• Three Things I Have Never Understood About Magic Online   8 years 14 weeks ago

    JMason and Joe Fiorini, thumbs up to all your points.

  • Three Things I Have Never Understood About Magic Online   8 years 14 weeks ago

    For me it's the lack of social interactivity. In the previous client it was easy for me to form friendships and chat. The current client discourages contact. You're lucky to get more than a glhf from anyone, and that's presuming the chat window didn't undock itself .

    Some other points:
    25 minute time limits have eroded casual play.
    Wasting time resetting preferences that should be sticky but are not.
    Fan favourite formats removed.
    Rubbish performance on wifi.

  • Three Things I Have Never Understood About Magic Online   8 years 14 weeks ago

    Not offering alternative models or daily rewards to attract new players is a symptom of a larger problem concerning Magic Online.

    If a highly competent LEADER takes the helm of Magic Online (who has all the qualities of a great leader and manager of staff, such as willingness to listen to great ideas, willingness to try good ideas and monitor their impact, willingness to be tough on under-performers in the company, willingness to change to adapt to the market, diplomacy with subordinates and with the Board, hard working, passionate, willingness to persuade the Board that investing more money is in the interests of the company etc etc), we will see some amazing things to come for this program.

    To take an example in the paper game, Mark Rosewater is extremely competent as the Lead Designer of the sets he leads. It's clear that he gets it. The design of future sets where he is the Lead Designer will be in safe hands, and I look forward to seeing what great sets lie ahead. If every Head of Magic Online were as competent as he is in his/her respective field, this program will be a masterpiece to behold!

  • Three Things I Have Never Understood About Magic Online   8 years 14 weeks ago

    I've said this dozens and dozens of times; MTGO needs to reward the players much more. I've even wrote a blog post about it before.

    For anyone who plays MTGO but doesn't win very much, what is there incentive to keep pouring money into the game? Going 2-2 in a daily means you spent twelve dollars to play a video game for an hour and a half maybe. Playing a League and not doing well isn't much better depending on what kind of league you played. Drafting is a losing enterprise for most people as well, and usually you don't open anything "worth" your time.

    Now, in paper Magic I can always say that "At least I got to play Magic all day, socialize with friends, and have a rewarding experience even though I didn't win much". For example when I went to the TMD open last August I placed 26th out of 126 people. That put me into the bottom prize bracket and I won a pack of Eternal Masters for my troubles. That pack wasn't much considering that I paid $50 to play, but I was still happy with it. I had a lot of fun meeting people, and I just wanted to win as many rounds as I could and get some good practice in. I love Magic Online to death, but it just doesn't have the same benefit for me.

    I think that small prizes and daily rewards for people would do a lot to encourage more folks to play. I also think that they could do cool stuff like offer a play mat feature. That would be a lot of work, but how cool would it be to win a play mat?! Also, they could give out avatars for stuff. Say you play in a Power Nine Challenge event, all participants could get a Time Walk avatar, and the winner could get a Power Nine Avatar or something. I'm confident that they could come up with prizes and bonuses that people would enjoy and wouldn't crash the economy.

    Just my two cents! I certainly hope someone listens.

  • Three Things I Have Never Understood About Magic Online   8 years 14 weeks ago

    Magic online is less attractive to new players because it is much more expensive to start up than the fremium alternatives. I'm guessing WotC doesn't want to introduce quality fremium options because they are afraid their existing player base would switch to less profitable ways of playing.

  • State of the Program for February 24th 2017   8 years 14 weeks ago

    The last bug I reported was in October.

    Power Conduit can reset the game for the controlling player. Life hand timer, everything! play until you win.

    I was using it in a deck with hardened scales, arcbound ravager, strangleroot geist.

    Weeks after reporting the bug I chatted with the orcs on this. I followed up checking the bug blog and KI lists and I was completely wasting my time. My bug was "solved" according to the email, but that was a lie.

    True power conduit is not used in any deck i can think of, but i do love to brew with unloved cards.

