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By: walkerdog, Tyler Walker
Mar 03 2008 12:02am
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In drafting, there are good packs and bad packs.  We all have seen the pack with Shriekmaw, Mulldrifter, Oblivion Ring, Garruk, foil Nath of the Gilt Leaf, and Thundercloud Shaman (I take the Garruk given the bombiness AND value of the card).  We’ve all also opened the pack where the best card are Neck Snap, Weed Strangle, Silvergill Douser and Wizened Cenn.  What do you do with that?  As a bit’ve a blue fan, I’d grab the versatile Douser, but that’s still a lame first pick.  It’s relatively easy to build a sick deck when the packs are sick.  You’re really looking to be as greedy as possible in your colors.  I tend to follow the BREAD rule of thumb for drafting, and I may mis-value some cards when I do that.  The rule is Bombs, Removal, Evasion, Attackers, and Defenders last.  Sometimes when you open a ridic rare and Shriekmaw, it’s ok to remember that Shriekmaw’s a bomb too, and unless the rare is worth a lot, you should probably just take the ‘MawThe first draft is an example of draft with good pakcs from a week or so ago.

Draft:

Pack 1:

Thieving Sprite, Kinsbaile Balloonist, Whirlpool Whelm, Boggart Loggers, Adder-Staff Boggart, Fertile Ground, Moonglove Extract, Warren-Scourge Elf, Lairwatch Giant, Spiderwig Boggart, Boggart Forager, Fallowsage, Incremental Growth, Prowess of the Fair, Galepowder Mage

Pick: Incremental Growth

Galepowder Mage

Galepowder Mage is awesome, but I wanted to try out the growth.

Pack 2:

Soulbright Flamekin, Kithkin Daggerdare, Surge of Thoughtweft, Mulldrifter, Weed Strangle, Mudbutton Torchrunner, Scarred Vinebreeder, Gilt-Leaf Seer, Protective Bubble, Ingot Chewer, Amoeboid Changeling, Entangling Trap, Vivid Crag, Shriekmaw

Pick: Shriekmaw

Cool.

Pack 3:

Kithkin Greatheart, Oakgnarl Warrior, Hornet Harasser, Deeptread Merrow, Goldmeadow Harrier, Fistful of Force, Ingot Chewer, Soaring Hope, Shimmering Grotto, Judge of Currents, Giant Harbinger, Scattering Stroke, Tar Pitcher

Pick: Tar Pitcher

Tar Pitcher is just great, and if Red ends up flowing, I wouldn’t mind being RB Goblins given my second and third picks.

Pack 4:

Thieving Sprite, Gilt-Leaf Ambush, Hillcomber Giant, Streambed Aquitects, Stinkdrinker Daredevil, Boggart Forager, Facevaulter, Hunt Down, Giant's Ire, Dawnfluke

Pick: Gilt-Leaf Ambush

A solid Green card, which is more were I want to be, given that I really want to try out Growth, and there’s no GREAT Goblin there (aside from the Stinkdrinker, and really, he’s more of a Giant anyway).

Pack 5:

Runed Stalactite, Inner-Flame Acolyte, Neck Snap, Boggart Sprite-Chaser, Thieving Sprite, Wings of Velis Vel, Caterwauling Boggart, Goldmeadow Dodger, Faerie Trickery, Wizened Cenn, Entangling Trap

Pick: Thieving Sprite

I probably could’ve gotten greedy, and gone for the mediocre Neck Snap (average card, but an awesome name for it), or tried getting into red some more with the Acolyte, but I like the Thieving Sprite, maybe more than most.

Pack 6:

Glimmerdust Nap, Wanderer's Twig, Hornet Harasser, Kinsbaile Skirmisher, Lace with Moonglove, Scarred Vinebreeder, Springjack Knight, Ponder, Hearthcage Giant, Merrow Commerce

Pick: Hornet Harasser

He’s Black, and he combos with the Pitcher well if I end up playing him.

Pack 7:

Fistful of Force, Quill-Slinger Boggart, Surge of Thoughtweft, Gilt-Leaf Seer, Boggart Birth Rite, Zephyr Net, Bog Hoodlums, Hunter of Eyeblights, Woodland Guidance

Pick: Hunter of Eyeblights

I hate playing him, but I’m cutting the Black card again.  Fistful is probably as good or maybe better, but I wasn’t really planning on an aggressive enough deck to really abuse it.

Pack 8:

Moonglove Winnower, Whirlpool Whelm, Black Poplar Shaman, Shimmering Grotto, Elvish Eulogist, Giant's Ire, Lairwatch Giant, Treefolk Harbinger

Pick: Moonglove Winnower

Same principal as the last pick, but I do like Winnower more.

Pack 9:

Thieving Sprite, Adder-Staff Boggart, Warren-Scourge Elf, Lairwatch Giant, Spiderwig Boggart, Boggart Forager, Prowess of the Fair

Pick: Thieving Sprite

Sweet, another Sprite.  I begin considering the Faerie/Goblin deck at this point, planning on either RBg or GBr.  I’m not set on anything, but like my options.

Pack 10:

Kithkin Daggerdare, Surge of Thoughtweft, Scarred Vinebreeder, Gilt-Leaf Seer, Protective Bubble, Ingot Chewer

Pick: Kithkin Daggerdare

If I was really following my plan from the pack seven and eight picks, I should’ve probably taken the Vinebreeder, but really, I just didn’t wanna get blown out by someone drafting the WG aggro deck
 

Pack 11:

Oakgnarl Warrior, Deeptread Merrow, Fistful of Force, Ingot Chewer, Soaring Hope

Pick: Fistful of Force

Pack 12:

Thieving Sprite, Hunt Down, Giant's Ire, Dawnfluke

Pick: Thieving Sprite

High five!

Pack 13:

Boggart Sprite-Chaser, Goldmeadow Dodger, Entangling Trap

Pick: Boggart Sprite-Chaser

Pack 14:

Lace with Moonglove, Scarred Vinebreeder

Pick: Scarred Vinebreeder

Pack 15:         

Bog Hoodlums

Pick: Bog Hoodlums

Pack 16:

Cloudcrown Oak, Tarfire, Silvergill Douser, Avian Changeling, Bog-Strider Ash, Judge of Currents, Inkfathom Divers, Needle Drop, Soaring Hope, Elvish Branchbender, Ego Erasure, Veteran of the Depths, Squeaking Pie Sneak, Vigor, Streambed Aquitects

Pick: Vigor

Cool.  I gave a split-second consideration to the Sneak, but honestly now, Vigor is mostly in-color for me as is, and he’s awesome.

