You might be right, PCJR (also nice to see you back!).
Does anyone know (roughly) how many regular Vintage, Legacy, Modern and Flashback drafters are active on Magic Online? Is it enough to sustain the program long-term?
I started playing/collecting MtGO since the beta. All I did was draft (except for Prismatic, which is gone). I collected playsets of every card. Then Arena came out. I started playing and enjoying constructed. A lot. I've barely played MtGO this year, spending all my gaming time on Arena. Arena has its faults, but they are minor compared to the enjoyment I get out of it.
I just cashed out of MtGO. I don't see how they can co-exist long term and figured I'd leave now before there's a rush out the door.
Yeah I hear that. The company sometimes seems like it has a hard time deciding HOW to deal with MTGO. Even back in the beginning it was like pulling teeth to get good updates on information. It has gotten better in that regard but not much. And Arena is the baby of the new CEO so of course it is being lavished with attention. Like an older functional child MTGO gets short shrift because it already pulls its weight. I would not expect it to go away soon but certainly I agree there is reason to be concerned.
I agree it is not nothing, but was it anywhere on our - us, the MTGO players - top ten list? It felt a lot more like a semi-personal project that happens to have an overall positive impact.
But as to an overall development plan for the client, I don't see that happening. I applaud better stability and less downtime, but MTGO remains a client without a future. I know it did not have one before MTGA, but to see the newer client and all the possibilities that are now mentioned, including other platforms, Mac, mobile, stuff we had been clamoring for MTGO, just grates.
I don't need animated dragons or a trash-talking Liliana. I could still do with a better looking and more efficient client, and I feel MTGA's very existence precludes that from ever happening.
Magic Online will survive for a long time if WotC can keep making good money off Modern, Legacy and Vintage players and flashback drafters. WotC has the market of players who are interested, and therefore so long as WotC don't make some monumental errors (AND fail to listen to feedback of the paying customers and fail to rectify the problems), it will survive.
I can see them making monumental errors in how they handle MTGO in the future, but I can't see them failing to listen to or adjust to feedback from the player base, because they are showing good signs of doing that nowadays.
My big concern with Arena is if there's no system for encouraging players that grow beyond it into MTGO and it takes all the fresh players that want digital Magic, then it could well cannibalise MTGO's source of new users, which is slow but certain death sentence for a service.
The tweaks to QOL things like counters and targetting on mtgo indicate at least an awareness of MTGO's needs. And a willingness to take some of what they have learned from MTGA and apply it. Those are relatively easy fixes compared to some (the editor or chat for example) but they are not nothing.
Very funny dialogue there Kuma. I rebuilt my own elves to be GW because of Emmarra and March both of which seem too good to not include.
Btw while testing my many Standard Tribal decks I lost to a Revel in Riches deck. First time for everything. Dude was just playing combo with lots of removal.
I never felt the problem was cohabitation. The problem is the spread of resources, or lack thereof. One might argue that minimal resources were being invested in MTGO anyhow, but the amount of time and money going into MTGA precludes any hope that we will see meaningful improvements on MTGO.
I really doubt WOTC would abandon all the MTGO players and not have some form of way to play the eternal formats online. People selling out their card is good for me. Gotta get me some EE and Collective Brutalities while they're still down.
True, sometimes playing passively while your opponent plays to win will result in you losing the game/match. I've definitely have been on the wrong side of passive play enough to know it's not a guaranteed way to win against an opponent who has less time than you.
The legality of defensive play is not something I'm concerned with, more so the ethics/morality of it all. A technically correct line can have different meanings to people, and perhaps it all comes down to the individual person in the end.
stalling is against the rules. don't stall. but the clock is a resource. both players know about it ahead of time, and the data is constantly made available to us as we play. just like chess: you have to play fast enough not to run out of time. having both won and lost to the clock, I see it as just as legitimate as other alternative win conditions, such as decking the opponent. Pretty sure this can be found in the rules as well. To be clear, if the point is that you aren't playing to win but instead are playing very defensively just so as to not lose prior to the clock running out, you aren't stalling, and you are perfectly within the rules of the game. Who knows, your opponent might pull out a last-minute win if you do that--it's happened to me more times than I can count.
I feel this deck would be great fun for a few leagues, then I am guessing it will become very irritating to pilot, mainly because it places so much emphasis on Curious Obsession. It's one of those decks that relies so heavily on a single card. Drawing a hand without Curious Obsession and just sitting there sighing as your opponent overwhelms your board and runs rings around your Djinn and your 1/1 and 1/2s, must get tiresome and this situation will occur so often.
