Enter a comma separated list of user names.
  • 2,809
    This week we round out the last full block of the Year of Flashbacks. Dragon's Maze is a set that tried to do too much, but still did well. Unfortunately, Dragon's Maze is not pleasant financially. Anyway, let's get to it!
    xger
  • 3,880
    Buckle your seat belts, as Gatecrash Limited is one of the fastest formats in Modern. How can you survive long enough to actually cast some spells?
  • 2,182
    We continue on the final lap, hitting up Gatecrash! Hopefully you're a fan of some of the guilds here, because Gatecrash has less value than Return to Ravnica did. With that, let's get going...
    xger
  • 2,875
    Come check out a "Micheal Jacob Control" draft from Gatecrash.
    walkerdog
  • 2,462
    With a little inspiration from watching Travis Woo do it, I draft a 5 color Gatecrash deck. When these turn out well, it feels like you've discovered at 6th Gatecrash Guild that plays differently than all the rest, and is tons of fun. Come check it out!
    Felorin
  • 6,300
    Gatecrash has been released for a while now, and the metagame as been evolving. In this installment, Matthew digs back into Gatecrash, with another detailed analysis. He looks at how the format has changed, how the power of decks have changed as a result of metagame shifts, and how players can adapt to the new environment. Also, he talks about skill in Gatecrash, and why he thinks it is one of the most skill intensive draft formats in recent history. All of this and more!
    oraymw
  • 2,679
    Rick is back to try his hand at the new client again. Has it gotten any better since the last time? Check it out inside.
    ricklongo
  • 3,593
    This time around, we dive into the conversational wisdom about the differences between sealed and draft, and then look at Gatecrash in particular, a format where these differences are more explicit than usual. Along the way, we look at some of the cards that vary the most from draft to sealed and why that is. Get ready for a whole lot of limited talk!
  • 1,862
    Come join me in what will hopefully be the beginning to a long journey of success! Will begin our journey down the road of limited GTC!
  • 2,711
    While trying to get some of every Gatecrash card for my collection, I've noticed the red cards are the one's I'm missing the most of. Could there be an opportunity here to fill in the collection while drafting a competitive deck?
    Felorin
  • 4,724
    Hey folks, Boosh here! Your resident Johnny and purveyor of all things Johnny-Combo-Fun. I figured I'd try something new and write a review of all the fun Johnnyness the newest set has to offer. Join me inside for a Combo player's perspective on Gatecrash! Wheeeeee.
  • 2,614
    I've got drafting RtR down pretty well, my last five drafts were four 3-0s and a 2-1. Gatecrash is still pretty new to me, though. Let's learn it together! Here's a draft that went reasonably well, comments and suggestions for different picks are welcome.
    Felorin
  • 24,579
    In this installment, Matthew takes a deep dive into Gatecrash, by recording data from 600 decks and crunching the numbers. Which guild is the best? Which is the worst? Was he wrong when he said Boros was bad? How fast is the format? Come find out how to get an edge on the competition when you draft Gatecrash.
    oraymw
  • 9,299
    New set, new creatures. Mostly Human (damn their stupid species!), but hey, there's Fish & Crab too, and you can do a good fritto misto with them. Let's have a look at all the creature types served by Gatecrash.
  • 5,546
    What's good in Gatecrash for Commander? Let's check it out! Plus a bonus game play video!
    Leviathan
  • 2,484
    A scientific report from the prerelease. Watch! Our superior lifeforms fight the Boros Legion. Learn! Fascinating things about life, Ravnica and the multiverse. Evolve! Until victory is a scientific fact. Well that's what I get for playing a prerelease at night.
    athariel
  • 3,830
    Your one shop stop for everything you need to know for the prerelease. What are the guilds, which ones you should play and what they do. Pete also goes through all the common and uncommon combat tricks, removal spells and interactions, telling you which ones to watch out for. He discusses which mechanics get better in this set, and what common mistakes players have been making. He also reviews the money cards you want to open, and should avoid passing.
  • 5,003
    In this article, gwyned examines the top Commons from Gatecrash for Standard Pauper. After the link you'll find the best card for each color and guild, along with some brief commentary about the overall strength and utility of each card.
    gwyned
  • 3,666
    Extort and Cipher together? A hint of Battalion thrown in for good measure? Wait, why am I milling you now? Let's take a look at how all these fantastic new cards interact.
    KaraZorEl
  • 5,765
    Closing out the review with two guilds that like big creatures to SMASH with!
  • 4,037
    An analytical look at the Standard Silverblack metagame, and what Gatecrash will add to the format.
    MarcosPMA
  • 3,235
    Whether you're interested in taking home a lot of boosters at the prerelease, are looking for cards to pick up from the set, getting ready for a new limited format, or possibly all three; preparation is essential. Let's dive in!
  • 8,513
    Mill or sneaky racing? Dimir has both, but will either strategy work well? Let's look at the cards and find out!
  • 7,667
    You gonna pay for that?
  • 18,323
    The Gatecrash spoiler is up, and prereleases are almost here. In this installment, Matthew takes a deep dive into the numbers behind the creatures in Gatecrash, and talks about what those numbers mean for how we will draft and play the set. How fast will the set be? What is the best guild? How much fun will Simic be to draft? Can I play Enter the Infinite? The answers to all of the questions and more are here for you.
    oraymw