This deck deserves its top tier ranking and inclusion as a new archetype for Lorwyn Standard. It should be played with the mindset that the graveyard is like a second hand for you to pick and choice answers from. It is always okay to evoke creatures, sometimes it is even preferred. Luckily there isn’t much graveyard hate being boarded since Dredge has rotated out of Standard but this may change if U/B Mannequin keeps putting up solid performances. So early in the Standard season it is hard to imagine this deck will not evolve. Thoughtseize will probably find a home in the sideboard as it can shine against multiple strategies. Zatlkaj’s GP:Krakow inclusion of Mind Stone in the deck just doesn’t feel right and I don’t think it is a good trade for Grim Harvest. The Damnation could find a place as Oliver Ruel has done but time will tell for sure. With so many options and a lush decision tree on almost every turn this deck can dominate in the hands of a skilled spellslinger. It can provide great versatility while not sacrificing consistency and power against a varied and still fledging metagame. If you are a fan of decks that offer great flexibility and still able to compete, or you are just a fan of 4000-year old Egyptian spirits, give Mannequin* a try. *I take no responsibility for the 2 hours of your life you have wasted if you actually watch the Kim Cattrall movie of said name. That is all. |
8 Comments
Thx for the compliment about the article. The quote you are referring to is more directed at the first game of the match when you are almost at the mercy of all their activated abilities, Treetop Village, Siege-Gang etc. Your best bet in general is to try and get the game over quickly since they pack so many threats but Bottle Gnomes can be crazy good when you can get them recurring for life gain and Damnations help keep the board from getting out of control. Which means going longer in the other two games isn't as large a problem. The Vensers are good at what you describe but don't forget about the Riftwing and even the instant speed Riftwings thanks to Mannequin. Thanks for the comments I see I was definitely a little unclear here, something to work on.
You are absolutely correct, but it is the only threat you can guarantee to hit the board and may be your only threat. As you say, Mannequin is a big dog in this match
I stopped reading this article after the comments about Mannequin which is one of my favourite films of all time.
So your obviously clueless and nothing you write can possibly be worth reading.
Ok, so I'll read the article, but c'mon Mannequin was cool, and back then Kim was so God damn hot.
And Andrew McCarthy was funny.
NOW Mannequin 2..... ya can rip the crap outta that lame piece of turtle pooh all ya want.
Over all I liked this. I thought same thing about desert in the Sonic Boom matchup.
My main issue is while I have not played it your advice vs RG big mana makes no sense.
You want to win ASAP but post boarding you bring out eight cards that win the game and bring in eight that slow it down?
Also: "If you are able to win this game quick and make your card advantage work for you it is a winnable matchup" Isn't your card advantage whats going to win you the long game not the quick tempo one?
Again I havn't tested the matchup but Venser seems great. He can remand a big mana spell or bounce a land enchanted with Feratal Ground for card advantage+major tempo. Bottle Gomes seems awful, 3 life isn't gonna save you and if you're aiming forBottle Gnome + Grim Harvest isn't that the long game which you said favors RG?
Sorry its just I can't make heads or tales of that part of the article.
Zatlkaj ran no Damnations in the deck and made the interesting choice of Draining Whelk instead which must have been a shock to anyone falling victim to it in Game 2.
It was indeed :(, i was playing against him in GP Krakow with UW control, and was flooded the entire game. Facing lethal damage on the board in knocked on the top of my deck which gave me sacred mesa, pretty much the only card that could save me. Immagine my face when he played the whelk.
The faerie conclave plan isn't good against Sonic Boom because they run Desert. The best plan is to keep some pressure and hope to get to an Urza's Factory-dependant long game. Unfortunately that's not a great plan and you are a heavy underdog in the matchup.
That was a really good read. Your writing style is improving dramatically. I can't speak to the technical points of the matchups but I will say that it looks right on target.
I didn't have much to read these days, but after visiting your website, I was so into it that I didn't know I was going to rest. Thank you for not wasting my precious time.안전토토사이트