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3,433Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
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2,417Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
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3,537Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before. Also: SPHINX WEEK!
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2,509Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
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3,219Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
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3,533Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before. NEWS: Commander 2013 is a-coming!
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2,759Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
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2,797Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
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4,302Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
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5,325Let's be honest: Commander might well be THE format for which this game has been created. It might have been the form with which MTG was presented to the world 20 years ago, since it's more similar to a properly organized and functional game than regular MTG was at the time. Yet Commander, contrary to popular belief, is not for beginners. It's for advanced players. So advanced that they still manage to have fun when playing competitively. Let's find how, and where.