hamtastic's picture
By: hamtastic, Erik Friborg
Mar 21 2008 12:04am
4.4
Login to post comments
7368 views


 Table of contents:

Announcements
MTGO Discussion Items
Editorial Section
Server Log In Availability
MTGO Price Movers and Shakers
Public Hide List
Outstanding Issues
Bug Complaints

Conclusion

MTGO Announcements:
Rules at a glance:
03-14-08:
 
Alternating Draft/PE's for Morningtide Morningtide release events Plan your release event participation around the availability of your formats.
No top 8's for Morningtide PE's Morningtide release events Only 'no top 8' PE's will be held for Morningtide release events.
Set Redemption Schedule Dates to know for Set Redemption WotC_Eric linked to this fantastic chart regarding set redemption schedules
Single Client Restrictions, coming back SCR's back in effect With MOR being released on V2.5, SCR's are needed once again
Planar Chaos Redemption Off line Planar Chaos Redemption - Off line PLC redemption removed due to no more product
Lorwyn Redemption Back Lorwyn Redemption Lorwyn Redemption is back online.
 
 

 MTGO Discussion Items:   

Commander (aka EDH) discussion thread
03-14-08
There have been a few Commander games done by the community lately and the tales of triumph certainly make the format sound intriguing.  I'd recommend that anyone who is interested in a unique Multiplayer Free For All (FFA) format to check out this link Commander Stories

Anything Goes, and how to play it
03-14-08

The 'casual' debate has been raging again, with no consensus formed, yet again.  However, something slightly different evolved from the latest discussion... how to actually get an 'Anything Goes' type of game?  As of right now trying to get a certain level of game is based on equal parts of Game Description and trust in humanity, sprinkled with hopes of literacy.  The results of trying to rely on others to read and comprehend the restrictions have been sporadic at best.  However, the discussion on how to get like minded players together for their games can be found here.

Morningtide Release event PE Stats:
03-14-08
Emoticon has been compiling the results of the Premier Events this week, including packs won, time taken, etc.  He's done a very good analysis of the available data and I'd certainly recommend reading what he's found.  Link is here.

New leagues on hold during Morningtide Events:
03-07-08:
There will be no new non-Morningtide leagues started during the release events.  Details here.

MTGO Community Building Discussion:
03-07-08:
A pretty big discussion item lately is the desire for more community building tools and focus in MTGO.  You can see an article written by meuslix here, and a conversation on the WotC boards here.

V3 Beta is Down
02-28-08 - Current:
Beta is down until at least March 17th (Post Morningtide release).  More information as we hear it.
Update: 03-21-08
According this update
beta is still down and likely will be until early next week.

PRE's, Sponsors, and issues:
03-21-08:
Discussion about Player Run Events and the impacts that their sponsors should have has been a busy topic this week.  If you have some experiences or would just like to discuss it, the thread can be located here.

Scams on MTGO:
03-21-08:
This topic pops up from time to time (usually after someone runs into a bad person on MTGO), and the topic of what WotC should/shouldn't be responsible for pops up.  The newest round of discussion can be found here.

Account limits, and those breaking them:
03-21-08:
It seems that each release event has at least a few people who seem to feel that the rules don't apply to them and that they can keep running multiple accounts as they see fit.  Essentially this turns the SCR's into a self penalizing system where the only ones impacted are those who follow the rules.  Luckily, Worth is around to put the smack down on those who don't feel the need to follow the rules.  Discussion can be found here.

Naming Policy:
03-21-08:
This week a very interesting discussion appeared surrounding the actions against a name.  The name in question was 'Jihad'.  The person who once had this name was recently told that had to change it, which prompted a lot of discussion about the policy for names and what's acceptable and what isn't.  Discussion can be found
here.

Editorial Section:

Building a Collection out of Nothing!
 
This month's card: Korlash, Heir to Blackblade

Prologue:
Last week I regailed you all with my epic tale of epic fail.  This week I turn the tables as I go on a rampage in Cas/Cas.  This deck didn't lose a single game, and most games were over with me above my starting life total.  

Game Logs:Pretty much each game will sound the same, which at first I though was bad.  I mean, this is for my article after all... you all deserve the best and I thought that it would be disappointing to see the same scenario play out of: killed creatures, played fatty, attacked.  However, while I was writing this article it struck me that the deck had achieved exactly what it was meant to do: play consistently.  So with no further ado, here are the game logs.

