• State of the Program - February 12th 2010   15 years 19 weeks ago

    Darn it Hammy, have you just been sitting around with your feet up all week? :-)

  • State of the Program - February 12th 2010   15 years 19 weeks ago

    I think that's the opposite of true. Aside from Jace at Mythic, WW is pretty bad for money rares.

  • Momir Basic Primer   15 years 19 weeks ago

    My preference for land make up is as follows.

    15 Mountains - Most popular relevent activation cost
    15 Swamps - Second most popular relevent activation cost, though there are lots of these land walkers
    10 Plains - Best Null land least number of creatures having landwalk of this type
    10 Forests - Most popular landwalk not many with G need for actiavtions
    10 Islands - Not many critters with this Landwalk, HOWEVER! the ones that do are KILLERS +4 power

    Now I do tend to like to go more of the aggressive approuch on creatures. My thoughts on that is its better to make the other person look for answers then to be looking for answers yourself.

  • State of the Program - February 12th 2010   15 years 19 weeks ago

    Also worldwake has a high average value per pack since the # of chase rares is extremely high for a small set.

  • A Caveman's Look   15 years 19 weeks ago

    Great first article. Red and black are the most competitive colors in pauper classic so testing the pilgrims was ok. If you run them or their cousins I'd maindeck pro-black and board pro-red. Monoblack is very common and crypt rats are super annoying.

    Biggest change:
    +3 or 4 terramorphic expanse
    +1 or 2 izzet bounceland
    +2 or 3 azorious bounceland
    play 1 island and adjust accordingly

    don't play ponder. Late ponders really don't do much. Brainstorm is better but still blue should just be a splash for blink and maybe mulldrifter.
    Better yet just play 3 or 4 journeys. They are almost always good and on color.

    Maybe this
    4x Aven Riftwatcher
    4x Keldon Marauders
    2x Mulldrifter
    4x Pilgrim of Justice
    4x Kor Skyfisher
    3x Guardian of the Guildpact
    4x Lightning Bolt
    4x Burst Lightning
    2x Incinerate
    3x Journey To Nowhere  
    3x Momentary Blink

    1x Island
    8x Mountain
    8x Plains
    3x U/W bounceland
    3x Terramorphic Expanse

    I don't like this list but it'd be competitive enough

  • Anything But - Extended Enchanting Week 6   15 years 19 weeks ago

    I did not mean to define casual, it's not the problem. I am saying that accepting a concieding oponent as just a victory would solve a lot of casual room problems. It's when you start calling decks or cards too powerfull when people get defensive and conflicts start.

  • Anything But - Extended Enchanting Week 6   15 years 19 weeks ago

    I did not mean to define casual, it's not the problem. I am saying that accepting a concieding oponent as just a victory would solve a lot of casual room problems. It's when you start calling decks or cards too powerfull when people get defensive and conflicts start.

  • Momir Basic Primer   15 years 19 weeks ago
    NLM

    I also recommend Next Level Mormir. It's Mormir + Johira + Stonehewer. Like the previous poster said, adding Johira adds much more strategy. Having more than one play per turn is very fun. (Move equipment? Make a guy? Cast 2 sorceries? So good!)

  • Anything But - Extended Enchanting Week 6   15 years 19 weeks ago

    Not seeing how they are exactly the same is the problem. Do you think your opinion that his deck was a turney combo any different then his? Does you assuming it's a turney deck based of two cards, which could have been singleton, and him expecting the same from a garuk any different? I think the problem with the casual room is peoples justification for concieding. Everyone quits and your justifications and acusations is what causes all the conflict. You both quit because you did not want to play a casual game with what you see on the field. That is all, just like concieding at the start for having to maligan too much. It wasn't fun and they quit the game.

  • Momir Basic Primer   15 years 19 weeks ago

    Yes, you are twice as likely to get a Kuro Pitlord as you are a copy of Inky. Gold bordered cards count, too. Offline cards and Urza's Saga do not count.

    If you point at a creature token, you can see the expansion symbol in the hover text. That's how you can tell which version of Kuro you got.

  • Anything But - Extended Enchanting Week 6   15 years 19 weeks ago

    I'm pretty sure I played that guy too...except I used a Wrecking Ball on some random critter. Almost the exact same three lines of text followed, but at the end I was blocked in addition to the concession.

    I'm not someone who sets out to piss on others and laugh about it, but I couldn't help but smile after that happened.

  • Momir Basic Primer   15 years 19 weeks ago

    The problem with shooting for a Platinum Angel is that there are a lot more creatures at 7 than at 8. Your odds are better at 8 of finding a board sweeper or something else that will help you.

