The reason Piracy made it into Portal is because Portal didn't have instants. Since the whole game basically operated at sorcery speed (with some exceptions, counterspell was in there somehow), Piracy worked a whole lot better.
I actually think you've got Seer's Sundial backwards; IMHO it's at its best in more agressive decks where you can go 2-drop, 3-drop, Sundial, and then play a land, pay two, and run out another 3-drop; it keeps reloading you and keeps land drops functional even with your board otherwise empty. I don't hate the Slavering Nulls here, but I think I would've grabbed the Sundial on the same experimental principle you espoused later with respect to Ruin Ghost.
Other than that, congratulations -- I'm always impressed with how you manage to salvage drafts that could've easily been disasters, and this is another one. Really well done!
Is the only remaining unprinted card that is restricted in Vintage that is unrestricted in Legacy. Otherwise, the vintage restricted list is a good list for mythics.
At any rate, for those who'd like to "split" the remaining power - what exactly are you going to "split" them into? There is NOTHING left to print save restricted cards and the handful of goodies you'll see in MED4.
People seem to forget all those cards are restricted or banned. It be like making M10 with nothing but crap rares from 4th and 5th edition and then saying you can't use more than one Baneslayer Angel. Their options for splitting them are limited to not doing it at all or to make MED5 nothing but a bunch of reprints (plus mythic non-reprints). The latter option is very evil.
Hey, I looked it up, and that's totally what it is. Thanks! Now I know both what a kylix is and that apparently Magic flavor guys in the early days did a lot of "rhymes with" flavor creation. To avoid 2,000 year old copyright infringement? Who knows.
-1 bushwacker +1 mountain for sure. bushwacker is a bit inconsistent and it likes a deck with more red.
-1 feast of blood +1 tuk tuk scrapper probably correct. 6 vampires for feast of blood seems a bit low. and tuk tuk is pretty good as it deals with a lot of good cards and sometimes even killing a pilgrim's eye is already nice.
-1 blood seeker +1 brink of disaster no way! blood seeker doesn't have a marginal ability. it's quite good actually. if you play brink of disaster you'll bring disaster... upon yourself. it's like playing a 4 mana paralyzing grasp on an untapped creature and in a color that doesn't lack removal!
I... agree with your list. I think I'm surprised that I do.
Something to consider about Chaos Orb is that it could destroy your cards as well, if you sucked at aiming. The skill of the person flipping the card also comes into play when determining if they flipped it 360 degrees or 12 inches from the surface of the table. So you can definitely screw up a flip, nevermind where it is aimed at. I think the best way to program Chaos Orb would be the following:
Step 1: The person activating the Chaos Orb chooses a player to menacingly hold the orb over. (The in-game prompt should actually say "Choose a player to menacingly hold the orb over.")
Step 2: 4% of the time, ignore the previous choice and switch the choice to another random player in the same game.
Step 3: If that player controls no permanents then skip to step 6a and end.
Step 4: Choose a random permanent controlled by that player. That permanent is getting hit "square on" by the orb. If that card has any auras, equipment, or fortifications attached then those permanents are partially touching.
Step 5: 20% of the time, choose another permanent at random which shares a type with the permanent that was hit square on. That permanent is also considered to be partially touching. Do not include any aura/equips on that card.
Step 6: (6a) Animate the Chaos Orb. We have the coin flip animation. Start with something like that. (6b) Then show the Chaos Orb following a weak spline through all the cards that it hit. Sometimes the Orb will "slide" for awhile or in a really improbable way as it destroys 3 permanents. Or it'll slide a different way to each player who has the UI set up differently. But it works.
Step 7: Destroy all of the touched permanents and the Chaos Orb.
It's obviously not what Chaos Orb does, but it's good.
ME4: five moxen
ME5: Black Lotus, Time Vault, 3 blue cards
Some other cards will be mythic as well, but I think the majority opinion on which cards should be made mythic is wrong. Most people are just using the Vintage restricted list to determine what should be mythic in ME4. But consider Regrowth: you're allowed 4 in Legacy and it nearly made it into M10 as an uncommon (it was just too good with Time Warp.) What if the Library comes off the list or Fork goes back on it? Imagine if they print Lion's Eye Diamond in ME4 for some reason. That's another famous card that is one in Vintage, 4 in Legacy. The Vintage metagame should have no bearing on which cards feel mythic.
Something else to consider is that we have a lot of exclusive, limited-release cards like Balance, Demonic Tutor, etc. Some of us prefer non-foils or the original artwork. And really, it's not right for them to say "We're printing (likely less than) 5,000 copies of digital Balance and that's all!" So at some point they have to put it in a booster pack. As of right now the demand for Balance is more than satisfied and Balance would be a lame inclusion in ME4. But it's the right thing to do. As for the original art Wrath of God, *shrug*. Maybe if it also helps the draft format in some way.
