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By: djdark01, Daniel Jay
Jan 21 2008 12:34am
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Morningtide is upon us.  And with every new set, we get new white cards!  My job here will be to show you a nice preliminary view of what you can expect from the color and other fun facts.  I should mention that I thought it interesting that the name Morningtide has already been used, way back in the days of Torment.  Does that tell us anything?  I'm not sure.  It would be very cool if it tied together somehow, by means of at the very least flavor of course.
There are twenty eight cards total.  Some are constructed worthy, while others are pure limited bait.  Here is my top ten list, in no particular order, of white cards I'm looking forward to with reasons why:
1. Idyllic Tutor
Here we get a Sorcery that cost 2W accompanied with the following text:
"Search your library for an enchantment card, reveal it, and put it into your hand.  Then shuffle your library."
It will be interesting to see how well this card does both price and play wise.  I'd like to think it's as useful as Sterling Grove, but the grove does still have that little added feature of ensuring your enchantments have Shroud that can be oh so useful.  Either way, I am going to get four of these and I will use them in my casual decks and try to think up some fun stuff to use them in conjunction with.  One other item of note here is that the tutoring effect is rather powerful since it does go into your hand instead of being placed on top of your library.


2. Kinsbaile Borderguard
For 1WW we are getting a 1/1 Kithkin Soldier with a pretty cool ability:
"Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it."
This coupled with Gaddock Teeg seems like decent anti Wrath of God / Damnation material.  Reminicent of Caller of the Claw, you get tokens based on the amount of counters Borderguard has.  I can recall quite a few games I've played that this would have saved my bacon on.  Another good thing here is that Kithkin didn't have any three drops to really play before.
3. Preeminent Captain
Another Kithkin, another victory!  Well, hopefully...  2/2 Kithkin Soldier.
"First Strike
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking."
I look at this card and think to myself: Gee, that's an interesting twist on Haste.  It really isn't haste, but it's the closest we can get to it without calling it that.  Militia's Pride is close but not identical to the ol' Captain.  Here we get to plop down a nice critter from our hand, rather than being blessed with a token.  I want to say this card is going to be awesome, but I'm not quite sure it will be yet.  How are you going to keep your hand full to ensure the ability is useful?  It good that the casting cost is 2W making it easier to splash other colors at least.  Playing this card will help vs. control too.  Kithkin seem to finally taking shape, will have to see what the shape turns out to be though.
4. Stonehewer Giant
Awesome!  A nice 4/4 body, reasonable casting cost at 3WW plus Vigilance and...
"1W, Tap: Search your library for an Equipment card and put it into play.  Attach it to a creature you control.  Then shuffle your library."
Loxodon Warhammer anyone?  Stone's ability reminds me of rebels, I really like this card.  It's another I plan on getting a playset of.  Kithkin Greatheart or Stinkdrinker Daredevil will only benifit here.  Expect this to at least be a casual home run!
5. Kinsbaile Cavalier
I'm not a fan of the casting cost, 3W, but this cards seems like it has merit.  What we get for the four mana is a 2/2 Kithkin Knight with:
"Knight creatures you control have double strike"
This seems pretty powerful.  I don't know if I'll end up playing with it, most likely depending on if I draft it or not, I can see this finding a home in a few people's collections though.  Tribal Knights should be fun for some now that they have their own sort of lord going forward.  Go knights!
6. Ballyrush Banneret
2/1.  1W.  Kithkin Soldier.  With...
"Kithkin spells and Soldier spells you play cost 1 less to play."
Neat, huh?  I'm hoping Ballyrush will help with the Kithkin disposition some of us have experienced already.  It's hard to say what he can really do for us right now, but I do expect this card to be a very good addition to the arsenal.  Another four of that I plan to pick up and play with.
7. Coordinated Barrage
Here we have an Instant for W.  WotC's valiant attempt to provide us with cards that feel like Swords to Plowshares, but are not on the same level of brokenness.
"Chose a creature type.  Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents of that type."
I like it.  To be perfectly honest, I'm already having deck idea's flashing by as I write this up based on this and the cards prior.  We have potential in white for greatness; all it needs is a little coordination -- which will have soon.


8. Stonybrook Schoolmaster
I'm not usually to keen on fish, but this one here is about to at least take some people back to school for an owning lesson. 
"Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token into play."
Merrow Reejerey and Lord of Atlantis say hello to your little friend.  The casting cost is kind of a downside, since Merry is already in a three spot.  I like the card though, and the fact that he's a Schoolmaster makes it even cooler.
 9. Indomitable Ancients
Doran, the Siege Tower, please meet Mr. Ancients!
2/10...  Or 10/10 for 2WW?  People are going to try, that's for sure!  I don't think it will be as good as most think, or rather hope it to be though.  I'll pick them up if I come across them in draft, really not first pick material so I can't see having very many.
10. Burreton Bombardier
Flying.  Reinforce 2 - 2W.  2/2 Kithkin Soldier.
Strictly better than Avian Changeling in nine out of ten ways.  Bombardier will be fun in limited and perhaps will also fill a flying gap here and there in certain Kithkin decks too.
The remaining 18 white cards are listed below.  Some are good, most are ok and some more just plain stink.  I think the 10 I went over are the cream of the crop and are worthy of waiting for.

