BoP was one of the increasing cards this week (the Rav version), and I hadn't yet run a full chart on it. Also, I was interested in the comparisons between versions since it would stand to reason that the more scarce version (7th) would be the more expensive. Surprisingly it hasn't always been.
Actually, this sounds like the setting 'always yield to combat damage' is checked (it should be somewhere in your settings). I think it defaults to 'on' for some bizarre reason. I had a similar issue when I first started using V3.
Why did you choose to feature a BOP chart? I understand Necropotence since it highly relevant to Classic play. Just curious about your reasoning for mana birds. :-)
Props to "Worth" @ Wizards & bubba for sharing the coming changes.
I too enjoyed the random benefits from my opponents "Saccing the Saccer" as it were, but I think that adding these controls is better for overall gameplay. I believe it is good to control the online nuiances that do not come up in paper play. Sometimes I feel like playing online can come down to who better interacts with the application's interface..
If you're drafting solid removal, the Spike is really good. Since the idea is to keep your opponant from having anything on his or her board, a lowly 1/1 will suddenly be swinging through for 11, and provide a 3 turn clock for them to draw removal or a blocker which you can't remove. Furthermore, in a drawn out game, you often end up getting the spare mana to pay 3 to equip the Spike each turn (and heavy removal decks often have drawn out games). Finally - as a 1st pick - the Spike doesn't commit you to any shard. It can be nuts in Jund tokens (Quietus Spike + Skeletonize token = hilarious), Esper flying, and Bant all do really well out of it.
There is no reason to take anything else over the Spike.
Love the articles, Ham.
How come they haven't fixed the bug where you can't gain priority in the combat damage step before creatures are destroyed? That seems a pretty big one. Or was it just a bug for years that you could, and now they've finally fixed it?
While it would be benificial to the Classic Community, I honestly do not see in these times Hasbro allowing WOTC to cut prices on the non redeemable products. Its a cash cow for them, although I am sure if worth took a look at the sales he would gain, for instance I purchased a draft set of Tempest and MED2 the other day about 24 dollars. Now had the price been a dollar cheaper, I would have 6 in savings and would be more inclined to spend and extra 6 to pick up a draft set of MVW they make out selling an extra six dollars in product and the community makes out cause now there is one extra draft set of MVW in the system. I am not saying this would happen every time, but gennerally I purchase my drafts set for the week at once, sometimes i for go the Tempest and just get MED2 depends on my mood. I would how ever do extra if price was dropped.
I would be rather shy with wilderness elemental as I don't really want a big fatty and also it isn't guaranteed to be huge with people at least playing some basic lands.
Protection from white can be found like on shivan zombie or the knights. Not very impressive now but I think white is slowly becoming more relevant. =)
What if they lower the prices for sets that people cannot redeem... maybe even price them for the same price they sold for originally in paper...
They just cannot simply price them at the same prices as the current sets.. just does not make economic sense. I remember that MED I had a sale price before it went offline, right? Why not just price it at that price to start with? Or have bulk discounts?
First, the all-clear came from Worth via the QA team (Shattered Destiny). Just in case something bad goes down, I want to be clear who is to blame.
Second, in the context you use it here, it should be "undue", not "undo". ;-)
I don't even remember if the auto-match worked in v2. Then again, I'm not sure the servers were up long enough for anyone to test it. I think it was the first thing axed in the Week of Darkness.
MVW drafts have been firing about 1-2 times a day recently. Over nix tix, I drafted MVW something like 8 times in 3 days. The community is small, and the player quality is actually pretty high, but it's currently the cheapest format to draft. I think most people just don't think it's fun. But to be perfectly honest, if there were no money rares, I wouldn't draft it either.
I actually run such a deck in my casual games. I have slightly different cardpool so choose some other directions.
The main difference is that I run Verocious Hatchling and Quilspike. These two work nicely on eachother, and quillspike can remove those nasty leftover -1/-1 when the blowlfy infestation whiped your opponents board clean. Verocious has lifelink on its own and gets a hefty wither from the mentor. Early skeletons get nice also, having them deal wither.
You did bring me on a good idea of adding some more tutoring abilities, it's a bit weak on that.
I liked your article btw, but I'd rather see match of your finished product then the first match, or perhaps show so problem that you found and illustrate how you fixed them. Just some idea's.
I try to attend one a week usually Monday or Wednesday night although missed this week because of other commitments. The last one I played was the 5th of Feb but I managed to punt my last game of the tourney. I would like to blame the hour, it was close to 3am, but my level of skill would be closer to the truth.
Also yes, all of these games are played online - so my writeup typos didn't have an effect on the actual game, although they certainly hurt the writeup... It's not a rule issue, it's just me being an idiot.
That is definitely a mistake - I typed up the game report incorrectly based on my notes, and this one is definitely wrong... The process I use for note taking is definitely error prone and every once in a while I do something dumb like this... One more reason why I should make more videos!
Were you playing online? (Sorry, I'm at work and can't watch the video.) Won't they be removed from the game as soon as they hit the graveyard? Is there something that I'm missing?
I love rogue decks, and play them almost exclusively, so your article was thrilling for me. I'd love to see a follow up. Keep it up!
But I'm always happy as the MBC player to play it. Removal, drop dudes, more removal... the only cards that are BAD against them are Rats, and that's only when they leave mana open... which is fine with me. Please play UB madness in the queues more.
I agree- one deck in the top 8 is far too small of a sample size.
As I said, I believe MBC to be a true Swiss army knife, able to adapt to almost any meta (Lost Hours seems good against this deck). I do see your points, but just believe these matchups to be closer than came across.
As I said, the deck has true potential, as Agony Warp is an underplayed card currently, and the synergy is enticing.
