*This tournament will be held promptly at 2:00pm EST in order to accomadate as many time zones as possible.
*Registration will begin at 1:30pm EST.
*Matches will be played in the Casual Play > Anything Goes room. Match results and drops must be reported to the host via PM.
*Matches must be timed for 60 minutes, must be watchable, and must have "Tribal [Round]" in the description. It is the responsibility of both players to ensure matches are set up correctly.
*If a player doesn't join their assigned match within 10 minutes of pairing announcements, their opponent will be awarded a match win.
*The deck used in the first round must be used for the entire event. Deviation from the deck used in the first round will result in disqualification.
*Please don't talk in other player's games unless both players agree that it is alright.
Prizes
* Prizes will be awarded to the top four finishers every time with 1st place taking home 50% of the total prize pool, 2nd receiving 25%, with 3rd and 4th splitting the remaining 25%. The prize pool will be determined weekly by attendance at a rate of one MTGOTraders credit per player.
Example
8 players would yield a split of 4,2,1,1
32 players would yield a split of 16,8,4,4
*Tribal Wars is a casual Magic Online format that emphasizes creature combat: one- third of every deck must be of a single creature type.
Constructed decks must contain a minimum of sixty cards. All cards named Plains, Island, Swamp, Mountain, and Forest are basic.
Tribal Wars is based on the Classic format, so all sets in Magic Online, including promo cards, are legal.
The following cards are banned in Tribal Wars games:
Arboria
Balance
Channel
Circle of Solace
Demonic Tutor
Endemic Plague
Engineered Plague
Gleemox
Imperial Seal
Mana Crypt
Peer Pressure
Skullclamp
Strip Mine
The Abyss
Tinker
Tsabo's Decree
Umezawa's Jitte
Unnatural Selection
That's an interesting response though it doesn't even come close answering the question at hand. Also As a formerly competitive player I know from slumming and yes it is a great way to test but it is also like shooting fish in a barrel.
Baleeting someone because they played a combo you didn't like is silly (though understandable from the emotional aspect of it) but I just wonder if combo is really so strong in Tribal then isn't the format moot? (No rock/paper/scissors because the sideboard doesn't exist...does this make the format predictable at higher levels of play and thus just gameable?) (Different questions from my first which is: How does the CASUAL player handle slummers in PREs without just calling the whole thing a wash?
"Not meant at all to be competitive. But how do you deal with competitive players (builders) who enjoy "slumming" and bring their superior decks to PREs?"
I am properly guilty of that, but:
Try to look at it from the other side... If you really like building competitive decks (and playing them only comes in second) ISN'T PREs/offbeat formats a obvious way?
A very important part of deck building is testing. You build a initial deck, than you see if it is any good, change a few cards and try again until you build another deck or the format changes.
The problem is that testing requires decent opponents with decent decks. You can't really expect to get that outside tournaments like e.g. PREs. PREs are also often free which naturally is quite a good setting to test decks in (since you often won't win the first many times)... Also ppl do not get THAT annoyed about losing to a powerful deck/combo if they are in a tournament (usually they won't ban you anyway... :P).
As a summery: decent opponents/decks + no entry fee + less sore losers=heaven for (competitive) deck builders...
I was wondering what you meant earlier about shutting down crypt rats, now I get it. That's awesome, and I'm going to switch them out and give it a try.
So I guess Divination is the worst Blue card I would take over EQ there. Illusionary Servant is really gambly, to the point that I would often rather side it in than side it out. Usually I am short enough on playables though and it makes the cut pretty easily in that situation.
I think that it's close though for those bottom ones. If I had one Terramorphic Expanse then the list gets shorter. I would take the Air Elemental, the Snapping Drake, and the Merfolk Looter but none of the rest in that case.
In this particular draft as well, I might put the Looter #2 instead of #3 because I want to get to my Baneslayer Angel. I am virtually never passing an Air Elemental though if I am in WU.
this article is pretty indigestible... honestly !
good ideas, but just 'another word brick in a text wall' ... please let's use some 2.0 technologies !
Does the flash of Temporal Isolation make it work better on the pacifism like card that gives you one life each turn? Sorry I'm drawing a blank on the name right now. I've had a few games, using my Standard Pauper WW deck, where the life either saved me or it made them waste one of their burn spells on their own creature.
If you ban Jitte, the swords have to go too. They are just as offensive, particularly the one that kills an extra creature and gives you a card each turn.