Also, one of the worst feelings in Magic is the "There is stone-cold nothing that could turn the battle around for me now (even if I were granted a free Demonic Tutor every turn)". I think this feeling could come up as early as Turn 3 with this deck. (I realise that this could be said of many "front-foot" decks, however this deck takes it to another level).
As someone who has been getting back into Legacy, and getting a bunch of cards to do so, I find the slide in prices both practical and really scary. Sure, it has made getting a bunch of decks much more affordable than a few year ago. I also still wonder how seriously we can take the "MTGA is not meant to compete with MTGO" spiel.
In the past couple of months, the Legacy Leagues have hovered somehwere between 300 and 500 participants. It's enough to get matched up in a couple of minutes pretty much any time of the day, but it can't be more than 5,000 rotating players total. That's not a healthy player base.
I think you have to just think of the clock as a resource. I've been on both ends of it multiple times, and I don't necessarily I think it's bad to play defensive on Game 3 if your opponent is running out of time. I've also seen a bunch of times where it looked like that would work, and then Game 3 ended much more quickly than the first two.
I am currently drafting away my remaining tickets on MTGO. I think they will last through Guilds of Ravnica. I will also probably redeem Core Set (when it is back in stock) and Guilds. The things that MTGO will do that Arena does not are not things that appeal to me..
wwf2 is words with friends 2, the version of the app that introduces the in-game distractions and the daily/weekly quests.
Regarding Arena, I'm sure it's appealing to many people who like the daily challenges and who want a bunch of video-game elements in the UI... but what I want is different, just the intellectual part of the game.
Interestingly, whenever I tend to play in the same store as a friend of mine, we would often get paired against each other round 1. This was happening frequently enough (and in different locations) that we started to become suspicious
"And then there is the software that runs events: DCI Reporter, WER, WLTER, etc. Not good."
Is one of the things wrong with this that players with same last names (or very similar) have been paired in round 1 of local shop events(fnm and you name it) more than usual ? I think it is. And it has been so for almost 20 years.
Здравствуйте дамы и господа!
Компания специализируется на производстве высококачественных металлоконструкций в Минске, в числе которых наиболее востребованы ангары, складские помещения, торговые павильоны, тенты для фур, ограждения, беседки, рекламные вывески и многие другие изделия.
1)билборд минск -Рекламные щиты ( билборды ) в Беларуси – самый востребованный тип наружной рекламы, размещаемый в непосредственной близости от автомобильных дорог.
2)металлоконструкции минск -Весьма значимыми и присущими для любой постройки элементами являются металлические навесы, которые как нельзя лучше защищают от осадков или падающей листвы.
3)тенты минск -Изготовление тентов и использование в быту или на производстве тентовых конструкций – кратчайший способ быстрого сооружения необходимого помещения или дополнения уже имеющегося.
4)тентовая торговая палатка минск -Это одна из актуальнейших конструкций, распространенных по бесчисленному количеству городов и поселков.
Увидимся! тентовая сцена тент 4 4 купить купить навес для автомобиля из поликарбоната купить шатер кафе диоды для световых коробов рекламные щиты работа ткань для навеса купить доска почета минск строительные ограждения металлические баннер билборд козырек из металла купить навес в минске купить навес из поликарбоната садовый тент шатер купить недорого лодочный тент большой навес изготовление и монтаж козырьков и навесов тент строительный купить беседка разборная металлическая лестничное ограждение из металла цена сделать навес над дверью козырьки и навесы из поликарбоната металлическое барьерное ограждение навес для авто из металла тент строительный навесы хозяйственные фон для доски почета размеры лазерной резки металла тент 5 тонн тентовые покрывала тент палатка недорого собрать торговую палатку из труб круглого сечения навес гаражный изготовление тентов для грузовиков торговые павильоны для уличной торговли цены тент козырек световой короб недорого изготовление фермы для навеса стоимость изготовления рекламного щита 3х6 павильон торговый новый пластиковый навес теневой навес ман тент сварка рекламного щита беседки металлические сборные для дачи ограждения металлические фото монтаж светового короба навесы на заказ тент для летнего кафе цены навесы полипропиленовые навесы подвалов тент на легковой прицеп навес для автомобиля цена каркас торговой палатки резка металла лазером доски почета октябрьского района дорожный рекламный щит резиновые тенты купить тент для шатра 3х3 без каркаса навесы над входной ремонт тентов автомобилей торговая палатка 2 3 навесы для дачи фото продажа тентов навесы 6 3 автотент на автомобиль изготовление навесов из поликарбоната цена тент на газель изготовление навесов цена тент 3х6 купить пологи тентовые автомобильный навес из поликарбоната цена 4 метра тент заказать козырьки навесы купить навес из поликарбоната для крыльца навес над входной дверью тент 3 6 купить фурнитура тента непромокаемые тенты балкон сделать навес световой короб поликарбонат ограждения металлические секционные купить навес из поликарбоната пристроенный к дому навес над калиткой мобильный сценический комплекс односкатные навесы из труб купить тент на полуприцеп тент для прицепа легкового автомобиля тент 5 на 8 торговая палатка 1 1 металлические беседки фото металлические каркасы беседок доска почета района лазерной резкой металла узлы металлических ограждений тент верхний изготовление тентов в гомеле цена каркасно тентовые ангары цена тент палатка шатер дизайн рекламных щитов
I joined words with friends so that I could play the game. It all started to go wrong when wwf2 arrived and the app became all about quests and power-ups. Particularly frustrating are the in-game distractions which detract from thinking and the inescapable prize box openings.
