• The Art of Tribal Wars: Med3 Madness   15 years 38 weeks ago

    Mirrorweave + Rohgahh is pure genius man. Evil genius that is. (insert villain laugh)

  • The Art of Tribal Wars: Med3 Madness   15 years 38 weeks ago

    I know a lot of Tribal players despise cards like Wrath and Damnation, but I think this is the sort of deck that gets to me as a player. If, twelve turns into a tight game, I lost to Mirrorweave, I would feel very frustrated.

    I played against you with you fielding the Minotaur deck in a very tight game. I like the Minotaur deck. I was running my UG Faerie deck that couldn't draw into a second G source. My Fae deck did not really start working until MED provided the Scryb Sprites.

    For anyone who cares, here is another take on a Fae deck that has performed very smoothly. I have frequently gotten Faeries in the 16-18 power range and the deck can win on turn 3. With a larger investment, any dual lands would help the deck, but you need the Forests for the Scryb Rangers (Untapping Sprite Nobles can lead to a lot of fun).

    5x Forest
    5x Island
    4x Faerie Conclave
    4x Llanowar Reborn
    1x Minamo, School at Water's Edge
    1x Oboro, Palace in the Clouds
    1x Pendelhaven
    1x Yavimaya Coast
    4x Scryb Sprites
    4x Zephyr Sprite
    4x Scryb Ranger
    4x Spellstutter Sprite
    4x Sprite Noble
    3x Berserk
    4x Giant Growth
    4x Briar Shield
    3x Telling Time
    4x Unstable Mutation

  • The Art of Tribal Wars: Med3 Madness   15 years 38 weeks ago

    Stack your single points of first strike damage on everything, then turn everything into Kobolds of Kher Keep to kill them.

    not since m10

    No changelings in the Minotaur deck?

  • 100 Singleton: Jump into the Format: Part 2: The Mana Base   15 years 38 weeks ago

    I noticed that bug the other day as well. Hopefully they will get if fixed soon.

  • 100 Singleton: Jump into the Format: Part 2: The Mana Base   15 years 38 weeks ago

    Note: This was written and submitted right before Master's Edition 3 was released. So, yes, I know the Scrubland, Bayou, etc are all now online, and yes they are staples of the format.

    Also Karakas and Bazaar of Baghdad are staple broken lands in the format.

    Karakas protects your legends as well as makes your opponent's legendary much less scary. I expect it to see a lot of play with Vendillon Clique, Venser, and possibly Mangara of Corondor....

    Bazaar of Baghdad just gives reanimator another really powerful weapon, as well as Dredge based strategies and it gives Squee a nice reason to show up

  • 100 Singleton: Jump into the Format: Part 2: The Mana Base   15 years 38 weeks ago

    good article. im enjoying 100cs at the moment. as a sidenote, i think River of Tears is not functioning properly. i was recently playing some 2-man queues and River of Tears was NOT tapping for ANY mana during my opponent's turn. I e-mailed MTGO and hopefully brought it to their attention.

  • Eternal Uncertainty   15 years 38 weeks ago

    1st off hooray, andy it's been a while and i missed your ramblings.

    2nd. in my eyes legacy should become legacy when we are mirage through std sets or when we have access or knowledge of p9/workshop vault. I f we know we are/arnt ever getting these cards it will put an instant strain on the player base, both those looking forward or not to power. Letting people know that they are going to go off a waterfall in a year is great..... but not giving them the choice to get off the raft? that seems not great. so for me it could be this spring ala urzas with an anouncment or it could be in 2.5 years when we catch up to invasion block in terms of the next set to be printed.

    I find no valid reason splitting the format with out all modern blocks fully online, all this does is make to incomplete paper formats online. just seems wrong

    I fully expect that it is a matter of when and not if for the p9 shop vault. There is absolutly no reason as a business that wotc would not do this. its like the frigen holy grail and having them online will surly drive up interest in owening paper copys to play in your local/dci sanctioned? tournaments.

    the one and only chevat that i will use is if they use legacy as a supurted pro tour qualifyer format for the upcomming magic online ptq/s which happen next year. but on the same token i would much rather this be classic as it would feel more special to have an online only format be the qing format for an online trip to the actual protour.

    just my thoughts, and again gj.

