• Pauper to the People- Talking Points   16 years 7 weeks ago

    i had a similiar pauper deck i was testing before.. when i actually played pauper

    it was r-g-w zoo heres what i can remember off the top of my head

    4 nacatl
    4 fanatic
    4 lightning bolt
    4 rift bolt
    4 incinerate
    4 river boa
    4 oblivion ring

    thats really all i can remember.. i kno i had like 20 or so creatures and the rest was pretty much burn

    im on my girls laptop now or i would post my list. it tested pretty good a few months ago.. but i stopped playing pauper a while ago it got boring for me

  • Whiffy's Lunch Box 16 - Outliers   16 years 7 weeks ago

    Actually I lost in t8 to a landstill with proteus staff progenitus combo in t8. I got screwed g1 and g2 got horrible draws. but even with good draws he had everything to stop me. even threads so I was pretty much dead even had I got good draws.

  • Improving Skill - Minimizing Luck   16 years 7 weeks ago

    sweet

  • Improving Skill - Minimizing Luck   16 years 7 weeks ago

    I liked the article! It's not all about luck, but about skill.

  • Improving Skill - Minimizing Luck   16 years 7 weeks ago

    I thinks this is a very nice article. One of your best, without doubt.

  • Pauper to the People- Talking Points   16 years 7 weeks ago

    I stand corrected. Thought the Duelist was a 2/2 after all.

  • Improving Skill - Minimizing Luck   16 years 7 weeks ago

    Very good article.

  • Pauper to the People- Talking Points   16 years 7 weeks ago

    I like the idea but the deck is hard to make out.

    71 cards main deck?

    6 lions?
    8 pyroblasts?

  • Pauper to the People- Talking Points   16 years 7 weeks ago

    It gives -1-1 to all creatures without flanking blocking it.....

  • Pauper to the People- Talking Points   16 years 7 weeks ago

    Valid numbers, indeed. But they don't do anything for Deft Duelist. Flanking triggers once for each creature, so if the opponent likes his odds of gang-blocking with a group of first-striking 1/0s...

  • Pauper to the People- Talking Points   16 years 7 weeks ago

    Flanking ability triggers separately for each creature blocking the attacking creature with Flanking, not only once per attacking creature with Flanking. This means that even if I decide to block Jolrael's Centaur with more than one Deft Duelist, they will all die before dealing any damage.

  • Whiffy's Lunch Box 16 - Outliers   16 years 7 weeks ago

    gold for classic player

    if your list about exiled is verified, this would be one of the best playable pack ever

  • Pauper to the People- Talking Points   16 years 7 weeks ago

    I didn't really dig the chat log format. The text was way better.

    "The Flanking occurs before First Strike damage, meaning that no number of Duelists will be able to stop the Centaur."

    I dont know, how about 2, 3 or 4 ? Valid numbers in my system. :)

  • Whiffy's Lunch Box 16 - Outliers   16 years 7 weeks ago

    Simply Brilliant Article. The amount of work that has gone into this article is immense and I enjoyed reading ever word. There is so much useful information in this gem.

    Good job keep them coming!

  • AAC #2   16 years 8 weeks ago

    I liked the comments on each pick and I liked the way you drafted. Too bad you forgot the decklist.

  • Yet another Tourney report without replays   16 years 8 weeks ago

    all I can say is that go JXClaytor for top8ing that event.

  • Freed from the Real #7: The Disappearance of Lag   16 years 8 weeks ago

    Actually, they would need to build the queue accept either payment, and that's messy. Otherwise, you would need two queues - one for pax + 2 TIX and one for nix pax. Two queues woudl mean needing twice as many people to get them to fire.

    You could do all TIX, but then the price of pax would fall badly, since no one would buy packs, except pack busters. Right now we have a couple hundred drafts a day, each paying out 11-12 packs. No way there are that many pack busters around to buy the packs.

  • Freed from the Real #7: The Disappearance of Lag   16 years 8 weeks ago

    I remember that old lag from V2 that would happen during release weeks that was likely due to just that, thousands and thousands and thousands of packs opening and generating unique id's. I remember the dealers complaining especially badly because you could only open six boosters at a time and the lag would make it agonizing.

    With that said, I certainly see the intent behind the new way. My concern (and it may be unfounded/ignorant) is that instead of getting lag during peak opening times we're got lag 24/7, despite low numbers and low events firing.

    It's possible that the mythical database clean-up was targeted at some other aspect of the DB issues, but I'm at a loss as to what fits all the symptoms of the lag we experienced that's vastly different between V2 and V3.

  • Rogue Play - Twenty in One   16 years 8 weeks ago

    I would have prefered them myself too if only I could afford them :)) .

    LE

  • Rogue Play - Twenty in One   16 years 8 weeks ago

    Nice article with some fun-looking decks.

    I prefer the Unhinged lands myself.

  • Freed from the Real #7: The Disappearance of Lag   16 years 8 weeks ago

    The way v3 prints cards when the boosters are created is actually done to REDUCE the lag. Those 15 digital objects need to be made either way. Pre-v3, those cards were all created on the fly when the booster was opened. This means that when you opened a booster, you had to wait for those 15 DOs to be created and added to the database. In v3, all of that overhead can be taken care of ahead of time, so when you open a booster they just give you the next packet of cards and only need to change the ownership of those 15 DOs.

  • Freed from the Real #7: The Disappearance of Lag   16 years 8 weeks ago

    Another great episode as usual. I was just as happy as anyone to see the immediate lag reduction and then the Customer butt-kissing, I mean, Appreciation week. I have already taken advantage of the free promo card offer while building my pauper deck for the weekend, at least one that I might play, probably gonna test two and see how it goes. I also plan on participating in the RGD NIX PAX events a time or two as well, will be a good way to build up some kaleidoscope cards. To get back on track, I do think that something needs to be done about the comment system. I like the way it differentiates between comments and NEW comments, but they also seem a bit cluttered and slightly unorganized. I'm not sure forums are the right answer, but it may be what we need, although I'd like to see another option or two as I like the immediate connection between the comments and articles as things currently are.

  • Yet another Tourney report without replays   16 years 8 weeks ago

    I did brainfart that winning hurt my breakers. I guess it was just obnoxious that I'd missed T8 going in with good odds. Thanks for the comments, and for reading.

  • Rogue Play - Twenty in One   16 years 8 weeks ago

    I am by no means a Vorthos, though I can appreciate the artistic and story elements of the game. But I completely agree about Ravnica and Mirage lands; they're great. But I will always use the Alpha lands from MED. The old frame and the iconic, understated art are by far my favorites.

  • Freed from the Real #7: The Disappearance of Lag   16 years 8 weeks ago

    I think the comment system on the site could use some improvement. I'm not sure if going to forum-based comments is the answer, but the way the comments branch and reply is somewhat troublesome to me.

    I agree with the above commenter on the RGD drafts/all drafts. I love that RGD is back, but I agree that it should be either tix OR packs to enter. There is no way there will be enough RGD floating around from these drafts to fire nix tix drafts in April.

    Also, I don't really think Figure of Destiny will be that defining that Pillar of the Paruns won't be a superstar. Pillar will be huge.

    Also, on the lag, if they can fix it like they did and the version was able to correct the problem, doesn't it mean that the people on the back end dropped the ball somehow?