Game 1: Budget R/G Big Mana

He starts off by tutoring up basic lands of the Forest and Mountain variety.  However, my threats are more threatening than his answers and he has to use a Blaze to kill a Korlash while I'm tapped out, however, my Korlash doesn't stay dead thanks to the help of his old college buddy Gravedigger.  He finally plays out a couple of Big Green Creatures, but his creatures are smaller than my swamps in play and Tendrils of Corruption send them packing.  An 8/8 Korlash finishes the job shortly thereafter.

Results: 1-0

Game 2: W/U Aggro-ish

When I see a Plains followed by an Island I start to get nervous.  Since my deck doesn't run any discard I need to play around counter spells if I suspect them.  My fears disappear when he plays a couple of weenie fliers as my deck can handle those pretty easily.  I kill the few real threats with Tendrils and keep swinging with my ever growing Korlash.  A few fun land searches later and he's out of creatures that can absorb the Korlash beats.

Results: 2-0

Game 3: B/W Life Gain

Again, the tone of the game was set early on when he plays Benediction of Moons haunting a (Plagued Rusalka).  So long as I don't have to worry about counter spells my deck should win any long game based around creatures.  We trade damage back and forth, but my Keening Banshee that kills a Rusalka and then suits up with a Nightmare Lash really puts on the pressure.  He tries to stem the bleeding with a Blind Hunter, but it alone is no match for my removal suite and I ride the bad mamma-jamma to victory.

Results: 3-0

Game 4: U/B/w Reanimator

I've faced this type of deck a few times before and generally consider it to be a 'drive by' deck.  It preys on the lack of sideboarding to utilize its graveyard as a win condition.  However, the good news for me is that I can pretty much kill off whatever he puts into play with my 2x Faceless Butchers in hand.  He starts in the typical reanimator fashion of dropping a Thought Courier and putting a Blazing Archon into play.  Meanwhile I've been slow rolling my hand and building up an army that will be ready to attack as soon as he gets the Archon into play.  Sure enough, he Vigor Mortis's one into play on turn six, and I respond with a Faceless Butcher.  I beat him down for a bit then finish him off with a Corrupt to the face.  

Results: 4-0

Game 5: B/W/r/u Control

I'm not exactly sure what the crux of the deck was but I saw the following cards:
Blood Crypt
Afterlife
Kukemssa Serpent
Urborg Panther
Dimir Aqueduct ... returning his only Island and killing his own serpent...

I ended up using the Spirit token his Afterlife gave me plus the Nightmare Lash I played to kill him, that seemed to work pretty well.  

Results: 5-0.  Flawless Victory.


Conclusion:
Of the BaCooN decks so far I really like how the final decks turn out.  Both the Korlash and the Solemn final decks played well and did exactly what they were designed for.  I've noticed that my decks so far have been mostly control based.  Probably because when I'm trying to build the decks in the first couple of weeks I only have one of the card to work with.  That tends to lend itself to control decks since they provide the highest likelihood of drawing into or being able to tutor up, the necessary card.  I don't like to stagnate, so look for a different decktype next time!




New Hawtness: Elder Dragon Highlander (aka Commander)

What's old is new again:
Elder Dragon Highlander, aka Commander on MTGO is seeing a good deal of discussion as people experience the fun that this format has to offer.  I've seen a lot of good posts on the subject on the WotC message boards, as well as some need for information regarding which commanders you can choose from when you're building a deck.  THere are really two very different ways to approaching a Commander build.  The first is to decide on a Commander and build the deck around its ability.  Like putting a bunch of expensive Blue/Red spells with Jhoira, or putting high toughness creatures with Doran.  The other way is build a deck and then decide on which Commander gives you access to those colors.  Below is the list of Legendary creatures on MTGO.  If you're looking for a specific colored commander just bring up your browser's Find command and type in the 'color/color/color' you're looking for.  A quick note though is that there are no four colored Commanders, you have to choose between  three and five.  