    Anyway, just tested power conduit and guess what! yup, still bugged :(

    Yes, blame the management. Again.

  • State of the Program for February 24th 2017   8 years 14 weeks ago

    The Bug Blog's usefulness is significantly lessened due to WotC's refusal to post all known bugs to the Bug Blog. Lawnmower Elf's experience reflects my own, namely that bugs notified do NOT get posted on the Bug Blog or Known Issues List.

    And not because they are too obscure to bother mentioning. For example, I don't think that the bug with Manamorphose (sometimes the card just does not work), or with Genju of the Fields (often lifegain is not obtained) are particularly obscure, and in any case "obscurity" does not seem to be the criterion by which a bug is not posted to the Bug Blog, because some of the bugs on the Bug Blog are very obscure indeed. And yes WotC knows about both the above bugs.

    When a bug occurs, and the player takes the time to search the Bug Blog and Known Issues List, he/she will most likely not find the bug on the Bug Blog and Known Issues List, and will therefore have no idea if WotC knows about the bug or not. It is not reasonable to ask players to go through hoops to notify bugs when WotC doesn't even have a reliable tool to help us know if they already know about it or not.

    This creates a further problem. WotC's refusal to include all the bugs on the Bug Blog and to provide a comprehensive Change List means that when the bug is eventually fixed, how will the player who notified the bug know about it? WotC do not check the ticket number to notify the person who informed about the Bug. Each time I enter a PRE with a bugged card, I'm expected to keep testing the cards?

    And so the question is begged: Who is supervising the junior staff member who is responsible for updating the Bug Blog? Whoever it is, they're not doing a good job. I blame the manager more than I blame the junior staff member (the latter being the young chap we see in the profile picture of the Bug Blog posts).

  • Flashback Favorites: Invasion Block Cards and Archetypes   8 years 14 weeks ago

    Thanks. That's an interesting way to look at it (very good and very bad, instead of the more balanced sets we get these days). It's interesting how I take a card-focused look in these reviews, but then I heard LR say that leveling up means focusing on decks--I'm certainly trying to focus on them in the newer sets (and maybe should invert the order in my MM17 limited article), but it's harder here where they aren't really designing limited archetypes.

  • State of the Program for February 24th 2017   8 years 14 weeks ago

    Last time I checked the email us page was not working properly (the pulldown to select the subject does not work, populate properly -- I suspected a loop that takes a really really long time to terminate...)

    Not saying one shouldn't bother but after reporting hundreds of bugs over the years I am not all that gung ho anymore, especially when I see new ones imitating the old ones crop up repeatedly after being "fixed."

    Now when I find something game breaking I toss it in the Customer Service chat instead and let the ORCs deal with it.

  • State of the Program for February 24th 2017   8 years 14 weeks ago

    MichelleWong: I submit bugs. I go through all the clicking through Wizards system and submit them. It requires Wizards Account System login and players that did not migrate to the new system won't be able to do anything with their old logins (this was sent out by WotC to WPN stores but I think it will affect everyone). If you manage to login, all you need to do is click on the big button found in MODO's help or on Wizards Customer Support site saying something like 'Issue Report Form'. All you need to do is fill in screenname, event ID/match ID, type of event and of course the issue. Ok, I understand that this is not really the easiest way but it's not horrible either. You can just send them email notifying them about the bug and they will put it on their surely long list of bugs unless it isn't there already.
    It's not more difficult than logging in to puremtgo and writing a post, is it? I don't want to defend WotC since their site and system was a nightmare for a long time, but if you manage to get your account work once, it will work.

    Lawnmower Elf: I reported many bugs and actually in many cases they knew about them. They fixed most of those I sent in (probably just Trinisphere is the one that wasn't fixed at a certain stage). Many did not show up on bug blog since they are rather rare unless it is something many people are likely to run into. That over 100 bugs listed is just a collection of bugs people ran into often. For example a Containment Priest + Grafdigger's Cage in play with Oath will remove the 'Oathed' creature from the game which is obviously a known bug but probably will never show up on the bug blog. Same with Trinisphere not working the way it should. Worshop is buggy in several ways too.
    I think that we should keep reporting bugs because otherwise they won't do anything with them if they won't even know about them. (because the bugs also change with the changes as you said...)