  • Rogue Play - Ideals, Visions, Chants and Scarecrows Part I   15 years 38 weeks ago

    Nice article ... right it my wheelhouse

  • Waiting for Godot: M10 #3 - Part 1   15 years 38 weeks ago

    Was it swiss draft among 1400-rates?

  • Waiting for Godot: M10 #2   15 years 38 weeks ago

    I drafted my share of Merfolk Looters in 10th edition, happy to see it around in M10 again. I always felt it was somewhat underappreciated in 10th - and that those who did draft and play it often didn't use it aggressively enough and gain the full benefit from it.

    My feeling is you loot every turn, with very rare exceptions. Especially when you have 2 or more cards in hand. Looting improves your average card quality in general, and the more times you do it in a game, the more your total card quality will be increased, even if there were some turns in there where it wasn't helped any. It's pretty hard for it to hurt your average card quality, as if you pull something worse than all the cards in your hand, you just ditch it and keep your card quality equal to what it was before looting.

    The poster above seemed to be implying a scenario where you have a clump of spells in your deck, followed by a clump of lands, and occasionally that could come up and leave you casting less total spells over the course of the game. But that's rarely an issue. You can also occasionally get in danger of decking yourself in a really stalled out game, but that's rare too & you can see it coming and stop looting.

    But there's plenty of other things that can happen with 4 spells in hand and enough lands out to cast any of them.

    * Looter pulls up a land you didn't need, and you ditch it. Next turn your draw is a yummy spell instead of that unneeded land.

    * You have four very solid, useful spells. Looter pops up one of you bombs, and you ditch a solid spell for a bomb, and oh by the way, cast the bomb right now. Not bad.

    * Your opponent has enough pressure on you that you need your bomb within the next 3 turns, or you'll be dead. Your bomb is 5 cards down. Mr. "I don't loot 'cause my hand's full of decent spells" gets 3 or 4 cards down and dies. Mr. "I loot every turn" gets through 6 cards in those three turns, and even though he throws away some action, he gets to the bomb on time and wins.

    If your "four solid spells" (or however many) are the very best ones in your entire deck, then maybe you might think about not looting. But generally there's something that can be improved upon. That Wall of Faith could potentially get cashed in for an Air Elemental or a Baneslayer Angel in this deck, and if it isn't, you're moving those bombs closer to the top.

    When I play against someone who's got a Merfolk Looter and they *don't* use it every turn, I'm always glad. When a looter loots every turn, its owner will usually tend to win (though obviously not always) through sheer huge amounts of "card quality advantage". Which is almost, though not quite, as good as actual card advantage. I'd take ten turns of looting over one casting of Divination any day.

  • Waiting for Godot: M10 #3 - Part 1   15 years 38 weeks ago

    Hey,

    nice article. I was able to get my event tab back last weekend after a crash by just going to the event in the tournament section and double click it. You enter the "eventroom" again and have all the options and the tab page back.

    Can be nice to know for further reports :)

  • Waiting for Godot: M10 #3 - Part 1   15 years 38 weeks ago

    I agree with Spearhunter being "playable" at best. I've played him some times but never been happy to do so. The existance of pingers, weakness and sparkmage apprentice makes x/1 creatures so bad in M10 limited, wich is why Goblin Piker and Coral Merfolk rarely, if ever, should be played. Sure you can board it in against some decks, but I for one have more relevant cards in my sideboard most of the times. Kindled Fury > Spearhunter any day.

    I don't agree on picking creeper since I'm a fan of the Berserkers in a heavy red deck. They fill the same role though, but having 4 toughness is really good in M10 limited in my opinion.

    Solid draft though. There is little I don't agree or understand so I'll finish with "I'd keep" about that heavy land hand. UW fliers rolls to Pyroclasm most of the time.

  • Freed from the Real #31: It does what?   15 years 38 weeks ago

    The math about 10 fetchlands wasn't that there were 10 in the set, but 10 on the rare sheet. Each rare sheet has 121 cards, or 2 of each rare and 1 of each mythic. 15m/53r instead of 80 rares in older sets.

