i am still looking for a good build for a Volver deck. i haven't come across one or figured out how to play them efficiently. i kind of like to pair the Volvers with doubling season to increase the kicker effects. miraris wake is also a must have, but what else is in the deck? any advice?
I feel the same way about black in this set... So far I have done about 10 or so paper drafts of this set, 9 of which I ended up in black. Sadly my most recent draft, 7 out of the 8 people at the table also caught onto how good black is in this draft...draft didn't end well for me.
Boxes on the right are Exiled and Revealed card windows. Damage prevention effects will be there as well. You can minimize it when it's not needed, and it doesn't impact anything else's views. Very nice
Why are there Frost Marshes in the deck? If you can afford Drowned Catacomb, why not Underground River? (Or wait for the marginally better cipt duals in Zen.)
I was burned out by an M10 base deck with Burning Inquiry/Megrim deck once. 'Twas not pleasant. Another great thing about the card is that it can't hurt you, the controller.
Love the note pad! bit cofused bout the boxes on the right. They take up an awful lot of space and I dont think there exiled zones (cant see how the cards inside became exiled anyway!). Same with graveyard, I hope these boxes are just being shown having popped out from somewhere, I never thought there was anythin wrong with that for the old yard (esp when being milled!). I really like where its going though!
That's why you don't telegraph it. It is your killing stroke. As you are the person playing it you have control of when you do play it for maximum efficiency. If someone plays Coat without the advantage or at least the opening to end the game then they deserve to perform poorly.
Unimpressed, and I too have no idea what that right side is for. I assume they threw cards and numbers up to occupy space because none of that makes sense, even assuming "Heroic Angel" has a 69 card deck.
Mana types are a corner case but at least that's functional, so thumbs up for that. I guess a Red Zone could be helpful too, but honestly my only problem EVER with attacking is that the game lags and I double-click right through it. I don't have a problem with a red zone conceptually, but wouldn't clearing space for it just reduce card sizes and result in wasted real estate? I guess I need to see it.
Changes seem merely cosmetic though at my first glance, and shallowly so. Chat's smaller but apparently still docked. "Notes" seems harmless but trivial. So it says what phase we're in bottom left, I guess that's OK, but how do I check where my stops are?
Looking forward to video of it in action, and more importantly some beta testing. Thanks for the preview though, keep up the good work Hammy.
Where does it say which phase we are in? I assume that the bottom right is that? Also, what about visuals stops, like we currently have on each of the phase icons in v3?
This looks very good. I like the idea of areas or zones that aren't always showed on screen. This saves a TON of room for important things like the playfield, and is just good UI design as long as there aren't too many 'hidden' things that compete with each other. Consider me impressed.
Just from this picture, this single shot, the UI is SOOO much cleaner than the one that we have now. I love it. It looks so much more modern and puts the focus on the GAME and the CARDS. I am looking forward to videos and more pics.
Thanks for this so much!
Yeah, I know. Those deck can also be annoying and they mostly use Burning Inquiry, Blightning, Mind Shutter, Duress, Incendiary Command and basic burn cards.
And as I sad, next time I'll try looking at several different builds, including one with The Racks, Burning Inquiry and a half Zendikar Deck that uses Runeflare trap and Hellfire Mongrel.
I'm sorry, but holding back in fear of rats isn't the way I'd run at all. It just gives them time to draw into another rat, and possibly gain the needed life to be GG.
i don't condone coat of arms for the simple fact that it is a symmetrical effect thereby pumping your opponents creatures as well as your own. I dont know about you but i would rather my opponents creatures not get massively pumped off of my work.
hmm i think magosi can be decent under a standstill with manlands .
tempotresh should never run basics as it cuts you off from a color but i have seen some lists with basics.
the lynx is good in zoo lists with 12 fetches but all in all the set looks weaksauce.
nice article good coverage i was curious to see what would appear in eternal play .
So let me get this straight.... you don't condone using Coat of Arms, which is quite obviously a tribal themed card, but you are alright with injecting Tooth.dek into a shell of snakes? Way to embrace the spirit of the format........
i am still looking for a good build for a Volver deck. i haven't come across one or figured out how to play them efficiently. i kind of like to pair the Volvers with doubling season to increase the kicker effects. miraris wake is also a must have, but what else is in the deck? any advice?
