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By: hamtastic, Erik Friborg
Jan 18 2008 12:03pm
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Table of contents:

Announcements
MTGO Discussion Items
Editorial Section
Server Log In Availability
MTGO Price Movers and Shakers
Public Hide List
Outstanding Issues
Bug Complaints

Conclusion

MTGO Announcements:
Rules at a glance:
01-18-08:
 
Replay Functionality Replay Functionality Change Certain replays are back up and running.
No spamming in certain channels Buying/Selling adverts in Casual/Auction Don't spam in the auction room or casual room
No Multiplayer in V3 V3 Announcements V3 is slated to go live without Multiplayer support
No Leagues in V3 V3 Announcements V3 is slated to go live without Leagues at all.
 
 
 
Master's Edition Off sale!:
01-04-08 through 01-18-08 :

MED1 is now officially off sale.  According to Worth, there was a flurry of pack buying in the last 24 hours. According to reports over 8,000 packs (yes, eight thousand packs) were purchased during the last 24 hours of availability.  

Worth recently announced that Master's Edition will go off sale during next week's downtime.  This has had an immediate impact on the price of Force of Will. Check the price section of the article for more details. 
 
MED Off sale in less than a week!

Disabled Replays:
11-02-07 through 01-18-08:
In a further effort to reduce system stress, replays have been removed from the client's default features.  Discussion about the change is below.
....
They've been turned on with a lot more regularity this week, which is nice.  However the default is still 'off' after reboots or crashes.

Play and Replay were in a boat...

Single Client Restrictions Status:

12-28-07 through 01-18-08:
Our current status is: SCR Lifted.  
Forever it seems.  Look for this section to go away soon if that's the case.

11-02-07 through 12-21-07:
Our current status is: SCR Active.

10-19-07:
Our current status is: SCR Lifted.

10-12-07:
Our current status is: SCR Active.

The single client restriction is per user, not per machine.  Meaning that only one login per person is allowed.  Bots and people breaking this rule have had their accounts banned for 24 hours recently.  Again, leaving this here for reminder slash warning.

How to handle those breaking the rules

 

MTGO Discussion Items: 
 

V3 Deck Editor... OMG Fixed?:

01-18-08:


Those who frequent the WotC boards know that I have a couple of passions.  Bugs, and the lunacy of the current deck editor.  A quick synopsis of my issue with the deck editor: in our current version of MTGO, if you have older versions of Standard cards they don't show up when you filter by 'Standard' in the deck editor.  Say, for instance that you have 4x 9th Edition Wrath of God's, they are completely legal in Standard but don't show up when you tell the deck editor to show you 'Standard Cards'.   Good news!  This is now fixed in V3's Deck Editor.  There are still a few things needing to be squashed with this fix, but now, all older cards show up as legal if they have one version legal in the filtered setting.  For example, the Mirage Charcoal Diamond shows as Extended legal since it was printed in 7th Edition.  Kudos, MTGO team!

Multiplayer not Supported in V3a:

01-11-08 through 01-18-08:

The announcement of V3 launching without Multiplayer support and without leagues has created a bit of a stir amongst the Multiplayer community.  Please note that V3 has multiplayer functionality already, but it's not completed and it doesn't have any other option besides the very inefficient mana wheel design.

No V3 Without Multiplayer!

Green Playmat Tweak for V3:
01-04-08 through 01-18-08
The Green felt playmat is strangely missing from V3, so some industrious users have figured out how to replace it.  Detailed instructions are here.

V3 Progress:

01-18-08:
Still paused as of 01-16-08.  A new version of the client (version .175) was released.  Some major file reduction has brought it down from over a gig to under 700 megs.  Good stuff.

01-11-08:
The countdown timer was paused for a couple of days this week while they are working on a Database issue that appears to have cropped up.  jamuraa has created a thread for tracking of the status and the announcements regarding this countdown timer, located here.

01-04-08:
Version  3.0.751.0 was released this week.  At the time of this writing the system was still in maintenance so I was unable to see what, if anything, changed on the client side for this update.  The countdown timer is at 23.  Twenty.  Three. Days.  Eep!

12-28-07:
Even BIGGER news this week!  According to a recent blog entry, V3 is scheduled to be released Monday, January 28th.  You can watch the countdown here, and talk about the announcement here.  I'm working on an article that will explain in detail how to make V3 do the things that you're used to doing in V2.5.  Things like getting to the marketplace, joining events, and client configurations.