  • Anything But - Extended Enchanting Week 6   15 years 19 weeks ago

    lol yea i know what you mean, I've had people concede to turn 1 Hedron Crab

  • Anything But - Extended Enchanting Week 6   15 years 19 weeks ago

    the best are always the nonsense quits

    Player A: casts befoul targeting Serra Angel
    Player B: I said no LD
    Player A: I didnt use LD I hit a creature
    Player B: You would have used it on a land if you could...
    Player B Concedes

  • Waiting for Godot: A Case of the Crabs   15 years 19 weeks ago

    I agree with most of your evaluation of the crab but I think you might be undervaluing it a bit. In the wrong deck (like the UR aggro'ish deck you played vs) it's pretty bad but for say UW decks packing bounce and flying threats of its own, it has a pretty high power level. In those decks, it's a card that either wins you the game via mil or forces them to waste removal on.

    In my experience the ascension is pretty poor in this format. ZZZ is too fast for the ascension to activate and if you build a defensive deck around it, bounce/enchant removal wrecks you.

  • Format Snap Shot 4: Extended and Classic   15 years 19 weeks ago

    Don't take the criticism about classic badly, it's meant to improve your articles, not as criticism of your writing.

  • "To Infinity and Beyond"   15 years 19 weeks ago

    I didn't make the list, just reported on it. I was confused when I first saw it though, the mana base threw me off a little bit. I def see myself running some type of EvaGreen once legacy hits. Also have my eyes on that dark depths list if depths ever dips to a reasonable price.

  • Anything But - Extended Enchanting Week 6   15 years 19 weeks ago

    Ah, the old "what is casual" discussion.

    The thing you have to realize is that everyone has their own definition of "casual". I've made casual decks with cryptic command in them, and strictly used it without the "counter target spell" mode in the casual room and *still* had people quit on sight of the card.

    I also know that more than one new player has actually assumed that you should play in the casual room unless you are actually testing a deck for a specific tournament! I, actually happen to think that that is a pretty good definition of "casual" but that is beside the point. No matter what you play in the casual room, *someone* will think it is not fun to play against. Keep this in mind if you don't like your current opponent's definition of "casual".

  • Momir Basic Primer   15 years 19 weeks ago

    I have a little different strategy. I go for the draw, then I wait until my opponent has a creature that needs a blocker before I cast my first creature. Generally, bigger is better and this way I always top out with creatures that are one bigger than my opponent. Games are usually decided with creatures that have special abilities or are unblockable (and how you use those creatures). I view most other creatures as blockers. If you have a 1/1 and a 3/3, against an opponent's two 2/2 creatures, they are most useful as blockers, not attackers.

    Currently I play the deck suggested by Lord Erman:

    http://puremtgo.com/articles/rogue-play-basics-momir-basic

    10 Plains
    11 Islands
    14 Swamps
    15 Mountains
    10 Forests

    Islands are always the last land I drop. When your opponent drops a Sea Monster all they have is a wall if you don't have any Islands in play.

  • Anything But - Extended Enchanting Week 6   15 years 19 weeks ago

    fantastic thanks for taking the time to look it up

  • "To Infinity and Beyond"   15 years 19 weeks ago

    Nice article, aside the epileptic seizure i almost got reading the Eva-green list.
    Good breakdown of the card used.
    Top 5
    Tarmo
    Jailer
    Bob
    Gargadon
    Pridemage

  • Momir Basic Primer   15 years 19 weeks ago

    If I can have 9 mana available I feel a lot more comfortable. Than at least I have the option of landing a Blazing Archon. Also, If you are in a seriously bad board position, playing for 7 mana is viable becuase therin hides the Platinum Angel.

    The recent addition of some new 0 cost junk has really cut into the value of trying for a dryad arbor.

  • Anything But - Extended Enchanting Week 6   15 years 19 weeks ago

    I personally have no problems with walkers in casual, I'm just playing devil's advocate (I think...) and trying to present reasons why some people act the way they do.

    For your statistic, that depends heavily on what format you are in. Obviously in legacy/vintage, the number is probably higher than 95.

    In ext, probably at least 80. (elspeth (zoo somtimes), garruk(death cloud), sorrin(What ever mr. woods put it in?))

    I just did a quick run down from the decks of the week for std (only the first 10 events though I don't have infinite time either)

    total decks shown = 174
    Decks with at least one planes walker = 73
    % = 42 (so 58%)
    total number of planes walkers played (main) = 179

    so approx 1 walker per person total
    or 2.5 walkers per deck that was running one.

    mind you these are only the placing decks, and only 10 evenets (two top 8's, eight 4 rounds)

    This is just done for information, I don't think it will actually change many people's perceptions of what they think is casual worthy or not.

  • "To Infinity and Beyond"   15 years 19 weeks ago

    You will just have to wait and see. You are right on some, but not on all!

  • "To Infinity and Beyond"   15 years 19 weeks ago

    Goyf, Bob, Tombstalker, Hierarch, Trinket Mage