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  • 5,515
    The third Great Designer Search is going on, and while your author may not have made it to the Top 8, he still has plenty to discuss from his trials. Plus, we'll recap all the news in reprint sets as Masters 25 spoiler season begins.
  • 2,847
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 4,443
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 5,717
    Commander Chronicles Special: Meet justcanceled, commander of commanders extraordinaire!
  • 5,214
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 3,716
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 3,188
    Today we look at a take on a budget friendly mono-black deck featuring everyone's favorite Thrull breeder!
  • 2,210
    Is someone in your playgroup not playing nice? Here are some answers to specific questions that are all less than 1 ticket!
  • 2,225
    Some people get tired of making decks of the same old cards. We want flavor! We want obscurity! Has everything already been done before? I am here to help you find what you have been looking for!
  • 4,965
    Commander: the final frontier. But what's the future of Commander? Kumagoro gives his own answer, while banning a bunch of cards from his Sunday events. Which is an answer in itself.
  • 4,191
    Behold the peculiar hodgepodge of Vintage and Conspiracy cards called "Vintage Masters" (subtitle: "Featuring a Bunch of New Cards That Haven't Much to Do with Vintage but We Were Forced to Include"). Plus other Commander-related stuff.
  • 3,974
    In this installment: the 30 ways to tutor & cheat into play a creature from your library. Also, Commander decks, videos, hot cards.
  • 4,183
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 6,565
    In this episode of Commander Chronicles: the Commander of Commander issues a death sentence for a familiar offender – who still claims to be innocent. In the meantime, new Gods are born, and a Polish player talks (in English!) about his devastatingly lethal storm deck, of which (he says) no cards will ever be banned. While Kuma tries to come up with a list of usual suspects. Enjoy.
  • 4,493
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 3,586
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 2,535
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 3,678
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before. Also: SPHINX WEEK!
  • 2,634
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 3,349
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 3,682
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before. NEWS: Commander 2013 is a-coming!
  • 2,879
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 2,914
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 4,433
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 5,528
    Let's be honest: Commander might well be THE format for which this game has been created. It might have been the form with which MTG was presented to the world 20 years ago, since it's more similar to a properly organized and functional game than regular MTG was at the time. Yet Commander, contrary to popular belief, is not for beginners. It's for advanced players. So advanced that they still manage to have fun when playing competitively. Let's find how, and where.