Elves die to removal just as well as any tribe. The problem is normally outracing them to board control. If they get the fatties online before your defenses are up it is usually game over.
OK I guess I didn't really have the full picture before when I suggested that sideboards be allowed. I can see now that this format is really designed for the enjoyment of very casual playing. Not meant at all to be competitive. But how do you deal with competitive players (builders) who enjoy "slumming" and bring their superior decks to PREs? It seems like a recipe for disaster since the competitive player has such an edge already? Or is it ok to just go to a PRE and lose because it was fun?
Interesting and engrossing read. I had no idea the format had such a rich history. (I was rather oblivious of most of the activity on MODO for the first 3 years because I locked myself out of my beta account.) I imagine Master Edition must have had a huge impact on the format but no one seems to mention it much.
(The link to my article is broken, though thanks for the mention. :p)
The Spike deck makes me laugh. I had a spikes deck when spikes were new fangled and it was immensely fun to play but got run over pretty quickly by faster decks. Doubling Season always strikes me as a card I want to be something else unless it fits in with a combo engine and even then it makes me cringe. Having to wait a turn and hope my opponent doesn't drop anti-enchantment on my head.
Join me in /join TRIBAL, Saturday September 19th at 1:30pm EST for the newest PRE on MTGO.
Tribal Apocalypse
1v1 Classic Tribal Wars
Sponsored by:MTGOTraders.com
*This tournament will be held promptly at 2:00pm EST in order to accomadate as many time zones as possible.
*Registration will begin at 1:30pm EST.
*Matches will be played in the Casual Play > Anything Goes room. Match results and drops must be reported to the host via PM.
*Matches must be timed for 60 minutes, must be watchable, and must have "Tribal [Round]" in the description. It is the responsibility of both players to ensure matches are set up correctly.
*If a player doesn't join their assigned match within 10 minutes of pairing announcements, their opponent will be awarded a match win.
*The deck used in the first round must be used for the entire event. Deviation from the deck used in the first round will result in disqualification.
*Please don't talk in other player's games unless both players agree that it is alright.
Prizes
* Prizes will be awarded to the top four finishers every time with 1st place taking home 50% of the total prize pool, 2nd receiving 25%, with 3rd and 4th splitting the remaining 25%. The prize pool will be determined weekly by attendance at a rate of one MTGOTraders credit per player.
Example
8 players would yield a split of 4,2,1,1
32 players would yield a split of 16,8,4,4
*Tribal Wars is a casual Magic Online format that emphasizes creature combat: one- third of every deck must be of a single creature type.
Constructed decks must contain a minimum of sixty cards. All cards named Plains, Island, Swamp, Mountain, and Forest are basic.
Tribal Wars is based on the Classic format, so all sets in Magic Online, including promo cards, are legal.
The following cards are banned in Tribal Wars games:
Arboria
Balance
Channel
Circle of Solace
Demonic Tutor
Endemic Plague
Engineered Plague
Gleemox
Imperial Seal
Mana Crypt
Peer Pressure
Skullclamp
Strip Mine
The Abyss
Tinker
Tsabo's Decree
Umezawa's Jitte
Unnatural Selection
is there a non-pauper deck too, or just a pauper version?
Very nice prizes , buy why does it have to have blue color...
That's an interesting response though it doesn't even come close answering the question at hand. Also As a formerly competitive player I know from slumming and yes it is a great way to test but it is also like shooting fish in a barrel.
Baleeting someone because they played a combo you didn't like is silly (though understandable from the emotional aspect of it) but I just wonder if combo is really so strong in Tribal then isn't the format moot? (No rock/paper/scissors because the sideboard doesn't exist...does this make the format predictable at higher levels of play and thus just gameable?) (Different questions from my first which is: How does the CASUAL player handle slummers in PREs without just calling the whole thing a wash?
Can people who have contributed articles for PureMTGO participate or are we disqualified as being PureMTGO employees?
That doesn't mean I'm wrong. :)
Yea i epic failed in the prerelease as far as money rares but i epic win in my 1st sealed deck
mana drain
tropical island
bazaar of baghdad
foil zodiac dragon
rolling thunder to help win the games
@article: Hear, hear!
"Not meant at all to be competitive. But how do you deal with competitive players (builders) who enjoy "slumming" and bring their superior decks to PREs?"
I am properly guilty of that, but:
Try to look at it from the other side... If you really like building competitive decks (and playing them only comes in second) ISN'T PREs/offbeat formats a obvious way?