Pack 17:

Eyeblight's Ending, Mudbutton Torchrunner, Springleaf Drum, Oakgnarl Warrior, Goldmeadow Harrier, Glimmerdust Nap, Shimmering Grotto, Judge of Currents, Lace with Moonglove, *, *, Boggart Harbinger, Flamekin Spitfire, Black Poplar Shaman

Pick: Eyeblight's Ending

Cool.  I considered Torchrunner, as he would combo well with Pitcher, but decide to move away from red and dedicate myself to Black and Green.

Pack 18:

Battlewand Oak, Hurly-Burly, Plover Knights, Paperfin Rascal, Runed Stalactite, Nath's Elite, Spellstutter Sprite, Black Poplar Shaman, Elvish Eulogist, Wings of Velis Vel, Vivid Marsh, Sentry Oak, Woodland Guidance

Pick: Vivid Marsh

The Oak is solid here, but I felt like casting my multiple-green casting spells was important.

Pack 19:

Woodland Changeling, Springleaf Drum, Kithkin Healer, Footbottom Feast, Axegrinder Giant, Lignify, Silvergill Douser, Spring Cleaning, Exiled Boggart, *, *, Lammastide Weave

Pick: Woodland Changeling

Pack 20:

Smokebraider, Gilt-Leaf Ambush, Moonglove Winnower, Kinsbaile Balloonist, Inner-Flame Acolyte, Rootgrapple, Goldmeadow Dodger, Wings of Velis Vel, Facevaulter, Ghostly Changeling, Treefolk Harbinger

Pick: Ghostly Changeling

The changelings were nice here, giving me early drops that counted for my Sprites and possibly my Pitcher.

Pack 21:

Woodland Changeling, Footbottom Feast, Lowland Oaf, Lignify, Bog Hoodlums, Protective Bubble, Fire-Belly Changeling, Skeletal Changeling, Vivid Grove, Hunter of Eyeblights

Pick: Vivid Grove

Pack 22:

Hillcomber Giant, Battlewand Oak, Ringskipper, Hunt Down, Triclopean Sight, Nath's Buffoon, Caterwauling Boggart, Flamekin Spitfire, Glen Elendra Pranksters

Pick: Battlewand Oak

Pack 23:

Leaf Gilder, Adder-Staff Boggart, Wispmare, Boggart Loggers, Spellstutter Sprite, Spiderwig Boggart, Flamekin Brawler, Veteran of the Depths

Pick: Leaf Gilder

Pack 24:

Bog-Strider Ash, Judge of Currents, Inkfathom Divers, Needle Drop, Soaring Hope, Elvish Branchbender, Ego Erasure

Pick: Bog-Strider Ash

I really do the flavor of Bog-Strider Ash and Boggart Loggers.  Just are two neat and fun cards, and I love to pick up either one in-color late.

Pack 25:

Oakgnarl Warrior, Judge of Currents, Lace with Moonglove, Captivating Glance, Flamekin Spitfire, Black Poplar Shaman

Pick: Black Poplar Shaman

Pack 26:

Runed Stalactite, Black Poplar Shaman, Elvish Eulogist, Sentry Oak, Woodland Guidance

Pick: Runed Stalactite

Should’ve grabbed another Shaman probably.

Pack 27:

Spring Cleaning, Exiled Boggart, Shields of Velis Vel, Lammastide Weave

Pick: Exiled Boggart

Pack 28:

Rootgrapple, Goldmeadow Dodger, Facevaulter

Pick: Facevaulter

I like this late.  He interacts well with my Hornet Harassers and provides an early (albeit slightly bad) body in case I’m up against a fast deck.

Pack 29:

Bog Hoodlums, Protective Bubble

Pick: Bog Hoodlums

Pack 30:

Hunt Down

Pick: Hunt Down

Pack 31:

Runed Stalactite, Inner-Flame Acolyte, Neck Snap, Pestermite, Leaf Gilder, Boggart Sprite-Chaser, Rootgrapple, Triclopean Sight, Nightshade Stinger, Faultgrinder, Faerie Trickery, Thorntooth Witch, Glarewielder, Flamekin Harbinger, Wild Ricochet

Pick: Thorntooth Witch

Solid dude here.  The body isn’t the largest, but the effect is wonderful, and I do have changelings to up my Tree-folk count also.

Pack 32:

Quill-Slinger Boggart, Bog-Strider Ash, Aethersnipe, Tarfire, Herbal Poultice, Needle Drop, Springjack Knight, Heal the Scars, Inkfathom Divers, Boggart Birth Rite, Veteran of the Depths, Nectar Faerie, Merrow Reejerey, Immaculate Magistrate

Pick: Immaculate Magistrate

Nothing else really worth considering TOO much, although Tarfire would have been fine too, given my Vivid lands.  Bombs over removal though right?

Pack 33:

Eyeblight's Ending, Mudbutton Torchrunner, Springleaf Drum, Oakgnarl Warrior, Glimmerdust Nap, Wellgabber Apothecary, Aquitect's Will, Mournwhelk, Zephyr Net, Elvish Harbinger, Crush Underfoot, Marsh Flitter, Dolmen Gate

Pick: Marsh Flitter

I’m almost certain that this pick is right, although EE is worth consideration.  The thing is, Flitter isn’t exactly bomby, and is only a 1/1 (mostly) with evasion, and yet playing with it makes most of us love to draft him.  He may fit into the rules as a very minor bomb that is good to take over average removal.  Elvish Harbinger wouldn’t have been bad either.

Pack 34:

Oakgnarl Warrior, Hornet Harasser, Deeptread Merrow, Fistful of Force, Shields of Velis Vel, Fire-Belly Changeling, Elvish Branchbender, Amoeboid Changeling, Kithkin Harbinger

Pick: Hornet Harasser

Nice card, given our three sac-outlets for these guys. 

Pack 35:

Kithkin Healer, Deeptread Merrow, Herbal Poultice, Aquitect's Will, Kinsbaile Skirmisher, Spring Cleaning, Blind-Spot Giant, Boggart Shenanigans, Familiar's Ruse, Ethereal Whiskergill, Forest

Pick: Blind-Spot Giant

I don’t like anything in here, although I probably should’ve hated the Whiskergill.  I was afraid of a R/x beatdown deck getting a stupid “Changeling, Blind-Spot, and removal for my blockers” draw.

