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By: JamesWheeler, james wheeler
Apr 17 2008 12:07am
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For the longest time there was a light that brightened my day. It was warm even in the darkness of night while I battled away with champions of magical cards from all over the free world. Then one day they turned the light off. Brett Blackman got his first girlfriend, but the rest of the MODO world sat in the frozen darkness of what will forever be called the week MODO stood still.
I`ve got no MODO blues!
So, with all my newly found free time, and because I have had a girlfriend before (congrats by the way, Brett) I decided to dig into the Shadowmoor spoiler and see what goodies I could find to update some of the old standard staples and also some things I have been keeping on the back burner for various reasons.          

MTGO has been infested with Faerie decks the last few weeks. I will even admit to playing the deck myself at the Ohio City Champs finals last weekend in Oberlin. I have to say that I hated every minute of it. Former Ohio State Champ Matt Leclaire played his version of the Reveillark control deck upstream into the Faerie swarm all the way to an unfortunate finals loss to some random guy wearing a condom on his head. Come to find out he is friends with my old JSS friend Ben Angel, I have never battled the mage before so I will just take his word for it.
 
http://youtube.com/watch?v=oU7u5Jx9uuw&feature=related

But not really.


The top eight broke down into 2 Reveillark, 3 Faeries, 1 R/G Snow powered by my good friend Ben Sowards, 1 Doran and 1 Red Burn deck. The Semis was the R/G Snow vs. Lark and a Fae mirror. With the final result being random Skullcap guy going to Nationals with his creative sideboard plan (Jace against Reveillark… FTW?).  So what does this mean? Well, it means that the deck I am going to tell you about is going to have to beat those decks or else there is no real point of even talking about it.
 
BG Corrupter Shadowmoor type 2

Black Green Corrupter
 
Creatures
4 Wall of Roots
3 Tarmogoyf
2 Cloudthresher
1 Shriekmaw

Other Spells
3 Into the North
2 Sylvan Scrying
3 Bitterblossom
2 Garruk Wildspeaker
2 Lilliana Vess
2 Tendrils of Corruption
2 Primal Command
3 Corrupt
4 Harmonize
3 Damnation
Lands
3 Urborg, Tomb of Yawgmouth 3 Snow-covered Swamp
4 Treetop Village
7 Snow-covered Forest
2 Mouth of Ronom
4 Llanowar Wastes
1 Gilt Leaf Palace

Sideboard
Sideboard Plan #1
4 Riftsweeper
2 Cloudthresher
3 Thoughseize
1 Tendrils of Corruption
2 Deathmark
1 Corrupt
2 Chameleon Colossus
Sideboard Plan #2, by Reuben Bresler
4 Thoughseize
1 Tendrils of Corruption
1 Cloudthresher
3 Eyes of the Wizent
3 Deathmark
3 Extirpate
Corrupt
 
Now we can talk about my card choices as well as some things that were on the bubble and got relegated to the bench.
 
3 Damnation- Board sweeping effects are a must in any control deck. Three is enough for us here because it’s not very good against the decks that run Islands. Against the other decks we can search it out with our Lilianna and the fourth will most likely be making a cameo appearance from the sideboard for more creature heavy matches.
 
4 Harmonize- Another must in a control deck is some hard card advantage. A three-for-one is great swing, and for 2GG it fits naturally into the curve of turn two mana acceleration into turn 3 four mana spell. A must have four-of here.
 
3 Corrupt- A spicy meat-a-ball from years ago returns in Shadowmoor. Powered by the effect of the Urborg and our mana ramp means huge life swings in your favor. Aim this at the nearest nugget or take down some opposing Goyfs and swing the battle to your favor. Three is the number because it’s more of a late game card and you can dig pretty easily with many different spells in the deck in order to find it.
 
2 Primal Command- Here we are again talking about card advantage. No matter which modes you are choosing you are getting two spells for 3GG. Able to tutor up a Shriekmaw or Wrath away all the Fae (by searching up a Cloudthresher), act as a quasi-Tormod`s Crypt versus Reveillark decks or even gaining seven life, which is huge against the Red Burn Stuff deck effectively by countering three of their spells or with recovering life lost from Bitter Blossom. Even in a pinch your can ship Treetop villages and other pesky non-creature permanents back to the top of their owners library to gain some tempo advantage.
 
2 Sylvan Scrying, 4 Wall of Roots, 3 Into the North- This is our mana ramp package. I found that in the RG versions of the deck I liked eight ramp spells but since we need to search out our Urborg we add the Scying that lets us tutor it up at any point. Nine is the number for us here because Scrying isn’t really a ramp spell since it doesn’t put it directly into play so we want to have an extra spot to make sure we get safely from 2 to 4 lands without any problems in the early game. Into the North also lets your tutor for Mouth of Ronom, which helps with pesky pro-black creatures (hey there, Chameleon Colossus!) and also the instant speed Cliques that might try and ruin your day.
 
