 - 16:29
DarthWingnut's picture

I think you've hit the nail on the head for the only real reason I have to want to play this format, when I started, it was with friends back in the days before the Dark, and we just played what we had (and yes we played for ante).  The nostalgia thing only makes me want to do so many leagues though.  That said, I think that your actions in the last game of the league are great, and I hope your opponent appreciated it.

Entertaining by Hollow0n3 at Sat, 09/15/2007 - 16:36
Hollow0n3's picture

I enjoyed reading this, but, to be honest MED sealed is a format with lots of bears.

Leaving out the Engine, as you noticed, is really a problem. I also agree with the point that red was really bad, but Fissure is actually one heck of a good removal spell in this format It's an overpriced Dark Banishing that can be aimed at lands.

I also want to mention that cutting the Treetop Bracers might have been a problem, you might have noticed it, enchantments and auras are everwhere in the format with a lot less removal for then then usual.  Bracers is defacto one of the very few common auras that regulary see play in coreset limited. It's good.

 

Otherwise it seems your build is definitly on the right track. Overall a nice article. 

by runeliger at Sat, 09/15/2007 - 20:52
runeliger's picture

psst I was there too you just didn't seem e :P

You are correct sir! by JXClaytor at Sat, 09/15/2007 - 21:35
JXClaytor's picture

You are right, I did not notice.  Of course I only glanced at the player list though.  Sorry.  :)