A very important part of deck building is testing. You build a initial deck, than you see if it is any good, change a few cards and try again until you build another deck or the format changes.
The problem is that testing requires decent opponents with decent decks. You can't really expect to get that outside tournaments like e.g. PREs. PREs are also often free which naturally is quite a good setting to test decks in (since you often won't win the first many times)... Also ppl do not get THAT annoyed about losing to a powerful deck/combo if they are in a tournament (usually they won't ban you anyway... :P).
As a summery: decent opponents/decks + no entry fee + less sore losers=heaven for (competitive) deck builders...
Jitte has been banned in all variants of Tribal since the original classic/standard spilt.
I was wondering what you meant earlier about shutting down crypt rats, now I get it. That's awesome, and I'm going to switch them out and give it a try.
"An interesting question is: what is the *worst* blue card that could have been in that pack that you would have taken over earthquake?"
Ok so since EQuake is a Rare, assuming no foils that leaves all the other cards to be either Uncommon or Common.
Of the Blue cards available, I would take these over EQ in this spot(alphabetical order):
Air Elemental
Divination
Illusionary Servant
Merfolk Looter
Ponder
Snapping Drake
Wind Drake
I did not put Sleep on this list as it is unimpressive imo when you are the WU player as most of your guys have solid evasion anyway.
Now I think I will put them in order relative to themselves:
Air Elemental
Snapping Drake
Merfolk Looter
Wind Drake
Ponder
Illusionary Servant
Divination
So I guess Divination is the worst Blue card I would take over EQ there. Illusionary Servant is really gambly, to the point that I would often rather side it in than side it out. Usually I am short enough on playables though and it makes the cut pretty easily in that situation.
I think that it's close though for those bottom ones. If I had one Terramorphic Expanse then the list gets shorter. I would take the Air Elemental, the Snapping Drake, and the Merfolk Looter but none of the rest in that case.
In this particular draft as well, I might put the Looter #2 instead of #3 because I want to get to my Baneslayer Angel. I am virtually never passing an Air Elemental though if I am in WU.
Plus the Onslaught Elves are rotating out at the end of the month.
this article is pretty indigestible... honestly !
good ideas, but just 'another word brick in a text wall' ... please let's use some 2.0 technologies !
Yes, the Flash makes it miles better than Recumbent Bliss.
Additionally, Bliss does not let you catch bad Crypt Rat's players in a bind.
-Alex
Does the flash of Temporal Isolation make it work better on the pacifism like card that gives you one life each turn? Sorry I'm drawing a blank on the name right now. I've had a few games, using my Standard Pauper WW deck, where the life either saved me or it made them waste one of their burn spells on their own creature.
/start nit pick
I take it you actually mean bi-weekly (every other week)
/end nit pick
Sounds interesting, and thanks for offering to host.
sorry, above comment was me
nice article
I sold my KotR at 2.59 each (2.09 profit per) and cracked my way into a plateau + other excellent me3 cards. :)
If you ban Jitte, the swords have to go too. They are just as offensive, particularly the one that kills an extra creature and gives you a card each turn.
Elves die to removal just as well as any tribe. The problem is normally outracing them to board control. If they get the fatties online before your defenses are up it is usually game over.
OK I guess I didn't really have the full picture before when I suggested that sideboards be allowed. I can see now that this format is really designed for the enjoyment of very casual playing. Not meant at all to be competitive. But how do you deal with competitive players (builders) who enjoy "slumming" and bring their superior decks to PREs? It seems like a recipe for disaster since the competitive player has such an edge already? Or is it ok to just go to a PRE and lose because it was fun?
Interesting and engrossing read. I had no idea the format had such a rich history. (I was rather oblivious of most of the activity on MODO for the first 3 years because I locked myself out of my beta account.) I imagine Master Edition must have had a huge impact on the format but no one seems to mention it much.
(The link to my article is broken, though thanks for the mention. :p)
The Spike deck makes me laugh. I had a spikes deck when spikes were new fangled and it was immensely fun to play but got run over pretty quickly by faster decks. Doubling Season always strikes me as a card I want to be something else unless it fits in with a combo engine and even then it makes me cringe. Having to wait a turn and hope my opponent doesn't drop anti-enchantment on my head.
*loves old Tull* Not sure of the new stuff, haven't heard it but Ian Anderson is the best rock Floutist ever.
The orb also returns 13 for elemental, 17 for goblin, 12 merfolk, 9 elf, 6 angel, 11 beast, 6 cleric.