Pack 36:

Adder-Staff Boggart, Wispmare, Boggart Loggers, Giant's Ire, Dawnfluke, Spellstutter Sprite, Black Poplar Shaman, Elvish Eulogist, Ghostly Changeling, Flamekin Bladewhirl

Pick: Boggart Loggers

Shaman would have been better here, or even better, Ghostly Changeling.  Both would trigger my Witches.  Ah well, I like the Loggers too, probably too much.

Pack 37:

Peppersmoke, Paperfin Rascal, Boggart Sprite-Chaser, Oaken Brawler, Warren-Scourge Elf, Blades of Velis Vel, Cenn's Heir, Ringskipper, Vivid Creek

Pick: Peppersmoke

Nice late pick-up, given my Changelings and Faeries already.

Pack 38:

Wispmare, Stonybrook Angler, Tideshaper Mystic, Elvish Handservant, Broken Ambitions, Cenn's Heir, Incremental Growth, Thorn of Amethyst

Pick: Incremental Growth

Incremental Growth

This card is Overrun people!  Pick it higher!

Wow.  That late?  That card is huge, not sure why I would get it so late.

Pack 39:

Runed Stalactite, Inner-Flame Acolyte, Boggart Sprite-Chaser, Rootgrapple, Triclopean Sight, Faultgrinder, Flamekin Harbinger

Pick: Boggart Sprite-Chaser

I was still contemplating the Goblins/Sprite build.  I would rather have gotten the Rootgrapple in retrospect, for any Planeswalkers I might have seen (Foreshadowing?)

Pack 40:

Quill-Slinger Boggart, Herbal Poultice, Needle Drop, Springjack Knight, Heal the Scars, Inkfathom Divers

Pick: Quill-Slinger Boggart

Pack 41:

Oakgnarl Warrior, Wellgabber Apothecary, Aquitect's Will, Mournwhelk, Zephyr Net

Pick: Mournwhelk

Another card you can usually get late, and you never mind when you do.

Pack 42:

Deeptread Merrow, Kithkin Harbinger, Prowess of the Fair, Pollen Lullaby

Pick: Kithkin Harbinger

Pack 43:

Kithkin Healer, Aquitect's Will, Spring Cleaning

Pick: Spring Cleaning

Pack 44:

Black Poplar Shaman, Elvish Eulogist

Pick: Black Poplar Shaman

Pack 45:

Boggart Sprite-Chaser

Pick: Boggart Sprite-Chaser

Final Decklist:


As you can see, I elected against the big red splash for Gobs, only bringing in the TP as a splash.  I should’ve just played a Shaman MD I think, eliminating splashes.

Alright, the deck isn’t QUITE as powerful as I felt like it was to start with.  Still, I have a couple of bombs in Vigor, Growth, and the Witch, along with the various tribal synergies, and plenty of removal.  I gambled a little, and got a little greedy (utilizing Elf, Treefolk, Goblins, and Faeries and having Changelings to hold it all together).  I guess by “power” in LRW, I mean not particularly trying to draft a tribe, or colors necessarily, but more trying to grab strong cards in a vacuum.

So, game one my opponent plays, and leads off with (Wren’s Run Vangquisher) on turn two, revealing… another Vanquisher!?!?  Crap.  I did drop a turn one Facevaulter at least.  Predictably, he has Leaf Gilder to reveal for his turn three Vanquisher.  I manage a Ghostly Changeling on turn three, and he pounds my… face with his 3/3s.  He then plays a Woodland Changeling and the Leaf Glider  At 11, I drop a Hornet Harasser.  He attacks with his team and I block and kill one 3/3 with the Harasser, while Facevaulter trades with Leaf Gilder, and our Changelings kill each other. .  He has a Nath’s Elite after combat.  And he won the clash, revealing Gilt-Leaf Ambush to my Swamp.  We both keep our cards.  I drop Harasser number two, and block his Elite, taking three.

I have a Marsh Flitter on my turn.  He plays Gilt-Leaf Ambush.  His clash reveals (Wren’s Run Vanquisher).  That’s three, in case you’re counting.  I have Thorntooth Witch to “win’ the clash.  I put it on the bottom, and he keeps his on top.  He attacks with his 3/3 and 1/1s, and I stick my Flitter in front of the Vanquisher, and our other guys do some hot token-on-token action.  I have to sac one before damage to take down the Vanquisher.  He is left with a 1/1, then follows up with Vanquisher number three.  I drop a Ghostly Changeling and a Thieving Sprite, getting his Fodder Launch.   He attacks, and I block his 3/3 with my guys, giving up the two-for-one to stay alive.  Going first has been huge for him so far.  I have Immaculate Magistrate and pass back.  He drops Seedguide Ash.

Staring down a 4/4, I rip… Boggart Loggers, playing them and toasting his Ash.  He plays a Bog-Strider Ash and kills me in two swings. 

That was very dis-heartening.  I felt like I died simply because I was on the draw.  Oh well.  I don’t remember if I sided anything.  I draw my hand and see zero lands.  Ok, mulligan.  It has the same first four letters as Mulldrifter, maybe that will bring me luck!  To a six-card hand with one land.  No good.  Five cards!  Two lands, a Leaf Gilder, and two (Thieving Sprites).  I mean, that’s not the worst hand.  I drop a Forest, my opponent drops a Forest.  I play Swamp, Gilder, and so does he.  Wow, mirrored first three cards.  I play Thieving Sprite, and he decides he has enough Swamps to let one go.  He has a fatty Wren’s Run Vanquisher.  Hate that card.  I have a Vivid Marsh and play Sprite number two.  I get his Fodder Launch again.  Sprite attacks for one. 

He plays a Seedguide Ash, and his Vanquisher hits me for three.  I play the best card in Magic, Incremental Growth putting two and three counters on my flyers, and bash his head for seven!  He attacks with all three men.  I take the pain, ready to attack with my elf too if he doesn’t drop any more men.  He plays Squeaking Pie Sneak and reveals Woodland Changeling, then plays it too.  I attack back for seven again with my super-sprites.  I drop Battlewand Oak and Facevaulter to hold the ground one more time.  He team-attacks.  My Gilder trades his life for mine, blocking the Vanquisher, and Facevaulter gets stomped by a Seedguide Ash.  Battlewand Oak chumps his Changeling.  He plays some ground-pounders, and I kill him.

