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By: 88spartans88, Kurt Johanknecht
Mar 12 2008 12:16am
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Triple Morningtide drafts started on Saturday.  I was able to draft three times over the weekend and this is one example.  The draft was in the 4-3-2-2 queue.

Draft:

Pack 1:

 
 

Stream of Unconsciousness, Final-Sting Faerie, Game-Trail Changeling, Weight of Conscience, Fire Juggler, Squeaking Pie Grubfellows, Lys Alana Bowmaster, Stonybrook Schoolmaster, Negate, Prickly Boggart, Hostile Realm, Bramblewood Paragon, Meadowboon, Warren Weirding, Fendeep Summoner

Pick: Bramblewood Paragon

I'd certainly rather not send Game-Trail Changeling downstream, but Bramblewood Paragon is an uncommon and the best card in the pack.

Pack 2:

 

 

Fencer Clique, Changeling Sentinel, Dewdrop Spy, Reins of the Vinesteed, Pack's Disdain, Sunflare Shaman, Moonglove Changeling, Kindled Fury, Lys Alana Bowmaster, Frogtosser Banneret, Stonybrook Banneret, Noggin Whack, Cloak and Dagger, Feudkiller's Verdict

Pick: Feudkiller's Verdict

This card is a touch expensive in what is typically a very fast format.  But is very strong in the right deck.  The Lys Alana Bowmaster isn't a warrior and isn't strong enough to consider to continue the green path.  Rogues is an option with 4 cards you'd be happy with in any rogue deck, the Moonglove Changeling being the most generic option.  While Cloak and Dagger is probably the strongest card.  But you really want to see Stinkdrinker Bandit or Oona's Blackguard to make the rogue deck work.

Pack 3:

Pack's Disdain, Seething Pathblazer, Burrenton Shield-Bearers, Shard Volley, Elvish Warrior, Dewdrop Spy, Earthbrawn, Merrow Witsniper, Morsel Theft, Stingmoggie, Lys Alana Bowmaster, Diviner's Wand, Stomping Slabs

Pick: Earthbrawn

A few more rogue cards and black removal in Pack's DisdainElvish Warrior is really only good in the green warrior deck and I hope it will table.  I take the nice combat trick instead.

Pack 4:

War-Spike Changeling, Ambassador Oak, Kithkin Zephyrnaut, Shard Volley, Changeling Sentinel, Deglamer, Ink Dissolver, Coordinated Barrage, Merrow Witsniper, Blightsoil Druid, Swell of Courage, Release the Ants

Pick: Ambassador Oak

Here is a nice warrior to add to the deck.  Swell of Courage is really strong as well and some would argue is a better pick here.  But playing the Ambassador Oak after Bramblewood Paragon gives you a 4/4 and 2/2 for 4 mana!

Pack 5:

Distant Melody, Fertilid, Ballyrush Banneret, Brighthearth Banneret, Squeaking Pie Grubfellows, Morsel Theft, Stingmoggie, Lys Alana Bowmaster, Stonybrook Schoolmaster, Negate, Recross the Paths

Pick: Ballyrush Banneret

Acceleration on a 2/1 for 2 mana is always welcome, especially if I can pick up some Game-Trail Changelings later.

Pack 6:
  
Elvish Warrior, Dewdrop Spy, Earthbrawn, Kithkin Zephyrnaut, Fire Juggler, Stonybrook Banneret, Mosquito Guard, Roar of the Crowd, Luminescent Rain, Thornbite Staff

Pick: Kithkin Zephyrnaut

I've got an Earthbrawn already so I'll take the part-time Serra Angel.

Pack 7:

Seething Pathblazer, Final-Sting Faerie, Lunk Errant, Order of the Golden Cricket, Festercreep, Hostile Realm, Coordinated Barrage, Negate, Wandering Graybeard

Pick: Coordinated Barrage

Good old white removal.