  • Waiting for Godot: M10 #3 - Part 1   15 years 38 weeks ago

    Love your articles as always.

    I have done a few M10 drafts and whilst I freely admit I'm a poor drafter I would like just once to swap over to the alternate universe that you obviously inhabit where you you see 4 bolts in a single draft!

    P3P1 is fine as you busted it in your pack, sometimes that happens.
    P2P2 is also quite possible as it may well have been a bomb rare that went first.

    P2P5 and P3P5 this just doesn't happen in my world!!!!!

    Also P2P10 Pacifism!!!!!!

    That's just mad.

    Anyway, looking forward to the match reports in the next article.

  • Waiting for Godot: M10 #3 - Part 1   15 years 38 weeks ago

    Great read as always, Godot.

    P2P2, I would be hard pressed to pass up the flail, especially after having just picked up the artillary. Knowing how under drafted red was in the draft, you could have suspected you might also pick up a pyromancer along the way. Flail forces removal or makes "unlblockable" critters. Besides its obvious "MONDO COMBO" with Artillary and Pyromancer, it's also good on offense and defense. If Villian removes the creature, you just attach it to another one and proceed as usually.

    Also, no one should be given the opportunity to draft 4 lightning bolts in one sitting. WTF? That's just plain wrong. Since you didn't mention it in the opening, was this a 8-4, 4-3-2 or Swiss?

    I also agree w/ you not picking up and Lava Axes for this deck. This deck was not looking for reach.

    I don't know why I was surprised when you said you take screen shots of a lot of the replays you watch. Don't get me wrong, it's an awesome idea, and you're right to do it. I usually check the replays (given time between matches) but never went about screen shotting at the end. And, yes, Spamming the "skip" button leads to unhappy MODO. I "heart" the UI.

    Can't wait to read the rest. I keep thinking about making some draft reports myself but that would require me to not be lazy and such, and actually have spare time outside of the time I use to draft.

  • Waiting for Godot: M10 #3 - Part 1   15 years 38 weeks ago

    Thanks for entertaining and educational draft recaps, plenty of pictures makes them easy to follow.

    I agree that it'd be almost better if replays of the finished matches weren't available. Now you feel that you should at least take a quick look at them instead of just relaxing and doing something else between the rounds.
    Based on the replays, i'd keep the hand and hit a bunch of his early critters with Pyro. All the mana is there, just have to hope for not getting flooded with it.

    Looks like a pretty strong deck, sure it'll go all the way without mana issues!

  • Waiting for Godot: M10 #3 - Part 1   15 years 38 weeks ago

    How come you can take so many lighting. When I read your draft, I know that your are absolutly win all. Thank for your writing.

  • Freed from the Real #31: It does what?   15 years 38 weeks ago

    I will be there but let's hope that we will have at least the minimum players required to get this thing going.

    LE

  • Freed from the Real #31: It does what?   15 years 38 weeks ago

    Disastrously, I will not be able to attend the tribal tournament this weekend. This is particularly disastrous, as I had been upgrading my 2 decks, and even testing (yes, testing!) with them!

    On a totally off-topic note; there are a lot of puremtgo clans. Does anybody know which one it is that I want to join, and who might i contact?

  • Rogue Play - Ideals, Visions, Chants and Scarecrows Part I   15 years 38 weeks ago

    Thanks again for the comments.

    @platipus10: Dovescape - Humility - Form of the Dragon is a very nice way to go. Thanks for mentioning it.

    @Paul: That deck I played against you is one of the two subjects of next week's article.

    LE

  • Out of the Blue - Counter Productive   15 years 38 weeks ago

    Been playing with Mr. Mycoloth for bit now and have really come to love his best buddy Algae Gharial. After the 2-3 critters end up in the grave yard he ends up having to be chumped which just makes him uglier by the turn. My only real complaint is his no evasion. And he would works wonders with Scarland Thrinax as you get a two for one out of that token.

  • Waiting for Godot: M10 #3 - Part 1   15 years 38 weeks ago

    I like your pics. I love dmg doers. I had a similar structure of a deck excpet i had one bolt which really didnt help me and one Strike which severely injured me. Lost in first round due to not drawing removal when needed.