As for Urza's becoming the next Exodus - I plan on doing my part not to let it happen either. If I could buy and crack packs of Exodus for $3.50, I would. Even at $4 it's still not horrible, just not profitable. That's ridiculous. I will own all of my UZ singles before the packs go off sale, one way or another.
Am I the only one who thinks Feast of Blood with 6 Vampires is a bad plan? Also Blood Seeker seems equally bad. He is a 1/1 with a marginal ability for 2 mana. His synergy with Anowon and Feast of Blood does not increas his value enough to play him IMO. My suggestion would be:
-1 Blood Seeker
-1 Feast of Blood
-1 Bushwhacker
+1 Mountain
+1 Brink of Disaster (Bad removal but you can actually play it)
+1 Tuk Tuk Scrapper (As someone else said, you will almost always have a good target for it, and keeps your creature count up.)
The only problem with Bojuka Bog is that you have to play it at sorcery speed. It's good against Dredge, and relatively horrible against YawgWin Storm.
Sinkhole will have to be in ME4 to fill out Legacy. I hope there aren't 6 Masters Edition sets. There would be nothing worthwhile in them. Dangerlinto did a great analysis of the remaining cards at one point on ClassicQuarter.com. Believe him when he says there's barely enough left to make one good set.
One of the top 10 needs to get the boot to make room for something along the lines of: "Your eating only Ramen because you spent half your monthly salary on duals, FoW, etc."
if we're as far as guessing i think they will split the moxen into two meds
med4 jet, pearl and emerald (People will be happy with moxen) maybe + maze / twister
med5 Sapphire and ruby (saving the best for last) + tmiewalk
Med6 Lotus + sinkhole + fastbond
That guy isn't using actual camouflage at all; it seems he's made out of ghost instead.
Best line ever!
The reason Piracy made it into Portal is because Portal didn't have instants. Since the whole game basically operated at sorcery speed (with some exceptions, counterspell was in there somehow), Piracy worked a whole lot better.
I actually think you've got Seer's Sundial backwards; IMHO it's at its best in more agressive decks where you can go 2-drop, 3-drop, Sundial, and then play a land, pay two, and run out another 3-drop; it keeps reloading you and keeps land drops functional even with your board otherwise empty. I don't hate the Slavering Nulls here, but I think I would've grabbed the Sundial on the same experimental principle you espoused later with respect to Ruin Ghost.
Other than that, congratulations -- I'm always impressed with how you manage to salvage drafts that could've easily been disasters, and this is another one. Really well done!
never considered blocking with ruin ghost, exiling a land, pumping it to 3/3 with the gear to block Evil's dudes?
Nice writeup! Keep it coming. Realy like how you stop at intresting places.
Is the only remaining unprinted card that is restricted in Vintage that is unrestricted in Legacy. Otherwise, the vintage restricted list is a good list for mythics.
At any rate, for those who'd like to "split" the remaining power - what exactly are you going to "split" them into? There is NOTHING left to print save restricted cards and the handful of goodies you'll see in MED4.
People seem to forget all those cards are restricted or banned. It be like making M10 with nothing but crap rares from 4th and 5th edition and then saying you can't use more than one Baneslayer Angel. Their options for splitting them are limited to not doing it at all or to make MED5 nothing but a bunch of reprints (plus mythic non-reprints). The latter option is very evil.
Why not side out the Bloodghasts?
It seems the 2/1 can't attack that often. Sure, you can get them back, but what for?
You dont have Quests anymore or Blade of the Bloodchief.
Both seem better in this matchup, even tho they lose value when removing the Bloodghast.
Hey, I looked it up, and that's totally what it is. Thanks! Now I know both what a kylix is and that apparently Magic flavor guys in the early days did a lot of "rhymes with" flavor creation. To avoid 2,000 year old copyright infringement? Who knows.
-1 bushwacker +1 mountain for sure. bushwacker is a bit inconsistent and it likes a deck with more red.
-1 feast of blood +1 tuk tuk scrapper probably correct. 6 vampires for feast of blood seems a bit low. and tuk tuk is pretty good as it deals with a lot of good cards and sometimes even killing a pilgrim's eye is already nice.
-1 blood seeker +1 brink of disaster no way! blood seeker doesn't have a marginal ability. it's quite good actually. if you play brink of disaster you'll bring disaster... upon yourself. it's like playing a 4 mana paralyzing grasp on an untapped creature and in a color that doesn't lack removal!
I don't know what a sylex is either, but what the artist has drawn is a kylix, a Greek drinking bowl.
In place of Quests for the Gravelord might I suggest.
Try siding in Tectonic Edges against UW to deal with colonnades and keep opponents from Rite of Replication, Iona and Devout Lightcaster mana.
