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By: Clan Magic Eternal, Magic Eternal
May 15 2013 11:22pm
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The Regular Co-Hosts are all members of Magic Online Clan "Magic Eternal"

Zach (abstrakt66)

Josh (Cronin)

Andy (Montolio) 

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By: Ryan Glackin Top 8 in The Players Guild 02/16/13
3 Snapcaster Mage
2 Vendilion Clique
4 Dark Confidant
4 Deathrite Shaman
4 Trygon Predator
17 cards

Other Spells
1 Ancestral Recall
1 Brainstorm
4 Force of Will
1 Flusterstorm
2 Jace, the Mind Sculptor
2 Mental Misstep
2 Spell Pierce
1 Steel Sabotage
1 Time Walk
1 Demonic Tutor
3 Liliana of the Veil
1 Nature's Claim
3 Abrupt Decay
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Sapphire
21 cards
1 Bayou
1 Bloodstained Mire
3 Polluted Delta
4 Scalding Tarn
3 Tropical Island
4 Underground Sea
16 cards

Liliana of the Veil



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Snapcaster Mage
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BUG by enderfall at Thu, 05/16/2013 - 02:22
enderfall's picture

You guys talk about this neat BUG deck as if I haven't been playing one since early January ( Only real difference is the maindeck Trygon, which I added for QT #3...

I tease, but I agree, it has no place in Classic right now, unfortunately.

We had a different variation by Clan Magic Eternal at Thu, 05/16/2013 - 06:51
Clan Magic Eternal's picture

We had a different variation of BUG in an earlier episode where we mentioned you were trying out something similar for classic, Episode 87 I think, but this seems closer to your classic version.

Restrictions, etc. by PlanetWalls at Sun, 05/19/2013 - 11:34
PlanetWalls's picture

Tangle Wire strikes me as a card worth considering for restriction since it's the one that seems to thwart playing soft answers to Stax and Affinity like Porcelain Legionnaire and other sorcery-speed tech. It basically shuts down the opposition for two the three turns if it comes out quickly, and it does next to no damage to the player who cast it. It feels like 2 Time Walks.

Also, I've been looking at some unconventional options for beating these two decks, but it's hard to find anything -- as you guys note in the podcast -- that doesn't nerf your deck in other matchups. Weird part is, though, that most people don't play the Tier 1 decks in the format still, so it's not quite worth doing so. (For instance, I only played vs. Shop once in the last QT.) So in other words, it's probably not worth heavily metagaming against Affinity and Stax; if even more people piloted those decks, it would be worth doing so. Cards I have in mind include things like Sunscour, which is relatively cheap in terms of mana cost even with a couple of sphere effects out, and it can seriously ruin Affinity's day if they belch out their hand, even if it means pitching a ton of cards to it. Also, Pithing Needle and Phyrexian Revoker and Engineered Explosives are good against both decks because they're artifacts (not getting cost-reduced by Lodestone), and also have the potential to 'kill' a number of permanents. Needle and Revoker make Ravager and Skullclamp and Steel Overseer pretty bad, and Revoker can deal with Metalworker pretty well. EExplosives doesn't really get cost-disrupted very easily because it's an X-casting cost (also very good against Thalia for the same reason).

What do you guys think about these options?