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By: hamtastic, Erik Friborg
Mar 07 2008 1:13pm
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 Table of contents:

MTGO Discussion Items
Editorial Section
Server Log In Availability
MTGO Price Movers and Shakers
Public Hide List
Outstanding Issues
Bug Complaints


MTGO Announcements:
Rules at a glance:
Alternating Draft/PE's for Morningtide Morningtide release events Plan your release event participation around the availability of your formats.
No top 8's for Morningtide PE's Morningtide release events Only 'no top 8' PE's will be held for Morningtide release events.
Set Redemption Schedule Dates to know for Set Redemption WotC_Eric linked to this fantastic chart regarding set redemption schedules
Single Client Restrictions, coming back SCR's back in effect With MOR being released on V2.5, SCR's are needed once again
Planar Chaos Redemption Off line Planar Chaos Redemption - Off line PLC redemption removed due to no more product
Chains of Mephistopholes temp ban Banned in Classic: chains Chains is broken and banned in Classic

 MTGO Discussion Items:   

March Bannings?
02-15-08 - Current:

It's about time for a new wave of bannings and restrictions for the MTG/MTGO worlds.  We have a couple threads to discuss the disires for changes, here and here.
*Update: 03-07-08*
No changes to any MTGO format besides Elder Dragon Highlander.

New leagues on hold during Morningtide Events:
There will be no new non-Morningtide leagues started during the release events.  Details here.

Lorwyn Redemption offline until restocked:
Lorwyn sets have been taken offline until more can be ordered.  Information can be located here.

MTGO Community Building Discussion:
A pretty big discussion item lately is the desire for more community building tools and focus in MTGO.  You can see an article written by meuslix here, and a conversation on the WotC boards here.

Interview with Worth on V3 Migration Plans:
02-22-08 - Current:
Worth spares some time to answer questions regarding V3 and the migration of 2.x accounts, located here.

New MTGO Community Liaison:
02-22-08 - Current:
Solice is now our CM (taking over from the overburdened Gamer_Zer0).  The announcement can be located here.

V3 Beta is Down
02-28-08 - Current:
Beta is down until at least March 17th (Post Morningtide release).  More information as we hear it.

Magic Releated game?
02-22-08 - Current:
As mentioned here, there's are games coming from Stainless and Microsoft that involve Magic Intellectual Property.  There's not much information about it yet, but certainly something to keep your eye on.

Report Collusion
02-22-08 - Current:

If you suspect someone or a group of someone's of collusion in your league, please report it to Magic Conduct via http://wizards.custhelp.com, as done here

Morningtide Release Events, soon!
02-15-08 - Current:
The list of release events has been posted and there are some important changes to the lineup!  Be sure to check the announcement here


Editorial Section:

Building a Collection out of Nothing!: aka BaCooN!
This month's card: Korlash, Heir to Blackblade


Deck issues and concerns
Weak against Artifacts and Enchantments (henceforth called: WAA&E, pronounced: 'waahhhhh, andy'), which is typical unless one specifically prepares for them.  Other than that I feel pretty good about this deck.

Deck Synergies:
Again, Urborg carries a lot of the synergy in this deck.  Although this week I have six ways to search it out, and those cards double as Diamond Valley fetchers to boot.  And that makes me happy.   That's all I have to say about that.   /gump

Game Logs:

Game 1: Red Deck Wins, kinda
His deck is based around haste creatures, Swords (of light and shadow/of fire and ice) and burn.  I had to plan my plays a turn in advanced due to expecting haste creatures to pick up a weapon, and this added a bit of complexity.  Luckily I got my Putrefy in time to keep the Sword of Light and Shadow from really getting momentum.  After that it was leaving two blockers back each turn or leaving one blocker and having a removal spell ready for any shenanigans.  Once I started to gain life from my Corruption effects I had the game in the bag and as he ran out of gas my finishers took care of the rest.