See where I'm going with this?
Arena starts out with all the worst elements of the candy-crush generation of apps. I found within two days I was starting to get addicted to daily challenges but hating the experience.
Personally I have done with Arena now, but I wonder if the hit on the 'big number' is a sign of worse to come.
· CoP - Circle of Protection
· DCI - Duellists Convocation International
· Direct Damage - burn spell
· Expansion - Anything that was a set without basic lands included
· Fizzle - when the target of a spell is removed, the spell 'fizzled' (had no effect)
· Hack - magical hack
· Lucky Charms - artifacts that gave 1 life when you cast a spell of one of the five colours
· Sleight - sleight of hand
· Stand-Alone - I *think* this referred to sets that had basic lands; so Ice Age, Mirage etc
· Starter - 60 card box of random cards including basic lands and a rulebook
· Tim - Prodigal Sorcerer
· WotC - Wizards of the coast
I'm pretty sure that Duelist is from the Rivals Quick Start Set that was released around the same time Alliances came out.
Stand-Alone is an expansion set that can be played using only cards from that expansion. You don't need to mix it with cards from the base set or other expansions. At the time, Ice Age was the only Stand-Alone. It's basically what they called the first set of a block before they came up with the concept of blocks.
You might be right, PCJR (also nice to see you back!).
Does anyone know (roughly) how many regular Vintage, Legacy, Modern and Flashback drafters are active on Magic Online? Is it enough to sustain the program long-term?
I started playing/collecting MtGO since the beta. All I did was draft (except for Prismatic, which is gone). I collected playsets of every card. Then Arena came out. I started playing and enjoying constructed. A lot. I've barely played MtGO this year, spending all my gaming time on Arena. Arena has its faults, but they are minor compared to the enjoyment I get out of it.
I just cashed out of MtGO. I don't see how they can co-exist long term and figured I'd leave now before there's a rush out the door.
Yeah I hear that. The company sometimes seems like it has a hard time deciding HOW to deal with MTGO. Even back in the beginning it was like pulling teeth to get good updates on information. It has gotten better in that regard but not much. And Arena is the baby of the new CEO so of course it is being lavished with attention. Like an older functional child MTGO gets short shrift because it already pulls its weight. I would not expect it to go away soon but certainly I agree there is reason to be concerned.
I agree it is not nothing, but was it anywhere on our - us, the MTGO players - top ten list? It felt a lot more like a semi-personal project that happens to have an overall positive impact.
But as to an overall development plan for the client, I don't see that happening. I applaud better stability and less downtime, but MTGO remains a client without a future. I know it did not have one before MTGA, but to see the newer client and all the possibilities that are now mentioned, including other platforms, Mac, mobile, stuff we had been clamoring for MTGO, just grates.
I don't need animated dragons or a trash-talking Liliana. I could still do with a better looking and more efficient client, and I feel MTGA's very existence precludes that from ever happening.
Magic Online will survive for a long time if WotC can keep making good money off Modern, Legacy and Vintage players and flashback drafters. WotC has the market of players who are interested, and therefore so long as WotC don't make some monumental errors (AND fail to listen to feedback of the paying customers and fail to rectify the problems), it will survive.
I can see them making monumental errors in how they handle MTGO in the future, but I can't see them failing to listen to or adjust to feedback from the player base, because they are showing good signs of doing that nowadays.
My big concern with Arena is if there's no system for encouraging players that grow beyond it into MTGO and it takes all the fresh players that want digital Magic, then it could well cannibalise MTGO's source of new users, which is slow but certain death sentence for a service.
The tweaks to QOL things like counters and targetting on mtgo indicate at least an awareness of MTGO's needs. And a willingness to take some of what they have learned from MTGA and apply it. Those are relatively easy fixes compared to some (the editor or chat for example) but they are not nothing.
