Honestly, they are trying. They are reprinting like crazy but obviously they didn't make it right with Masters set and that is also the reason why we have core set now featuring Crucible of Worlds, Omniscience and Scapeshift. This is the right step to do. The problem is that with each reprint set the cards that don't get reprinted spike and the whole price of the format goes up instead of down.
One of the reasons why Modern is so popular is that budget is not such a problem actually. Tier 2, 3 or 4 decks can still compete with tier 1 decks which is not often the case in other formats. A 50 tix deck can compete as well... the same equivalent of a deck in paper. This is something that actually makes the format relatively accessible. It does not give you the choice what you want to play often, but it is easy to build a Modern deck and play with it to win something. Unfortunately those winnings won't help you much in building a deck you want fast.
I agree that Modern staples are seriously overpriced but during the past few years you can see that WotC is trying to actually address the problem. Modern cannot fail unless something replaces it and will become an instant success. We need that bridge between formats and a place where people can learn the game and grow.
I don't mind the variance in Modern, but the high price of the format forces me to play the same two decks over and over and over again. Whilst it's true that there is variety in the meta at a GP or on Magic Online, at the LGS level this is not the case because opponents are usually playing the same decks every week due to the high price barrier.
WotC could have easily fixed the high price of the format by the re-prints in the Masters sets over the last few years, but either they refused to do so deliberately in order to nickel-and-dime their player base (which backfired quite spectacularly), or they are too inept to realise that re-printing a tonne of junk rares and mythics in Masters sets like Tree of Redemption and recommending a $9.95 retail price tag would not result in a more accessible format.
Yes, Magic is expensive, I accept that and I choose to play Modern, but it could be so much better if it was more accessible.
You make a very good point here Oliver about not having to play someone else's stock deck. But the format does punish certain decks pretty hard. Anything that doesn't run enough interaction or alternatively avoid interaction is liable to lose to those strategies. Well I am no expert so maybe my frustration is just born of nostalgia and salt.
I think the arguments that surround Modern are always interesting. It always feels like nobody is quite happy with it and have lots of different ideas that will apparently make it better.
I have not played too much Magic recently but it seems to me that the format has aspects of all archetypes. Control is actually seeming some success more than ever, Aggro in the form of Humans is really shining and the over-the-top options like Tron and Hollow One. I see the points about the format being too wide or broad but that is the nature of the format - I don't really understand the desire to change the very nature of the format by narrowing it.
I have had my own frustrations with the format but I do not think it is necessarily broken, it's just not for everyone. Personally I enjoy the broad possibilities and deck choice that mean you don't have to play a stock metagame deck.
Switcheroo is great in its best case scenario - when you steal a huge bomb and give up a 1/1. Unfortunately, most of the time, it's not that. An average case might be more like trading a 2/2 for a 3/3, and you're still down a card. If you don't have a creature, or if your opponent doesn't have one worth stealing, it's useless. Even worse, if you cast it and get blown out by instant speed removal or bounce, you're going to have a hard time coming back. I don't think it will often help you much if you're winning, but it can work out if you're at parity or losing. That's great, but I'd rather be in a position where I am ahead in the first place, and I want cards that will extend my advantage.
I've only had it cast against me once so far, where my opponent took my Poison-Tip Archer. That would've been great for him, except that he had attacked the previous turn, and my opponent died before he could untap with him, so I didn't mind the exchange there.
Because of the set-up cost for using this card effectively, I totally agree with the 1.5 that LSV gave it. I don't expect to run it often in this format.
I had an opponent stealing my best creature with Switcheroo but then I played Totally Lost and then my opponent scooped. So Im still not convinced :) However, you both make some compelling arguments so I will have to try it out in a tokens deck.
Добрый день товарищи!
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I actually just finished a draft where I had a main deck Switcheroo and one in the sideboard. I was UR spells with goblin tokens, Aviation Pioneer and Skyscanner. I had an opponent scoop when I swapped a goblin for his Demon of Catastrophes.
hehe, even fellow usually mono red playing pros are valuing the card highly :-). The thing is, the format changes. At the beginning it's usually slower and people are trying to see how to evaluate the cards and solidifying the archetypes. Even XLN wasn't that catastrophic at first nor OGW until people realized that you can just be aggressive put +2/+2, Flying on something and just win.