I’m feeling better now.  Down 0-1 and I win on the play with a mull to five?  Very exciting.  Game three, he mulls to six.  Ohhhhh but don’t mull to five, it’s too lucky!  We trade land-drops, and he drops a quick Woodland Changeling on turn two.  I have land.  I take a punch from the green guy, and he plays another land.  I play Battlewand Oak on my turn.  He plays another Forest and a Bog-Strider Ash.  I play a Forest (3/5 Oak) and fire (Eyeblight’s Ending) at his eyesore of an Ash.  I beat down for three.  He plays Boggart Harbinger getting Fodder Launch, then attacks me with the Changeling.  I play another land, drop a twin to his Changeling, then a Thieving Sprite (stealing cards for fun and profit), getting a Spiderwig Boggart.  Battlewand Oak (3/5 from the Changeling) hits them in the face.  He fires a Fodder Launch on my Oak, sacking his Harbinger.  I didn’t think that that was wise or necessary, but I’m happy to see him throw away his cards.  He passes back.  I beat down with my 2/2 and 1/1.  He puts his 2/2 in front of mine. 

Bog-Strider Ash joins me.  A Prowess of the Fair joins his board followed by a Gilt-Leaf Seer.  I bet he would’ve liked to have the Immaculate Magistrate I added to my board.  I attack with my Ash and my Sprite.  He plays (Wren’s Run Vanquisher) of course, as no turn is complete for him without one on his board.  I attack him with my Swampwalker and Flyer again, then pump up the Ash with Magistrate.  Hornet Harasser join my army, because what turn of mine is complete without one?    He attacks with his Vanquisher, and I take it.  I probably should’ve just blocked, but I wasn’t sure what kind of follow-up he might have.  Bad play.  I attack him again and pump my Ash again.  A second Thieving Sprite joins my board, getting his only card in hand, a Swamp. He attacks with his team, and I block with the Harasser on the Seer and Sprite on the Vanquisher.  Harasser takes the Vanquisher with it.  I attack and kill him.

I feel a little better now that I didn’t flame out in a 0-2 blowout or something.  Next round I drop a Leaf Gilder on turn two on the play.  My opponent has a Vividly Green land, and a Mountain into Fertile Ground on his turn two.  I drop a Forest, then follow with a Hornet Harasser.  He plays a Battlewand Oak, and I play the same on my turn, with a Forest after.  He has a HUGE Changeling Titan.  I drop a Forest and my Thorntooth Witch and pass the turn.  He belts me for seven, blows a Lignify on my Witch, and has an Elvish Harbinger to fetch a Lys Alana Huntmaster.  I have an Incremental Growth for the Battlewand, the Gilder and the Harasser, and hit him up for eleven.  He takes the full brunt of it.  He hits me for seven more with the stupid 7/7.  I have the tech of "blocking with my face".  He drops Oakgnarl Warrior, and passes back.  I play a Forest to pump up my Oak, then attack. He dies.

How about Incremental growth given out 6/6 worth of counters for the racing win?  Game two, he mulls to six cards, and has a Forest.  I play a Swamp, followed up by Facevaulter.  He has the always solid Forest-Fertile Ground play.  I play a Swamp and hit him.  He drop a Mountain and a Cloudcrown Oak.  I have land and Battlewand Oak.  He plays a Shimmering Grotto, beats me with his Oak, and passes the turn.  I play a Forest, but he shoots my Treant with Lash Out, losing the clash (land to Hornet Harasser).  I play Thieving Sprite, and get a Forest.  I'm hoping to just out-card him now, since he had to take the mull and was on the play.  He has a better idea, continued violence!  I take three again from his man.  Otherwise though, he's decided to get more cards in hand by not playing anything.  I have a Swamp, and drop that Hornet Harrasser.  I think hit him for two.  A fie on thee knave!  Not impressed is he, as he plays Glarewielder, preventing my Harasser from Harrassing... but I have the Peppersmoke to smoke his 'Wielder and draw a card.  He hits me for three again.  Quit that!

I hit him back with my 1/1s, and then drop a Bog-Strider Ash.  I pass back.  He attacks.  Oh, what a mistake!  I throw my idiot insect irritator in front of him.  He has the Fistful of Force AND wins the clash to trample five damage over.  He reveals Lys Alana Huntmaster, while I am the pround possible owner of a new FOREST!  I put that junk on the bottom.  I play Ghostly Changeling and gain the life for the odd little goblin coming into play.  He uses Pestermite to stop my land-walking little Ash, and I let him go.  The Oak comes in.  Changeling hold the line.  Lys Alana Hunstmaster joins his cause.  I play Hornet Harrasser number two (who apparently didn't hear that number one died, or he might not have shown up).  I heal off of the Goblin again.  Then I attack into him with my Ash and 1/1s.  I pump my Facevault with Harasser, who throws his Hornets at that pestering Pestermite.  He turns out to be allergic.  He hold off the Ash with his Elf.  He attacks with his 3/3 and 3/4.  I block with my face.  He Lignifies my Changeling.  I obviously top-deck the Incremental Growth, grow my men in 1/1 counter increments up to three, and win.  So, I like Incremental Growth.  I guess it wins games sometimes.

The finals aren't very interesting.  He has a "consistent" deck (which I'll diagram next) and I pretty much roll him, hitting most of my solid synergies.  I should mention, I only saw Vigor ONCE the entire draft, and couldn't cast him that game.  Incremental Growth finished my opponent that game.

Now, a consistent draft is what I try for with bad packs.  I try to stick VERY closely to two colors, even cutting slightly sub-optimal cards to indicate my preference to the people downstream.  Here's the draft.

Draft:

Pack 1:
Runed Stalactite, Inner-Flame Acolyte, Neck Snap, Pestermite, Leaf Gilder, Boggart Sprite-Chaser, Wings of Velis Vel, Flamekin Brawler, Facevaulter, Warren-Scourge Elf, Blades of Velis Vel, Merrow Reejerey, Pollen Lullaby, Vivid Meadow, Shelldock Isle

Pick: Merrow Reejerey

One of my favorite first picks, especially in a pack that's relatively easy, although Leaf Gilder and Pestermite are fine too.

pic=(Merrow Reejery)

 

Pack 2:
Bog-Strider Ash, Aethersnipe, Tarfire, Herbal Poultice, Kithkin Greatheart, Oakgnarl Warrior, Lash Out, Bog Hoodlums, Judge of Currents, Inkfathom Divers, Needle Drop, Kithkin Mourncaller, Hearthcage Giant, Changeling Titan

Pick: Changeling Titan

Another card I REALLY love to see.  Keeping blue with Aethersniper is fine also, as is jumping into the Tarfire path.  Mostly, the Titan is a huge pain to deal with.

