• Stronghold Precon Project - Build and Name a Pauper Theme Deck!   16 years 11 weeks ago

    I'd be crazy to not at least try this contest, and people who have known me for a while in PDC know I'm a big GW fan, so that's exactly what I tried to build. However, it's not really an aggro build (we already have a GR deck), so instead I'm aiming for something a little more interesting: the Spikes! Yes, by manipulating +1/+1 counters and using cards to slow down the pace of the game, you can keep your creatures from dying, build up a team of fatties, and go in for the kill when your opponent can no longer hold back your forces! It's a bit mana-intensive, but the added mana fixing should help keep you well supplied and ready to face the world...of pauper.

    Spike Troops

    1x Armored Pegasus (T)
    2x Endangered Armodon
    2x Master Decoy (T)
    1x Mounted Archers (T)
    1x Skyshroud Falcon
    1x Skyshroud Ranger (T)
    1x Skyshroud Troll (T)
    1x Skyshroud Troopers
    3x Spike Worker
    3x Spike Colony
    2x Spike Drone (T)
    1x Trained Armodon (T)
    2x Venerable Monk
    2x Youthful Knight

    1x Anoint (T)
    3x Conviction
    1x Hero's Resolve (T)
    2x Mulch
    2x Pacifism (T)
    2x Rampant Growth (T)
    2x Smite

    14x Forest
    10x Plains

  • Stronghold Precon Project - Build and Name a Pauper Theme Deck!   16 years 11 weeks ago

    MTGO Username: KingRitz

    Spike Force
    -----------------------------
    12 Island
    11 Forest
    3 Cloud Spirit
    3 Mana Leak
    3 Time Ebb
    2 Spike Worker
    2 Lowland Basilisk
    2 Skyshroud Troopers
    2 Spike Colony
    2 Elvish Fury
    2 Spike Drone
    2 Respite
    2 Skyshroud Troll
    2 Sift
    2 Leap
    2 Spindrift Drake
    2 Contempt
    1 Skyshroud Archer
    1 Broken Fall
    1 Tidal Surge
    1 Volrath's Curse

  • Online Tech #1 - 2/2/09 to 6/2/09   16 years 11 weeks ago

    Keep doing this stuff. Those articles are what we need to improve the game.

  • Stronghold Precon Project - Build and Name a Pauper Theme Deck!   16 years 11 weeks ago

    I don't play MTGO, either. However, I figured it might still be cool to have my name on the winning decklist.

  • Online Tech #1 - 2/2/09 to 6/2/09   16 years 11 weeks ago

    Forgot to vote it, sorry :P

  • Online Tech #1 - 2/2/09 to 6/2/09   16 years 11 weeks ago

    Great article! It was very helpful to prepare the upcoming PTQs.

  • Stronghold Precon Project - Build and Name a Pauper Theme Deck!   16 years 11 weeks ago

    2 Blood Pet
    1 Darkling Stalker
    2 Dungeon Shade
    1 Flowstone Shambler
    2 Foul Imp
    2 Furnace Spirit
    2 Gravedigger
    2 Mogg Bombers
    3 Mogg Flunkies
    2 Rabid Rats
    1 Serpent Warrior

    2 Cannibalize
    2 Dark Banishing
    2 Disturbed Burial
    2 Fling
    3 Lab Rats
    2 Lightning Blast
    1 Mob Justice
    3 Shock
    1 Tortured Existence

    10 Mountain
    12 Swamp

  • Online Tech #1 - 2/2/09 to 6/2/09   16 years 11 weeks ago

    Nice article =)
    Keep up the good work =)

  • Stronghold Precon Project - Build and Name a Pauper Theme Deck!   16 years 11 weeks ago

    MTGO USER NAME = rushmore111

    2 x Spined Wurm
    2 x Rootbreaker Wurm *
    3 x Lowland Basilisk
    3 x Cloud Spirit
    2 x Spike Worker
    2 x Spike Colony
    1 x Wind Drake *

    3 x Mana Leak
    2 x Counterspell *
    1 x Power Sink *
    2 x Capsize *
    2 x Sift
    2 x Mind Games
    2 x Provoke
    1 x Tidal Surge
    1 x Dream Cache
    2 x Rampant Growth *
    2 x Overgrowth
    1 x Time Ebb *

    13 x Island
    11 x Forest

    * = Tempest

  • Stronghold Precon Project - Build and Name a Pauper Theme Deck!   16 years 11 weeks ago

    A little something I came up with to help with ideas.