Switcheroo is a high impact card and can be played in two different archetypes. You can run it in UW/UR tempo or more control deck. Both of these are likely to run Aviator Pioneer or bunch of 1/3s you can trade since you might be winning with flyers usually. Switcheroo costs a card and it is not going to get it back but it can give you the tempo swing you need, usually removing the creature you have problems with or it can steal a creature with which you can win. Very little is needed to turn the game around in this set and this is one of the cards that can do it (in blue).
I'm not entirely sure where I'd put Switcheroo in terms of pick list. It wouldn't be high in overall but it would be one of the best blue cards though. Like you'd take Murder instead if it were in the same pack but if there wouldn't be any kind of bombs in the pack I wouldn't feel bad for first picking this, knowing I can draft blue then. There's not so many cards I can say this about. It is limiting in terms of forcing you into an archetype which probably translates into 'not a solid first pick' and could end up a card that just tables. The question is, would you first pick Sleep? Because I could use the same analogy with it. Sleep can be great, but also pretty bad. You get a consistent effect with it, but it requires a specific deck and or specific use.
Anyway I wouldn't really put that much emphasis on each card's evaluation because it doesn't show the big picture. Some cards will eventually show to be the best ones to draft but the ability to use the cards you draft to win is very important if the set lets you do that. With a suboptimal deck you can still win.
I drafted Goblins few days ago and according to LSV that deck would probably be just trash. I built that around Goblin Motivator and the Goblin FTK. I honestly think, for example, that one drops may prove to be very important. I will wait for the format to settle and someone to figure it out. But already in my events while I didn't start with one drops in my decks I eventually ended up playing them and thanks to the synergy and speed of the deck that is also how I managed to win. Sometimes you have powerful cards and don't need to care about something like that but sometimes you don't but there are subtle ways how to gain advantage in this set.
In m19 it is very difficult to curve out actually. 2 drops are rares, there is a bunch of really bad 3 drops and 4 drops are solid. What you want to play early game? Some decks won't even play 2 drops even if they have them (2/2 Vigilance elf) or some 3 drops (like the 3/2s in the format except the red one, which is ok).
Just some of my thoughts on m19 which may help understand why I'd pick Switcheroo early.
EDIT: I just looked at the Switcheroo pack. In that case it would be a very tricky pick because this way you'd be sending the player next to you into red while wanting to also play red most probably. I'd rather pick a red card that would allow me to go into different decks (I'd still note that the player sitting next to me would be either blue or red). The Goblin FTK is too narrow, Havoc Devils costs RR but Electrify allows one to end up in black, green, white. (This decision would also depend on whom you play with. In the environment I play it is very important not to fight over cards with the pro players around, so I'd need to send a strong signal)
Well, I hope to meet you two in a limited event soon ;)
I saw that LSV ranked it very low in limited. I have faced it a couple of times without it having a large impact. But ok then I also dont think that Control Magic would have had a large impact in those situations. I think that the effect from Switcheroo is too conditional to be a solid first pick. However, I will have to try it out now!
Oh yeah, the White Devotion list. Well, if you would like some collaboration, I'll take a version of it for a spin and let you know what I find. I'm going to make a few adjustments for newly released cards and see how it goes!
I have used Switcheroo and found it as good as Control Magic. Obviously, it's one more mana and a bit more conditional, but it has been good for me so far.
Prodigious Growth... yeah I might have been a bit harsh on it. I still don't think I would first pick it willingly, though it has gone up a little in my estimation.
I dont like the Switcheroo. Have you had any experience with it yet in the M19 format? Is it good enough for the high CMC?
However, I like playing with Prodigious Growth. It is a strong finisher or/and it demands a response from the opponent immediately. Still, Murder is the supirior pick in that pack but I would definately consider playing with it.
Hey, Marcus, maybe try using Discord to make a Virtual LGS? I haven't used it myself, so maybe somebody else on the site has some feedbacK?
Also, towards the end you mentinoned brewing with a Modern deck, but there isn't a link there? What were you considering? You know I'm always willing to help out with Modern brewing and testing!
I appreciate your concern and your compliment. Right now it will be me and you in the "LGS" I really want to make it happen. Just have to figure out how it should look.
Honestly, they are trying. They are reprinting like crazy but obviously they didn't make it right with Masters set and that is also the reason why we have core set now featuring Crucible of Worlds, Omniscience and Scapeshift. This is the right step to do. The problem is that with each reprint set the cards that don't get reprinted spike and the whole price of the format goes up instead of down.