Pack 3:
Streambed Aquitects, Consuming Bonfire, Boggart Loggers, Lys Alana Huntmaster, Runed Stalactite, Inner-Flame Acolyte, Neck Snap, Elvish Handservant, Broken Ambitions, Cenn's Heir, Boggart Forager, Nectar Faerie, Nettlevine Blight

Pick: Streambed Aquitects

A rather boring pack. The Aquitects are fine in merfolk.  You usually want at least one, as they're a decent body and ability for the cost.

Pack 4:
Tarfire, Wanderer's Twig, Silvergill Douser, Avian Changeling, Lace with Moonglove, Scarred Vinebreeder, Springjack Knight, Ponder, Bog Hoodlums, Faerie Tauntings

Pick: Silvergill Douser

Tarfire is good again, Avian Changeling is nice, but the Douser works if I stay just Mer, or if I slide into Faeries also.

Pack 5:
Woodland Changeling, Springleaf Drum, Footbottom Feast, Axegrinder Giant, Boggart Birth Rite, Zephyr Net, Bog Hoodlums, Captivating Glance, Battle Mastery, Silvergill Adept, Vivid Crag

Pick: Silvergill Adept

A very nice little pick-up here.  If you're playing Merfolk, he's probably only behind Reejerey, a couple rares and Mulldrifter.  Maybe Drowner of Secrets is better too.  I'm really happy to get him here though.

Pack 6:
Moonglove Winnower, Inner-Flame Acolyte, Paperfin Rascal, Triclopean Sight, Nightshade Stinger, Faultgrinder, Warren-Scourge Elf, Sentry Oak, Glen Elendra Pranksters, Favor of the Mighty

Pick: Paperfin Rascal

Pack 7:
Glimmerdust Nap, Soulbright Flamekin, Kithkin Daggerdare, Springjack Knight, Ponder, Bog Hoodlums, Protective Bubble, Ego Erasure, Blades of Velis Vel

Pick: Ponder

Pack 8:
Consuming Bonfire, Wispmare, Gilt-Leaf Ambush, Blades of Velis Vel, Cenn's Heir, Ringskipper, Black Poplar Shaman, Turtleshell Changeling

Pick: Turtleshell Changeling

He's a nice butt and a Changeling.  Solid pick this late.

Pack 9:
Inner-Flame Acolyte, Flamekin Brawler, Facevaulter, Warren-Scourge Elf, Blades of Velis Vel, Pollen Lullaby, Shelldock Isle

Pick: Shelldock Isle

Pack 10:
Herbal Poultice, Oakgnarl Warrior, Bog Hoodlums, Inkfathom Divers, Needle Drop, Hearthcage Giant

Pick: Inkfathom Divers

Pack 11:
Boggart Loggers, Elvish Handservant, Cenn's Heir, Boggart Forager, Nectar Faerie

Pick: Boggart Loggers

Pack 12:
Lace with Moonglove, Scarred Vinebreeder, Bog Hoodlums, Faerie Tauntings

Pick: Lace with Moonglove

Pack 13:
Boggart Birth Rite, Zephyr Net, Bog Hoodlums

Pick: Zephyr Net

Pack 14:
Nightshade Stinger, Favor of the Mighty

Pick: Favor of the Mighty

Pack 15:
Bog Hoodlums

Pick: Bog Hoodlums

Pack 16:
Moonglove Extract, Boggart Sprite-Chaser, Oaken Brawler, Smokebraider, Stonybrook Angler, Nameless Inversion, Fertile Ground, Lairwatch Giant, Spiderwig Boggart, Boggart Forager, Ringskipper, Briarhorn, Faerie Harbinger, Faerie Tauntings

Pick: Nameless Inversion

I really wanted the Briarhorn or the Angler, but Inversion is Inversion.

Nameless Inversion

 

Pack 17:
Surge of Thoughtweft, Weed Strangle, Mudbutton Torchrunner, Woodland Changeling, Springleaf Drum, Kithkin Healer, Skeletal Changeling, Aquitect's Will, Kinsbaile Skirmisher, Spring Cleaning, Lammastide Weave, Flamekin Harbinger, Merrow Reejerey, Sunrise Sovereign

Pick: Merrow Reejerey

This is a nice find.

Pack 18:
Fistful of Force, Aethersnipe, Quill-Slinger Boggart, Surge of Thoughtweft, Cloudcrown Oak, Heal the Scars, Skeletal Changeling, Shields of Velis Vel, Fire-Belly Changeling, Elvish Branchbender, Faerie Tauntings, Burrenton Forge-Tender, Marsh Flitter

Pick: Marsh Flitter

Nice little Faerie here, another one of my favorite cards in Lorwyn draft.

Pack 19:
Thieving Sprite, Kinsbaile Balloonist, Whirlpool Whelm, Boggart Loggers, Adder-Staff Boggart, Fertile Ground, Cenn's Heir, Ringskipper, Black Poplar Shaman, *, *, Rebellion of the Flamekin

Pick: Thieving Sprite

Pack 20:
Bog-Strider Ash, Mudbutton Torchrunner, Springleaf Drum, Oakgnarl Warrior, Goldmeadow Harrier, Glimmerdust Nap, Protective Bubble, Skeletal Changeling, Aquitect's Will, Ego Erasure, Crib Swap

Pick: Springleaf Drum

Crib Swap might be wiser here, but I was dreaming of the tapping-shenanigans Merfolk deck.

Pack 21:
Fertile Ground, Moonglove Winnower, Plover Knights, Whirlpool Whelm, Nightshade Stinger, Blades of Velis Vel, Elvish Handservant, Dawnfluke, Broken Ambitions, Twinning Glass

Pick: Whirlpool Whelm

Pack 22:
Plover Knights, Paperfin Rascal, Shimmering Grotto, Elvish Eulogist, Giant's Ire, Lairwatch Giant, Spellstutter Sprite, Boggart Shenanigans, Paperfin Rascal

Pick: Paperfin Rascal

Pack 23:
Deeptread Merrow, Soaring Hope, Elvish Branchbender, Wellgabber Apothecary, Aquitect's Will, Mournwhelk, Vivid Meadow, Colfenor's Urn

Pick: Deeptread Merrow

Pack 24:
Boggart Sprite-Chaser, Oaken Brawler, Lairwatch Giant, Spiderwig Boggart, Boggart Forager, Ringskipper, Faerie Tauntings

Pick: Ringskipper

Pack 25:
Kithkin Healer, Skeletal Changeling, Aquitect's Will, Kinsbaile Skirmisher, Spring Cleaning, Lammastide Weave

Pick: Skeletal Changeling

Pack 26:
Quill-Slinger Boggart, Heal the Scars, Shields of Velis Vel, Faerie Tauntings, Burrenton Forge-Tender