    Hearts: All I can say is that sometimes I reported a bug a week or 2 weeks later and I still got reimbursed. Not sure if they would do it if it would be month or a year old though.

    tl;dr report bugs. it makes a difference. even though it takes ages often.

  • Flashback Favorites: Invasion Block Cards and Archetypes   8 years 15 weeks ago

    Nice article regarding Invasion Block.

    The block can be summarised by the saying "When it is good, it is very, very good. When it is bad (ie. most cards), it is rotten."

    The heavy enchantment hate seems over the top, however when you consider Armadillo Cloak and Quicksilver Dagger at common, it seems fair.

  • State of the Program for February 24th 2017   8 years 15 weeks ago

    This is exactly why I don't send bug reports in anymore. Not that I play enough to generate them. But exactly this. WeNOTListening indeed. I wonder sometimes if there is a directive that a bug doesn't get fixed if only a few people report it. Or unless it interferes with a big event. No way to know for sure but considering how easy it is to create new bugs by changing almost anything in the engine I wouldn't be surprised.

  • State of the Program for February 24th 2017   8 years 15 weeks ago

    Quizz time;

    What if a (relatively) new mtgO player is visited by a relative who is experienced with mtgo. And on this visit the newer player, helped by his friend/relative, finds out there have been some/several/many bugs that he should have (maybe helped by replays and/or remembering) reported/claimed reimbursement for.

    Are his reimbursement claims not valid because he didn't discover them on his own ?
    Are his reimbursement claims not valid because they are days, weeks, months or years old ?

    Another quizz;
    Is it acceptable that wotc can refuse to inform customers of older editions of terms and agreement for mtgo ?
    Even when they know that that customer was a customer under the older edition of the terms and agreement ?
    I asked once for history for mtgo terms and agreement and they said "no", that I could not see older editions of terms and agreement.
    I believe there have been many many editions of mtgo terms and agreement over the years (maybe unacceptable many).

    Edit; there should even be an own easily accessible document that lists the editions of terms and agreement, dates etc, and even shows briefly what was changed from one edition to another.

  • State of the Program for February 24th 2017   8 years 15 weeks ago
    re

    The more hindrances they put in the way the more they make.
    Newer players will often either a) not see the bug at all, or b) give up in the process believing that it wasnt a bug ("we need more information ..." "we cant identify...") or that they do something wrong when trying to send wotc bug-report (while it in fact is a hindrance intentionally(one of several/many) put there by wotc).

  • The Arctic Pauper Show – GR Tokens 1.0   8 years 15 weeks ago

    Yes, most bogles players don't run Metamorphosis main deck, nor Electrickeries in the board.

    I stand by my build, because I find that Electrickery is extremely impactful in many matchups, and it gives me an answer to the dreaded Standard Bearer. If the Bogles player cannot find an answer to an early Standard Bearer, the game is over right on the spot.

    Please don't add Serene Heart to your sideboard :) Serene Heart is much harder for me to deal with, and it leaves me with anything but a serene heart.

  • The Arctic Pauper Show – GR Tokens 1.0   8 years 15 weeks ago

    Grats on the finishes, and thank you for the post!

  • The Arctic Pauper Show – GR Tokens 1.0   8 years 15 weeks ago

    Hello, I'm the player who went 5-0 with this archetype in the league. Thanks for the videos and nice article.

