• One Double O #25 - New technologies   15 years 32 weeks ago

    8 mana sounds steep although the effect is rather powerful...
    if you're waiting on a fetch+land turn (the most likely way to get the conditions), it'll be very difficult to play the spell at the exact timing you want unless you sit around and keep 5 mana open and hope for a fetch+crack.

  • Dr. Cat's Draft #3 - Drafting Control in M10   15 years 32 weeks ago

    I enjoy reading your draft articles, Dr. Cat! I am really new to Magic and drafting and seem to have issues with my play at times so your analysis of your thought process and mistakes really help me to learn.

  • Expect some turbul-MEOW!   15 years 32 weeks ago

    or is he? due to lack of research we honestly cant say whether or not zombies would retain typing skills and a sense of humor...and if im right it could definitely help the community team win if instead of playing hammy just eats the brains of his competitors...

  • One Double O #25 - New technologies   15 years 32 weeks ago

    Well, I'm going to try him out of course....

    Sometimes my theorhetical analysis gets in the way of practice....

  • Dr. Cat's Draft #3 - Drafting Control in M10   15 years 32 weeks ago

    I like what you want to put in, and I agree about 18 land and about removing the Zephyr Sprite. But I wouldn't want to take out the Cancels. This deck is very good at generating card advantage, the flip side of that should be then trading 1-for-1 with the opponent's threats until they run out. Which this deck is a little poor at with a weak creature base, spells like Weakness that can't deal with some targets, etc. Cancel is guaranteed to be able to find a target it can 1-for-1 with, often trading up for a higher mana cost spell as well. Essence Scatter is always live as well. I also like the one-of Goliath in there not only because it gives me one more potential answer for a Stampeding Rhino or Craw Wurm, but because with two Gravediggers he gives me the potential to have him trade with two fair-size enemy creatures. I might consider dropping the Coral Merfolk, Warpath Ghoul, or a Mind Rot for Deathmark before I'd drop the Goliath. Though those other two creatures are better for mana curve and early blockers (or early hits if they're slow to play out creatures).

    Of those suggestions, I'd feel most comfortable with +1 swamp, -1 Zephyr Sprite. After that, I'd say maybe a Negate or Deathmark swapped in for a Mind Rot taken out - or even both Mind Rot, which is potentially a dead card or just too slow/weak sometimes. The reason I kept out negate and deathmarks in this build is if I'm building up card advantage into a pile of weak-ish cards, I want as much as possible for every card to matter. 1 or 2 dead cards and I might not have enough card advantage to keep up and pull ahead. Two bears can trade with a Craw Wurm, and if I'm more than one card ahead in card advantage at that point, I'm still treading water at the least. If a negate or deathmark pops up when I can't use it, and I pull Weakness against fatties, I'm in trouble. I'd feel a little safer with 1 Deathmark game 1 than two of 'em, for that reason, and the following games either go to 2 or 0 as appropriate. But I could still see taking a chance on 2, as it will probably win more game 1s than it will lose, on average. Since it's so cheap I could also consider something like +2 Deathmark, +1 Negate, -1 Zombie Goliath, -2 Mind Rot (or 1 Mind Rot & 1 Zephyr Sprite, probably better) as at that point, I'm lowering an already low mana curve even further. Though the benefits of 18 land to consistency and to the Consume Spirit and Looming Shade are still relevant.

    I think I like +1 Island, +1 Deathmark, and maybe the Negate or second Deathmark for the Zombie Goliath? The Consume Spirit, Looming Shade, and Zombie Goliath are all a little "odd man out" in that most of this deck is trying to get card advantage and mana/tempo advantage by swarming you with 1-3 mana spells and getting to where it could play them two a turn. Spells that want bigger amounts of mana don't fit in with that plan A. Though they do help with having a plan B when the small spells keep me alive but don't finish the opponent off, and the game goes long. If the game goes long enough, I hopefully have "enough" swamps whether I ran 9 or 10, whereas the short game needs that double-blue earlier rather than later, especially if I keep both Cancels in. If I wanted to run the 10 swamps, taking out 1 of the Cancels for Negate helps support that plan - though I still wouldn't want to take out both Cancel, it's so good in this deck!

    +1 Swamp, +2 Deathmark, +1 Negate, -1 Zephyr Sprite, -1 Cancel, -1 Mind Rot, -1 Coral Merfolk perhaps?

    I still want my +1 Air Elemental, +1 Tendrils of Corruption, +1 Mind Control. But ya gotta play the cards you're dealt, I guess!