Pack 8:

Distant Melody, Order of the Golden Cricket, Sunflare Shaman, Stream of Unconsciousness, Mudbutton Clanger, Stonybrook Banneret, Shinewend, Cenn's Tactician

Pick: Cenn's Tactician

One of the best Kithkin cards available.  To get it eighth is a gift.  And if I can add some changelings and more soldiers the deck will come together very nicely.

Pack 9:

Stream of Unconsciousness, Final-Sting Faerie, Weight of Conscience, Fire Juggler, Stonybrook Schoolmaster, Negate, Hostile Realm

Pick: Weight of Conscience

Pack 10:

Dewdrop Spy, Reins of the Vinesteed, Sunflare Shaman, Kindled Fury, Frogtosser Banneret, Stonybrook Banneret

Pick: Dewdrop Spy

Pack 11:

Seething Pathblazer, Burrenton Shield-Bearers, Dewdrop Spy, Merrow Witsniper, Stingmoggie

Pick: Dewdrop Spy

Pack 12:

Deglamer, Ink Dissolver, Coordinated Barrage, Merrow Witsniper

Pick: Coordinated Barrage

Pack 13:

Distant Melody, Stingmoggie, Negate

Pick: Distant Melody

Pack 14:

Fire Juggler, Luminescent Rain

Pick: Fire Juggler

Pack 15:

Negate

Pick: Negate

Pack 16:

 

 

Final-Sting Faerie, Game-Trail Changeling, Weight of Conscience, Fire Juggler, Squeaking Pie Grubfellows, Ambassador Oak, Stingmoggie, Festercreep, Deglamer, Forfend, *, *, Orchard Warden, Boldwyr Intimidator, Murmuring Bosk

Pick: Game-Trail Changeling

This was a hard pick.  I wanted to draft the best deck possible and at this point Murmuring Bosk is only worth slightly more than a Morningtide pack.  So I went with the best card for the deck.

Pack 17:

Changeling Sentinel, Latchkey Faerie, Winnower Patrol, Pack's Disdain, Seething Pathblazer, Burrenton Shield-Bearers, Forfend, Floodchaser, Kindled Fury, Lys Alana Bowmaster, Nightshade Schemers, Hunting Triad, Stomping Slabs, Mind Spring

Pick: Hunting Triad

An awesome card for this deck to use either for the reinforce 3 or if Bramblewood Paragon is in play to generate 3 2/2 Elf Warrior Tokens.

Pack 18:

Moonglove Changeling, Fertilid, Burrenton Bombardier, Disperse, Morsel Theft, Luminescent Rain, Mudbutton Clanger, Stonybrook Banneret, Shinewend, Stinkdrinker Bandit, Orchard Warden, Veteran's Armaments, Kinsbaile Cavalier

Pick: Burrenton Bombardier

A difficult pick over the Kinsbaile Cavalier.  I'm straddling the fence between soldiers and warriors so I'll take Burrenton Bombardier over Veteran's Armaments.

Pack 19:

Dewdrop Spy, Earthbrawn, Kithkin Zephyrnaut, Fire Juggler, Weed-Pruner Poplar, War-Spike Changeling, Pulling Teeth, Roar of the Crowd, Everbark Shaman, Shinewend, Merrow Witsniper

Pick: Kithkin Zephyrnaut

Pack 20:
  
Final-Sting Faerie, Latchkey Faerie, Lunk Errant, Order of the Golden Cricket, Disperse, Mothdust Changeling, Blightsoil Druid, Forfend, Mudbutton Clanger, Nightshade Schemers, Graceful Reprieve

Pick: Order of the Golden Cricket

Pack 21:

Kithkin Zephyrnaut, Moonglove Changeling, Changeling Sentinel, Latchkey Faerie, Winnower Patrol, Mothdust Changeling, Pulling Teeth, Roar of the Crowd, Everbark Shaman, Research the Deep

Pick: Winnower Patrol

Pack 22:
  