And the use of pics is just perfect.
Well written.
The deck plays 8 BB cards and 4 BBB cards, colored mana concerns are quite genuine.
You're afraid to run 3 colorless lands in the maindeck because you have double cc 2 drops? that's just boggy thinking imo.
I... agree with your list. I think I'm surprised that I do.
Something to consider about Chaos Orb is that it could destroy your cards as well, if you sucked at aiming. The skill of the person flipping the card also comes into play when determining if they flipped it 360 degrees or 12 inches from the surface of the table. So you can definitely screw up a flip, nevermind where it is aimed at. I think the best way to program Chaos Orb would be the following:
Step 1: The person activating the Chaos Orb chooses a player to menacingly hold the orb over. (The in-game prompt should actually say "Choose a player to menacingly hold the orb over.")
Step 2: 4% of the time, ignore the previous choice and switch the choice to another random player in the same game.
Step 3: If that player controls no permanents then skip to step 6a and end.
Step 4: Choose a random permanent controlled by that player. That permanent is getting hit "square on" by the orb. If that card has any auras, equipment, or fortifications attached then those permanents are partially touching.
Step 5: 20% of the time, choose another permanent at random which shares a type with the permanent that was hit square on. That permanent is also considered to be partially touching. Do not include any aura/equips on that card.
Step 6: (6a) Animate the Chaos Orb. We have the coin flip animation. Start with something like that. (6b) Then show the Chaos Orb following a weak spline through all the cards that it hit. Sometimes the Orb will "slide" for awhile or in a really improbable way as it destroys 3 permanents. Or it'll slide a different way to each player who has the UI set up differently. But it works.
Step 7: Destroy all of the touched permanents and the Chaos Orb.
It's obviously not what Chaos Orb does, but it's good.
Sharazad - I agree completely.
My guess for the power 9 was the following:
ME4: five moxen
ME5: Black Lotus, Time Vault, 3 blue cards
Some other cards will be mythic as well, but I think the majority opinion on which cards should be made mythic is wrong. Most people are just using the Vintage restricted list to determine what should be mythic in ME4. But consider Regrowth: you're allowed 4 in Legacy and it nearly made it into M10 as an uncommon (it was just too good with Time Warp.) What if the Library comes off the list or Fork goes back on it? Imagine if they print Lion's Eye Diamond in ME4 for some reason. That's another famous card that is one in Vintage, 4 in Legacy. The Vintage metagame should have no bearing on which cards feel mythic.
Something else to consider is that we have a lot of exclusive, limited-release cards like Balance, Demonic Tutor, etc. Some of us prefer non-foils or the original artwork. And really, it's not right for them to say "We're printing (likely less than) 5,000 copies of digital Balance and that's all!" So at some point they have to put it in a booster pack. As of right now the demand for Balance is more than satisfied and Balance would be a lame inclusion in ME4. But it's the right thing to do. As for the original art Wrath of God, *shrug*. Maybe if it also helps the draft format in some way.
As for Urza's becoming the next Exodus - I plan on doing my part not to let it happen either. If I could buy and crack packs of Exodus for $3.50, I would. Even at $4 it's still not horrible, just not profitable. That's ridiculous. I will own all of my UZ singles before the packs go off sale, one way or another.
Am I the only one who thinks Feast of Blood with 6 Vampires is a bad plan? Also Blood Seeker seems equally bad. He is a 1/1 with a marginal ability for 2 mana. His synergy with Anowon and Feast of Blood does not increas his value enough to play him IMO. My suggestion would be:
-1 Blood Seeker
-1 Feast of Blood
-1 Bushwhacker
+1 Mountain
+1 Brink of Disaster (Bad removal but you can actually play it)
+1 Tuk Tuk Scrapper (As someone else said, you will almost always have a good target for it, and keeps your creature count up.)
The only problem with Bojuka Bog is that you have to play it at sorcery speed. It's good against Dredge, and relatively horrible against YawgWin Storm.
Sinkhole will have to be in ME4 to fill out Legacy. I hope there aren't 6 Masters Edition sets. There would be nothing worthwhile in them. Dangerlinto did a great analysis of the remaining cards at one point on ClassicQuarter.com. Believe him when he says there's barely enough left to make one good set.
If they save the best for last regarding the moxes, both Sapphire and Jet would be last not Ruby. I doubt they will do it this way though...
One of the top 10 needs to get the boot to make room for something along the lines of: "Your eating only Ramen because you spent half your monthly salary on duals, FoW, etc."
if we're as far as guessing i think they will split the moxen into two meds
med4 jet, pearl and emerald (People will be happy with moxen) maybe + maze / twister
med5 Sapphire and ruby (saving the best for last) + tmiewalk
Med6 Lotus + sinkhole + fastbond