• EDH C18 Deck Tech - Lord Windgrace's Estate   6 years 38 weeks ago

    Seems like Fork and its like would be very good in this deck.

  • Goodbye Kaladesh   6 years 38 weeks ago

    it was a really strong set that pushed the power level of standard, which I think is good, but it pushed too much.

  • Goodbye Kaladesh   6 years 38 weeks ago

    This really shines a light on the tools Kaladesh brought to the table. I have to say that I'm glad Aetherflux Reservoir is going away...I've lost to that deck enough. I'm ready to lose to new GOR decks. :)

  • Diaries of the Apocalypse: Tribal Week 399   6 years 38 weeks ago

    Congrats on your upcoming 400th event!

  • Diaries of the Apocalypse: Tribal Week 399   6 years 39 weeks ago
    $

    To be fair, if you -4 Scalding Tarn -1 Bloodstained Mire +4 Wooded Foothills +1 Arid Mesa, Goblin Hero's deck becomes 60 tickets cheaper and literally functions the same

  • State of the Program for September 7th 2018   6 years 39 weeks ago
    re

    "The golden rule of Magic – that if a card’s text conflicts with the rules of the game, the card wins."

    To explain why Momentary Blink does not contradict in cases with tokens you have to argue that "cant" overrides "can" in wpn play. In the case of Relentless Rats this isnt true however, so "cant" doesnt always override "can", and ergo the case with Momentary Blink isnt explained.

    This leaves one thing; arguing your case when situations arrive in wpn play selectively choosing what to quote/refer to. And since the rules documents are so vast/many pages long chances are that a person experienced with those documents will find something to support any kind of (wished/desired) outcome in said wpn game play situations, which isnt a good situation for wpn play to be in at all.

  • State of the Program for September 7th 2018   6 years 39 weeks ago

    I would also not recommend MTG because of the high costs. Is that an argument in favor of Arena? Will Arena be cheaper? Not for me I guess. I have not paid anything to WotC since 2008 because I used to be good at trading (not at playing).

    The article seems to contradict itself at little. Lands are too expensive but it is “Nice” that the total value of playsets went up by $400?

  • State of the Program for September 7th 2018   6 years 39 weeks ago

    Nicely put about the prices of lands.

  • Diaries of the Apocalypse: Tribal Week 399   6 years 39 weeks ago

    By the time I submitted this article, it wasn't confirmed yet, but now it is: in occasion of the 400th celebration, tomorrow's event will have the prize pool DOUBLED!

  • Diaries of the Apocalypse: Tribal Week 398   6 years 40 weeks ago

    Oh yeah, Treefolk too, sure! Forgot about them (I keep forgetting they're out of Underdog actually, I still can't tell how it happened).

  • Diaries of the Apocalypse: Tribal Week 398   6 years 40 weeks ago

    Still voting for Imps and Treefolks.

    If the Discord-Link expired, use this one: https://discord.gg/ajfHT6a

  • Khans of Tarkir Limited - Morph, speed and archetypes   6 years 40 weeks ago

    I kind of meant an entire article akin to this one but that's a nice start. I think figuring out how to build your deck is part of the process you were talking about so battle half done.

    You can find the banned lists on google docs here:
    https://docs.google.com/spreadsheets/d/1gFKhJtWCl6Yo82Ez0d_N4Iq58ruqfQWY...

    It is true these change occasionally but not that often.

  • Flashback Favorites: Khans of Tarkir   6 years 40 weeks ago

    Experienced players generally like Morph and gold sets since there's more room to outplay/build your opponents, and they set the trend of what's good (and what's brought back on MTGO, since that's mainly experienced players).

  • Flashback Favorites: Khans of Tarkir   6 years 40 weeks ago

    It's normal. There will be many other people that didn't enjoy KTK, the same way there are people that do not like RGD or ZEN or any other of the favorite formats. There will even be people that liked XLN. That's normal.