Ah cool, thnx. looking forward to the videos :)
I feel the same way about black in this set... So far I have done about 10 or so paper drafts of this set, 9 of which I ended up in black. Sadly my most recent draft, 7 out of the 8 people at the table also caught onto how good black is in this draft...draft didn't end well for me.
Boxes on the right are Exiled and Revealed card windows. Damage prevention effects will be there as well. You can minimize it when it's not needed, and it doesn't impact anything else's views. Very nice
savage misread
i thought it was the disenchant kor. that should have been in over the puma.
Why are there Frost Marshes in the deck? If you can afford Drowned Catacomb, why not Underground River? (Or wait for the marginally better cipt duals in Zen.)
I was burned out by an M10 base deck with Burning Inquiry/Megrim deck once. 'Twas not pleasant. Another great thing about the card is that it can't hurt you, the controller.
I noticed that you left Kor Hookmaster in the sideboard for the first deck. For a tempo deck, this seems odd. Your reasoning?
Love the note pad! bit cofused bout the boxes on the right. They take up an awful lot of space and I dont think there exiled zones (cant see how the cards inside became exiled anyway!). Same with graveyard, I hope these boxes are just being shown having popped out from somewhere, I never thought there was anythin wrong with that for the old yard (esp when being milled!). I really like where its going though!
That's why you don't telegraph it. It is your killing stroke. As you are the person playing it you have control of when you do play it for maximum efficiency. If someone plays Coat without the advantage or at least the opening to end the game then they deserve to perform poorly.
Unimpressed, and I too have no idea what that right side is for. I assume they threw cards and numbers up to occupy space because none of that makes sense, even assuming "Heroic Angel" has a 69 card deck.
Mana types are a corner case but at least that's functional, so thumbs up for that. I guess a Red Zone could be helpful too, but honestly my only problem EVER with attacking is that the game lags and I double-click right through it. I don't have a problem with a red zone conceptually, but wouldn't clearing space for it just reduce card sizes and result in wasted real estate? I guess I need to see it.
Changes seem merely cosmetic though at my first glance, and shallowly so. Chat's smaller but apparently still docked. "Notes" seems harmless but trivial. So it says what phase we're in bottom left, I guess that's OK, but how do I check where my stops are?
Looking forward to video of it in action, and more importantly some beta testing. Thanks for the preview though, keep up the good work Hammy.
Where does it say which phase we are in? I assume that the bottom right is that? Also, what about visuals stops, like we currently have on each of the phase icons in v3?
Besides those questions, I LOVE IT!
I agree.. Just pointing out that under-extension is potentially worse.
Got any more commander decklists...or links to them. I'd like to play commander but i'm not sure what will make a good deck.
This looks very good. I like the idea of areas or zones that aren't always showed on screen. This saves a TON of room for important things like the playfield, and is just good UI design as long as there aren't too many 'hidden' things that compete with each other. Consider me impressed.
I assume the right hand piles are the exiled zones? funky stuff. When is this going into beta?
Ravenous trap combines pretty well with Compost in addition to the cards you already mentioned (potentially relevant for zoo, elves or bant).
true but if you dont understand the concept of not overextending then there is no hope
Yeah, I know. Those deck can also be annoying and they mostly use Burning Inquiry, Blightning, Mind Shutter, Duress, Incendiary Command and basic burn cards.
And as I sad, next time I'll try looking at several different builds, including one with The Racks, Burning Inquiry and a half Zendikar Deck that uses Runeflare trap and Hellfire Mongrel.
I'm sorry, but holding back in fear of rats isn't the way I'd run at all. It just gives them time to draw into another rat, and possibly gain the needed life to be GG.
i don't condone coat of arms for the simple fact that it is a symmetrical effect thereby pumping your opponents creatures as well as your own. I dont know about you but i would rather my opponents creatures not get massively pumped off of my work.
i built a snake tribal only to play with my 3 fav snakes orhan viper,coiling oracle and lorescale w0000t.
hmm i think magosi can be decent under a standstill with manlands .
tempotresh should never run basics as it cuts you off from a color but i have seen some lists with basics.
the lynx is good in zoo lists with 12 fetches but all in all the set looks weaksauce.
nice article good coverage i was curious to see what would appear in eternal play .
I got destroyed by a megrim deck last night running burning inquiry. He had a megrim or two and an underworld out...
So let me get this straight.... you don't condone using Coat of Arms, which is quite obviously a tribal themed card, but you are alright with injecting Tooth.dek into a shell of snakes? Way to embrace the spirit of the format........