3 Bitterblossom-  This under-costed gem of an enchantment fits perfectly in a control deck like ours. Creating a 1/1 flier every turn for the cost of one measly life per man. It also gives your some early attacking and accidental overrun blow-ups with Garruk’s ability.
 
2 Tendrils of Corruption- Board sweeping effects are only as good as what your opponents can play afterwards. Use this to mop up Scions and also gain a lot of life in the process while killing Goyfs of virtually any size.
 
2 Garruk Wildspeaker- This can be used to create two-for-one card advantage by ramping your mana or  doubling a black source if you only have one in play or simply make an army of 3/3 Beasts. The Overrun ability won’t be as big of a factor in a creature light deck like this, but with Bitter blossom token advantage you might be able to steal some wins.
 
2 Liliana Vess- Another busty spell here, keeping with the theme of the deck. The best play against creature heavy decks with this is to play it then search out Damnation. They have to attack it because they can’t let you Damnation them and tutor again. You create a virtual Fog/Wrath plan, also costing them their attack step, netting your one card for their team and the damage you would have taken. Also, against slower decks, RG Snow for example, you can peel away their hand and make for some big turns getting back their fallen creatures. The version of the deck LSV posted on another site had the deck without Incinerate, weakening it against Planeswalkers.
 
3 Tarmogoyf- Three Goyfs. Yea, I know. I typed “3 Goyfs” in the box. Some of you are closing my article now, some of you understand already that in this deck Goyf is a late game card. Being heavy on 2cc spells already, Tarmogoyf will almost never be filling your early game spots, putting him at the top of our curve. With the tutor effect you will be thinning your deck a lot and for six mana he fit neatly into the turn play of Wrath-then-Goyf that the deck will have versus creature heavy decks.
 
2 Cloud Thresher- The guy that the Fae least want you to see checks in next. Either a 2GG Wrath of their fliers or a 7/7 flash monster in the late game, this guy is a house. With some good ways to find him (and his awkward mana requirements), only a pair make the main deck. Expect to pencil in the other two in the sideboard.
 
1 Shreikmaw- With five tutoring effects, it makes this guy easy to find when you want him and equally easy to avoid game one versus Faerie decks when he really isn’t the hotness.
 
7 Snow Forest/3 Snow Swamps- With Magus of the Moon and Fulminator Mage running around we want plenty of basic lands. Ten is the number with the 7/3 spilt because of Urborg making the black and most of those spells costing only a single or double black. Cloudthresher is really clumsy at 2GGGG and our mana ramp spells are green and can find your black source. So heavy forests.
 
4 Treetop Village- The Apeman brings the beats and he also makes a great one-drop and lives through Damnation blah blah blah… run five if the tournament organizer lets you.
 
1 Gilt leaf palace, 4 Llanowar Waste- We need to have some lands that make both colors to smooth out our mana base. With a serious lack of elf spell I will shy away from playing more than 1 palace but with only a few other lands coming into play tapped we want this here to smooth our mana .
3 Urborg, Tomb of Yawgmouth- This is the card that gets our win condition going. Using this we are able to Corrupt and Tendrils for large amounts. Three is the correct amount with the two spells in the deck that can search it out we find it easy to always have it on turn 6 to play Corrupt or on turn 4 to play Damnation.
 
2 Mouth of Ronom- Being a snow land we can find it with late game camel Into the North. It’s a great way to kill Chameleon Colossus. That guy can be pretty pesky for a black based deck.
 
This main deck is good against all the decks we are going to see and is very flexible to different sideboard plans as to your metagame might call for. I am not going to talk as much about the sideboard because the format isn’t defined yet. I am going to list some possible options and a sideboard that I would play and also a sideboard my friend Reuben Bresler. First comes my plan:
 
Sideboard Plan #1
 
4 Riftsweeper
2 Cloudthresher
3 Thoughseize
1 Tendrils of Corruption
2 Deathmark
1 Corrupt
2 Chameleon Colossus

Brining in the Riftsweepers against decks with Ancestral Visions and Rift Bolts. The other Cloudthresher come in against other Big Mana decks and possibly Bitterblossom decks. Thoughtseize is for control match ups since the life loss doesn’t hurt, especially with the life gaining effects from Corrupt. Chameleon and Deathmark are for Doran decks that always give this sort of deck trouble.  Next I will list a short aside on a different sideboard plan by Reubs.
 
Sideboard Plan #2, by Reuben Bresler
 
4 Thoughseize
1 Tendrils of Corruption
1 Cloudthresher
3 Eyes of the Wizent
3 Deathmark
3 Extirpate

According to Reuben, “Thoughtseize is for the control and combo decks, particularly those that will pop up post-Shadowmoor, as well as for snagging opponent’s ways of ruining your lots-of-Swamps plan, like Fulminator Mages and Venser. Tainted Bond is for the various Big Mana match ups, since a 4th turn Bond means a 4 point life swing for basically every turn thereafter. Extirpate is obviously for Reveillark but is also really good against the Big Mana-quin deck that's been floating around. The extra Cloudthresher is clearly for Fae. The extra Tendrils is to ruin the random guy you end up playing who is still running Kithkin or some such nonsense. Deathmark kills Doran, Tarmogoyf, opposing Cloudthreshers and whatever random Green beef you end up facing. Kill a Horde of Notions for B, for example. I'm just saying. The odd one here is Eyes of the Wizent. Lots of folks don't like it but in this kind of deck, where you're trying to drop a game ender every turn, making your opponent choose between countering your big Corrupt or giving you a Durkwood Boars is clutch.