White
Blue
Black
Red
Green

Green/White
Red/White
White/Black
White/Blue
Red/Green
Black/Red
Blue/Black
Blue/Red
Green/Blue
Black/Green

Black/Red/Green
Blue/Black/Red
Blue/Red/Green
White/Blue/Black
Black/Green/White
Red/Green/White
Red/White/Blue
White/Black/Red
Green/White/Blue
Green/Blue/Black:

Five colored

White:
Akroma, Angel of Wrath
Atalya, Samite Master
Brigid, Hero of Kinsbaile
Celestial Kirinbar
Cho-Manno, Revolutionary
Commander Eesha
Crovax, Ascendant Hero
Darien, King of Kjeldor
Eight-and-a-Half-Tails
Gerrard Capashen
Hikari, Twilight Guardian
Hokori, Dust Drinker
Isamaru, Hound of Konda
Jareth, Leonine Titan
Kataki, War's Wage
Kentaro, the Smiling Cat
Kitsune Healer
Kiyomaro, First to Stand
Konda's Hatamoto
Konda, Lord of Eiganjo
Lieutenant Kirtar
Major Teroh
Mangara of Corondor
Masako the Humorless
Michiko Konda, Truth Seeker
Myojin of Cleansing Fire
Nagao, Bound by Honor
Opal-Eye, Konda's Yojimbo
Oriss, Samite Guardian
Oyobi, Who Split the Heavens
Patron of the Kitsune
Pianna, Nomad Captain
Raksha Golden Cub
Rashida Scalebane
Reya Dawnbringer
Sensei Golden-Tail
Sidar Jabari
Takeno, Samurai General
Tivadar of Thorn
Yomiji, Who Bars the Way
Yosei, the Morning Star
Zuberi, Golden Feather

Blue:
Aboshan, Cephalid Emperor
Ambassador Laquatus
Arcanis the Omnipotent
Arcum Dagsson
Azami, Lady of Scrolls
Blind Seer
Braids, Conjurer Adept
Chisei, Heart of Oceans
Cloudhoof Kirin
Empress Galina
Hakim, Loreweaver
Heidar, Rimewind Master
Higure, the Still Wind
Hisoka, Minamo Sensei
Ixidor, Reality Sculptor
Kaho, Minamo Historian
Kami of the Crescent Moon
Keiga, the Tide Star
Kira, Great Glass-Spinner
Linessa, Zephyr Mage
Llawan, Cephalid Empress
Meloku the Clouded Mirror
Mistform Ultimus
Myojin of Seeing Winds
Patron of the Moon
Sakashima the Impostor
Soramaro, First to Dream
Taniwha
Teferi, Mage of Zhalfir
The Unspeakable
Tomorrow, Azami's Familiar
Uyo, Silent Prophet
Venser, Shaper Savant

Black:
Akuta, Born of Ash
Ascendant Evincar
Balthor the Defiled
Baron Sengir
Braids, Cabal Minion
Cabal Patriarch
Chainer, Dementia Master
Endrek Sahr, Master Breeder
Gallowbraid
Haakon, Stromgald Scourge
He Who Hungers
Horobi, Death's Wail
Iname, Death Aspect
Infernal Kirin
Ink-Eyes, Servant of Oni
Kagemaro, First to Suffer
Kiku, Night's Flower
Kokusho, the Evening Star
Korlash, Heir to Blackblade
Kuro, Pitlord
Kyoki, Sanity's Eclipse
Lim-Dul the Necromancer
Maga, Traitor to Mortals
Marrow-Gnawer
Mirri the Cursed
Morinfen
Myojin of Night's Reach
Patron of the Nezumi
Phage the Untouchable
Purraj of Urborg
Seizan, Perverter of Truth
Shauku, Endbringer
Shirei, Shizo's Caretaker
Spirit of the Night
Toshiro Umezawa
Visara the Dreadful
Yukora, the Prisoner

Red:
Adamaro, First to Desire
Akroma, Angel of Fury
Ashling the Pilgrim
Balthor the Stout
Ben-Ben, Akki Hermit
Brothers Yamazaki
Eron the Relentless
Fumiko the Lowblood
Godo, Bandit Warlord
Heartless Hidetsugu
Hivis of the Scale
Ib Halfheart, Goblin Tactician
Iizuka the Ruthless
Ishi-Ishi, Akki Crackshot
Jaya Ballard, Task Mage
Jeska, Warrior Adept
Jiwari, the Earth Aflame
Kamahl, Pit Fighter
Kiki-Jiki, Mirror Breaker
Kumano, Master Yamabushi
Lovisa Coldeyes
Mannichi, the Fevered Dream
Maraxus of Keld
Myojin of Infinite Rage
Marton Stromgald
Norin the Wary
Patron of the Akki
Rorix Bladewing
Ryusei, the Falling Star
Shimatsu the Bloodcloaked
Skyfire Kirin
Slobad, Goblin Tinkerer
Squee, Goblin Nabob
Tahngarth, Talruum Hero
Tarox Bladewing
Telim'Tor
Zirilan of the Claw
Zo-Zu the Punisher

