Enter a comma separated list of user names.
  • 1984 Jitte
    2,296
    5
    Monastery Mentor is finally alone on the throne. It's the two best decks in Vintage. You can play Mentor or you can play the other Mentor. Oceania and Eurasia. People are not happy about it.
    wappla
  • 2,436
    0
    There are Vintage players and players who play Vintage, and they have vastly different views of the format. The restricted list is a contentious issue. It is managed by the latter group despite mostly affecting the former. Vintage has a lot of noise, and finding a signal is tough for even those who specialize in it. How can we go on arguing about what the format should be when we don't really know what it is?
    wappla
  • Nowadays
    2,184
    0
    The release of Lodestone Golem and Jace, the Mind Sculptor in Worldwake defined the beginning of Vintage modernity. Since 2010, the format has been seen a new archetype, the blue creature control deck, spring up to fight against Jace, all the while Workshops became better and better. Now, with Chalice gone and Workshops receding for the first time in a half-decade, the format enters a new phase in its long existence.
    wappla
  • 3,268
    5
    A month after the DCI shook up the format, Monastery Mentor is poised to assert itself as the best deck in Vintage. No deck benefitted more from Chalice's restriction, and no deck better uses Dig Through Time's replacement, Jace, Vryn's Prodigy. What better way to spend the winter than casting white cards off Tundras!
    wappla
  • 1,898
    5
    If you feel unsure how to proceed in Vintage after the DCI's announcement, Insectile Aberration's flavor text is as good as advice as any. Playtest a lot and have no fear!
    wappla
  • The New World
    1,904
    5
    Chalice of the Void's restriction represents the single largest increase of Vintage playables since Alpha. Meanwhile, the three best draw engines of Vintage's history, Gifts, Thirst, Gush, finally coexist. If you're not playing Vintage right now, you're missing out on the most powerful format in its most volatile moment of upheaval.
    wappla
  • 2,181
    5
    In Vintage, we have a champion. Brian Kelly won at Eternal Weekend with Oath of Druids, and we learned some things about the format.
    wappla
  • 1,949
    5
    Vintage is where Magic theory gets pushed to its most abstract and most extreme. Card advantage is not as obvious as commonly thought, but compared to tempo it is rather simple. Nothing shines a light on what tempo means in the game of Magic like Workshops, a deck that makes a convincing argument that something like Thorn of Amethyst is as fundamental a effect as things like Lightning Bolt or Ancestral Recall.
    wappla
  • 2,175
    5
    On June 26th, 150 players sat down in a hotel basement in Plainview, New York to play cards. The name of the game was Vintage; the name of the hotel is not important. There were eight rounds of swiss before cutting to a top 8. Eventually, there was a single winner.
    wappla
  • 2,357
    0
    To the chagrin of some, Vintage games are being won, with increasing frequency, in the red zone. A lot of decks win fairly and by attacking. A lot blue decks even. This has given rise, over the past few years, to something I would like to term the blue combat damage pseudo-mirror. It is a blue pseudo-mirror match in which both decks are winning with fair creatures, and it becoming an ever more important match up.
    wappla
  • 2,759
    5
    In Vintage, people can sometimes be heard saying, "It has a good Mentor matchup." Sometimes you will hear someone declare the card to be broken, and you will hear someone else reply that it's an expensive Young Pyromancer, powerful but wildly overrated. Sometimes I'm asked, "Which do you think is favored in the Delver vs. Mentor matchup?" I began to answer by saying that Monastery Mentor is a card, not a deck.
    wappla