One of the reasons why Modern is so popular is that budget is not such a problem actually. Tier 2, 3 or 4 decks can still compete with tier 1 decks which is not often the case in other formats. A 50 tix deck can compete as well... the same equivalent of a deck in paper. This is something that actually makes the format relatively accessible. It does not give you the choice what you want to play often, but it is easy to build a Modern deck and play with it to win something. Unfortunately those winnings won't help you much in building a deck you want fast.
I agree that Modern staples are seriously overpriced but during the past few years you can see that WotC is trying to actually address the problem. Modern cannot fail unless something replaces it and will become an instant success. We need that bridge between formats and a place where people can learn the game and grow.
I don't mind the variance in Modern, but the high price of the format forces me to play the same two decks over and over and over again. Whilst it's true that there is variety in the meta at a GP or on Magic Online, at the LGS level this is not the case because opponents are usually playing the same decks every week due to the high price barrier.
WotC could have easily fixed the high price of the format by the re-prints in the Masters sets over the last few years, but either they refused to do so deliberately in order to nickel-and-dime their player base (which backfired quite spectacularly), or they are too inept to realise that re-printing a tonne of junk rares and mythics in Masters sets like Tree of Redemption and recommending a $9.95 retail price tag would not result in a more accessible format.
Yes, Magic is expensive, I accept that and I choose to play Modern, but it could be so much better if it was more accessible.
You make a very good point here Oliver about not having to play someone else's stock deck. But the format does punish certain decks pretty hard. Anything that doesn't run enough interaction or alternatively avoid interaction is liable to lose to those strategies. Well I am no expert so maybe my frustration is just born of nostalgia and salt.
I think the arguments that surround Modern are always interesting. It always feels like nobody is quite happy with it and have lots of different ideas that will apparently make it better.
I have not played too much Magic recently but it seems to me that the format has aspects of all archetypes. Control is actually seeming some success more than ever, Aggro in the form of Humans is really shining and the over-the-top options like Tron and Hollow One. I see the points about the format being too wide or broad but that is the nature of the format - I don't really understand the desire to change the very nature of the format by narrowing it.
I have had my own frustrations with the format but I do not think it is necessarily broken, it's just not for everyone. Personally I enjoy the broad possibilities and deck choice that mean you don't have to play a stock metagame deck.
Thanks I would love to hear what you think. There seems to be a lot of new cards to try out since I first made that list.
Switcheroo is great in its best case scenario - when you steal a huge bomb and give up a 1/1. Unfortunately, most of the time, it's not that. An average case might be more like trading a 2/2 for a 3/3, and you're still down a card. If you don't have a creature, or if your opponent doesn't have one worth stealing, it's useless. Even worse, if you cast it and get blown out by instant speed removal or bounce, you're going to have a hard time coming back. I don't think it will often help you much if you're winning, but it can work out if you're at parity or losing. That's great, but I'd rather be in a position where I am ahead in the first place, and I want cards that will extend my advantage.
I've only had it cast against me once so far, where my opponent took my Poison-Tip Archer. That would've been great for him, except that he had attacked the previous turn, and my opponent died before he could untap with him, so I didn't mind the exchange there.
Because of the set-up cost for using this card effectively, I totally agree with the 1.5 that LSV gave it. I don't expect to run it often in this format.
I had an opponent stealing my best creature with Switcheroo but then I played Totally Lost and then my opponent scooped. So Im still not convinced :) However, you both make some compelling arguments so I will have to try it out in a tokens deck.
Thanks for listening...:/ ?!
Hehe, nice!
Добрый день товарищи!

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I actually just finished a draft where I had a main deck Switcheroo and one in the sideboard. I was UR spells with goblin tokens, Aviation Pioneer and Skyscanner. I had an opponent scoop when I swapped a goblin for his Demon of Catastrophes.
hehe, even fellow usually mono red playing pros are valuing the card highly :-). The thing is, the format changes. At the beginning it's usually slower and people are trying to see how to evaluate the cards and solidifying the archetypes. Even XLN wasn't that catastrophic at first nor OGW until people realized that you can just be aggressive put +2/+2, Flying on something and just win.
Switcheroo is a high impact card and can be played in two different archetypes. You can run it in UW/UR tempo or more control deck. Both of these are likely to run Aviator Pioneer or bunch of 1/3s you can trade since you might be winning with flyers usually. Switcheroo costs a card and it is not going to get it back but it can give you the tempo swing you need, usually removing the creature you have problems with or it can steal a creature with which you can win. Very little is needed to turn the game around in this set and this is one of the cards that can do it (in blue).