    I noticed that there are CoP's, and Whim of Volrath (changes color words) in Tempest/Stronghold.

    I'd go through the trouble of building a deck around this, but I don't play MTGO, so blaah.

  • Standard Tier 2: Bant to the Future and Old Man GW   16 years 11 weeks ago

    yeah PTE does really ruin that deck. I think that it hurts both decks but potentially makes the second almost unplayable competitively. But it is still fun to run someone over in the TP room on t4. If you have seen the starcity 5k results I think we got our new Timmy green deck in the GW planewalker tokens deck.

  • Standard Tier 2: Bant to the Future and Old Man GW   16 years 11 weeks ago

    First, I really enjoyed the article (well thought out, written, and formated). The one thing I wanted to point out is that the second deck probably loses more from conflux than it gains. PTE and the new superclasm seem to hurt your second deck. I doubt it will hurt enough to make playing it no fun but... PTE will likely replace unmake in white decks... and thats bad for CC and Oversoul and still bad for creature enchantments.

    I guess I should build it and play it before I make sweeping statements like "I just dont like shield of the oversoul because it seems like the only decks it will make a huge difference against are the ones which you already have good game against"

    Anyway... I liked the article. I just needed more......... conflux thoughts (you thought I was going with Cowbell)

  • Stronghold Precon Project - Build and Name a Pauper Theme Deck!   16 years 11 weeks ago

    MTGO Username: Marilith
    Deck Name: Eternal Punishment

    This is a deck that likes to do things over and over again, getting extra use out of its spells and creatures. Buyback spells ensure you have something to do all the time, and there are lots of them - one reason why the deck packs a lot of mana, with a couple of Manakins helping you ramp up. Graveyard recursion means you won't run out of creatures, with Gravedigger getting a hand from Contempt, Disturbed Burial, and Tortured Existence to keep your critters coming back from the dead. Meanwhile, Mind Games and Twitch make sure you always have a target for Death Stroke, and Twitch gives your Rootwater Hunters and Manakins a second chance to do their thing. And with an active Capsize, your opponent will be doomed to repeat his mistakes.

    * = Tempest

    17 Creatures:
    3 Cloud Spirit
    1 Dauthi Marauder*
    3 Gravedigger*
    2 Hammerhead Shark
    2 Manakin*
    2 Morgue Thrull
    2 Rootwater Hunter*
    1 Sea Serpent*
    1 Tidal Warrior

    18 Spells:
    1 Brush with Death
    1 Capsize*
    2 Contempt
    3 Death Stroke
    2 Lab Rats
    2 Mana Leak
    3 Mind Games
    2 Tortured Existence
    2 Twitch*

    25 Lands:
    14 Island
    11 Swamp

  • Stronghold Precon Project - Build and Name a Pauper Theme Deck!   16 years 11 weeks ago

    MTGO Username: Marilith
    Deck Name: Eternal Punishment

    This is a deck that likes to do things over and over again, getting extra use out of its spells and creatures. Buyback spells ensure you have something to do all the time, and there are lots of them - one reason why the deck packs a lot of mana, with a couple of Manakins helping you ramp up. Graveyard recursion means you won't run out of creatures, with Gravedigger getting a hand from Contempt, Disturbed Burial, and Tortured Existence to keep your critters coming back from the dead. Meanwhile, Mind Games and Twitch make sure you always have a target for Death Stroke, and Twitch gives your Rootwater Hunters and Manakins a second chance to do their thing. And with an active Capsize, your opponent will be doomed to repeat his mistakes.