  • State of the Program - October 30th 2009   15 years 32 weeks ago

    Actually Im quite comfortable in stating that I doubt WOTC ever wants people connecting directly with its servers without using the client. In fact I am certain they have now taken steps or are in the process of taking steps to prevent this from happening again. Also I expect that the kind of thing you are talking about is not only implausible but impossible using the WOTC client. All of this is common sense and has nothing at all to do with the 2nd Tweet by AF except that it shows the underlying logic behind NOT assuming as the perpetrators did. It is very convenient to dismiss the logic in favor of what is desired. But that doesn't change reality.

  • MTGO Interview 1 of 3: Gordon Culp!   15 years 32 weeks ago

    One good interview with Gordon is worth a thousand 'updates' from Eric. Good work Hammy.

  • One Double O #25 - New technologies   15 years 32 weeks ago
    GG

    Goblin Guide is pretty much the single scariest 1-drop right now for a control deck. Barring an unreal hand, you just scoop to the sheer speed he brings to the table.

  • Dr. Cat's Draft #3 - Drafting Control in M10   15 years 32 weeks ago

    Thanks for the article! Your enthusiasm is catchy :)

    You did a pretty good job with the draft and the game walkthroughs. There are serious problems with your deck construction, though.

    The first thing is that you need 18 lands with this deck. No question. It's not even a matter of land-spell ratio (although I'd play 18-22 anyway). The problem is that you want as much Black as possible, but you also have 4 cards that require double Blue. I'm not claiming that you wouldn't have been manascrewed in game 3 anyway, but it did happen.

    The next thing is that you should always play Deathmark maindeck. It is live against 7 of 10 possible 2-color pairs, mathematically speaking, and is even less likely to fail when your second color is not Green or White. It also happens to be ridiculously powerful when it works, as opposed to the other color hosers, which are merely okay.

    Negate is another card that you should almost always play maindeck, because very few M10 decks have nothing you'd like to stop. I would certainly play it over Cancel when you have less than half Islands.

    Zephyr Sprite has no business being in your maindeck. I would only side that in against an opponent with multiple copies of Stormfront Pegasus, Kelinore Bat, Child of Night, Elite Vanguard, or the like. Otherwise it is just too low-impact. I'd rather have 19 lands than play Zephyr Sprite, because there is more value in avoiding land shortage than topdecking a Sprite when you need action.

    Therefore, I'd recommend +1 Swamp +2 Deathmark +1 Negate, in exchange for -1 Zephyr Sprite -1 Zombie Goliath -2 Cancel. Goliath is only remotely playable, as it has the annoying tendency to trade for cards that cost less than it. I understand that you wanted a "win condition," and I've played Zombie Goliath many times for that exact reason, but it just doesn't work out often enough.

  • Flying Hippos - A players perspective   15 years 32 weeks ago

    yeah but i have invented the best deck in magic i am 200-0 on mws
    it consists of 4 tarmos and 4 manamorphose because we all know manamorphose+tarmo=legacy ban me now

  • One Double O #25 - New technologies   15 years 32 weeks ago

    Off the top of my head I'd rather have Grim Lavamancer, Figure of Destiny and Goblin Lackey over Goblin Guide. Another problem with the guide is that a large percentage of the removal in the format costs 1 mana and is at instant speed.(Swords, Path, Lightning Bolt, and Burst Lightning) If your opponent has one of these, he'll wait for you to attack, get a 40% chance at a land, and then kill your guy. And that's only on the first turn. In the later game, he gets a lot weaker, and if your opponent has a sensei's divining top out, that percentage is going to increase to over 90%.

    The dark depths combo is harder to pull off than other combos such as Painter/Grindstone and Squirrel Nest/Earthcraft because the pieces of the Dark Depths combo are different types of cards and you need different tutors to find each piece. Also, Wasteland, a card found in virtually every 100 singleton deck can disrupt the combo.

    Well, for Azusa to work, you don't need that many lands, just a bounceland like Selesnya Sanctuary or a Karoo. Before Zendikar playing the same land 3 times in a turn didn't do much... Now it can a bit more impressive. Also being able to reuse effects like Kabira Crossroads and Teetering Peaks with a bounceland or Meloku can be useful. So it's not just landfall creatures and effects.

    If you kill Thopter Squadron itself, you kill the combo. Also, it's not an auto-win like Painter/Grindstone, which is why Thopter is usually overshadowed by Painter/Grindstone.

    Usually my opponents will spring the Painter Grindstone combo on me while I am tapped out. Then boom, they find Gaea's Blessing. I untap and I have a chance to remove the Painter before they can find a way around the blessing. It's not a perfect defense, but it is does offer me some protection.

    Also I like New Frontiers whenever we're dealing with landfall and Valakut.

  • Dr. Cat's Draft #3 - Drafting Control in M10   15 years 32 weeks ago

    I love reading draft walkthroughs, thanks for contributing!