12-21-07:
BIG news in the past few weeks!!! The new duel screen has been unveiled to the masses and the feedback regarding it has bee quite good.  There are still issues with the textures and dock, but the use of space of the scene itself is much much better.  Jamuraa's site linked below has the evidence.

12-14-07:
Version 167 was released this week.  And it appears that we got some new art from Fifth Dawn this time.

12-07-07:
Version 164 was released this week with more fixes to the PE's.  It still seem that a lot of people are dropping from the events.  No one's really sure what can be done to stop this behavior.

11-30-07:
MTGO V3 Beta version .158 was released this week, and for the first time in a long time we are allowed to log in and play.  jamuraa updated his amazing comparison site already for quick compare and contrast availability.

Jamuraa's Site

Release Notes
 

New Format Needed?

12-28-07 through 01-18-08:
With the impending doom of the Extended 2008 rotation many players are starting to see the writing on the wall...  Your Extended card pool will go from a big fish in a small pond to a small fish in a big pond of Classic cards.  This has spooked some players and they are looking to WotC to fix it.  The two most common solutions are 'Block Wars' where you can only build decks from Blocks of the same cards, or Build Your Own Standard (BYOS), where you can pick any two large sets and a core set for your available pool.  For example, you could choose Champions, Time Spiral and 9th, or Invasion, Ravnica and Xth, etc...  The latest request for this feature is here.

Classic Card Buying Tips:
12-28-07 through 01-18-08:
Another impact of the ever hastening rotation is people are looking for advice on what to pick up to be prepared in the new environment.  A good thread for discussion of these cards can be found here

 
Editorial Section:
- PDC/PPS -
First up, commons of interest.  PDC and PPS are generally the top two places commons see play, so I'll see what we have for these formats first.
- White -

Ballyrush Banneret - 1W
Creature - Kithkin Soldier
Kithkin spells and Soldier spells you play cost 1 less to play.
2/1

A 2/1 for 2 is about the norm as far as White Weenie creatures go.  This one has the added benefit of making your remaining weenies cost a bit less.  Well, assuming that they have any colorless mana in their mana cost.  The first deck that springs to mind is White Weenie Equip, as it has Soldiers with colorless mana that can really use the discount.

Burrenton Bombardier - 2W
Creature - Kithkin Soldier
Flying
Reinforce 2 - 2{W}
2/2

Speaking of soldiers, here we have a flexible evasion soldier.  I don't think this will see play in the aforementioned PDC WW/e deck, but might see play in Pauper Prismatic Singleton.  Flexible common cards are priceless in PPS.  The ability to be an evasive beater or an uncounterable combat trick for a creature in play makes this viable for the format.

- Blue -

Fencer Clique - 2UU
Creature - Faerie Soldier
Flying
{U}: Put Fencer Clique on top of its owner's library.

A nice hard to kill finisher for MUC decks.  Big enough to kill attacking creatures and be a threat towards the end of the game.  Removal dodging is a considerable asset in the format.

Negate - 1U
Instant
Counter target noncreature spell.

I like this card an awful lot.  It's splashable and never dead as even aggro decks pack burn to finish you off.  Probably not a four of right away in MUC or U/x control though.  But a strong effect for something so easily splashable.

- Black -

Festercreep - 1B
Creature - Elemental
Festercreep comes into play with a +1/+1 counter on it.
1{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
0/0

Uh-huh.  This I like for PDC/PPS.  Playing with counters nets one of the best wrath effects of the format.  Graft creatures or Thrive, etc.. allow you to kill a bunch of creatures all at once.  The benefit of this over Crypt Rats is that you only need half of your mana to be Black... although it has the drawback of needing more cards to set up the counters.  I'm still excited for the possibilities this brings to the table.

Frogtosser Banneret - 1B
Creature - Goblin Rogue
Haste
Goblin spells and Rogue Spells you play cost 1 less to play.
1/1

Not much to look at, except that it's a 1/1 for 2 with haste in a generally non-haste color.  The element of surprise might give this creature a bit more oomph in playability.  Also, there are a lot of interesting Rogue card interactions at common.  And that's not even taking into the older Rogues in the game.

Final-Sting Faerie - 3B
Creature - Faerie Assassin
Flying
When Final-Sting Faerie comes into play, destroy target creature that was dealt damage this turn.
2/2

Combat damage is par for the course in Pauper formats.  Creatures generally deal damage to one another throughout the course of a game.  That turns this guy into removal and a 2/2 evasion creature.  A good package I'd think.