Green:
Arashi, the Sky Asunder
Autumn Willow
Ayumi, the Last Visitor
Azusa, Lost but Seeking
Baru, Fist of Krosa
Bounteous Kirin
Dosan the Falling Leaf
Glissa Sunseeker
Iname, Life Aspect
Isao, Enlightened Bushi
Iwamori of the Open Fist
Jedit Ojanen of Efrava
Jolrael, Empress of Beasts
Jugan, the Rising Star
Kamahl, Fist of Krosa
Kashi-Tribe Elite
Kodama of the Center Tree
Kodama of the North Tree
Kodama of the South Tree
Lifespinner
Masumaro, First to Live
Mirri, Cat Warrior
Molimo, Maro-Sorcerer
Myojin of Life's Web
Nemata, Grove Guardian
Patron of the Orochi
Reki, the History of Kamigawa
Sachi, Daughter of Seshiro
Sakiko, Mother of Summer
Sekki, Seasons' Guide
Seshiro the Anointed
Seton, Krosan Protector
Shisato, Whispering Hunter
Shizuko, Caller of Autumn
Silvos, Rogue Elemental
Sosuke, Son of Seshiro
Thelon of Havenwood
Thriss, Nantuko Primus
Verdeloth the Ancient

Artifacts:
Bosh, Iron Golem
Memnarch

Gold Two Colored:

Green/White (aka White/Green)
Asmira, Holy Avenger
Captain Sisay
Chorus of the Conclave

Gaddock Teeg
Jasmine Boreal
Saffi Eriksdotter
Tolsimir Wolfblood

Red/White (aka White/Red):
Agrus Kos, Wojek Veteran
Brion Stoutarm

Razia, Boros Archangel

White/Black (aka Black/White):
Ghost Council of Orzhova
Teysa, Orzhov Scion

White/Blue (aka Blue/White):
Grand Arbiter Augustin IV
Hanna, Ship's Navigator

Isperia the Inscrutable

Ith, High Arcanist

Kangee, Aerie Keeper

Sygg, River Guide

Red/Green (aka Green/Red):
Borborygmos
Radha, Heir to Keld

Stonebrow, Krosan Hero

Ulasht, the Hate Seed

Black/Red (aka Red/Black):
Bladewing the Risen
Kaervek the Merciless

Lyzolda, the Blood Witch

Rakdos the Defiler
Tsabo Tavoc
Wort, Boggart Auntie

Blue/Black (aka Black/Blue):
Circu, Dimir Lobotomist
Dralnu, Lich Lord

Szadek, Lord of Secrets

Wydwen, the Biting Gale


Blue/Red (aka Red/Blue):
Jhoira of the Ghitu
Niv-Mizzet, the Firemind
Tibor and Lumia

Green/Blue (aka Blue/Green):
Experiment Kraj
Momir Vig, Simic Visionary

Black/Green (aka Green/Black):
Iname as One
Nath of the Gilt-Leaf

Savra, Queen of the Golgari

Sisters of Stone Death

Vhati il-Dal

 Gold Three Colored:

Black/Red/Green (aka Black/Green/Red, Red/Green/Black, Red/Black/Green, Green/Red/Black, Green/Black/Red)
Adun Oakenshield
Darigaaz, the Igniter

Sek'Kuar, Deathkeeper

Blue/Black/Red (aka Blue/Red/Black, Red/Black/Blue, Red/Blue/Black, Black/Blue/Red, Black/Red/Black)
Crosis, the Purger
Garza Zol, Plague Queen
Lord of Tresserhorn
Mishra, Artificer Prodigy

Nicol Bolas
Sol'kanar the Swamp King

Blue/Red/Green (aka Blue/Green/Red, Red/Green/Blue, Red/Blue/Green, Green/Red/Blue, Green/Blue/Red):
Intet, the Dreamer

