Enter a comma separated list of user names.
  • 2,401
    0
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 3,897
    0
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 5,157
    4.666665
    Commander Chronicles Special: Meet justcanceled, commander of commanders extraordinaire!
  • 4,458
    0
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 2,894
    0
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 4,295
    0
    Commander: the final frontier. But what's the future of Commander? Kumagoro gives his own answer, while banning a bunch of cards from his Sunday events. Which is an answer in itself.
  • 3,715
    0
    Behold the peculiar hodgepodge of Vintage and Conspiracy cards called "Vintage Masters" (subtitle: "Featuring a Bunch of New Cards That Haven't Much to Do with Vintage but We Were Forced to Include"). Plus other Commander-related stuff.
  • 3,270
    0
    In this installment: the 30 ways to tutor & cheat into play a creature from your library. Also, Commander decks, videos, hot cards.
  • 3,459
    0
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 5,726
    0
    In this episode of Commander Chronicles: the Commander of Commander issues a death sentence for a familiar offender – who still claims to be innocent. In the meantime, new Gods are born, and a Polish player talks (in English!) about his devastatingly lethal storm deck, of which (he says) no cards will ever be banned. While Kuma tries to come up with a list of usual suspects. Enjoy.
  • 3,586
    0
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 3,079
    0
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 2,130
    0
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 2,990
    0
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before. Also: SPHINX WEEK!
  • 2,191
    0
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 2,879
    0
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 3,117
    5
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before. NEWS: Commander 2013 is a-coming!
  • 2,441
    0
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 2,487
    0
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 3,878
    5
    Commander: the final frontier. These are the voyages of the tournament SUNCOM. Its five-year (?) mission: to explore strange new game states, to seek out new massive token generations and new crazy mana ramps, to boldly go where no MTG player has gone before.
  • 4,849
    5
    Let's be honest: Commander might well be THE format for which this game has been created. It might have been the form with which MTG was presented to the world 20 years ago, since it's more similar to a properly organized and functional game than regular MTG was at the time. Yet Commander, contrary to popular belief, is not for beginners. It's for advanced players. So advanced that they still manage to have fun when playing competitively. Let's find how, and where.