Game 2: W/G Soulcatchers' Aerie + Kamahl
It turns out that Faceless Butcher likes to make birds disappear... it also turns out that he's quite good at.  Soulcatchers' Aerie is actually a scary card.  I've lost to it before, and it can get out of hand very easily if you don't play around it.  Also, I know that I have no way of dealing with it besides killing every bird I see.  Which is where Faceless Butcher comes back into the equation.  Have I mentioned lately how awsome this guy is?  I have?  Good.  He's great, and even more betterer when you can break him with a sac effect.   Now where was I... oh yeah, birds, killing, etc..  My deck performs exactly to specifications.  Removal, removal, creature, creature, pump/damage swing, swing win.  I love when a plan comes together.


Game 3: Slivers
This is the game I alluded to last week.  He puts pressure on me with a few early slivers, but I fight back with Tendrils of Corruption to stem the bleeding.  I bide my time until I can cast Reiver Demon and blow up his side of the board, which nets me a 'Nice Card' macro.  Nice Card?  Reiver Demon?  That's a first, considering how cheap the guy sells for after all.  With his team decimated and no cards in hand the game ends pretty quickly.


Game 4: R/G Goblin/Sprites
As far as decks go, this one was neat.  It used the old green Faeries with the new red goblin cards that care about Faeries.  Nifty keen, jellybean.  Unfortunately for him, my deck eats fragile creaturs for breakfast, elevensies, lunch, twosies, and dinner.  I kill every relevant creature and force damage though whilst gaining life along the way.  


Game 5: R/G Elementals
Again, fragile creatures + enchantments is not a good matchup agasint a B/x control deck.   He starts with a Smokebraider and starts pumping out elementals.  However, none of the creatures he's accelerating to have protection so they all die.  Putrefy, Tendrils, Butcher, Demon.  Attack, Attack, Attack.  Win.


Cards added:
Solemn Simulacrum
staple staple staple staple staple
Mystic Enforcer
staple staple staple staple   
Centaur Safeguard
staple staple staple  
Verdant Force
 staple staple  

Cost altogether: $40.97
Cost for just the new cards: $12.29

Card Choices:
Most of my choices this week were to strengthen a good deck.  I warned about my penchant for the Witness, and I am ecstatic to add another to the collection of cards in BaCooN.  The Svogthos' are there for an uncounterable creature that can be tutored with the land search spells I'm using.  I've been up against a couple of Blue Control decks that reall made me wish I had a way to get an unounterable creature into play.  This is one such way that fits into my theme pretty well.  

A good week for BaCooN, I'd say.  Good growth, good results and a solid deck.  

Bonus Decklist!
The following is not at all a "Budget" decklist, but I imagine that one could transform it into a budget list.  No... this decklist came about as a mix of Hollow0n3's last article and helping someone on the WotC message boards with what was thought to be a bug.  The 'bug' was that a Nacatl War-Pride that was Ovinize'd after it attacked and the trigger went on the stack didn't make its copies into 0/1's.  It turns out it wasn't a bug because Nacatl wasn't turned into a copy of a 0/1 creature, just had its power/toughness changed.  An actual way to make it produce different tokens is if it becomes a copy of a different creature... you know, like what Cytoshape does?  So that triggered the following deck idea from yours truly:

U/G Nacatl Madness


4x Coiling Oracle
4x Carven Caryatid
4x Civic Wayfinder
4x Eternal Witness
4x Hunting Moa
4x Wood Elves
4x Cytoplast Root-Kin
4x Nacatl War-Pride
Other Spells

3x Cytoshape
4x Yavimaya Coast
4x Breeding Pool
9x Forest
8x Island

The premise of the deck is to trigger all sorts of crazyness when Nacatl attacks.  You can copy a Coiling Oracle to get some massive card advantage + tempo boost.  Or, you can copy Cytoplast Root-Kins to attack with a ridiclous amount of damage.  Or you can make an army of opposing creatures, you know... for fun.  *evilgrin*

I won't go into each game I played, but I will say that it's a fun deck that has some phenomenal wins.  My best win so far was against a White Bird/Soldier deck.  Things weren't going well for me.  He had a plethora of Soldiers and Soldier pumpers, as well as (Aven Brigadier)'s.  I was at three life, dead next turn.  He was unscathed at 20 life and sitting behind a ground defense of many soldiers and a flying of wall of Commander Eesha... until I attacked with my War-Pride, that is.  The trigger goes on the stack and I Cytoshape my Nacatl War-Pride into his Aven Brigadier.  Six of them.  Each of our Aven Brigadier's pump the others, and he only had one blocker (Eesha) and the rest of 'my' Aven Brigadier's get through... for 60+ damage.  Sauce!

