Triple Morningtide drafts started on Saturday. I was able to draft three times over the weekend and this is one example. The draft was in the 4-3-2-2 queue.
Draft:
Pack 1:
Stream of Unconsciousness, Final-Sting Faerie, Game-Trail Changeling, Weight of Conscience, Fire Juggler, Squeaking Pie Grubfellows, Lys Alana Bowmaster, Stonybrook Schoolmaster, Negate, Prickly Boggart, Hostile Realm, Bramblewood Paragon, Meadowboon, Warren Weirding, Fendeep Summoner
Pick: Bramblewood Paragon
I'd certainly rather not send Game-Trail Changeling downstream, but Bramblewood Paragon is an uncommon and the best card in the pack.
Pack 2:
Fencer Clique, Changeling Sentinel, Dewdrop Spy, Reins of the Vinesteed, Pack's Disdain, Sunflare Shaman, Moonglove Changeling, Kindled Fury, Lys Alana Bowmaster, Frogtosser Banneret, Stonybrook Banneret, Noggin Whack, Cloak and Dagger, Feudkiller's Verdict
Pick: Feudkiller's Verdict
This card is a touch expensive in what is typically a very fast format. But is very strong in the right deck. The Lys Alana Bowmaster isn't a warrior and isn't strong enough to consider to continue the green path. Rogues is an option with 4 cards you'd be happy with in any rogue deck, the Moonglove Changeling being the most generic option. While Cloak and Dagger is probably the strongest card. But you really want to see Stinkdrinker Bandit or Oona's Blackguard to make the rogue deck work.
Pack 3:
Pack's Disdain, Seething Pathblazer, Burrenton Shield-Bearers, Shard Volley, Elvish Warrior, Dewdrop Spy, Earthbrawn, Merrow Witsniper, Morsel Theft, Stingmoggie, Lys Alana Bowmaster, Diviner's Wand, Stomping Slabs
Pick: Earthbrawn
A few more rogue cards and black removal in Pack's Disdain. Elvish Warrior is really only good in the green warrior deck and I hope it will table. I take the nice combat trick instead.
Pack 4:
War-Spike Changeling, Ambassador Oak, Kithkin Zephyrnaut, Shard Volley, Changeling Sentinel, Deglamer, Ink Dissolver, Coordinated Barrage, Merrow Witsniper, Blightsoil Druid, Swell of Courage, Release the Ants
Pick: Ambassador Oak
Here is a nice warrior to add to the deck. Swell of Courage is really strong as well and some would argue is a better pick here. But playing the Ambassador Oak after Bramblewood Paragon gives you a 4/4 and 2/2 for 4 mana!
Pack 5:
Distant Melody, Fertilid, Ballyrush Banneret, Brighthearth Banneret, Squeaking Pie Grubfellows, Morsel Theft, Stingmoggie, Lys Alana Bowmaster, Stonybrook Schoolmaster, Negate, Recross the Paths
Pick: Ballyrush Banneret
Acceleration on a 2/1 for 2 mana is always welcome, especially if I can pick up some Game-Trail Changelings later.
Pack 6:
Elvish Warrior, Dewdrop Spy, Earthbrawn, Kithkin Zephyrnaut, Fire Juggler, Stonybrook Banneret, Mosquito Guard, Roar of the Crowd, Luminescent Rain, Thornbite Staff
Pick: Kithkin Zephyrnaut
I've got an Earthbrawn already so I'll take the part-time Serra Angel.
Pack 7:
Seething Pathblazer, Final-Sting Faerie, Lunk Errant, Order of the Golden Cricket, Festercreep, Hostile Realm, Coordinated Barrage, Negate, Wandering Graybeard
Pick: Coordinated Barrage
Good old white removal.
Pack 8:
Distant Melody, Order of the Golden Cricket, Sunflare Shaman, Stream of Unconsciousness, Mudbutton Clanger, Stonybrook Banneret, Shinewend, Cenn's Tactician
Pick: Cenn's Tactician
One of the best Kithkin cards available. To get it eighth is a gift. And if I can add some changelings and more soldiers the deck will come together very nicely.
