Enter a comma separated list of user names.
  • 3,586
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 2,535
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 3,678
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before. Also: SPHINX WEEK!
  • 2,634
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 3,349
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 3,682
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before. NEWS: Commander 2013 is a-coming!
  • 2,879
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 2,914
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 4,433
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 5,528
    Let's be honest: Commander might well be THE format for which this game has been created. It might have been the form with which MTG was presented to the world 20 years ago, since it's more similar to a properly organized and functional game than regular MTG was at the time. Yet Commander, contrary to popular belief, is not for beginners. It's for advanced players. So advanced that they still manage to have fun when playing competitively. Let's find how, and where.