Very funny dialogue there Kuma. I rebuilt my own elves to be GW because of Emmarra and March both of which seem too good to not include.
Btw while testing my many Standard Tribal decks I lost to a Revel in Riches deck. First time for everything. Dude was just playing combo with lots of removal.
I never felt the problem was cohabitation. The problem is the spread of resources, or lack thereof. One might argue that minimal resources were being invested in MTGO anyhow, but the amount of time and money going into MTGA precludes any hope that we will see meaningful improvements on MTGO.
And no, new counters don't count.
I really doubt WOTC would abandon all the MTGO players and not have some form of way to play the eternal formats online. People selling out their card is good for me. Gotta get me some EE and Collective Brutalities while they're still down.
True, sometimes playing passively while your opponent plays to win will result in you losing the game/match. I've definitely have been on the wrong side of passive play enough to know it's not a guaranteed way to win against an opponent who has less time than you.
The legality of defensive play is not something I'm concerned with, more so the ethics/morality of it all. A technically correct line can have different meanings to people, and perhaps it all comes down to the individual person in the end.
stalling is against the rules. don't stall. but the clock is a resource. both players know about it ahead of time, and the data is constantly made available to us as we play. just like chess: you have to play fast enough not to run out of time. having both won and lost to the clock, I see it as just as legitimate as other alternative win conditions, such as decking the opponent. Pretty sure this can be found in the rules as well. To be clear, if the point is that you aren't playing to win but instead are playing very defensively just so as to not lose prior to the clock running out, you aren't stalling, and you are perfectly within the rules of the game. Who knows, your opponent might pull out a last-minute win if you do that--it's happened to me more times than I can count.
Nice article, interesting to read.
I feel this deck would be great fun for a few leagues, then I am guessing it will become very irritating to pilot, mainly because it places so much emphasis on Curious Obsession. It's one of those decks that relies so heavily on a single card. Drawing a hand without Curious Obsession and just sitting there sighing as your opponent overwhelms your board and runs rings around your Djinn and your 1/1 and 1/2s, must get tiresome and this situation will occur so often.
Also, one of the worst feelings in Magic is the "There is stone-cold nothing that could turn the battle around for me now (even if I were granted a free Demonic Tutor every turn)". I think this feeling could come up as early as Turn 3 with this deck. (I realise that this could be said of many "front-foot" decks, however this deck takes it to another level).
Did you find this to be true in your experience?
As someone who has been getting back into Legacy, and getting a bunch of cards to do so, I find the slide in prices both practical and really scary. Sure, it has made getting a bunch of decks much more affordable than a few year ago. I also still wonder how seriously we can take the "MTGA is not meant to compete with MTGO" spiel.
In the past couple of months, the Legacy Leagues have hovered somehwere between 300 and 500 participants. It's enough to get matched up in a couple of minutes pretty much any time of the day, but it can't be more than 5,000 rotating players total. That's not a healthy player base.
I think you have to just think of the clock as a resource. I've been on both ends of it multiple times, and I don't necessarily I think it's bad to play defensive on Game 3 if your opponent is running out of time. I've also seen a bunch of times where it looked like that would work, and then Game 3 ended much more quickly than the first two.
I am currently drafting away my remaining tickets on MTGO. I think they will last through Guilds of Ravnica. I will also probably redeem Core Set (when it is back in stock) and Guilds. The things that MTGO will do that Arena does not are not things that appeal to me..
They must use the same randomizer as MODO
wwf2 is words with friends 2, the version of the app that introduces the in-game distractions and the daily/weekly quests.
Regarding Arena, I'm sure it's appealing to many people who like the daily challenges and who want a bunch of video-game elements in the UI... but what I want is different, just the intellectual part of the game.
Interestingly, whenever I tend to play in the same store as a friend of mine, we would often get paired against each other round 1. This was happening frequently enough (and in different locations) that we started to become suspicious
"And then there is the software that runs events: DCI Reporter, WER, WLTER, etc. Not good."
Is one of the things wrong with this that players with same last names (or very similar) have been paired in round 1 of local shop events(fnm and you name it) more than usual ? I think it is. And it has been so for almost 20 years.
Здравствуйте дамы и господа!

Компания специализируется на производстве высококачественных металлоконструкций в Минске, в числе которых наиболее востребованы ангары, складские помещения, торговые павильоны, тенты для фур, ограждения, беседки, рекламные вывески и многие другие изделия.
1)билборд минск -Рекламные щиты ( билборды ) в Беларуси – самый востребованный тип наружной рекламы, размещаемый в непосредственной близости от автомобильных дорог.