Pack 9:
Stream of Unconsciousness, Final-Sting Faerie, Weight of Conscience, Fire Juggler, Stonybrook Schoolmaster, Negate, Hostile Realm
Pick: Weight of Conscience
Pack 10:
Dewdrop Spy, Reins of the Vinesteed, Sunflare Shaman, Kindled Fury, Frogtosser Banneret, Stonybrook Banneret
Pick: Dewdrop Spy
Pack 11:
Seething Pathblazer, Burrenton Shield-Bearers, Dewdrop Spy, Merrow Witsniper, Stingmoggie
Pick: Dewdrop Spy
Pack 12:
Deglamer, Ink Dissolver, Coordinated Barrage, Merrow Witsniper
Pick: Coordinated Barrage
Pack 13:
Distant Melody, Stingmoggie, Negate
Pick: Distant Melody
Pack 14:
Fire Juggler, Luminescent Rain
Pick: Fire Juggler
Pack 15:
Negate
Pick: Negate
Pack 16:
Final-Sting Faerie, Game-Trail Changeling, Weight of Conscience, Fire Juggler, Squeaking Pie Grubfellows, Ambassador Oak, Stingmoggie, Festercreep, Deglamer, Forfend, *, *, Orchard Warden, Boldwyr Intimidator, Murmuring Bosk
Pick: Game-Trail Changeling
This was a hard pick. I wanted to draft the best deck possible and at this point Murmuring Bosk is only worth slightly more than a Morningtide pack. So I went with the best card for the deck.
Pack 17:
Changeling Sentinel, Latchkey Faerie, Winnower Patrol, Pack's Disdain, Seething Pathblazer, Burrenton Shield-Bearers, Forfend, Floodchaser, Kindled Fury, Lys Alana Bowmaster, Nightshade Schemers, Hunting Triad, Stomping Slabs, Mind Spring
Pick: Hunting Triad
An awesome card for this deck to use either for the reinforce 3 or if Bramblewood Paragon is in play to generate 3 2/2 Elf Warrior Tokens.
Pack 18:
Moonglove Changeling, Fertilid, Burrenton Bombardier, Disperse, Morsel Theft, Luminescent Rain, Mudbutton Clanger, Stonybrook Banneret, Shinewend, Stinkdrinker Bandit, Orchard Warden, Veteran's Armaments, Kinsbaile Cavalier
Pick: Burrenton Bombardier
A difficult pick over the Kinsbaile Cavalier. I'm straddling the fence between soldiers and warriors so I'll take Burrenton Bombardier over Veteran's Armaments.
Pack 19:
Dewdrop Spy, Earthbrawn, Kithkin Zephyrnaut, Fire Juggler, Weed-Pruner Poplar, War-Spike Changeling, Pulling Teeth, Roar of the Crowd, Everbark Shaman, Shinewend, Merrow Witsniper
Pick: Kithkin Zephyrnaut
Pack 20:
Final-Sting Faerie, Latchkey Faerie, Lunk Errant, Order of the Golden Cricket, Disperse, Mothdust Changeling, Blightsoil Druid, Forfend, Mudbutton Clanger, Nightshade Schemers, Graceful Reprieve
Pick: Order of the Golden Cricket
Pack 21:
Kithkin Zephyrnaut, Moonglove Changeling, Changeling Sentinel, Latchkey Faerie, Winnower Patrol, Mothdust Changeling, Pulling Teeth, Roar of the Crowd, Everbark Shaman, Research the Deep
Pick: Winnower Patrol
Pack 22:
Burrenton Shield-Bearers, Elvish Warrior, Ballyrush Banneret, Fencer Clique, Lunk Errant, Merrow Witsniper, Morsel Theft, Stingmoggie, Research the Deep
Pick: Ballyrush Banneret
Pack 23:
Fertilid, Squeaking Pie Grubfellows, Reins of the Vinesteed, Pulling Teeth, Mosquito Guard, Floodchaser, Morsel Theft, Luminescent Rain
Pick: Mosquito Guard
Pack 24:
Final-Sting Faerie, Fire Juggler, Deglamer, Forfend, Floodchaser, Orchard Warden, Boldwyr Intimidator
Pick: Boldwyr Intimidator
Pack 25:
Winnower Patrol, Forfend, Floodchaser, Kindled Fury, Lys Alana Bowmaster, Stomping Slabs
Pick: Winnower Patrol
Pack 26:
Morsel Theft, Luminescent Rain, Mudbutton Clanger, Stonybrook Banneret, Shinewend
Pick: Shinewend
Pack 27:
Roar of the Crowd, Everbark Shaman, Shinewend, Merrow Witsniper
Pick: Roar of the Crowd
Pack 28:
Mothdust Changeling, Blightsoil Druid, Mudbutton Clanger
Pick: Mothdust Changeling
Pack 29:
Mothdust Changeling, Research the Deep
Pick: Mothdust Changeling
Pack 30:
Lunk Errant
Pick: Lunk Errant
Pack 31:
Ambassador Oak, Fencer Clique, Changeling Sentinel, Dewdrop Spy, Reins of the Vinesteed, Pack's Disdain, Sunflare Shaman, Everbark Shaman, Pulling Teeth, Mosquito Guard, Floodchaser, Rage Forger, Sage of Fables, Recross the Paths, Murmuring Bosk
Pick: Ambassador Oak
Nuts. Another very good card for my deck or a rare draft. I better win this draft for skipping the two Murmuring Bosk.