    I think there has been an improvement in content and structure from your previous articles. The article reads very easily, and I really enjoyed the game coverage here.

    On the P1P4 I think you made the right call, especially since you were trying to force black. Black Knight is pretty much the best two drop black can hope for. Also, I doubt you'll see another one for your deck. Rhino is a great pick for green, but it is not a reason to draft green. Black Knight easily wins over the rod in my opinion. The rod requires a fair investment before it begins to impact the board for you, the knight impacts the board immediately and for two mana. I might take a rod later, but not over the knight here. It's a very solid critter in a color that has trouble getting them.

    As far as your future articles, I'd like to see a screenshot of the final build including cards you chose not to play. This sort of visual helps the readers identify with your thought process during deckbuilding. You did provide us with a full decklist, sideboard and justifications for your deck's build which was all good, but an appropriate picture is worth a thousand words.

  • Freed from the Real #38: may you draw what you like and like you draw   15 years 32 weeks ago

    I've been a part of the custom card contest for the past four months and have had a lot of fun with it. I even came in second place in September and used the winnings to soften the blow on my wallet and finish my set of Baneslayer's. It was just in time before the price skyrocketed, and they helped me win a standard daily event the next day. It seems like the contest has been getting a little less support, so thanks for the shout out. I like seeing what kind of ideas people come up with. The more the merrier.

  • Dr. Cat's Draft #3 - Drafting Control in M10   15 years 32 weeks ago

    I like the rod in a deck where you know you can stall the board, but in most matchups its mana costs make it too slow. Compare it to a Pyromancer, I always love having those guys, especially in multiples. Might even splash for Pyromancer.

    Can we get the title of this changed to "Draft #4"? I put 3 again by mistake!

  • One Double O #25 - New technologies   15 years 32 weeks ago

    Nice article

    What are your thoughts of Lavaball Trap is some sort of mana ramp deck?

    ~ rushmore111

  • Expect some turbul-MEOW!   15 years 32 weeks ago

    You're not dead, ergo you had nothing to worry about. So why worry? :)

  • One Double O #25 - New technologies   15 years 32 weeks ago

    Goblin Guide is by far the "best" red one drop I've ever seen (I can't think of any others now) cos it's just so fast and good at what it does. Turn 1 goblin guide is such a beating.
    Card advantage really only matters when you actually start grinding down and that is if you assume the worst case scenario of your opponent revealing lands which should happen only 40% of the time so you have a better coin flip for an advantage over them.

    The dark depths combo is rather easy to pull off in a BGW deck from just playing a normal game that is a little skewed towards getting the combo. It's definitely not a turn 2 combo if that's what you're thinking but more like a turn 5-6 combo if forced out consistently. Green (esp with white) has many cards that can search for each side of the combo.
    One reason why it might not see play would be that people are not confident of the token surviving but it's not that difficult to recur the pieces with a Reveillark + eternal witness...

    For the painter's servant combo, you'll always want to have some form of protection before you go off (I do anyway) and the thopter combo is harder to disrupt (cos it doesn't have a vulnerable component) although it doesn't win immediately.
    That is why I think that the belcher combo > grindstone combo cos by the time you have have protection for the grindstone combo (after surviving the opponent's attacks also), you would be able to shoot someone with the charbelcher for the win at around the same time. My only qualm with grindstone combo is that it forces you to play around removals unless you have balls of steel. I'm almost never concerned with the combo being disrupted by a gaea's blessing because that can only happen after the combo actually goes off. That said, the situation is definitely better now since you can actually tezzeret out expedition map to get academy ruins to put the painter back on top... but swords to plowshares/path to exile are still a concern.

    Abt azusa, I don't really have a clue to what a landfall deck would look like to assess that. From the cards I have, I see that only a couple have landfall and a Harrow would probably be a nicer card to have than azusa so I'm not sure what I'm missing.
    For azusa to work, you need to draw tons of cards cos you need can't put lands down if you don't have lands. she dies to shock anyway so she might not be very relevant in games. I've only seen her in some heartbeat decks till today.

    Scapeshift is an odd card. It works if you have 6 lands (assuming you're playing some red deck like the one I have there) or if you have some landfall creatures. It doesn't do much without either conditions and I never manage to get 6 lands with scapeshift but it's interesting to see stuck in hand as I try to not win to see whether I get the 6th land. Probably worth its slot.

    For a deck that plays oran-rief you'd probably want more green creatures so it's a very odd card to play otherwise. Not that many decks can use it well cos it produces green mana which you probably need to cast green cards..