Morsel Theft - 2BB
Tribal Sorcery - Rogue
Prowl 1{B}
Target player loses 3 life and you gain 3 life.
If Morsel Theft's prowl cost was paid, draw a card.

I haven't mentioned most of the other Prowl cards because I'm not sure if they're worth forcing Rogues into a deck.  This card, on the other hand... may just be worth forcing the type in PDC.  Three life swing + a card for 1B.  That's ridiculously efficient in PDC.

Prickly Boggart - B
Creature - Goblin Rogue
Fear
1/1

Speaking of that sweet, sweet card rogue prowl card, here's one that has evasion and is playable on the first turn.  What a coincidence!

Weed-pruner Poplar - 4B
Creature - Treefolk Assassin
At the beginning of your upkeep, target creature other than Weed-pruner Poplar gets -1/-1 until end of turn.
3/3

I doubt this is fast enough for PDC, but repeatable removal effects for no mana is strong.  In multiples you will wipe out all opposition in short order.

- Red -


Brighthearth Banneret - 1R
Creature - Elemental Warrior
Elemental spells and Warrior spells you play cost 1 less to play.
Reinforce 1 – 1{R} (1{R}, Discard this card: Put a +1/+1 counter on target creature)
1/1

And another flexible common.  Creature pump or creature cost reduction.  Good stuff in a vacuum, time will tell the playability of the cycle though.

Shard Volley - R
Instant
As an additional cost to play Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.

This is one of those exciting cards to me.  It has a drawback to be sure, but it also has the ability to deal three damage to anything for one red.  It's not (Lightning Bolt), but sure smells a lot like it.

- Green -

Ambassador Oak - 3G
Creature - Treefolk Warrior
When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play.
3/3

Essentially a 4/4 for four, at common.  Probably not cutting the mustard in PDC, but I'll be packing one of these in my PPS deck straight away.

Deglamer - 1G
Instant
Choose target artifact or enchantment.
Its owner shuffles it into his or her library.

While Darksteel creatures aren't a problem in PDC, there are certain times that you want to keep an artifact or enchantment out of the graveyard.  It also hoses Darksteel Citadel in those fun U/G storm combo decks.  

Fertilid - 2G
Creature - Elemental
Fertilid comes into play with two +1/+1 counters on it.
1{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.
0/0

PPS for sure.  2/2 + two lands thinned.  I hesitate to compare it to (Sakura Tribe-Elder), but I think it's about as strong, if not stronger in PPS.

Winnower Patrol - 2G
Creature - Elf Warrior    Common
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
3/2

3/2 for 3 that grows as you play your deck.  A must kill card is always a good thing.  This will be a must kill card.

- Classic -

There aren't any cards that jump out and scream 'YOU HAVE TO USE ME!!!!', but there are a couple that I have my eye on.

Negate - 1U
Instant
Counter target noncreature spell.

Anti-Combo that's splashable.  I've already mentioned this in the PDC section, but I expect this to see play in a few different formats.

Bitterblossom - 1B
Tribal Enchantment - Faerie
At the beginning of your upkeep, lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.

Free creatures that start turn three (or turn two off of a Chrome Mox) feels breakable.  Add in a few free counterspells and some discard and who knows what craziness you can make happen.

Maralen of the Mornsong - 1BB
Legendary Creature - Elf Wizard
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
2/3

Another potentially powerful card.  Ways to abuse this are being worked on already, I'm sure.  The first thing I thought of was using Aether Vial to cheat it into play in response to a Brainstorm.  Essentially turning it into a double reversed Timewalk, with a nollie to broken board... or something.  Then on your turn you get a free tutor, which I'm sure won't be unfair at all.  So much raw power for three mana is just asking for abuse.

Mind Shatter - XBB
Sorcery
Target player discards X cards at random.

I've brought this card up elsewhere.  I like its potential (I guess I'm just a hopeless optimist... better than being a hopeless optometrists I guess).  Even without strong artifact mana acceleration we can probably find ways to make this unfair.  This will probably be one of the cards I get during release events, just to try and break.

Warren Weirding - 1B
Tribal Sorcery - Goblin
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens into play, and those tokens gain haste until end of turn.