Thanks for reading and good luck in battle.
 
James Wheeler
 
FLAWLESS VICTORY!!! 
 
-------------------SUPER BONUS SECTION-------------------
 
 
Since our friends at Puremtgo.com spoiled Prismatic Omen I thought I’d hook you up with a deck list to get the fire started. It’s a big spell 5 color deck using the different land types to cast overpowered spells. It uses Coalition Relic to go from 3 to 6 with ease. Scarecrows act as Vindicates thanks to Billie Jean Reaper King. You can even spice it up to the max with Colation Victory. BAM!
 
 
Billie Jean “Reaper” King
Deck list by  Reuben Bresler:
           
4 Wall of Roots
3 Reaper King
3 Chameleon Colossus
3 Lurebound Scarecrow

4 Prismatic Omen
4 Tribal Flames
4 Beseech the Queen
3 Corrupt
3 Jaws of Stone
3 Coalition Relic
3 Flow of Ideas

5 Forest
4 Llanowar Wastes
4 Gemstone Mine
4 Mutavault
3 Treetop Village
2 Forbidden Watchtower
1 Urborg, Tomb of Yawgmoth

6 Comments

by Anonymous (Unregistered) 62.225.110.211 (not verified) at Fri, 04/18/2008 - 09:52
Anonymous (Unregistered) 62.225.110.211's picture

There is no way all of that bolded stuff were links.

Is there no editor on this website, it would have taken 5 minutes to 'un-bold' it and make it readable without getting a headache.

by JXClaytor at Thu, 04/17/2008 - 14:53
JXClaytor's picture

Those bolded words may have actually been links.  There was an issue with posting the article, and had to be copy pasted from an email to actually go up with out the system going down.    

by Anonymous (Unregistered) 98.28.215.67 (not verified) at Thu, 04/17/2008 - 18:27
Anonymous (Unregistered) 98.28.215.67's picture

brett blackman LOL

 

Wheeler - the great innovator. by Ben Angel (Unregistered) 76.26.81.100 (not verified) at Thu, 04/17/2008 - 21:05
Ben Angel (Unregistered) 76.26.81.100's picture

James Wheelers has written a must read article.  It is important in today's age to write articles such as this one.  While I don't want to come off as jaded, it appears that too many writers have been focusing on bland subjects recently.  Yet, Wheeler doesn't do this.  "BG Corrupter" is a breath of fresh air, insofar as it is certainly a unique deck.  In order to keep Magic the Gathering captivating, it is important that we as a community introduce new decks.  I can remember a time when one would not compete against the same deck twice in a tournament, but those days are no more.  Wheeler's article is something that we haven't seen in ages, and it is important that he and other authors continue to produce works of this magnitude in order to keep Magic healthy.

-Ben Angel 

by Anonymous (Unregistered) 67.182.173.183 (not verified) at Thu, 04/17/2008 - 12:52
Anonymous (Unregistered) 67.182.173.183's picture

WHAT is the point of bolding completely random words? If you put them all together is there a secret message to unscramble?

by addmagic at Thu, 04/17/2008 - 05:29
addmagic's picture

Sorry for being out of context but, after all, this article (as well as the others) is about a service which is currently unavailable and that, considering how it is being managed, looks pretty much doomed.

Tried to post my opinion on the Wizard Community forum few mins ago but, as soon as I pushed the submit button I got:

================
Wizards Community Maintenance
The Wizards community website is currently down for daily maintenance. Please check back again later.
================

That really makes you guess if anything works decently, if not properly, under the WOC brand (digital domain).

This was my post:

==================
Does anyone knows if the server is currently up?

Reading here and around, it seems that it has been up for a couple of hours and is currently down.

However, the official page about the server status, while announcing that the server is down, it also states that:

Last updated: April 11, 2008 09:21 AM PDT

So, it was never updated to announce the alleged return of the service.

The malfunctioning of the page showing the server status (the simplest, and most essential, of the features) denotes, like many other details, an absolute lack of professionalism.

Server Status:
http://www.wizards.com/magic/magiconlineserverstatus.asp

I know a little bit about developing software and the signals we get from the way this transition has been handled let me think that the more likely future is the following:

After weeks (or more likely months) of terrible service with the v3 (most of the time unavailable), they will have to admit failure and reinstate the version v2.5 that was produced by a team far from perfection but somewhat reliable
(something that v3 may never be).

I do hope not to be a Cassandra here... but it's funny that in all this mess nobody every considered (or mentioned) a backup plan.
================