Battletide Alchemist

Creature - Kithkin Cleric Rare
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
Burrenton Shield-Bearers 4w
Creature - Kithkin Soldier Common
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
Illus. Daren Bader #4/150 3/3
Cenn's Tactician w
Creature - Kithkin Soldier Uncommon
{W}, {T}: Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature.

Changeling Sentinel

Creature - Shapeshifter Common
There's nothing more unsettling than locking blades with something who looks just like you.
Illus. Chuck Lukacs #6/150 3/2

Daily Regimen

Enchantment - Aura Uncommon
Enchant creature
1{W}: Put a +1/+1 counter on enchanted creature.
Feudkiller's Verdict 4ww
Tribal Sorcery - Giant Rare
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play.
Forfend 1w
Instant Common
Prevent all damage that would be dealt to creatures this turn.
"Suddenly there stood a fortress protecting the clachan, its walls hewn of valor and mortared with honor."
- Clachan Tales
Graceful Reprieve 1w
Instant Uncommon
When target creature is put into a graveyard this turn, return that card to play under its owner's control.
Illus. William O'Connor #11/150
Kithkin Zephyrnaut 2w
Creature - Kithkin Soldier Common
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
Meadowboon 2ww
Creature - Elemental Uncommon
When Meadowboon leaves play, put a +1/+1 counter on each creature target player controls.
Evoke 3{W}
Illus. Steven Belledin #17/150 3/3
Mosquito Guard w
Creature - Kithkin Soldier Common
First strike
Reinforce 1 - 1{W} (1{W}, Discard this card: Put a +1/+1 counter on target creature.)
His aim is as sure as a mosquito's sting, but with none of the warning.
Illus. Randy Gallegos   1/1

Order of the Golden Cricket

Creature - Kithkin Knight Common
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
Redeem the Lost 1w
Instant Uncommon
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand.


Creature - Elemental Rare
When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play.
Evoke 5{W}
Illus. Jim Murray   4/3
Shinewend 1w
Creature - Elemental Common
Shinewend comes into play with a +1/+1 counter on it.
1{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
Illus. Terese Nielsen #23/150 0/0

Swell of Courage

Instant Uncommon
Creatures you control get +2/+2 until end of turn.
Reinforce X - {X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
Wandering Graybeard 3ww
Creature - Giant Wizard Uncommon
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
His tales are as tall as he is, and only a giant's life is long enough to listen to them all.
Illus. Nils Haam #27/150 4/4
Weight of Conscience 1w
Enchantment - Aura Common
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Remove enchanted creature from the game.
Sometimes the weight of the world on your shoulders is a literal one.
Illus. Heather Hudson #28/150
Honerable mentions go out to:
Weight of Conscience -- Temporal Isolation seems just better, for now.
Order of the Golden Cricket -- Awesome card name.
Cenn's Tactician -- Good card, would have been in the Top ten instead of Indomitable Ancients but I knew he had to be there and having a Top 11 doesn't have the same ring to it.
As a side note, if you’re reading this, please keep in mind that you'll most likely be playing with these cards on v3...  Keep up on the news and happenings if you’re not already, we certainly do not want to lose any players along the way during the transition.


reveillark? by Anonymous (Unregistered) (not verified) at Tue, 01/22/2008 - 18:53
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It is SHIT..


by iceage4life at Mon, 01/21/2008 - 12:01
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Err forgot to mention you also need a sac outlet for combo Gargadon or Husk works.

by djdark01 at Mon, 01/21/2008 - 18:20
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No misuse here bud.  In retrospect I should have said 8 out of 10 perhaps.  The only time I see it being better is if your playing a giant deck casually or your playing limited.  which is the reason I left it open the way I did.  Also, it was my job to use any term any way I felt to describe the cards reviewed.

I may have overated Kithkin but that's prolly because I like them so much.  11 out of the 28 cards are Kithkin, that could have had something to do with it too.

I totally missed Reveilark.

by iceage4life at Mon, 01/21/2008 - 08:25
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Man people misuse "strictly better" like it is their job.  If Burreton Bombardier was a Changeling it would be strictly better.  As it stands it is superior but Changeling is very relevent in Lorwyn/Morningtide limited more-so in sealed than in draft.  I know you said "in nine out of ten ways" but that is like saying object A is always better than B nine times out of ten.

 As far as the bulk of the review I think you overrate the Kithkin, they were pretty bad as a whole in Lorwyn and I'm not sure if reinforce tricks and some new rares will be enough to save them in Morningtide.

Cards that I think you underrated:
Reveillark, Mogg Fanatic, and Body Double is an instant kill combo in Standard.
Fuedkiller's Verdict will probably also see play as it can punish painland heavy Doran decks and put the control deck way up on life while making a 5/5.

As far as formating I'm not quite sure why you had all the white cards and just didn't talk about most of them.  If the WOTC website was up right now people could see a spoiler there so I don't think there is much need to have cards that you don't talk about. 

by Anonymous (Unregistered) (not verified) at Mon, 01/21/2008 - 19:05
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HOw can you not say Reveillark in the top 3?  that card rediculous

safetotosite by dungdung at Mon, 01/24/2022 - 23:35
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Amanda The Adventurer by patriciabrown at Fri, 06/23/2023 - 04:09
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Good to hear that Morningtide is Amanda The Adventurer, bringing along new white cards to explore in the Magic: The Gathering set! It's always exciting to see what new cards and mechanics are introduced in each set.