Goblins have fallen off the map since Master's Edition, and some would probably say that they shouldn't have even been on the map in the first place.  I doubt that this card is enough to push them over the edge into playability.  But I still like this card being a flexible, tutorable card in the deck.

Shard Volley - R
Instant
As an additional cost to play Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.

Again, a card that I like that others have already shot down.  Burn is already a strong deck that likes to utilize its permanents as efficiently as possible.  For that reason I still think this card may have a place in Burn.  Also it doesn't require Mountains to sacrifice, which might mean that it's able to go into a different build than our current build of burn.  Testing will be happening shortly after release events I think.

Heck, even Green gets a little love with a powerful, yet obscure card:

Scapeshift - 2GG
Sorcery
Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.

Lastly we have the lands.  Two of them jump out as powerful outside of Standard: Mutavault and Murmering Bosk.  Mutavault because of landstill decks and Bosk because it's a Forest, and therefore fetchable via the Onslaught fetchlands.  Of course, it wants you to reveal a Treefolk and most decks in Classic don't really have many of those... so it's hard to say if it'll actually see play.  But it's also a triple land that's fetchable.  Which is unique and strong.

Mutavault, on the other hand is anything BUT fetchable, but it's a manland of Workshop efficiency, and that's saying something.  Sure, it's not able to pump another land... but Mishra's are able to pump them just fine.  Both of these have been previewed on the main www.magicthegathering.com site already.  


- Prismatic -


Cards to ban :
Knowledge Exploitation will be banned

Idylic Tutor will very likely be banned, for some reason.

Maralen of the Mornsong will most likely be banned.

Prismatic Competitive:

Countryside Crusher - 1RR
Creature - Giant Warrior
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
3/3

Countryside Crusher might see play in Prismatic Aggro decks.  The loss of drawing lands might make it too much of a drawback though.. but then again, it's not like aggro really wants many lands in play.  Plus this isn't really a turn thre play in any format.

Winnower Patrol - 2G
Creature - Elf Warrior    Common
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
3/2

Possibly as a 3/2 for three with an ability to get bigger.  Although it will have to compete with the next card....

Rhys the Exiled - 2G
Legendary Creature - Elf Warrior
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
Once a famed hunter and packmaster, now a renegade seeking his own path.
3/2

Again, a 3/2 for three with an ability.  Even if it's just gaining you one life a turn it's still off setting the pain and life loss from your lands and creatures.  The other ability may not be completely irrelevant either.

Prismatic Casual:

Stonehewer Giant - 3WW

Creature - Giant Warrior
Vigilance
1{W}, {T}: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.
'No matter how strong, an unarmed fighter is no more than a fool.'
4/4

As a 4/4 with vigilance for five, that's already a decent power level for a creature.  Add in searching for and equipping an equipment cards is gravy.  Especially if you can chain it into a Sunforger into a Lightning Helix or something.  If you run any equipment, you'll likely want to see this guy.

Everbark Shaman - 4G
Creature - Treefolk Shaman
{T}, Remove a Treefolk card in your graveyard from the game: Search your library for up to two Forest cards and put them into play tapped. Then shuffle your library.
3/5

Even slightly built around with you can get some sick foresticular advantage.  Look for Flores to explain the concept of Foresticular Advantage Theory in 2008.  Or not.  It's cutting edge though.

Fertilid - 2G
Creature - Elemental
Fertilid comes into play with two +1/+1 counters on it.
1{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.
0/0

Yeah baby.  Loving this card for any format with the word 'Prismatic' in it.  

Reach of Branches - 4G
Tribal Instant - Treefolk
Put a 2/5 green Treefolk Shaman creature token into play under your control.
Whenever a Forest comes into play under your control, you may return Reach of Branches from your graveyard to your hand.

Speaking of building around Treefolk insanity, here's another one.  Recurring 2/5's for putting Forests into play?  Yes please.

Note that the majority of these cards are from the unofficial spoiler at www.mtgsalvation.com.  So it's possible that there are some minor differences in the cards as spoiled.  By and large though, these are the cards that we have to look forward to in a month or so on MTGO.  I'm quite excited for these cards so far and I expect good things from the set as a whole.  Thanks to all the folks and moderators over at MTGSalvation.  



Server Log In Availability:

The Yellow line picks up the last three days of December and the first week of January.  So far, things have been quiet and stable.  But that's not too surprising, as we haven't had any release events since, guess, November. 