    * = Tempest

    17 Creatures:
    3 Cloud Spirit
    1 Dauthi Marauder*
    3 Gravedigger*
    2 Hammerhead Shark
    2 Manakin*
    2 Morgue Thrull
    2 Rootwater Hunter*
    1 Sea Serpent*
    1 Tidal Warrior

    18 Spells:
    1 Brush with Death
    1 Capsize*
    2 Contempt
    3 Death Stroke
    2 Lab Rats
    2 Mana Leak
    3 Mind Games
    2 Tortured Existence
    2 Twitch*

    25 Lands:
    14 Island
    11 Swamp

  • Stronghold Precon Project - Build and Name a Pauper Theme Deck!   16 years 11 weeks ago

    MTGO Username: Lashof
    Deck Name: Big Beats

    This is a blue/green big mana deck. It features lots of buyback spells, as well as a fair number of mana producing creatures. The idea is to defend yourself and build mana until you can drop something big like a spike colony or an Endangered Armadon. It also has the combo of basilisk and broken fall. In order to support armadon, there are a minimum of x/1s and x/2s. Also, when getting ready to post this, i see that my deck is similar to the person above me, but i really didn't look at it.
    *= from tempest

    19 Creatures:
    2 Manakin*
    2 Hammerhead Shark
    2 Lowland Basilisk
    2 Spike Worker
    2 Rootwater Hunter*
    1 Skyshroud Troll*
    2 Skyshroud Troopers
    3 Endangered Armadon
    1 Dream Prowler
    2 Spike Colony

    18 Other Spells:
    2 Elvish Fury*
    2 Mind Games
    3 Provoke
    2 Mulch
    1 Volrath's Curse*
    3 Mana Leak
    1 Tidal Surge
    2 Broken Fall*
    1 Capsize*
    1 Sift

    23 Lands
    13 Forest
    10 Island

  • Explorations #18 - -1/-1 Counter Control   16 years 11 weeks ago

    Excellent deck, I have been wanting a mono black for FNM, I will buy it immediatley.

  • Stronghold Precon Project - Build and Name a Pauper Theme Deck!   16 years 11 weeks ago

    Email: kusttra@bvu.edu
    Deck Name: Mitigation

    Okay, so I've seen an alarmingly small amount of WU decks, so it's possible that my idea is totally off base, but it seemed like an entertaining one, so I went with it. Basically, it involves preventing damage... all damage... or at least as much as is humanly possible, and then picking away at your opponent with evasion. It started by centering around the Kors, but since there are only two different ones available, it has expanded quite a bit.

    Mitigation:

    Creatures(18):
    3x Spirit en-Kor
    3x Nomads en-Kor
    3x Honor Guard
    2x Soltari Foot Soldier (Tempest)
    2x Soltari Trooper (Tempest)
    2x Soltari Lancer (Tempest)
    2x Cloud Spirit
    1x Mana Leak

    Spells(22):
    2x Samite Blessing
    2x Bandage
    2x Smite
    2x Anoint (Tempest)
    2x Pacifism (Tempest)
    1x Circle of Protection: Black (Tempest)
    1x Circle of Protection: Blue (Tempest)
    1x Circle of Protection: Green (Tempest)
    1x Circle of Protection: Red (Tempest)
    1x Circle of Protection: White (Tempest)
    2x Leap
    1x Mind Games
    2x Tidal Surge
    2x Mana Leak

    The whole reason I decided to build this deck is that I could imagine how entertaining it could be to completely stop damage of any sort (yes, I know, this does not include loss of life), no matter where it is coming from, or who is doing it. Imagine your opponent declaring an attack with his giant, 7/7 Sliver Queen - you send up your lowly Nomads en-Kor to block it, and spread out all of the damage among your vast army, thus insuring the survival of all, and thwarting your opponent's attack. Then, on your turn, you crack him in the head for a few with your unblockable and/or shadow and/or flying creatures, just like you've been doing for the whole game. It seems highly entertaining to me.

  • Online Tech #1 - 2/2/09 to 6/2/09   16 years 11 weeks ago

    wow great article!

  • Stronghold Precon Project - Build and Name a Pauper Theme Deck!   16 years 11 weeks ago

    **I'm not sure if this is allowed, but I would like to update my deck submission.**

    MTGO: Mageazn22
    email: dthomas6@gatech.edu
    This is a BG deck that takes advantage of your graveyard. You use mulch and morgue thrull to get your creatures in your graveyard while tortured existence, gravedigger, and disturbed burial to get your card advantage engine going. The spike creatures work really well with sadistic glee. The point of the deck is to make any creature you have a threat. There is plenty of synergy within the deck. Evincar's justice is a clean up spell that allows you to get your opponent's tiny creatures off the board. Death stroke and dark banishing ensure that your opponents do not put anything too big in the way of your guys. Rootbreaker wurm is your fallback plan because he functions well by himself.