White/Blue/Black (aka White/Black/Blue, Blue/Black/White, Blue/White/Black, Black/Blue/White, Black/White/Blue):
Dakkon Blackblade
Dromar, the Banisher
Ertai, the Corrupted
Merieke Ri Berit
Zur the Enchanter

Black/Green/White (aka Black/Green/White, Green/White/Black, Green/Black/White, White/Green/Black, White/Black/Green):
Doran, the Siege Tower
Teneb, the Harvester

Red/Green/White (aka Red/White/Green, Green/Red/White, Green/White/Red, White/Green/Red, White/Red/Green):
Jacques le Vert
Rith, the Awakener

Red/White/Blue (aka Red/Blue/White, White/Blue/Red, White/Red/Blue, Blue/Red/White, Blue/White/Red):
Numot, the Devastator

White/Black/Red (aka White/Red/Black, Black/White/Red, Black/Red/White, Red/Black/White, Red/White/Black):
Oros, the Avenger

Green/White/Blue (aka White/Green/Blue, Blue/Green/White, Blue/White/Green, White/Blue/Green, Green/Blue/White)::
Phelddagrif
Treva, the Renewer

Green/Blue/Black:
Vorosh, the Hunter

Gold Five Colored:

Atogatog
Cromat
Horde of Notions
Karona, False God
Scion of the Ur-Dragon
Sliver Legion
Sliver Overlord

Elder Dragon Highlander - 'Bombos'
Phage does not play well with this format.  Since you can't run Stifle in the deck as it's the wrong color, you're left with a Commander that can't really join in the fun.  ctrl+q+y

Mishra + Singleton = 4/4 for four.  I've seen a few people start down the path of a Commander deck Mishra at the helm.  Only to eventually see that you'll never get his ability to work... what with the singleton format and all.  Not that having a 4/4 for four is a *bad* thing, but there are other ways to accomplish this that actually have a relevant ability to a deck.  Such cards as Brion Stoutarm, Ghost Council, Kodama of the South Tree, and Phelddagrif. 

The 'Grandeur' legends.  While some are strong enough on their own, there are a couple that just don't cut the mustard, as it were.  While they all have somewhat useful abilities on their own, it's the Granduer effect that really pushes them into playability in most formats.  For mono colored legends there's almost always a better option.  For example, instead of Linessa and paying UUX to bounce a creature, you can play Heidar and pay two and hit any permanent (if you're playing Snow Mana of course).

If you're going for library removal, I'd suggest staying away from Cranial Extraction and/or Extirpate.  If you really want to start attacking libraries, I'd recommend the one and only Jester's Cap

Staples, Paper Clips, and tacks

Next up, some Commander staples.  Or at least some cards that seem to see a lot of play in the format.  Mind's Eye is in a lot of deck.  And in an FFA, one shouldn't need to wonder why.  Another card I've seen a few times in games is Sun Droplet.  An early droplet is a good sign to attack someone else, as there's no point in trying to take someone out that has one in the early game.  

Also, If you choose a mono-colored commander it's very important to utilize artifacts to fill in the holes in your deck.  For example, a mono white commander is going to have problems drawing cards, so the following cards become more useful:

Candles of Leng
Mask of Memory
Mind Stone
Diviner's Wand
Jalum Tome
Phyrexian Vault
Staff of Domination
Sword of Fire and Ice
Arcane Spyglass
Bottled Cloister
Jayemdae Tome
Mindless Automaton
Solemn Simulacrum
Thran Tome
Mind's Eye

Some of those are probably worth running even if you don't have card drawing holes in your deck.  The Candles are an allstar in a Singleton format, and the Arcane Spyglass is pretty handy at turning excess lands into cards.  If you're running Green, card draw is easier to come by but removal becomes a problem.  Cards like Oblivion Stone and even Heartseeker, etc start to become more important.

MTGO Commander 'Fun Facts':

There are four Uncommon Commanders for budget players: Brothers Yamazaki, Sachi, Daughter of Seshiro, Sosuke, Son of Seshiro and Nagao, Bound by Honor.  Most are pretty limited in their 'abilities', but they certainly provide a non-rare commander.

There are more Blue/Black/Red Commanders than any other tri-color combination.

There are as many five color Commanders as there in the highest two color combination (Green/White)

There are no four color Commanders.