Pick: Quill-Slinger Boggart

Pack 27:
Cenn's Heir, Ringskipper, Black Poplar Shaman, Rebellion of the Flamekin

Pick: Ringskipper

Pack 28:
Oakgnarl Warrior, Protective Bubble, Aquitect's Will

Pick: Aquitect's Will

Pack 29:
Dawnfluke, Twinning Glass

Pick: Twinning Glass

Pack 30:
Lairwatch Giant

Pick: Lairwatch Giant

Pack 31:
Wanderer's Twig, Silvergill Douser, Avian Changeling, Bog-Strider Ash, Eyeblight's Ending, Mudbutton Torchrunner, Springleaf Drum, Amoeboid Changeling, Kinsbaile Skirmisher, Lace with Moonglove, Scarred Vinebreeder, Elvish Harbinger, Vivid Crag, Shriekmaw, Ancient Amphitheater

Pick: Shriekmaw

Again a Shriekmaw.  This one and the one from the last draft were the first I've seen in 30+ LLL drafts.

Shriekmaw

 

Pack 32:
Battlewand Oak, Oaken Brawler, Pestermite, Hurly-Burly, Peppersmoke, Lys Alana Huntmaster, Goldmeadow Dodger, Wings of Velis Vel, Flamekin Brawler, Facevaulter, Warren-Scourge Elf, *, Vivid Grove, Shelldock Isle

Pick: Pestermite

Pack 33:
Footbottom Feast, Axegrinder Giant, Lignify, Silvergill Douser, Quill-Slinger Boggart, Blind-Spot Giant, Wellgabber Apothecary, Gilt-Leaf Seer, Boggart Birth Rite, Zephyr Net, Crib Swap

Pick: Silvergill Douser

Pack 34:
Dreamspoiler Witches, Runed Stalactite, Sentinels of Glen Elendra, Smokebraider, Gilt-Leaf Ambush, Spiderwig Boggart, Flamekin Brawler, Tideshaper Mystic, Rootgrapple, *, *, Horde of Notions

Pick: Dreamspoiler Witches

Pack 35:Soulbright Flamekin, Surge of Thoughtweft, Weed Strangle, Kinsbaile Skirmisher, Spring Cleaning, Blind-Spot Giant, Wellgabber Apothecary, Gilt-Leaf Seer, Nectar Faerie, Treefolk Harbinger, Colfenor's Urn

Pick: Weed Strangle

Pack 36:
Glimmerdust Nap, Wanderer's Twig, Hornet Harasser, Zephyr Net, Scarred Vinebreeder, Gilt-Leaf Seer, Protective Bubble, Treefolk Harbinger, Rebellion of the Flamekin, Adder-Staff Boggart

Pick: Hornet Harasser

Pack 37:
Wispmare, Consuming Bonfire, Boggart Loggers, Nath's Buffoon, Faultgrinder, Rootgrapple, Goldmeadow Dodger, Hearthcage Giant

Pick: Boggart Loggers

Pack 39:
Wanderer's Twig, Bog-Strider Ash, Mudbutton Torchrunner, Springleaf Drum, Amoeboid Changeling, Lace with Moonglove, Scarred Vinebreeder

Pick: Amoeboid Changeling

Pack 40:
Oaken Brawler, Hurly-Burly, Goldmeadow Dodger, Flamekin Brawler, Facevaulter, Shelldock Isle

Pick: Shelldock Isle

Pack 41:
Axegrinder Giant, Wellgabber Apothecary, Gilt-Leaf Seer, Boggart Birth Rite, Zephyr Net

Pick: Zephyr Net

Pack 42:
Spiderwig Boggart, Flamekin Brawler, Rootgrapple, Hoarder's Greed

Pick: Spiderwig Boggart

Pack 43:
Spring Cleaning, Gilt-Leaf Seer, Nectar Faerie

Pick: Nectar Faerie

Pack 44:Zephyr Net, Scarred Vinebreeder

Pick: Zephyr Net

Pack 45:Hunt Down

Pick: Hunt Down

Maindeck:

 

So, I have a solid maindeck, and I was able to cut Blue pretty well pack one, and Black somewhat pack two, cherry-picking what I wanted.  The only problem?  Our bombs are pretty much summed up in the two words "Shriek" and "Maw".  My Mer are solid, and I have nice Faerier support, and decent sideboard stuff.  A decent deck top-to-bottom.  Round one, I did as you would expect, tapping games and Shriewmaw ftw and whatnot.  Rolled him in two.  Round two, I ran into plays like this:

 Turn 5: Teroin.
 8:54am:  Teroin plays activated ability from Wanderer's Twig  
 8:55am:  Teroin reveals: Mountain  
 8:55am:  Teroin plays   Mountain  
 8:55am:  Teroin plays   Liliana Vess  

Oh spit.  So I lose that game do to her eating my hand while he fires off removal with abandon, setting up her "Ultimate".  Game two he is able to play Stonybrook Angler, Mudbutton Torchrunner, Faerie Harbinger and Sentinels of Glen Elendra, a start to rival the best that my deck might produce.  He has removal for my Reejerey, and then just when I MIGHT stablize, he does this:

9:13am:  Teroin plays Sower of Temptation
 9:14am:  Teroin plays triggered ability from   Sower of Temptation  134326629,481:  targeting   Streambed Aquitects

Ouch.  He had me on the ropes.  I thought I MIGHT be able to hold him off by using the Aquitects, my Amoeba Changeling and my newly-minted Dreamspoiler Witches, along with Nectar Fairie to stabilize, but he took the pumper, and finished me off in two turns.  He drafted more-or-less the same deck as me, but, as illustrated by the three-color splash for Red, and the bombs (LV, Sower, and a Shriewmaw/Mannequin combo play) to have the nuts deck.

I could've been in those Red cards, as I noted with that Tarfires, but I chose to keep on-color, going for a more consistent deck.  I'm not sure if I'm being exactly clear here, and I may be over-stating the obvious, but it comes down to this:  If the packs are bad, you're often-times better suited by trying to keep your deck simple, exploit one or two tribal synergies for a solid deck that can win at least a round in a 4-3-2-2 or two rounds in an 8-4, to try to get your packs back.  When the packs are strong (as they were for my opponent this last round), it is fine to be greedy and splash multiple bombs or just strong cards in a third color, or even third and fourth tribe.  I know we're approaching LLM drafts soon, but I wanted to do this comparison in drafts for demonstration's sake.