 
  
 
 
Card Price Fluctuations:
Standard Sets:
Another stable week for the average Standard rare prices.  Actually they all gained again, despite rising ticket prices and V3 concerns, which signals something... what that something is, I have no idea right now, but it has to mean something.
 
 
 
 
Here we have the top fifteen gainers of the week by price.  The above Ichorid is in the list, but he's also the main mover of the list.  Cards for and against Ichorid make up a lot of the top gains this week.  Ichorid/Dredge has been a top perfomer in Extended and Classic lately, which is very likely why it's been running up the charts lately.

Card name: Price Changed Percentage Changed Final Price
Force of Will $5.00 12.50% $45.00
Ichorid $4.00 44.44% $13.00
Living Wish $4.00 42.11% $13.50
Arcbound Ravager $4.00 28.57% $18.00
Engineered Explosives $3.00 20.00% $18.00
Doran, the Siege Tower $2.50 38.46% $9.00
Flooded Strand $2.50 25.00% $12.50
Polluted Delta $2.25 18.00% $14.75
Leyline of the Void $2.00 50.00% $6.00
Loxodon Hierarch $1.75 87.50% $3.75
Watery Grave $1.75 25.00% $8.75
Cephalid Coliseum $1.50 42.86% $5.00
Breeding Pool $1.50 11.54% $14.50
Dark Confidant $1.25 35.71% $4.75
Stifle $1.25 16.13% $9.00

Here we have a bit more random sampling of growth.  These cards gained a lot of percentage, but that doesn't mean that the're 'expensive' really, just that there was enough new demand to get them to go up a bit.

Card name: Price Changed Percentage Changed Final Price
Rith's Charm $0.15 300.00% $0.20
Fatal Frenzy $0.90 150.00% $1.50
Sudden Spoiling $0.25 100.00% $0.50
Loxodon Hierarch $1.75 87.50% $3.75
Chain of Vapor $0.15 75.00% $0.35
Curse of the Cabal $0.15 75.00% $0.35
Reiterate $0.15 75.00% $0.35
Fungus Sliver $0.10 66.67% $0.25
Swarmyard $0.10 66.67% $0.25
Hide/Seek $0.40 66.67% $1.00
Timber Protector $0.40 66.67% $1.00
Trinisphere $0.45 64.29% $1.15
Atog $0.03 60.00% $0.08
Sickening Dreams $0.03 60.00% $0.08
Mortivore $0.30 50.00% $0.90


And no State of the Program would be complete without a list of cards that have dropped by price.  The sliding of Weatherlight continues, which is to be expected as it's the new kid on the block.

Card name: Price Changed Percentage Changed Final Price
Goblin Bomb -$0.75 -21.43% 2.75
Bubble Matrix -$0.50 -20.00% $2.00
Festering Evil -$0.50 -28.57% $1.25
Agonizing Memories -$0.50 -33.33% $1.00
Aura of Silence -$0.50 -33.33% $1.00
Thran Forge -$0.50 -33.33% $1.00
Gerrard's Wisdom -$0.35 -28.00% 0.9
Incinerate -$0.35 -35.00% 0.65
Ertai's Familiar -$0.30 -23.08% $1.00
Inner Sanctum -$0.30 -23.08% $1.00
 
I'm going to track Force of Will until it stabilizes.  I also added a reference point for comparison... Pernicious Deed. Here is this weeks FoW Chart:
 

Outstanding Issues:

 

PayPal payments not going through for some users:
10-12-07 through 01-18-08:
Overseas Paypal issues have been experiencing many issues trying to order product from the Magic Online store via PayPal.  There has not been any known updates for quite some time.  Update:  Worth has mentioned that it's not an issues from WotC's side, meaning that it's PayPal that's causing the problem.  Since WotC has no control over what PayPal does they're stuck until PayPal gets it fixed.

PayPal issues

 

Bug complaints:

Eyes of the Wisent tokens:
12-28-07 to 01-18-08 :
The tokens from this card say that they have 'Flying', but they actually do not have flying.  This is only a textual bug, but has already caused lost games through the confusion.

Collective Restraint/ Ghostly Prison  Crashing games:

12-21-07 through 01-18-08 :
Game crashing bugs with Collective Restraint and Ghostly Prison.  Score!