    About the changes made from the original list:
    -Raid bombardement: I once had as many as 3 copies of it, I was in love with the card. Permanent effects are nice and doing suicide attacks to do damage through blockers is really cool. But the problem is that these effects are finishers, you expect to win the game on the spot, since sending tokens into suicide missions for one point of damage is not worth it and the card is useless on defense. It was painful but eventually I replaced them with dynacharges, they get more damage per creature plus they are more flexible (can be used on defense, can be cast for one mana).
    -Flame slash: The initial versions of the deck ran it, but lightning bolt is just so good I don't think it should be cut. Is the best red spell in the history of magic for a good reason. Affinity, spire golem and dispel will laugh at bolt, but everything else doesn't. And this is an aggro deck, burning face is always great!
    -You also cut living totem. I know it's hard to believe, but that card is an all-stars. Good body, incredibly useful +1/+1 counter and cheats the mana system. It bumps the +2 thoughness creature count from 14 (2 wolf, 4 nettle, 4 nest invaders, 4 thermo-alchemist) to 22, since most of the time a token is buffed to 1/2 or 2/2. This makes electrickery a lot less useful against this deck and enables attacks which wouldn't be possible otherwise.

    About the matchups, Goblins are hilariously easy despite martir of ash and electrickery, is the same for RDW. Stompy is a 55/45. Kuldotha and UB flicker feels like 50/50. Burn and affinity are bad matchups. MichelleWong is right about boggles. Unless tokens gets a turn-4 kill, it is awful. And no matter how amazing serene heart is, there are only so many sideboard slots available.
    Delver isn't actually a bad matchup. Spidersilk armor is SO GOOD here that is not even funny. And there are tons of card in the sideboard against them. I pack 14 of them game two, switching to a control role.

    I believe the archetype has potential, yesterday I went 5-0 again with a modified list playing against affinity, mono-blue delver, elves, stompy and GB tortex, so if the player knows how to pilot it, I'm sure they have a shot in the leagues.

    Sorry for the long post

  • State of the Program for February 24th 2017   8 years 15 weeks ago

    He didn't dismiss Pauper. He said it's a bit stale, which is true because there have not been many changes recently in terms of tournament wins. Same old Tier 1 decks, over and over again. It's not like there are sweet brews every week winning tournamants.

  • State of the Program for February 24th 2017   8 years 15 weeks ago

    Lawnmower Elf, what you describe has also been my experience for years. I guess I was hoping that after all these years, they might have changed their practice.

    How simple would it be if WotC simply told us: "If you notice any bugs but don't need reimbursement, email us at ___." No need for Reimbursement Forms, separate logins (which doesn't even work for me), questions like what you ate for breakfast on the day the bug occurred etc...

    With a new Head of Magic Online in place, perhaps we will soon be able to see some positive change, and absurdities such as these will be a relic of the past?

  • State of the Program for February 24th 2017   8 years 15 weeks ago

    Reporting bugs is as long winded a process as it ever was.

    Sadly it is also useless, the team seem to be disregarding bug reports. I submitted a number and they were never fixed, nor did they appear on their "bug blog". Later the same bugs I was reporting came around to haunt them as they were forced to emergency pull bugged cards from their flashback drafts. This culminated in the recent standard throwback events being scrapped.

    As I see it each new set introduces new mechanics and when they program and fix these they break older cards.

    They don't bother to fix the old cards because that is not where the money is coming from.

    I no longer report the bugs I find. I just delete the deck and sell the bugged cards.

    May as well send bug reports to wenotlistening@oblivion.zzz

  • State of the Program for February 24th 2017   8 years 15 weeks ago

    That seems to be the case, yes. Thankfully I haven't had to for a few months now.

  • State of the Program for February 24th 2017   8 years 15 weeks ago

    (This is off-topic, but this is the closest thread of relevance to my question).

    How do you notify Wizards of bugs on Magic Online? Are we still living in the days where in order to do so, one must complete the long-winded Re-imbursement Form (and login with a login separate to our Magic Online regular account, which many users like me have technical problems doing so)? Is there a way we can simply email the Support team via email?

  • State of the Program for February 24th 2017   8 years 15 weeks ago

    An astoundingly astute question! If only there were some way to uncover their identities and expose their nefarious schemes...

  • State of the Program for February 24th 2017   8 years 15 weeks ago
    re

    What/who is the 'mtg illuminati' ?

  • State of the Program for February 24th 2017   8 years 15 weeks ago

    No the uh...MTG Illuminati has not been meeting recently.