Burrenton Shield-Bearers, Elvish Warrior, Ballyrush Banneret, Fencer Clique, Lunk Errant, Merrow Witsniper, Morsel Theft, Stingmoggie, Research the Deep

Pick: Ballyrush Banneret

Pack 23:

Fertilid, Squeaking Pie Grubfellows, Reins of the Vinesteed, Pulling Teeth, Mosquito Guard, Floodchaser, Morsel Theft, Luminescent Rain

Pick: Mosquito Guard

Pack 24:

Final-Sting Faerie, Fire Juggler, Deglamer, Forfend, Floodchaser, Orchard Warden, Boldwyr Intimidator

Pick: Boldwyr Intimidator

Pack 25:

Winnower Patrol, Forfend, Floodchaser, Kindled Fury, Lys Alana Bowmaster, Stomping Slabs

Pick: Winnower Patrol

Pack 26:

Morsel Theft, Luminescent Rain, Mudbutton Clanger, Stonybrook Banneret, Shinewend

Pick: Shinewend

Pack 27:

Roar of the Crowd, Everbark Shaman, Shinewend, Merrow Witsniper

Pick: Roar of the Crowd

Pack 28:

Mothdust Changeling, Blightsoil Druid, Mudbutton Clanger

Pick: Mothdust Changeling

Pack 29:

Mothdust Changeling, Research the Deep

Pick: Mothdust Changeling

Pack 30:

Lunk Errant

Pick: Lunk Errant

Pack 31:

 

 

Ambassador Oak, Fencer Clique, Changeling Sentinel, Dewdrop Spy, Reins of the Vinesteed, Pack's Disdain, Sunflare Shaman, Everbark Shaman, Pulling Teeth, Mosquito Guard, Floodchaser, Rage Forger, Sage of Fables, Recross the Paths, Murmuring Bosk

Pick: Ambassador Oak

Nuts.  Another very good card for my deck or a rare draft.  I better win this draft for skipping the two Murmuring Bosk.

(Editor's Note:  I've not finished reading this article yet, but I really like the discipline that 88spartans88 showed here by not just running the rare draft.  Personally, I would have saw that, and thought, cool another draft!) 

Pack 32:

Burrenton Bombardier, Distant Melody, Game-Trail Changeling, Order of the Golden Cricket, Sunflare Shaman, Weed-Pruner Poplar, Prickly Boggart, Hostile Realm, Everbark Shaman, Pulling Teeth, Spitebellows, Veteran's Armaments, Grimoire Thief, Ballyrush Banneret

Pick: Game-Trail Changeling

The Burrenton Bombardier and Veteran's Armaments are both excellent cards as well.  A tough choice - but the 4/4 trample guy wins out when it can come out earlier than turn five with any kind of banneret in play.

Pack 33:

Latchkey Faerie, Winnower Patrol, Pack's Disdain, Seething Pathblazer, Burrenton Shield-Bearers, Shard Volley, Elvish Warrior, Kindled Fury, Bosk Banneret, Mothdust Changeling, Waterspout Weavers, Diviner's Wand, Research the Deep

Pick: Winnower Patrol

Pack 34:
  
Latchkey Faerie, Lunk Errant, Earthbrawn, Order of the Golden Cricket, War-Spike Changeling, Ambassador Oak, Blightsoil Druid, Kindled Fury, Stonybrook Schoolmaster, Swell of Courage, Recross the Paths, Stonybrook Schoolmaster

Pick: Ambassador Oak

Pack 35:

Burrenton Shield-Bearers, Elvish Warrior, Fencer Clique, Lunk Errant, Stream of Unconsciousness, Hostile Realm, Coordinated Barrage, Negate, Bosk Banneret, Rage Forger, Offalsnout

Pick: Coordinated Barrage

Pack 36:

Kithkin Zephyrnaut, Fire Juggler, Weed-Pruner Poplar, War-Spike Changeling, Distant Melody, Stonybrook Schoolmaster, Negate, Hostile Realm, Everbark Shaman, Wandering Graybeard

Pick: Kithkin Zephyrnaut

Pack 37:

Disperse, Ambassador Oak, Bosk Banneret, Stingmoggie, Festercreep, Deglamer, Waterspout Weavers, Offalsnout, War-Spike Changeling

Pick: Bosk Banneret

I'll make sure I get a two drop banneret down whether it be the treefolk or kithkin variety.  Curve issues win out over yet another Ambassador Oak.