Shielding Plax + Targeting:

11-30-07 through 01-18-08 :
Shielding Plax is not granting untargetability correctly.   Link

Colfenor's Plans + extra draw:

11-30-07 through 01-18-08 :
Colfenor's Plans is not handling extra draw actions properly.  Link

Lignify + Layers:

11-23-07 through 01-18-08 :
Lignify + Spirit Loop does not appear to follow the correct rules for timestamps and loss of abilities. More information can be found here.

Sutured Ghoul + Tarmogoyf:

10-19-07: through 01-18-08 :
Sutured Ghoul + Tarmogoyf doesn't pump the Ghoul correctly. And before anyone starts to yell about the Ghoul not caring about the Goyf's dynamic power, look up the Future Sight rules update information.  Or better yet, you can read about this question here and here.

This interaction is still broken.  And based on the latest Pro Tour results, this will be a popular deck in Extended and likely Classic.  This is not the first time that an MTG rules update has lagged far behind on MTGO and thereby invalidated a deck type.  Phyrexian Dreadnought, Flash and suspend cards like Lotus Bloom have had similar issues in the past year. 

  Conclusion:

V3! V3! V3!  V3 is totally bogarting the limelight lately.  I fully expect that the V3 concerns/bugs/requests/pleading/etc to continue until it releases.  And then, I expect a lot of anger and yelling about everything regarding V3.  I can't wait.

~Erik

0 Comments

by hamtastic at Sun, 01/20/2008 - 09:30
hamtastic's picture

Actually the full text that's relevant is:

At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. "

So you won't draw a land through normal means again.  That's not so say that can't get them back, or get to them another way though.  :) 

ArtistX's picture

What about the multiplayer FFA attack left bug? It's existed for awhile and cost me a few games.... spending 2-3 hours  in a multiplayer game only to lose to the guy attacking you cus you can't attack back...

by Anonymous (Unregistered) 125.24.70.131 (not verified) at Sun, 01/20/2008 - 06:28
Anonymous (Unregistered) 125.24.70.131's picture

nice article.

 many people seem to be saying that you won't draw more lands once crusher is in play. That's wrong. If you have two land on the top of your deck before his ability you will draw the second land. 

by hamtastic at Sat, 01/19/2008 - 13:25
hamtastic's picture

Whole new program!

The link to the installer is here: http://mtgoinstaller1.onlinegaming.wizards.com/mtgov3/MTGOIII_Helper.exe

And if you run into technical issues, the WotC tech help forums are here: http://forums.gleemax.com/forumdisplay.php?f=669

Question by Cyrrix_chipset (not verified) at Sat, 01/19/2008 - 09:14
Cyrrix_chipset's picture

hey when V3 goes live will we have to re-download the program or just a patch?  Also can someone link me to where to DL it?  Thanks all

As Usual by DarthWingnut at Fri, 01/18/2008 - 14:06
DarthWingnut's picture

As usal, Hammy, great article.  The only thing I notice missing off hand is the power/toughness of Fencer Clique.

good stuff by evilnapkin (Unregistered) 71.182.94.93 (not verified) at Fri, 01/18/2008 - 14:22
evilnapkin (Unregistered) 71.182.94.93's picture

several things

1) most aggro prismatic decks run less than 100 land so its a small chance we will see Country side crusher

2) a bug i found that is worth adding to the list is spell weaver helix if you imprint any thing it will cause the game to crash

over all good article keep it up!

by hamtastic at Fri, 01/18/2008 - 15:25
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My hopes for crusher in Prix Aggro is that he fits the curve, is decently efficient and has a decent effect for the deck.  The problem is where does he fit... his mana is a
 bit problematic in that most decks don't really want a Double Red creature... and he's competing against all the other 3cc critters.  Pouring over some of the Prix Aggro decks, I'd be hard pressed to find a creature that can be cut for him while keeping the color distribution of the deck from slowing it down...

I could just be being overly optimistic about Countryside... but I have to imagine that some people will test him in their prix decks... just to test him :) 

by iceage4life at Fri, 01/18/2008 - 20:24
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Crusher is pretty solid right now he is quite hyped but I think he might make a lasting impact in mutiple formats.  Your price list seemed to have missed Shackles which shot up recently.

 Oh and Aether Vial in response to a Brainstorm is cute but come on now...  If they happen to brainstorm on turn four you can catch them with this.  Vialing it out at EOT means they don't get to tutor first but they will next turn.  If you only need to use it once to win why not just run some more tutors?

by GordonP at Fri, 01/18/2008 - 21:26
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Great article, like always