(Editor's Note: I've not finished reading this article yet, but I really like the discipline that 88spartans88 showed here by not just running the rare draft. Personally, I would have saw that, and thought, cool another draft!)
Pack 32:
Burrenton Bombardier, Distant Melody, Game-Trail Changeling, Order of the Golden Cricket, Sunflare Shaman, Weed-Pruner Poplar, Prickly Boggart, Hostile Realm, Everbark Shaman, Pulling Teeth, Spitebellows, Veteran's Armaments, Grimoire Thief, Ballyrush Banneret
Pick: Game-Trail Changeling
The Burrenton Bombardier and Veteran's Armaments are both excellent cards as well. A tough choice - but the 4/4 trample guy wins out when it can come out earlier than turn five with any kind of banneret in play.
Pack 33:
Latchkey Faerie, Winnower Patrol, Pack's Disdain, Seething Pathblazer, Burrenton Shield-Bearers, Shard Volley, Elvish Warrior, Kindled Fury, Bosk Banneret, Mothdust Changeling, Waterspout Weavers, Diviner's Wand, Research the Deep
Pick: Winnower Patrol
Pack 34:
Latchkey Faerie, Lunk Errant, Earthbrawn, Order of the Golden Cricket, War-Spike Changeling, Ambassador Oak, Blightsoil Druid, Kindled Fury, Stonybrook Schoolmaster, Swell of Courage, Recross the Paths, Stonybrook Schoolmaster
Pick: Ambassador Oak
Pack 35:
Burrenton Shield-Bearers, Elvish Warrior, Fencer Clique, Lunk Errant, Stream of Unconsciousness, Hostile Realm, Coordinated Barrage, Negate, Bosk Banneret, Rage Forger, Offalsnout
Pick: Coordinated Barrage
Pack 36:
Kithkin Zephyrnaut, Fire Juggler, Weed-Pruner Poplar, War-Spike Changeling, Distant Melody, Stonybrook Schoolmaster, Negate, Hostile Realm, Everbark Shaman, Wandering Graybeard
Pick: Kithkin Zephyrnaut
Pack 37:
Disperse, Ambassador Oak, Bosk Banneret, Stingmoggie, Festercreep, Deglamer, Waterspout Weavers, Offalsnout, War-Spike Changeling
Pick: Bosk Banneret
I'll make sure I get a two drop banneret down whether it be the treefolk or kithkin variety. Curve issues win out over yet another Ambassador Oak.
Pack 38:
Fertilid, Disperse, Brighthearth Banneret, Mosquito Guard, Roar of the Crowd, Luminescent Rain, Ink Dissolver, Heritage Druid
Pick: Roar of the Crowd
Pack 39:
Fencer Clique, Changeling Sentinel, Dewdrop Spy, Reins of the Vinesteed, Sunflare Shaman, Pulling Teeth, Floodchaser
Pick: Changeling Sentinel
Pack 40:
Burrenton Bombardier, Distant Melody, Prickly Boggart, Hostile Realm, Everbark Shaman, Pulling Teeth
Pick: Burrenton Bombardier
Pack 41:
Seething Pathblazer, Kindled Fury, Mothdust Changeling, Waterspout Weavers, Research the Deep
Pick: Waterspout Weavers
Pack 42:
Lunk Errant, Kindled Fury, Recross the Paths, Stonybrook Schoolmaster
Pick: Stonybrook Schoolmaster
Pack 43:
Lunk Errant, Stream of Unconsciousness, Hostile Realm
Pick: Lunk Errant
Pack 44:
Fire Juggler, Hostile Realm
Pick: Fire Juggler
Pack 45:
Stingmoggie
Pick: Stingmoggie
Final Decklist:
Maindeck:
9 Forest
8 Plains
1 Cenn's Tactician
2 Coordinated Barrage
2 Ballyrush Banneret
1 Bosk Banneret
1 Bramblewood Paragon
1 Earthbrawn
1 Order of the Golden Cricket
2 Burrenton Bombardier
3 Kithkin Zephyrnaut
2 Winnower Patrol
3 Ambassador Oak
1 Changeling Sentinel
1 Hunting Triad
2 Game-Trail Changeling
Sideboard:
1 Boldwyr Intimidator
1 Coordinated Barrage
2 Dewdrop Spy
1 Distant Melody
1 Feudkiller's Verdict
2 Fire Juggler
2 Lunk Errant
1 Mosquito Guard
2 Mothdust Changeling
1 Negate
2 Roar of the Crowd
1 Shinewend
1 Stingmoggie
1 Stonybrook Schoolmaster [FOIL]
1 Waterspout Weavers
1 Weight of Conscience
1 Winnower Patrol
Draft recording done by Blargware's MTGO DraftCap. Support Blargware!