I've had a couple other amazing wins with the deck so far, and plan to venture into the world of 2HG with it to see how she fares over there.
The top five cards you want to see across the table, Morningtide Edition.
Looking back at last time, most of my predictions were spot on.  Except one little 'miss' in Pyromancer's Swath.  But throw me a bone here!  It was crazy to think that it would work at the time.  And I did mention that it had the potential to do some big time damage, but I don't think anybody looked at it and thought: 'in six months there's going to some jank rare that will make this puppy awsome!'.  Swath + Spinerock Knoll is an anomaly (at least that's what I tell myself so I can sleep at night...) and was surprising to a lot of people.

Morningtide is high quality.

This set is good.  Really good.  Better than that even.  Even the 'bad cards' have good uses and will likely even win a few games for some people.  Even most of the 'junk rares' are going to be big swingy cards in the casual room.  With that said, here we have the top five cards I would want to see across the table.
Anything that turns a Pyroclasm into Wrath of God AND is in play because of your opponent is a solid contender for a card you want to see across the table.  If it's a finisher in a goblin deck your opponent has only a few ways to keep it from wiping out their side of the board.  If it's in a Changeling deck though, all bets are off.  However, after you see this card you should have a good idea of how you want to procede.  The likely possibility of at least being able to two for one an opponent with this is nice.
Noggin Whack
This card isn't bad.  It's not great, but it's not bad.  No, the reason I want to see this resolve across the board is because of the art.  I mean, c'mon!  You're being hit with a fish.  Hit. With. A. Fish.  Lrgetrout unavailable for comment.
Hostile Realm
Again, I can see this being useful in some decks, but I have the feeling that people are going to try it in aggressive decks.  And shortly thereafter see that burning a turn and then losing mana production to force a creature through is not worth 2R.  Pro's in the past have said that 'nobody blocks' in Magic, due to removal or racing scenarios and that it doesn't make sense to block most of the time.  So running a card to make sure that that happens is usually going to be a waste of time, deck space and energy.
Boldwyr Heavyweights
Speaking of removal... this is the card that your removal cards beg you to target.  And since it's a proven fact that 96% of decks in Standard run Shriekmaw  (percentage void if read) you essentially get a free five mana fear creature when he resolves.  Even if you're for some reason not running Shrieks (lolololololol), you have to be running some sort of removal, or pacifism, or Condemn, or something... RIGHT? 
Stomping Slabs
Random + sorcery speed + RANDOM = Stomping Slabs.  Someone, somewhere will die to this card.  And at that time Angels will weep, mothers will faint and children will spontaneously enter puberty out the sheer incomprehensiblity of the loss.  Don't be that guy, Gutter.  Don't be that guy.
Server Log In Availability:



Card Price Fluctuations:

The beginning of the end for IPA?
I keep track of IPA's prices each week, even if I don't report them here.  Their prices have been stable for months... until this week.  I've counted two seperate price drops this week, and hefty ones at that.  Leaving each of the top four cards down over ten tickets each!  I count two very important events happening this year to drop the price drastically.  The first: the Exteneded PTQ season is almost done.  PTQ's using this card pool are ending at the end of this month (March 30th, to be exact).  This is driving the price down because the need for these cards for tournament testing is almost gone.  With two months of PTQ's done and less than a month left for the remaining PTQ's, the tournament testing demand has dropped signifigantly.  Next up, is the Extended 2008 rotation.  This has been discussed a lot already, not only by myself, but many other authors as well.  Expect prices to drop on even more at that time.
Essentially, the difference between buying a full set of these cards two weeks ago and buying a full set today is $100.00.  And this is with them still Extended legal and with them still in a PTQ season.  If you're on the fence about what to do with yours, I'd personally recommend selling now and quite possibly rebuying closer to the rotation.  Of course I'm no financial analyst or trollnomicist or anything.  I'm just a guy who likes to watch the prices of cards as things change around them.  I make no guarantees about prices either increasing or decreasing, but everything I can see points to this being the beginning of the decliine for IPA prices.
Ham Jones:
Weekly Price Fluctuation:
Card name: Amount Changed Percentage Changed Final Price
Mutavault $7.00 35.00% $27.00
Bitterblossom $5.00 41.67% $17.00
Earwig Squad $3.50 70.00% $8.50
Kinsbaile Borderguard $1.50 37.50% $5.50
Gilt-Leaf Archdruid $1.25 71.43% $3.00
Chameleon Colossus $1.00 5.56% $19.00
Reveillark $1.00 8.33% $13.00
Phyrexian Marauder $1.00 20.00% $6.00
Tsabo's Decree $1.00 21.05% $5.75
Primal Beyond $1.00 25.00% $5.00
Rustic Clachan $1.00 33.33% $4.00
Bramblewood Paragon $1.00 100.00% $2.00
Erayo, Soratami Ascendant $0.75 13.04% $6.50
Serenity $0.75 27.27% $3.50
Decimate $0.75 37.50% $2.75
Card name: Amount Changed Percentage Changed Final Price
Meddling Mage -$15.00 -27.27% $40.00
Pernicious Deed -$10.00 -16.67% $50.00
Orim's Chant -$10.00 -15.38% $55.00
Vindicate -$7.00 -10.77% $58.00
Murmuring Bosk -$4.00 -26.67% $11.00
Arcbound Ravager -$3.25 -14.77% $18.75
Haunting Echoes -$2.00 -10.13% $17.75
Destructive Flow -$2.00 -7.69% $24.00
Tarmogoyf -$2.00 -4.44% $43.00
Terravore -$1.75 -8.97% $17.75
Nut Collector -$1.50 -27.27% $4.00
Stifle -$1.50 -15.79% $8.00
Windswept Heath -$1.50 -12.50% $10.50
Polluted Delta -$1.50 -9.68% $14.00
Spiritmonger -$1.50 -7.89% $17.50
Card name: Amount Changed Percentage Changed Final Price
Dodecapod -$0.50 -20.00% $2.00
Eternal Witness -$0.50 -7.69% $6.00
Worldly Tutor -$0.25 -14.29% $1.50
Life/Death -$0.25 -12.50% $1.75
Chainer's Edict -$0.25 -7.14% $3.25
Card name: Amount Changed Percentage Changed Final Price
Bramblewood Paragon $1.00 100.00% $2.00
Mogg Fanatic $0.50 20.00% $3.00
Magma Jet $0.50 33.33% $2.00
Channel the Suns $0.35 87.50% $0.75
Flames of the Blood Hand $0.30 85.71% $0.65

Outstanding Issues:


PayPal payments not going through for some users:
10-12-07 through Current:
Overseas Paypal issues have been experiencing many issues trying to order product from the Magic Online store via PayPal.  Since WotC has no control over what PayPal does they're stuck until PayPal gets it fixed.

PayPal issues


Bug complaints:
Shah of Naar Isle No card draw:
According to a report here Shah is not prompting for card draw correctly.  Confirmation is requested.
Retether Randomly Working:
Retether has been bugged since day one in one way or another.  Right now it appears to randomly work and randomly do a steaming pile of nothing.  Use at your own risk.
Thieves' Auction only returning one permanent:

Graveyard Choice Cards Crashing the game:

Play any card that targets cards in a graveyard from the game. Note that it must be optional to target them, like with Shred Memory or Decompose. Then don't choose any targets, and just hit OK. Until you concede all you can do for the rest of the game is hit the OK button with the card on the stack.  (Quoted from authenticsimpsonian).  According to a developer, this should be fixed when V3 goes live.  Newest thread located here.

Chains of Mephistopheles + Anvil of Bogardan/Forced Card Draw:
01-25-08 through Current:

Chains is causing entire hands to be emptied due to its own effect when forced to draw from another source.  This bug impacted the last Classic tourney and is probably going to happen again if it isn't fixed soon. 
*update* This card has been banned in Classic until it is resolved.