Pack 38:

Fertilid, Disperse, Brighthearth Banneret, Mosquito Guard, Roar of the Crowd, Luminescent Rain, Ink Dissolver, Heritage Druid

Pick: Roar of the Crowd

Pack 39:

Fencer Clique, Changeling Sentinel, Dewdrop Spy, Reins of the Vinesteed, Sunflare Shaman, Pulling Teeth, Floodchaser

Pick: Changeling Sentinel

Pack 40:

Burrenton Bombardier, Distant Melody, Prickly Boggart, Hostile Realm, Everbark Shaman, Pulling Teeth

Pick: Burrenton Bombardier

Pack 41:

Seething Pathblazer, Kindled Fury, Mothdust Changeling, Waterspout Weavers, Research the Deep

Pick: Waterspout Weavers

Pack 42:

Lunk Errant, Kindled Fury, Recross the Paths, Stonybrook Schoolmaster

Pick: Stonybrook Schoolmaster

Pack 43:

Lunk Errant, Stream of Unconsciousness, Hostile Realm

Pick: Lunk Errant

Pack 44:

Fire Juggler, Hostile Realm

Pick: Fire Juggler

Pack 45:

Stingmoggie

Pick: Stingmoggie

 

Final Decklist:

Maindeck:

9 Forest
8 Plains
1 Cenn's Tactician
2 Coordinated Barrage
2 Ballyrush Banneret
1 Bosk Banneret
1 Bramblewood Paragon
1 Earthbrawn
1 Order of the Golden Cricket
2 Burrenton Bombardier
3 Kithkin Zephyrnaut
2 Winnower Patrol
3 Ambassador Oak
1 Changeling Sentinel
1 Hunting Triad
2 Game-Trail Changeling

Sideboard:

1 Boldwyr Intimidator
1 Coordinated Barrage
2 Dewdrop Spy
1 Distant Melody
1 Feudkiller's Verdict
2 Fire Juggler
2 Lunk Errant
1 Mosquito Guard
2 Mothdust Changeling
1 Negate
2 Roar of the Crowd
1 Shinewend
1 Stingmoggie
1 Stonybrook Schoolmaster [FOIL]
1 Waterspout Weavers
1 Weight of Conscience
1 Winnower Patrol

Draft recording done by Blargware's MTGO DraftCap. Support Blargware!

The best comparison I can make for a deck like this is to a GW aggro Coldsnap deck.  Early creatures.  Combat tricks.  It can be very effective.   And with Coordinated Barrage it actually has removal.

In the first round I played a mono-white deck.  I wrecked him game one with combat tricks like Bombardier reinforce and Earthbrawn.  And then hit kinship on a Zephrynaut for the win.  Game two was a little easier as he was mana flooded and only played two Shinewend (though I hadn't played an enchantment game one).

I played the mirror match in round two.  Unfortunately it wasn't close.  I kept a four land hand with three spells in game one (cricket, zephyrnaut, and ambassador oak) but then drew five lands in the next six cards.   In game two, my opening hand was two forest and five white spells.  I sent it back for a hand of two forest, winnower patrol, and three white spells.  I drew a third forest to play winnower, but never saw a plains and died very quickly to an unblocked Kinsbaile Cavalier.  I decided not to chump my Winnower Patrol and then Hunting Triad made the cavalier a 5/5 double strike.  Not much I was going to do about that! 

Perhaps I should have played the Feudkiller's Verdict.  I'm still not sure on that one.  The curve was low and fast.  Perhaps I should have ran with 16 lands instead of 17.   Comments welcome.