I'm not entirely sure where I'd put Switcheroo in terms of pick list. It wouldn't be high in overall but it would be one of the best blue cards though. Like you'd take Murder instead if it were in the same pack but if there wouldn't be any kind of bombs in the pack I wouldn't feel bad for first picking this, knowing I can draft blue then. There's not so many cards I can say this about. It is limiting in terms of forcing you into an archetype which probably translates into 'not a solid first pick' and could end up a card that just tables. The question is, would you first pick Sleep? Because I could use the same analogy with it. Sleep can be great, but also pretty bad. You get a consistent effect with it, but it requires a specific deck and or specific use.
Anyway I wouldn't really put that much emphasis on each card's evaluation because it doesn't show the big picture. Some cards will eventually show to be the best ones to draft but the ability to use the cards you draft to win is very important if the set lets you do that. With a suboptimal deck you can still win.
I drafted Goblins few days ago and according to LSV that deck would probably be just trash. I built that around Goblin Motivator and the Goblin FTK. I honestly think, for example, that one drops may prove to be very important. I will wait for the format to settle and someone to figure it out. But already in my events while I didn't start with one drops in my decks I eventually ended up playing them and thanks to the synergy and speed of the deck that is also how I managed to win. Sometimes you have powerful cards and don't need to care about something like that but sometimes you don't but there are subtle ways how to gain advantage in this set.
In m19 it is very difficult to curve out actually. 2 drops are rares, there is a bunch of really bad 3 drops and 4 drops are solid. What you want to play early game? Some decks won't even play 2 drops even if they have them (2/2 Vigilance elf) or some 3 drops (like the 3/2s in the format except the red one, which is ok).
Just some of my thoughts on m19 which may help understand why I'd pick Switcheroo early.
EDIT: I just looked at the Switcheroo pack. In that case it would be a very tricky pick because this way you'd be sending the player next to you into red while wanting to also play red most probably. I'd rather pick a red card that would allow me to go into different decks (I'd still note that the player sitting next to me would be either blue or red). The Goblin FTK is too narrow, Havoc Devils costs RR but Electrify allows one to end up in black, green, white. (This decision would also depend on whom you play with. In the environment I play it is very important not to fight over cards with the pro players around, so I'd need to send a strong signal)
Well, I hope to meet you two in a limited event soon ;)
I saw that LSV ranked it very low in limited. I have faced it a couple of times without it having a large impact. But ok then I also dont think that Control Magic would have had a large impact in those situations. I think that the effect from Switcheroo is too conditional to be a solid first pick. However, I will have to try it out now!
Switcheroo is a solid first pick. It is very good in both draft and sealed.
Oh yeah, the White Devotion list. Well, if you would like some collaboration, I'll take a version of it for a spin and let you know what I find. I'm going to make a few adjustments for newly released cards and see how it goes!
I have used Switcheroo and found it as good as Control Magic. Obviously, it's one more mana and a bit more conditional, but it has been good for me so far.
Prodigious Growth... yeah I might have been a bit harsh on it. I still don't think I would first pick it willingly, though it has gone up a little in my estimation.
I dont like the Switcheroo. Have you had any experience with it yet in the M19 format? Is it good enough for the high CMC?
However, I like playing with Prodigious Growth. It is a strong finisher or/and it demands a response from the opponent immediately. Still, Murder is the supirior pick in that pack but I would definately consider playing with it.
I will have to check it out sometime. I know nothing about that. Interested in learning about it.
This was one of the decks I was thinking of working on.
https://puremtgo.com/articles/modern-world-project-part-2
I have to start to rebuild my collection again. It is pretty much in shambles. Always going to start with some white staples :)
I know nothing about discord but I am willing to try.
All I know is I miss pod. Until that comes back to modern I wont feel it is complete.
we may try this. Link to PureMTGO Discord server.
https://discord.gg/dyxwdjG
Hey, Marcus, maybe try using Discord to make a Virtual LGS? I haven't used it myself, so maybe somebody else on the site has some feedbacK?
Also, towards the end you mentinoned brewing with a Modern deck, but there isn't a link there? What were you considering? You know I'm always willing to help out with Modern brewing and testing!
Excellent as always!
Rhetorical mind games. :/ But hey hope all is well on your end. I'm off twitter so haven't been keeping up.
I appreciate your concern and your compliment. Right now it will be me and you in the "LGS" I really want to make it happen. Just have to figure out how it should look.