There is only one available Commander from the cycle that started this all.... (Nicol Bolas of the original 'Elder Dragon' cycle)

(Authors note: this was added after going live 03-21-08):

The Artifact Commanders are essentially unplayable as they both have colored mana costs for their abilities. 

Haakon is nearly unplayable as a Commander due to the few ways of being able to get him out of the Removed From Game zone.

 
 
Server Log In Availability:

 

 
Card Price Fluctuations:
 
 I've got a smorgasboard of charts from last week's chart requests.  First up, a chart for not only Standard's Ham Jones Industrial Average, but each format's cards:
 
So what do we find here?  The largest decrease (both percentage and overall) was in Standard based cards, not Extended based cards.   Standard has lost -12.77%, whereas Extended has dropped -4.01% and Classic, staying ever vigilant lost only -0.66%. If we look at value lost for the past four weeks we see: -$150.53, -$105.76, -$4.22 for Standard, Extended and Classic, respectively.
 
The next up is price per card, which was also requested last week, and I'm going to post it and the 1x value back to back to show the symmetry: 
 
 
 
 
So what's it mean?  It means that they're all tied very closely together and when one drops or gains a lot it moves the other charts along with with it.
 
Next up, PureMTGO's one and only Card Price movement chart!
 
Card name: Amount Changed Percentage Changed Final Price
Abeyance $2.00 20.00% $12.00
Crovax, Ascendant Hero $0.80 160.00% $1.30
Mogg Fanatic $0.75 27.27% $3.50
Gaea's Anthem $0.50 33.33% $2.00
Rites of Flourishing $0.50 22.22% $2.75
Mogg Fanatic $0.50 16.67% $3.50
Ravenous Baloth $0.50 16.67% $3.50
Patriarch's Bidding $0.50 12.50% $4.50
Adarkar Wastes $0.50 11.76% $4.75
Llanowar Wastes $0.50 10.00% $5.50
Wrath of God $0.50 5.41% $9.75
Wrath of God $0.50 5.26% $10.00
Wrath of God $0.50 5.26% $10.00
Dawn Elemental $0.35 77.78% $0.80
Goryo's Vengeance $0.30 50.00% $0.90
       
Card name: Amount Changed Percentage Changed Final Price
Tarmogoyf -$7.00 -16.28% $36.00
Vindicate -$6.00 -10.34% $52.00
Pernicious Deed -$5.00 -10.00% $45.00
Mutavault -$1.50 -8.11% $17.00
Bitterblossom -$1.50 -9.68% $14.00
Meddling Mage -$1.00 -2.86% $34.00
Reveillark -$1.00 -11.76% $7.50
Kinsbaile Borderguard -$1.00 -25.00% $3.00
Mind Shatter -$1.00 -36.36% $1.75
Chameleon Colossus -$0.75 -8.82% $7.75
Murmuring Bosk -$0.75 -13.04% $5.00
Taurean Mauler -$0.75 -21.43% $2.75
Grimoire Thief -$0.75 -27.27% $2.00
Scapeshift -$0.60 -34.29% $1.15
Countryside Crusher -$0.50 -8.33% $5.50
       
Card name: Amount Changed Percentage Changed Final Price
Life/Death -$0.25 -14.29% $1.50
Oona's Blackguard -$0.25 -16.67% $1.25
Mishra's Bauble -$0.25 -20.00% $1.00
Allied Strategies -$0.25 -20.00% $1.00
Obsidian Battle-Axe -$0.25 -25.00% $0.75
       
Card name: Amount Changed Percentage Changed Final Price
Mogg Fanatic $0.75 27.27% $3.50
Mogg Fanatic $0.50 16.67% $3.50
Faerie Conclave $0.25 9.09% $3.00
Ghitu Encampment $0.15 30.00% $0.65
Warped Devotion $0.05 25.00% $0.25
 
Which brings me to a few interesting points, but first, a quick "Who's who" of non-foil card prices:

#7 Vampiric Tutor: $29.70
#6 Meddling Mage: $33.61
#5 Tarmogoyf: $36.50
#4 Force of Will: $41.58
#3 Orim's Chant: $42.25
#2 Pernicious Deed: $43.21
#1 Vindicate: $44.50

This shows me three things of interest.