    But I think I would ship the hand. No creature hands tend to weigh me down. And 5 lands tend to bring forth more draws of lands. If hes a smart player and scouted u he would know u have removal. Though he didnt see ur clasm he should suspect any red player to have one. He would save some creatures in hand and bombard you with weenies till ur forced to use it on T4 when ur at maybe 12 life.

  • Waiting for Godot: M10 #3 - Part 1   15 years 38 weeks ago

    Spearhunter: I'll give you "playable", but not "good." I'll even grant you that I probably should have taken it in case I ended up short on playables, but they come around pretty late and it is a card I hope not to play. In some cases, two points of first strike damage change what your opponent can do though, I acknowledge that.

    Lava Axe: Perhpas I'm too rigid with my rules of thumb sometimes, but I avoid non-board-affecting burn in limited whenever possible. It was a real hurdle for me to accept that Breath of Malfegor was actually solid in triple-reborn Jund draft, but that's because 1) Jund in triple reborn could reliably reduce an opponent to 5 in a handful of turns, and 2) it was an instant, allowing you to sit on instant-speed removal, then breath at end of turn if no targets turned up.

    The sorcery speed and slower format have me back to "avoid if possible" stance on five to the dome for five mana and a card. In particular, while this deck has some aggro draws with the coursers, I think it is more controllish. Lava axe wants to be in decks that can get an opponent low on life but then have a hard time finishing. When this deck gets an opponent to 5, I've probably taken over the board and the reach isn't needed.

    Blinding Mage: I didn't mention it, but I did consider the blinding mage over the rampant growth. I decided I had a lot of ways to kill it so I took the possible playable, but that would have been a fine place to cut a good white card.

    "...to go with my 2 Lava Ax:" you are counting the same axe twice. ;)

    Weakness > Mold Adder: fair enough, I habitually take possible playables over cutting, but you are right, with green as secondary, I'm almost never siding in the Mold Adder.

    Berserker vs. Creeper: I'm still not sure, it's very close. While opponents can rarely block the berserker *profitably*, they can frequently stack block it equitably. Also, creeper is swinging for 5 instead of 4, which is also not inconsequential.

    Regenerate: Yeah, this was the first time I've played it, and that was part of the reason I did, to give it a shot, as it is getting the "underrated" label lately. The big reason it made the cut for this deck is that I had two bomb creatures and several pingers I wanted to protect, and no Giant Growths.

    Again, I think regenerate is like a green Negate a lot of the time. It doesn't counter Overrun and other non-removal like Negate does, but it can be a combat trick in a way Negate cannot. Comparing a card to Negate isn't a major compliment, of course, but Regenerate does have a lot of surprise value, and can throw a serious wrench into opposing plans.

    Slime: I think we differ in our perspective of how aggro this deck really is. As long as I am supporting the huntmaster anyway, though, I'm going to play slime, yes. Deals with so many nasty things when it comes into play, then sticks around to trade with a ground pounder.

    Artillery/Vines: To be honest, I really didn't think specifically about the possibility of vines, no. It's easy to slip into a "blue and green can't deal with creatures" mentality. Even if I don't attack, though, he can enchant it and put me on one-use notice anyway. Granted, that's a much better scenario that where I ended up. The more-relevant part of that decision to me is whether or not you should be racing and doing two to the face and three to yourself, or taking the slower but pain-free single point.

    Thanks as always for your thoughtful response.

  • Rogue Play - Ideals, Visions, Chants and Scarecrows Part I   15 years 38 weeks ago

    Its a bit of a pain to scrape it but you can just copy and paste it to a .txt file in notepad and remove any formating that remains. That should work

    in fact: http://www.filefactory.com/file/ah9gdh7/n/enduringideal_txt
    already done.

  • Rogue Play - Ideals, Visions, Chants and Scarecrows Part I   15 years 38 weeks ago

    I Love the Enduring Ideal deck but i wwish there was a way i could save it as a .dek or .txt file so i could import it to MTGO. If anyone knows a way to do this please let me know.