I learned quite a bit going back through these drafts (and the replays) and I hope you might have picked up something too.  Please comment on any corrections you see, and give me feedback on what you liked or disliked.  Lastly, just draft Incremental Growth ftw.

15 Comments

I hear you by walkerdog at Mon, 03/03/2008 - 22:37
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I def considered the Titan (Part of the reason I picked him is that he's pretty splashable).  I probably should have just MD him since he was huge, but I did side him in game 2 each time.

As far as the comment below about the first deck being lucky to win a round, I disagree. I won my round without ever getting to drop Vigor or Tarpitcher.  Mostly I just got a two-for-one or two, and the Growthed for the win.

Shelldock by walkerdog at Mon, 03/03/2008 - 21:02
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I agree about Shelldock.  I was previously contemplating the splash for the Titan, and decided I didn't want it, then forgot to add it when I didn't splash for green.  However, it really should have just been played in either build.

ouch by walkerdog at Mon, 03/03/2008 - 21:04
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Yea, I've since had drafts with Growth that I didn't win, but usually it was because I did something dumb like chump blocked with my early guys, when I should have just taken damage, and sat on drawing into growth for a win, or when I didn't draft enough removal.

Good draft by walkerdog at Mon, 03/03/2008 - 21:12
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Your "alternate" draft was solid, and would have been better had I been cutting UW of course.  I think that sort of illustrated the power of these packs.  Part of the reason I drafted some of the slightly under-powered Green cards in Pack One was to cut green as heavily as possible, and by passing the Galepowder, I HOPEFULLY indicated to my opponent that he should maybe jump into white.  I felt like my semi-cutting of Green was rewarded with some of the later gifts.

I did consider the Fear Goblin over Vigor, but I was already wanting to play Green (even though it didn't seem to be working out SUPER-well thus far), and I felt like the power-difference was just too large to not get him.

You're right about Rootgrapple, that was a HORRID pick by me, as I was still blinded by greedy images of a silly (yet some-how workable in my imagination) build that was BGr Faerie/Goblin aggro.  I wasn't even drinking when I made these picks :/

"The other reason that this is true is because when the packs are strong you will get manafixing slightly later."

Another very good point.

Thanks for the solid feedback and re-draft.

Happy to please by walkerdog at Mon, 03/03/2008 - 21:15
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Appreciate the kind words Whiffy.  Thanks for reading.

Agreed by walkerdog at Mon, 03/03/2008 - 21:16
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Although I don't HATE the trawl, just don't want to have to pick it early.  Pick 6+ in an aggroish deck, or just a deck needing card advantage, it is nice.

by largebrandon at Mon, 03/03/2008 - 21:55
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Wait a minute?!  Were you drunk during ANY of these drafts?!

No! You weren't?!?!  Next article please.. .psh! 

sadly by walkerdog at Mon, 03/03/2008 - 22:34
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I haven't reached that level of mastery.  And I didn't have any booze on-hand.

by Anonymous (Unregistered) 210.55.201.197 (not verified) at Mon, 03/03/2008 - 17:25
Anonymous (Unregistered) 210.55.201.197's picture

Pack 1: Galepowder Mage is sooo much better than Incremental Growth
Pack 3: Goldmeadow Harrier over Tar Pitcher.  You are passing Giant Harbringer in this pack, so your 'if the red starts flowing' reasoning seems flawed.

Pack 4: Streambed Aquitects is the best card in the pack, and with the white cards so far, a UW deck splashing for Shriekmaw seems perfectly acceptable.  Gilt-Leaf Ambush is a solid card in an elf deck, but you don't have that.
Pack 5: Again, taking the best card gives you Wizened Cenn.  Thieving Sprite  is nowhere near.

Pack 6:  This is a pretty weak pack (ponder and twig are probably the strongest cards), but with the white cards taken so far I'd plump for Kinsbaile Skirmisher.  As you take Hornet Harrasser, you have taken Incremental Growth, mediocre elves, Tarpitcher, and BB goblins.  Your deck is turning into a trainwreck.

Pack 7: Surge for me, Hunter of Eyeblights for you.
Pack 8: Whirlpool Whelm is the best card in the pack, and I like it more than Moonglove Winnower

After the first pack, I think that I disagree with you on card strengths.  You want to take the best cards early on (about the only pick I agreed with you on was Shriekmaw), and then use those powerful/underdrafted cards to see what tribes you shold slip into.

After the first pack I would have
Shriekmaw
Whirlpool Whelm
Streambed Aquitects
2 Surge of Thoughtweft
Goldmeadow Harrier
Kinsbaile Skirmisher
Wizened Cenn
Galepowder Mage

That's a solid UWb base, with a clear tribe established, AND taking the best cards.  By contract you have

         
Fistful of Force
Kithkin Daggerdare
Gilt-Leaf Ambush
Incremental Growth
3 Thieving Sprite
Hornet Harasser
Hunter of Eyeblights
Moonglove Winnower
Shriekmaw
Tar Pitcher

There's no synergy there and quite frankly, all of your black except the shriekmaw is really mediocre.  You don't have a tribe, unless you count 3 sprites as a tribe, or 2 4-drop goblins as a tribe.  And you aren't even in two colours (unless you abandon the green, and the first pick you took over galepowder mage).

Meh.

Pack 16: I like Avian Changeling for my soldier deck, Sneaking Pie Sneak for you as hoping to get luck on goblins seems like the best possible outcome for your deck thus far.  Vigor is defensible (if he's playable he is probably the most powerful card in the pack), but makes your already unbalanced deck even more unbalanced.

Pack 17: Eyeblight's Ending for both of us
Pack 18: Plover Knights over Vivid Marsh
Pack 19: Silvergill Douser vs Woodland Changeling
Pack 20: Kinsbaile Balloonist vs Ghostly Changeling.  Finally the card you are drafting is more inherently powerful that what the Uwb deck gets.
Pack 21: Vivid Grove for both of us
Pack 22: Triclopean Sight vs Battlewand Oak, both of us taking tribal enablers
Pack 23: Veteran of the Depths vs Leaf Gilder, again a better card for you
Pack 24: Judge of Currents vs Bog-Strider Ash, another win for you
Pack 25: Judge of Currents vs Black Poplar Shaman
Pack 26: Runed Stalactite for both

So after the second pack you have settled down into BG at least, but have no real tribe.  My draft is being derailed somewhat, as the contents of the packs are diluted by virtue of the fact that there's another person or two taking all the white cards that you should have.

Pack 31: Pestermite for me, Thorntooth Witch as an utter gift for you.  Now you badly need a treefolk Habringer.
Pack 32: Aethersnipe vs Immaculate Magistrate.  Another gift for you.
Pack 33: Eyeblight's Ending vs Marsh Flitter.  I like the removal more for you.