The best comparison I can make for a deck like this is to a GW aggro Coldsnap deck. Early creatures. Combat tricks. It can be very effective. And with Coordinated Barrage it actually has removal.
In the first round I played a mono-white deck. I wrecked him game one with combat tricks like Bombardier reinforce and Earthbrawn. And then hit kinship on a Zephrynaut for the win. Game two was a little easier as he was mana flooded and only played two Shinewend (though I hadn't played an enchantment game one).
I played the mirror match in round two. Unfortunately it wasn't close. I kept a four land hand with three spells in game one (cricket, zephyrnaut, and ambassador oak) but then drew five lands in the next six cards. In game two, my opening hand was two forest and five white spells. I sent it back for a hand of two forest, winnower patrol, and three white spells. I drew a third forest to play winnower, but never saw a plains and died very quickly to an unblocked Kinsbaile Cavalier. I decided not to chump my Winnower Patrol and then Hunting Triad made the cavalier a 5/5 double strike. Not much I was going to do about that!
Perhaps I should have played the Feudkiller's Verdict. I'm still not sure on that one. The curve was low and fast. Perhaps I should have ran with 16 lands instead of 17. Comments welcome.
Bonus
COMMON PRINT RUNS
This format can also give you a hint as to some of the common print runs if you use DraftCap and pay attention. Here are two examples:
Final-Sting Faerie, Game-Trail Changeling, Weight of Conscience, Fire Juggler, Squeaking Pie Grubfellows (Packs 1 and 16)
Fencer Clique, Changeling Sentinel, Dewdrop Spy, Reins of the Vinesteed, Pack's Disdain, Sunflare Shaman (Packs 2 and 31)
5 Comments
I'd have to echo some sentiments. I prolly would have taken the 2x bosk in the 4322 draft. 84 is a different story (where people pass up thoughtseize).
Kithkin IS NOT A SPLASH TRIBE! It is very important to note that. With Kithkin, you almost always want to go mono white, and you should be in kithkin from pack one with your first pick zephernaut or Swell of courage. In your case, you didn't have much inclination in the first few packs to pick up kithkins, so I probably would have left it as such.
Not taking a Bosk seems ridiculous for a 4-3-2-2, like I don't even see the point of playing MMM in the 4-3-2-2 queues if you aren't going to make some extra rare-drafting. Shipping a Bosk over a Oak also seemed questionable just because you ended up in a color scheme where you can use it as a dual anyway!
I whole heartedly agree that choosing Bosk would have been a better choice overall..
The key to being successful on MODO draft is knowing when to sacrifice a small amount of power to reap the monetary benefits.
Besides from that and a few sub-optimal picks, overall, good job.
-Seb
Wishing he was sitting next to you in one of those drafts.
Personally, I use the MMM drafts as an opportunity to get cards so I "raredraft" as and when I can. In 8-4 drafts, it becomes really important to get the best deck but in 4-3-2-2 drafts, you can afford to get cards you want. Fortunately, the green changeling and the oak u took over the 2 bosks are shipped rather late (for some reason I have yet to be able to comprehend) so it would have been ok to raredraft in your situation because the cards you picked over them were not really fought over at pick 1.
The deck power don't vary that much when people have a small card pool to work with so even if u would raredraft the $ cards, you probably might not lose out much.
Therefore, I would only not take the $ if the card is going to be really really valuable in my deck (like maybe a paragon for example).
Because my aim is to get morningtide cards, I would try to put myself in a position to recover (monetary wise) as much as possible without compromising on deck quality. I wouldn't actually be playing to up my skill level for a format that exists only a couple of days which is why I advocate getting the $.
Having played in a few MMM drafts myself, I think that you were stuck too long in your dilema between warriors and soldiers without being able to play more the good changelings from black or red. Unless u were lucky, your kinship creatures wouldn't have gained enough mileage to work well for ur side and your coordinated barrages would be less effective than they would have been otherwise. I go for a more changeling approach when it comes to tribal based decks because warspike changeling and moonglove changeling are so good. For example. If I had a hint of going warriors, I would have picked warspike (or even the early elvish warrior) over the zeph (unless I wanted to just cut it) because playing zeph requires a totally different base to work with and you wanted to keep your warrior part of the deck all the way. Probably u could have just abandoned warriors in favor of kithkin because u detected no interference from the right which would allow you to change ur plan smoothly esp from pack 3. I would say that u would have formed a better deck if you had managed to concentrate on one tribe rather than 2 totally different ones. Green and white are the most power packed colors in MMM but they require some degree of commitment.
Although I disagree with many aspects of the draft, I think that ur walkthrough was well written and allowed us to understand your picks rather easily. Good job.
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