    Stronghold cards
    2x tortured existence
    3x morgue thrull
    2x spike worker
    3x mulch
    2x lowland basilisk
    2x death stroke
    2x spike colony
    2x skyshround archer
    2x rabid rats
    Tempest cards
    2x gravedigger
    3x disturbed burial
    2x rootbreaker wurm
    2x spike drone
    2x dark banishing
    2x evincar's justice
    2x sadistic glee
    Land
    13x swamp
    12x forest

  • Standard Tier 2: Bant to the Future and Old Man GW   16 years 11 weeks ago

    yeah messed up on that one id been testing the decks with birds cause we didn't have Hierarch online yet so I forgot to add the 2 new damage from Hierarch. Thx for correcting me on that.

  • Stronghold Precon Project - Build and Name a Pauper Theme Deck!   16 years 11 weeks ago

    Oh, and I had a one-of Lab Rats, just for fun.

  • Stronghold Precon Project - Build and Name a Pauper Theme Deck!   16 years 11 weeks ago

    Name: The Quintessence of Dust. I hope this deck wins. I was trying to design one around Tortured Existence, but I basically came up with that a few cards different, like more Spikes, but yeah, awesome deck.

  • Standard Tier 2: Bant to the Future and Old Man GW   16 years 11 weeks ago

    Actually, t1 Noble Hierarch, t2 Shorecrasher Mimic, into t3 Rafiq means you have a doubly exalted Mimic, so a 7/5 double striker for 14 damage.

  • Stronghold Precon Project - Build and Name a Pauper Theme Deck!   16 years 11 weeks ago

    Endangered Species

    e-mail: sjblack20@yahoo.com

    This is a green and blue big creature deck that bounces/counters away opposition or provokes them into a lowland basilisk, while swinging big. This deck features Endangered Armodon, a 4/5 beater that is sacrificed if you control any creature with a toughness of 2 or less, but only costs 2GG. To get around this problem, creatures of 1 or 2 toughness must have disposability built in such as Spindrift Drake, which has an upkeep of U, Thalakos Seer which can be sacrificed to draw a card, and Thalakos Mistfolk which can be returned to top of your library. Since it is no longer useful, you might want to Sift that away for something bigger. Cards like Crossbow Ambush and Leap give you a way to block flyers or fly in with a big creature to win.
    Creatures (19)
    Canopy Spider 1G 1/3 (Reach) *
    3 Endangered Armodon 2GG 4/5
    Giant Crab 4U 3/3 (U Shroud) *
    Hammerhead Shark 1U 2/3 (Islandhome)
    2 Lowland Basilisk 2G 1/3 (Deathtouch at end of combat)
    Skyshroud Trooper 3G 3/3 (Taps for G)
    2 Spindrift Drake U 2/1 (Flying)
    2 Spined Wurm 4G 5/4
    3 Trained Armodon 1GG 3/3 *
    Thalakos Mistfolk 2U 2/1 (Shadow) *
    2 Thalakos Seer UU 1/1 (Shadow) *
    Spells (17)
    Capsize 1UU Buyback 3 (Bounce) *
    2 Crossbow Ambush G (Reach)
    Contempt 1U (Pacifism)
    Elvish Fury G Buyback 4 (Creature buff) *
    2 Leap U (Flying)
    Mana Leak 1U (Counter)
    Natural Spring 3GG (Life) *
    Overgrowth 2G (Land taps for +GG)
    2 Provoke 1G (Provoke)
    Respite 1G (Fog, Life) *
    Sift 3U (Library search off top)
    Spell Blast XU (Counter) *
    Time Ebb 2U (Bounce to library top) *
    Tranquility 2G (Destroy all enchantments) *
    Lands (24)
    13 Forests
    11 Islands
    * Denotes a card from the earlier Tempest expansion set.

  • Explorations #18 - -1/-1 Counter Control   16 years 11 weeks ago

    I was going to chide you about not hitting the Dusk Urchins with Scar the first time it was about to be shocked, but I figure you did the right thing. The second time however, I would have spent the mana and the card to get deeper into my deck.