Tale of Interest #1: Tarmofgoyf.  In print this card is holding the #5 spot in the list.  'It's unbaweavable!!!'  I can't think of any other card to ever do so.  I don't expect this card to ever drop lower than about 20 tix ever, ever, ever.  Not even post rotation... just never.  I expect it will drop a bit post rotation of course, but it just will never get worse in the old format.  

Tale of Interest #2: Force of Will surpasses an IPA 'big four' card.  This happened much faster than I thought it would.  Force shot up and settled around $40 the week after MED went off sale.  Meanwhile, IPA has started to fall with the upcoming Extended rotation looming around the corner.  These two market forces led a very fast convergence of prices.  It's also within striking distance of the other three cards in the list

Tale of Interest #3: Vampiric Tutor.  Technically the population of this card quadrupled when it was restricted, and yet, it's selling for almost $30.00.  I'm not sure if it should or shouldn't be, but this is about the lowest price you'll find for these cards so I have to assume that the market is either holding them at this price or the price no one is willing to sell them for less than this.  Or maybe there's just so few entering the system that it doesn't make sense to lower them as there's no competition.  I'm not really sure, but I just find it strange that effectively quadrupling a cards availability hasn't reduced it more than this.
Outstanding Issues:

 

PayPal payments not going through for some users:
10-12-07 through Current:
Overseas Paypal issues have been experiencing many issues trying to order product from the Magic Online store via PayPal.  Since WotC has no control over what PayPal does they're stuck until PayPal gets it fixed.

PayPal issues

 

Bugs:
 
Bug Fixes:
Again, a big 'thank you' to Solice for getting a hold of this information and posting it with the Server Maintenance thread.  
03-21-08
Bug fixes:
  • Stinkdrinker Bandit no longer produces phantom triggers after killing an attacking unblocked rogue.
  • Lignify does not remove protection from Elves (Nath's Buffoon can be destroyed by elf spells).
  • Stenchskipper no longer triggers (heads to GY) when only it and (Boggart Shenanigans) are in play.
  • Updated 'Recent Sets' to be MOR, LRW, WL (In collections, scroll down tab)
  • Implemented a fix for a bug reported on technical forums here: http://forums.gleemax.com/showthread.php?t=1003545 (Thank you for taking the time to report!!) Copying an effect that refers to the power of the source of the effect no longer crashes the game.
  • Fix for kinship triggers not doing anything if kinship source is killed before the trigger resolves.
 

03-14-08
Chains of Mephistopheles + Anvil of Bogardan/Forced Card Draw:
01-25-08 through  02-27-08:
Chains is causing entire hands to be emptied due to its own effect when forced to draw from another source.  This bug impacted the last Classic tourney and is probably going to happen again if it isn't fixed soon. 
03-14-08 Update: Chains should now be functioning properly.

Eyes of the Wisent tokens:
12-28-07 to Morningtide Release
The tokens from this card say that they have 'Flying', but they actually do not have flying.  This is only a textual bug, but has already caused lost games through the confusion.
03-14-08 Update: These tokens should now be produced correctly.

Shah of Naar Isle No card draw:
The fix is going out with the 3/12 update.

Collective Restraint / Ghostly Prison Crashing games
Fixed with the Morningtide updates.

A Lignify'd Thoughtweft Trio can no longer block more than one creature.

Stonehewer Giant now shuffles your library only once.

Rhox now always asks it's controller about how to deal it's damage. Previously, it could ask another play

Fix for bug with Bridge from Below.

Fix for bug with Stalking Vengeance
Bug Complaints:
 
Spawnbroker Crashing Games:
Spawnbroker has been crashing games with his trade ability.  It's recommended not to use him at all at the moment.
(Authors note: this was added after going live 03-21-08)
Retether Randomly Working:
Retether has been bugged since day one, in one way or another.  Right now it appears to randomly work and randomly do a steaming pile of nothing.  Use at your own risk.
 
Thieves' Auction only returning one permanent:
http://forums.gleemax.com/showthread.php?p=15148181#post15148181


Graveyard Choice Cards Crashing the game:

Play any card that targets cards in a graveyard from the game. Note that it must be optional to target them, like with Shred Memory or Decompose. Then don't choose any targets, and just hit OK. Until you concede all you can do for the rest of the game is hit the OK button with the card on the stack.  (Quoted from authenticsimpsonian).  According to a developer, this should be fixed when V3 goes live.  Newest thread located here.
Shielding Plax + Targeting:

11-30-07 through Current:
Shielding Plax is not granting untargetability correctly.