  • Khans of Tarkir Limited - Morph, speed and archetypes   6 years 40 weeks ago

    Thanks for reading.
    As far as I understand Tribal Wars changes its banlist to always somehow weaken the strongest tribe/deck which impacts the whole metagame. Some tribes will always be stronger than others, on the other hand there is a big variety of decks that can work in terms of archetypes and they don't necessarily sometimes need to be tribe dependent. I'd be interested in seeing trends and what works in the format but I'd have to play it. From what I've seen players do not strive to find the best decks but rather try to figure out how to make something work and see if it can stand a chance. This is what makes the format very diverse (and metagame doesn't really exist). People bring decks of all types and power levels (and budget).
    There are also different types of events for Tribal Wars. For example if you look at Legacy, in that format you already have good tribal decks like Eldrazi, Merfolk, Elves, Humans. Goblins and Slivers can work as well and if you'd want to see what a TW metagame could look like you'd start there. I don't know what is banned so I don't know how viable these decks would be in TW. Based on that people would be looking for something to fight these decks and they would come up with something. When that would prove to be good the decks that originally dominated would be forgotten for a while and replaced with something that can metagame against the antidecks. That's how metagames basically work. They are usually cyclical and are driven by what is popular and what makes the popular go away. For that a format needs to be played a lot and by many people.
    If you look at Standard you can see that playable tribes are elves, humans, zombies, dinosaurs, vampires, merfolk, pirates, wizards. Among these tribes you know which can prevail against other tribes. Like Human/Wizard decks are the better pirates deck that can actually fight anything that doesn't go too wide fast. Like the worst matchup is practically Vampire. Each deck operates differently, Human/Wizard decks are tempo, Merfolk can be low to the ground aggro, Zombies can be anything from aggro to slower midrange aggressive deck, pirates are also aggressive or a tempo deck. vampires can be either aggressive or token based. dinosaurs can be a ramp, combo or stompy. Elves just play elves and then overrun you. In this format though you can also play something like Constructs which will be able to play good aggressive creatures but also gems like Traxxos or Fleetwheel Cruiser. Those are difficult cards to stop in a creature based format that isn't full of Abrade which is a common card, similarly to white Enchantment removal in normal Standard when that is necessary. In Tribal you don't need those and probably won't run them much which can make some cards way better.
    Never mind, this is just an approach I'd take if I were to build a deck.

  • Khans of Tarkir Limited - Morph, speed and archetypes   6 years 40 weeks ago

    Yes, the best common one.

  • Khans of Tarkir Limited - Morph, speed and archetypes   6 years 40 weeks ago

    The green 6/7 morph was very good.

  • Khans of Tarkir Limited - Morph, speed and archetypes   6 years 40 weeks ago

    The green 6/7 morph was very good.

  • Flashback Favorites: Khans of Tarkir   6 years 40 weeks ago

    Two different articles have identified this as great set to draft, and one of the best in recent years. I personally did not like it much at all. So much so, it got me out of limited Magic for several years. I can't put my finger on why... I didn't really care for Morph, and maybe it was a little too soon after Return to Ravnica block for another multi-color set. I know I am not alone, because I recently saw a Facebook thread asking about worst limited formats and this one came up a couple of times.

    I get why some people like it, but it was just not for me.

  • Khans of Tarkir Limited - Morph, speed and archetypes   6 years 40 weeks ago

    I suspect you could turn out a nice analysis (or several analyses) of the Tribal Wars Apocalypse if you were to put your amazing mind to it. I'd love to see the breakdown of how the TWA meta works. This is brilliant even though I am not a limited player. I do remember playing some Khans (pre-release mainly) and finding Morph critters to be very powerful.

  • Diaries of the Apocalypse: Tribal Week 397   6 years 41 weeks ago

    Hello all,

    we set up a Discord-Server:

    https://discord.gg/UfjQPw

    Let's hang out there to talk, brew and test decks together!

  • Diaries of the Apocalypse: Tribal Week 397   6 years 41 weeks ago

    I was thinking the same thing.

  • Diaries of the Apocalypse: Tribal Week 397   6 years 41 weeks ago

    Imps and Treefolks?

  • The Sphingopedia   6 years 41 weeks ago

    "I'd like to point out that while I did find a number of errors in this article".

    And now all has been fixed and mostly rewritten with this (long-needed) update!

  • The Sphingopedia   6 years 41 weeks ago

    Nice. :)