Bonus

COMMON PRINT RUNS

This format can also give you a hint as to some of the common print runs if you use DraftCap and pay attention.  Here are two examples:

Final-Sting Faerie, Game-Trail Changeling, Weight of Conscience, Fire Juggler, Squeaking Pie Grubfellows (Packs 1 and 16)

Fencer Clique, Changeling Sentinel, Dewdrop Spy, Reins of the Vinesteed, Pack's Disdain, Sunflare Shaman (Packs 2 and 31) 

0 Comments

by largebrandon at Wed, 03/12/2008 - 08:44
largebrandon's picture

I'd have to echo some sentiments.  I prolly would have taken the 2x bosk in the 4322 draft.  84 is a different story (where people pass up thoughtseize).

Kithkin IS NOT A SPLASH TRIBE!  It is very important to note that.  With Kithkin, you almost always want to go mono white, and you should be in kithkin from pack one with your first pick zephernaut or  Swell of courage.  In your case, you didn't have much inclination in the first few packs to pick up kithkins, so I probably would have left it as such.

by Anonymous (Unregistered) 24.6.77.72 (not verified) at Wed, 03/12/2008 - 03:51
Anonymous (Unregistered) 24.6.77.72's picture

Not taking a Bosk seems ridiculous for a 4-3-2-2, like I don't even see the point of playing MMM in the 4-3-2-2 queues if you aren't going to make some extra rare-drafting. Shipping a Bosk over a Oak also seemed questionable just because you ended up in a color scheme where you can use it as a dual anyway!

by runeliger at Wed, 03/12/2008 - 08:39
runeliger's picture

I whole heartedly agree that choosing Bosk would have been a better choice overall..

 The key to being successful on MODO draft is knowing when to sacrifice a small amount of power to reap the monetary benefits. 

 

Besides from that and a few sub-optimal picks, overall, good job.

 

-Seb

    Wishing he was sitting next to you in one of those drafts.     

by Tarmotog at Wed, 03/12/2008 - 01:24
Tarmotog's picture

Personally, I use the MMM drafts as an opportunity to get cards so I "raredraft" as and when I can. In 8-4 drafts, it becomes really important to get the best deck but in 4-3-2-2 drafts, you can afford to get cards you want. Fortunately, the green changeling and the oak u took over the 2 bosks are shipped rather late (for some reason I have yet to be able to comprehend) so it would have been ok to raredraft in your situation because the cards you picked over them were not really fought over at pick 1.

The deck power don't vary that much when people have a small card pool to work with so even if u would raredraft the $ cards, you probably might not lose out much.
Therefore, I would only not take the $ if the card is going to be really really valuable in my deck (like maybe a paragon for example).
Because my aim is to get morningtide cards, I would try to put myself in a position to recover (monetary wise) as much as possible without compromising on deck quality. I wouldn't actually be playing to up my skill level for a format that exists only a couple of days which is why I advocate getting the $.

Having played in a few MMM drafts myself, I think that you were stuck too long in your dilema between warriors and soldiers without being able to play more the good changelings from black or red. Unless u were lucky, your kinship creatures wouldn't have gained enough mileage to work well for ur side and your coordinated barrages would be less effective than they would have been otherwise. I go for a more changeling approach when it comes to tribal based decks because warspike changeling and moonglove changeling are so good. For example. If I had a hint of going warriors, I would have picked warspike (or even the early elvish warrior) over the zeph (unless I wanted to just cut it) because playing zeph requires a totally different base to work with and you wanted to keep your warrior part of the deck all the way. Probably u could have just abandoned warriors in favor of kithkin because u detected no interference from the right which would allow you to change ur plan smoothly esp from pack 3. I would say that u would have formed a better deck if you had managed to concentrate on one tribe rather than 2 totally different ones. Green and white are the most power packed colors in MMM but they require some degree of commitment.

Although I disagree with many aspects of the draft, I think that ur walkthrough was well written and allowed us to understand your picks rather easily. Good job.