Colfenor's Plans + extra draw:
11-30-07 through
Current:
Colfenor's Plans is not handling extra draw actions properly.  Link

Lignify + Layers:
11-23-07 through
Current:
Lignify + Spirit Loop does not appear to follow the correct rules for timestamps and loss of abilities. More information can be found here. 

Sutured Ghoul + Tarmogoyf
10-19-07: through
Current:
Sutured Ghoul + Tarmogoyf doesn't pump the Ghoul correctly. And before anyone starts to yell about the Ghoul not caring about the Goyf's dynamic power, look up the Future Sight rules update information.  Or better yet, you can read about this question here and here.

This interaction is still broken.  And based on the latest Pro Tour results, this will be a popular deck in Extended and likely Classic.  This is not the first time that an MTG rules update has lagged far behind on MTGO and thereby invalidated a deck type.  Phyrexian Dreadnought, Flash and suspend cards like Lotus Bloom have had similar issues in the past year. 

Update: this is currently being investigated by the devs for a fix.  I don't have any ETA as to when it wil be resolved, but rumor has it that this is in the works as we speak.

  Conclusion:

Whew.  One of my most active State's to date.  A lot of new stuff, changes to old stuff, and just pretty much all sorts of stuff.  Hopefully you'll check out the Commander format (deck format information is in your Client's Deck Editor->Stats button) as it's shaping up to be a blast to play!

~Erik

0 Comments

MTGO III won't start up by Anonymous (Unregistered) 24.252.25.194 (not verified) at Fri, 03/28/2008 - 12:16
Anonymous (Unregistered) 24.252.25.194's picture

I downloaded the prog and it just crashes, never starting....

The old version works fine.

I run Win XP SP2 and disabled antivirus/spyware... is there an incompatability I am not aware of. Any resources that can help me find out for myself?

Thanks

lol by JXClaytor at Fri, 03/21/2008 - 15:05
JXClaytor's picture

I said the same thing when he brought that up in the puremtgo room. 

Flip legends by Soulflame (Unregistered) 82.168.215.159 (not verified) at Fri, 03/21/2008 - 15:23
Soulflame (Unregistered) 82.168.215.159's picture

You forgot a lot of the flip legends, which are also viable choices for EDH (ie; Erayo cycle, Nezumi Gravrobber/Nighteyes and cohorts etc).

by hamtastic at Fri, 03/21/2008 - 17:54
hamtastic's picture

Ah!  I found where those Legends went! 

Here's what I searched for, see if you can spot it more easily than I did:

Filter Creatures only, then search for "legend &~flip".  Things look good as it doesn't show you the creatures that turn into legends but aren't legends until they do so (like Bushi Tenderfoot).  However, it also removes the Legendary creatures that become Legendary Enchantments... like Erayo... ctrl+q+e.

 

another bug. by JJ (Unregistered) 68.74.141.150 (not verified) at Sat, 03/22/2008 - 01:43
JJ (Unregistered) 68.74.141.150's picture

I have complained to wizards but gotten no more then the standard, we will look into it reply.  Any of the lose the game effects with either a platinum angel or angels grace flat out crashes games.  It has gotten worse over the last couple of week.s

by hamtastic at Fri, 03/21/2008 - 09:33
hamtastic's picture

I'll add that in, (Artifact Commanders and Haakon, thanks!)

~Erik 

by hamtastic at Fri, 03/21/2008 - 09:34
hamtastic's picture

Luckily no one plays spawnbroker, so it's probably okay.  :p

Kidding Hollow!  Kidding...  I'll add it into the bug section.  Thanks for reminding me!

~Erik 

EDH/Commander by OOMatter at Fri, 03/21/2008 - 02:18
OOMatter's picture

You might want to note that there are no playable artifact commanders since both of the legendary artifact creatures have colored activation costs. Basically they're self negating, as is Thelon. Also, (to my great disappointment) Haakon can't really be played.

Nice as always but... by Hollow0n3 at Fri, 03/21/2008 - 06:13
Hollow0n3's picture

... it seems you didn't see the bug I reported over in the forums.

Spawnbroker crashes games, fix is in the making.