Pack 36: I think you should have taken Ghostly Changeling rather than Boggart Loggers

Pack 38: Incremental Growth.  You are way overrating this card.  I only like to run it with 17+ creatures and an early curve.  Too many games involve you getting run over without 3 creatures ever being in play.

Pack 39: You have (or should have) abandoned red at this point because of BB and GGG mana costs in yoru pile.  Given that you have lucked into Treefolk, Rootgrapple seems like the definite pick over Boggart Sprite-Chaser

Regarding your final list, the Harassers and Sprites are very mediocre in your deck.  It would seem to need to draw Shriekmaw, Witch or connect with a Growth to have any chance of winning (all 5+ mana spells).  And no flyer defence.  I'd expect this deck to lose to almost any deck with decent tribal synergies.
 
[quote]I guess by “power” in LRW, I mean not particularly trying to draft a tribe, or colors necessarily, but more trying to grab strong cards in a vacuum.[/quote]
I think that we have different opinions on what is a powerful card.

Regarding your matches, congrats on winning the draft.  Perhaps I was unduly pessimistic about yoru deck.

On to draft #2.

Pack 1: Yep, Merrow Reejerey
Pack 2: Aethersnipe over Changeling Titan.  
Pack 3: Yep, Streambed Aquitects.  I am definitely thinking Merfolk with both feet here.

I liked pretty much all of yoru picks except turning down Aethersnipe for Changeling Titan.

Pack 16: Nameless Inversion is fine here.
Pack 17: Merrow Reejerey is awesome, now we basically take every merfolk we see.
Pack 18: Aethersnipe over Marsh Flitter.  Merfolk are weak to cards like Hurly Burly, and Aethersnipe stops that.
Pack 19: Whirlpool Whelm over Thieving Sprite
Pack 21: Broken Ambitions over Whirlpool Whelm
Pack 25: Aquitect's Will over Skeletal Changeling

Pack 36: Glimmerdust Nap over Hornet Harasser

Well, I think that you drafted quite well here, but were a little unlucky to not get many good merfolk passed your way.  Regarding your final decklist, I'd cut
Springleaf Drum (only good with the right merfolk)
Nectar Faerie
Dreamspoiler Witches
Island
for more MERFOLK
Paperfin Rascal
Paperfin Rascal [FOIL]
Skeletal Changeling
Shelldock Isle

You cut blue well, but I have to wonder about that dabble in green for Changeling Titan when you had an Aethersnipe staring you in the face.  I think you were a little unlucky not to go futher (or rather, you were unlucky to play against a more powerful 3 colour deck that hit it's mana).

I broadly agree with your final note regarding weak/strong packs:
[quote]I could've been in those Red cards, as I noted with that Tarfires, but I chose to keep on-color, going for a more consistent deck.  I'm not sure if I'm being exactly clear here, and I may be over-stating the obvious, but it comes down to this:  If the packs are bad, you're often-times better suited by trying to keep your deck simple, exploit one or two tribal synergies for a solid deck that can win at least a round in a 4-3-2-2 or two rounds in an 8-4, to try to get your packs back.  When the packs are strong (as they were for my opponent this last round), it is fine to be greedy and splash multiple bombs or just strong cards in a third color, or even third and fourth tribe.  I know we're approaching LLM drafts soon, but I wanted to do this comparison in drafts for demonstration's sake.[/quote]
The other reason that this is true is because when the packs are strong you will get manafixing slightly later.

by whiffy penguin (Unregistered) 69.248.1.208 (not verified) at Mon, 03/03/2008 - 14:00
whiffy penguin (Unregistered) 69.248.1.208's picture

so nice article as always there walker but i just gotta say that i almost wet myself whne i read

I pump my Facevault with Harasser, who throws his Hornets at that pestering Pestermite.  He turns out to be allergic.

keep on keeping on man

'Maw is a complete beating by Anonymous (Unregistered) 12.47.110.206 (not verified) at Mon, 03/03/2008 - 12:07
Anonymous (Unregistered) 12.47.110.206's picture

"Again a Shriekmaw.  This one and the one from the last draft were the first I've seen in 30+ LLL drafts."

I feel your pain on this one...

I have done close to 50 LLL drafts, and a good dozen sealed/league pools, and I only had 4 when I cashed in my x4 sets :-( 

Shriekmaw is such a beating, would much rather have seen 12 of him rather than the 12+ Fathom Trawl that I'v got...

Thanks for the Walkthroughs, looking foward to some LLM action.

___helper_monkey on MTGO

 

by runeliger at Mon, 03/03/2008 - 08:07
runeliger's picture

I mean this is a good analysis, but I have to put in a token of advice.

 

An amazing drafter once told me that a draft is actually a process in which one decides what sealed pool he/she gets. IE you want some consistency and some bombs.

That said, I feel your second deck really lacked a solid deck construction. It was decent, and it had potential to win you game one,but I think trying to splash Changling titan would have improved your list. Perhaps pass one some of those mid picks in order to pick up a vivid land and/or a twig.  

The key in any draft is to strike a balance between power consistency.

 

But hey... I'm still learning too :P     

by Anonymous (Unregistered) 72.179.1.5 (not verified) at Mon, 03/03/2008 - 03:05
Anonymous (Unregistered) 72.179.1.5's picture

I think you got pretty lucky to even win one match with that first deck, and a little unlucky not to win a match with your second deck (although as mentioned below your construction might have been off).

by Anonymous (Unregistered) 98.207.74.178 (not verified) at Mon, 03/03/2008 - 01:05
Anonymous (Unregistered) 98.207.74.178's picture

deck 2 you had only 2 cards to use with dreamspoiler, necter faerie sucks. Both shouldve been replaced with paperfin rascals/skeletal changeling. Also shelldock isle is basically free card advantage. There is no reason not to maindeck them.

 

Bombs are fun, but I would definitly not pick incremental growth over galepowder mage. Mage is just way better, and though not always a bomb, can be easily made into one with a shriekmaw on the board. 

Incremental Growth by MechtaK at Mon, 03/03/2008 - 00:57
MechtaK's picture

Just like you, I drafted a deck very similar to your Incremental Growth deck.  I had 2 Growths, plus the Thorntooth and a few other really nice synergistic treefolk backed up by black faeries.  Unfortunately, my experience with the Growths was less than impressive, I think it just depends on what you end up playing against.  But I'm pretty unlucky, so my opinion may be ... kinda useless.