2)металлоконструкции минск -Весьма значимыми и присущими для любой постройки элементами являются металлические навесы, которые как нельзя лучше защищают от осадков или падающей листвы.
3)тенты минск -Изготовление тентов и использование в быту или на производстве тентовых конструкций – кратчайший способ быстрого сооружения необходимого помещения или дополнения уже имеющегося.
4)тентовая торговая палатка минск -Это одна из актуальнейших конструкций, распространенных по бесчисленному количеству городов и поселков.
Увидимся!
тентовая сцена
тент 4 4 купить
купить навес для автомобиля из поликарбоната
купить шатер кафе
диоды для световых коробов
рекламные щиты работа
ткань для навеса купить
доска почета минск
строительные ограждения металлические
баннер билборд
козырек из металла
купить навес в минске
купить навес из поликарбоната
садовый тент шатер купить недорого
лодочный тент
большой навес
изготовление и монтаж козырьков и навесов
тент строительный купить
беседка разборная металлическая
лестничное ограждение из металла цена
сделать навес над дверью
козырьки и навесы из поликарбоната
металлическое барьерное ограждение
навес для авто из металла
тент строительный
навесы хозяйственные
фон для доски почета
размеры лазерной резки металла
тент 5 тонн
тентовые покрывала
тент палатка недорого
собрать торговую палатку из труб круглого сечения
навес гаражный
изготовление тентов для грузовиков
торговые павильоны для уличной торговли цены
тент козырек
световой короб недорого
изготовление фермы для навеса
стоимость изготовления рекламного щита 3х6
павильон торговый новый
пластиковый навес
теневой навес
ман тент
сварка рекламного щита
беседки металлические сборные для дачи
ограждения металлические фото
монтаж светового короба
навесы на заказ
тент для летнего кафе цены
навесы полипропиленовые
навесы подвалов
тент на легковой прицеп
навес для автомобиля цена
каркас торговой палатки
резка металла лазером
доски почета октябрьского района
дорожный рекламный щит
резиновые тенты
купить тент для шатра 3х3 без каркаса
навесы над входной
ремонт тентов автомобилей
торговая палатка 2 3
навесы для дачи фото
продажа тентов
навесы 6 3
автотент на автомобиль
изготовление навесов из поликарбоната цена
тент на газель
изготовление навесов цена
тент 3х6 купить
пологи тентовые
автомобильный навес из поликарбоната цена
4 метра тент
заказать козырьки навесы
купить навес из поликарбоната для крыльца
навес над входной дверью
тент 3 6 купить
фурнитура тента
непромокаемые тенты
балкон сделать навес
световой короб поликарбонат
ограждения металлические секционные купить
навес из поликарбоната пристроенный к дому
навес над калиткой
мобильный сценический комплекс
односкатные навесы из труб
купить тент на полуприцеп
тент для прицепа легкового автомобиля
тент 5 на 8
торговая палатка 1 1
металлические беседки фото
металлические каркасы беседок
доска почета района
лазерной резкой металла
узлы металлических ограждений
тент верхний
изготовление тентов в гомеле цена
каркасно тентовые ангары цена
тент палатка шатер
дизайн рекламных щитов
JMason: What is "wwf2" ?
I joined words with friends so that I could play the game. It all started to go wrong when wwf2 arrived and the app became all about quests and power-ups. Particularly frustrating are the in-game distractions which detract from thinking and the inescapable prize box openings.
See where I'm going with this?
Arena starts out with all the worst elements of the candy-crush generation of apps. I found within two days I was starting to get addicted to daily challenges but hating the experience.
Personally I have done with Arena now, but I wonder if the hit on the 'big number' is a sign of worse to come.
· CoP - Circle of Protection
· DCI - Duellists Convocation International
· Direct Damage - burn spell
· Expansion - Anything that was a set without basic lands included
· Fizzle - when the target of a spell is removed, the spell 'fizzled' (had no effect)
· Hack - magical hack
· Lucky Charms - artifacts that gave 1 life when you cast a spell of one of the five colours
· Sleight - sleight of hand
· Stand-Alone - I *think* this referred to sets that had basic lands; so Ice Age, Mirage etc
· Starter - 60 card box of random cards including basic lands and a rulebook
· Tim - Prodigal Sorcerer
· WotC - Wizards of the coast
I'm pretty sure that Duelist is from the Rivals Quick Start Set that was released around the same time Alliances came out.
Stand-Alone is an expansion set that can be played using only cards from that expansion. You don't need to mix it with cards from the base set or other expansions. At the time, Ice Age was the only Stand-Alone. It's basically what they called the first set of a block before they came up with the concept of blocks.