Eyes of the Wisent tokens:
12-28-07 to
The tokens from this card say that they have 'Flying', but they actually do not have flying.  This is only a textual bug, but has already caused lost games through the confusion.

Collective Restraint Ghostly Prison  Crashing games:
12-21-07 through
Game crashing bugs with Collective Restraint and Ghostly Prison.  Score!

Shielding Plax + Targeting:
11-30-07 through
Shielding Plax is not granting untargetability correctly.

Colfenor's Plans + extra draw:
11-30-07 through
Colfenor's Plans is not handling extra draw actions properly.  Link

Lignify + Layers:
11-23-07 through
Lignify + Spirit Loop does not appear to follow the correct rules for timestamps and loss of abilities. More information can be found here. 

Sutured Ghoul + Tarmogoyf
10-19-07: through
Sutured Ghoul + Tarmogoyf doesn't pump the Ghoul correctly. And before anyone starts to yell about the Ghoul not caring about the Goyf's dynamic power, look up the Future Sight rules update information.  Or better yet, you can read about this question here and here.

This interaction is still broken.  And based on the latest Pro Tour results, this will be a popular deck in Extended and likely Classic.  This is not the first time that an MTG rules update has lagged far behind on MTGO and thereby invalidated a deck type.  Phyrexian Dreadnought, Flash and suspend cards like Lotus Bloom have had similar issues in the past year. 

Update: this is currently being investigated by the devs for a fix.  I don't have any ETA as to when it wil be resolved, but rumor has it that this is in the works as we speak.


For the first time in a month overall card prices declined more than they gained, which I have to attribute to the pronounced crashing of the big four IPA cards.  Also, there appears to be no new information surrounding the lack of bannings in Prismatic for March which still leaves Primal Command and Liliana Vess to tutor up whatever creature or spell you need.  Enjoy!



by Anonymous (Unregistered) (not verified) at Sat, 03/08/2008 - 18:51
Anonymous (Unregistered)'s picture

Thought I might as well tell you that MTGO has a bug with grinning ignus. He only works with red mana from mountains, i.e. not the red mana made from his ability. Fun stuff, no?

grat and shape by Tiellet (Unregistered) (not verified) at Fri, 03/07/2008 - 14:45
Tiellet (Unregistered)'s picture

I dont think the graft and shape goes well, you will turn the war pride into 0/0 so it goes to waste. you will do a really nice attack but will lose the guy.

by hamtastic at Fri, 03/07/2008 - 15:57
hamtastic's picture

Assuming you don't move one of the graft counters from the Root-Kin to the War-Pride, you're right.  But if you do one over you get an 'army' of lots of big guys when they all come into play and trigger.  An alternative I've been toying with is Primal Forcemage.  He's a lot less risky than copying a Root-Kin

BaCoon Deck by cardjunque at Fri, 03/07/2008 - 16:20
cardjunque's picture

I didn't see the new BaCoon Deck with the changes made, am I missing something? 

I played last weeks deck in casual play and got similar results.  Reiver Demon has been the MVP in at least half the matchups and Nightmare Lash equipped creature is crazy beats.  Its a crazy fun deck to play.

Bonus ! by Hollow0n3 at Fri, 03/07/2008 - 17:48
Hollow0n3's picture

Well, since I saw the bird game I can say it truely looked interessting.

Oh, and thanks for mentioning my article. =) 

have you considered... by OOMatter at Fri, 03/07/2008 - 18:49
OOMatter's picture

Hunted Phantasm for the war-pride deck? Even if your opponent has no creatures in his deck you can still do 24 damage the 1st turn you attack with the war-pride.

nice by Stu Benedict at Fri, 03/07/2008 - 13:48
Stu Benedict's picture

That warpride idea is very cool ....

 /me goes to pick up 4 copies of warpride & cytoshape from mtgotraders

does Hamtastic get commision?

It would be fun to make it by wannareset1990 at Tue, 07/11/2017 - 07:46
wannareset1990's picture

It would be fun to make it move. Certain details has to. -HomeLife Warranty Protection