This is classic Black control that utilizes a smattering of board control to supplement the plethora of discard (hand control). None of the creatures this deck is running are meant to be a win condition although any of them could do a pretty fair imitation if they happen to sporting the always trendy Loxodon Warhammer. This deck’s main win condition is sometimes played on the first turn, namely The Rack. But, this deck also has inherint problems and weaknesses. Chief of these is how to win the game if you simply do not draw The Rack or your opponent is running Disenchant/Naturalize cards. Running twelve creatures with evasion certainly helps but none of them could be called beefy which can be problematic in an environment that features both Damnation and Wrath of God and is awash in effective removal. Secondly, more theoretically, is inherent problem with a discard strategy. It is impossible to lock down an opponent completely because most discard is done at sorcery speed or during a specific phase leaving your opponent free to topdeck and play answers as they show up. A topdecked and cast Plover Knights can practically hold off this entire deck leaving you scrambling to dig out a Shriekmaw. Strengths: Lots of hand disruption, evasion creatures, The Rack can be hard to remove Weaknesses: One dimensional win condition, lack of beef |
2 Comments
Good article about a deck type that you don't see much in the tourney practice rooms or at the 8mans or PEs. It's too bad about the Sonic Boom matchup however, as it's getting a lot of play recently. I would be interested in a matchup against Pickles, since it is similar but doesn't have the same counter wall that Boom has.
Also - the matchup in Game 2 sounds like the opponent was running Mannequin.dec variant to me. They just love evoking their mulldrifters.
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