  • Dr. Cat's Draft #3 - Drafting Control in M10   15 years 32 weeks ago

    totally agree on the deathmark, very good card, especially sideboard. However rod of ruin is a good card in m10 drafting. It pops a damage a time helping you block the bigger creatures and finish them off AND removes illusionary servants. the most annoying 3 drop in m10 :)

  • Flying Hippos - A players perspective   15 years 32 weeks ago
    Omg

    Brain fart, not sure what I was thinking about letting it resolve lol. Must be the flu setting in, anyways you can daze your own brainstorm to save the land if needed.

  • One Double O #25 - New technologies   15 years 32 weeks ago

    Well, you have some interesting insights into Zendikar and Garruk vs. Lilliana.

    I think I disagree with a number of your assessments.

    While I love the Sword of the Meek/Thopter Squadron combo, I think that Painter/Grindstone trumps it in almost every way. I've trying to play the combo but every time I have a Tezzeret out, I'm thinking Painter/Grindstone is a better combo to go for... Even the Gaea's Blessing I use to counter Painter/Grindstone is usually trumpted by a Relic of Progenitus.

    Along similiar lines I don't think Hexmage + Dark Depths will see much play. Hexmage is good, but Dark Depths is really bad with Hexmage.

    With the abundance of Sensei's Divining Tops lying around, I don't like (Goblin Guide) He's still good on turn 1, but he can be absolutely terrible in the late game.

    You've mentioned Scapeshift a lot, but I'm surprised you haven't mention Asuza, Lost but Seeking. She seems made for landfall decks.

    Oran-rief is broken with Kitchen Finks, but it's also pretty good with Garruk, Master of the Hunt and Worm Harvest.

  • Magic Online: Format Review - The First Post-Zendikar Decklists   15 years 32 weeks ago

    Um..that decklist has Plated Geopede in it. Just the lists are screwed up with how the "Creatures" and "Non-Creatures" are seperated out.

    -M

  • State of the Program - October 30th 2009   15 years 32 weeks ago

    Since I can make mods and 3rd party applications. And we know bots are legal. Hmmm how about I write one that uses heck wizards own interface reads pixels. Makes all the correct plays according to game state. Then I release this computer that plays almost a error free game of magic according to a agorythm with magic. Now sinces its a mod and a 3rd party application its 100% legit then correct? Now I take this give it the best deck in a given format and send it into daily and premier events. Would that make it correct? And the fact your using AF second comment to defend his first comment. Doesnt make sense cause it ends with a? Now also brings anouther point wizards if they do take down millibots. What if he open sources the code. Now you have everyone with easy access to that code and can rinse repeat. Of course at a risk. But hmm? Take down the color and website link ablitiy then prove its that code granted yes it runs faster but still its the proof its that client.

  • Rogue Play - 60 > 100   15 years 32 weeks ago

    Really? From the accounts Ive heard if you bring a sub par deck you get yelled at pretty fiercely in TP. No pleasing anyone. I don't even try. I let people know ahead of time (by setting the table) what I am interested in. If people don't want to see counters, not my problem. I said "Competitive" or "Bring your best" or whatever. That isn't always true actually particularly with extended format I just bring a laid back deck and play to socialize or just have fun. But the point is, know your opponent or at least let them know who you are (aren't).

  • Rogue Play - 60 > 100   15 years 32 weeks ago

    This is precisely why I avoid one-on-one matches in the casual room altogether. Casual is such a nebulous term that I just can't wrap my mind around what it would take to make to make a deck that is truly "casual" without it being simply random and bad.

    Budget is something I can understand. Budget has rules that I can obey and use to construct a deck I like to play. A lot of people can't afford the expensive rares and don't want to play against people who use those cards because it makes the game lopsided and not fun for either player.

    But casual is so much different than that.

    I could make a PAUPER 100CS deck with nothing but basic lands, and I would still feel uncomfortable playing it in the casual room because I'm sure I'd end up playing against someone who would see me playing a couple of good cards like Lightning Bolt, Incinerate, and Burst Lightning, and accuse me of not playing a casual deck.

    I don't play matches in the casual room because it seems like I have to bend over backwards to make everyone happy.

    Players in the Tournament Practice room seem to be much more understanding of a deck that isn't quite equal to their expectations in terms of power level.

  • State of the Program - October 30th 2009   15 years 32 weeks ago

    Computer Game companies have long frowned upon the practice of using 3rd party macroes or automations to connect directly to parts of a game or game server. I can't believe anyone would assume WoTC would ever feel differently about that. Perhaps Aaron shouldn't have said what he said via tweet without being abundantly clear that it didn't mean "go make a direct to server interface bypassing the client" but that doesn't excuse those responsible for doing it. As often is the case though people who believe in a particular idea whether it is logical or not, rational or not find ways to make that idea seem rational and logical. So of course ignoring the second post makes more sense than acknowledging it.