My main issue is the win condition- I would like a healthier top end (Dirty Wererat anyone?) to help fill the Springing Tiger slot.
BoP was one of the increasing cards this week (the Rav version), and I hadn't yet run a full chart on it. Also, I was interested in the comparisons between versions since it would stand to reason that the more scarce version (7th) would be the more expensive. Surprisingly it hasn't always been.
I see how it is... shunting the blame already. :D
Thanks for the feedback, and all your work behind the scenes, bubba!
Actually, this sounds like the setting 'always yield to combat damage' is checked (it should be somewhere in your settings). I think it defaults to 'on' for some bizarre reason. I had a similar issue when I first started using V3.
Great article as always, Ham.
Why did you choose to feature a BOP chart? I understand Necropotence since it highly relevant to Classic play. Just curious about your reasoning for mana birds. :-)
Props to "Worth" @ Wizards & bubba for sharing the coming changes.
I too enjoyed the random benefits from my opponents "Saccing the Saccer" as it were, but I think that adding these controls is better for overall gameplay. I believe it is good to control the online nuiances that do not come up in paper play. Sometimes I feel like playing online can come down to who better interacts with the application's interface..
Thanks again for the great read.
Anonymous,
You can have priority when damage is on the stack.
You may just need to right-click the combat damage step and choose "stop on my turn/opponent's turn"?
If you continue to have problems with it, find an ORC in game for assistance.
If you're drafting solid removal, the Spike is really good. Since the idea is to keep your opponant from having anything on his or her board, a lowly 1/1 will suddenly be swinging through for 11, and provide a 3 turn clock for them to draw removal or a blocker which you can't remove. Furthermore, in a drawn out game, you often end up getting the spare mana to pay 3 to equip the Spike each turn (and heavy removal decks often have drawn out games). Finally - as a 1st pick - the Spike doesn't commit you to any shard. It can be nuts in Jund tokens (Quietus Spike + Skeletonize token = hilarious), Esper flying, and Bant all do really well out of it.
There is no reason to take anything else over the Spike.
By which I mean, I can't respond after damage is on the stack, but before it has resolved. This is a bug, right?
Love the articles, Ham.
How come they haven't fixed the bug where you can't gain priority in the combat damage step before creatures are destroyed? That seems a pretty big one. Or was it just a bug for years that you could, and now they've finally fixed it?
While it would be benificial to the Classic Community, I honestly do not see in these times Hasbro allowing WOTC to cut prices on the non redeemable products. Its a cash cow for them, although I am sure if worth took a look at the sales he would gain, for instance I purchased a draft set of Tempest and MED2 the other day about 24 dollars. Now had the price been a dollar cheaper, I would have 6 in savings and would be more inclined to spend and extra 6 to pick up a draft set of MVW they make out selling an extra six dollars in product and the community makes out cause now there is one extra draft set of MVW in the system. I am not saying this would happen every time, but gennerally I purchase my drafts set for the week at once, sometimes i for go the Tempest and just get MED2 depends on my mood. I would how ever do extra if price was dropped.
I would be rather shy with wilderness elemental as I don't really want a big fatty and also it isn't guaranteed to be huge with people at least playing some basic lands.
Protection from white can be found like on shivan zombie or the knights. Not very impressive now but I think white is slowly becoming more relevant. =)
What if they lower the prices for sets that people cannot redeem... maybe even price them for the same price they sold for originally in paper...
They just cannot simply price them at the same prices as the current sets.. just does not make economic sense. I remember that MED I had a sale price before it went offline, right? Why not just price it at that price to start with? Or have bulk discounts?
Two things:
First, the all-clear came from Worth via the QA team (Shattered Destiny). Just in case something bad goes down, I want to be clear who is to blame.
Second, in the context you use it here, it should be "undue", not "undo". ;-)
I don't even remember if the auto-match worked in v2. Then again, I'm not sure the servers were up long enough for anyone to test it. I think it was the first thing axed in the Week of Darkness.
I think Guerrilla Tactics just triggered again.
MVW drafts have been firing about 1-2 times a day recently. Over nix tix, I drafted MVW something like 8 times in 3 days. The community is small, and the player quality is actually pretty high, but it's currently the cheapest format to draft. I think most people just don't think it's fun. But to be perfectly honest, if there were no money rares, I wouldn't draft it either.
Hey there,
I actually run such a deck in my casual games. I have slightly different cardpool so choose some other directions.
The main difference is that I run Verocious Hatchling and Quilspike. These two work nicely on eachother, and quillspike can remove those nasty leftover -1/-1 when the blowlfy infestation whiped your opponents board clean. Verocious has lifelink on its own and gets a hefty wither from the mentor. Early skeletons get nice also, having them deal wither.
You did bring me on a good idea of adding some more tutoring abilities, it's a bit weak on that.
I liked your article btw, but I'd rather see match of your finished product then the first match, or perhaps show so problem that you found and illustrate how you fixed them. Just some idea's.
Keep up the postings...
what other slivers would u run if your running more?
The lists can be found here:
http://spreadsheets.google.com/pub?key=p9e5F564yA-NVZEW9UzNrUQ
Can you list 3,6,7 and 11-16th places please? Just the archetype will be fine, but any additional info you want to list is great too.
Extensive and Complete
just like de format ;-) EXT
Keep Going Andrea =D
Hi men!
Congrats for the article and thanks for all the info
one question:
where did you found the decklists?in Wizards?Where?
I try to attend one a week usually Monday or Wednesday night although missed this week because of other commitments. The last one I played was the 5th of Feb but I managed to punt my last game of the tourney. I would like to blame the hour, it was close to 3am, but my level of skill would be closer to the truth.
Look for me then
Also yes, all of these games are played online - so my writeup typos didn't have an effect on the actual game, although they certainly hurt the writeup... It's not a rule issue, it's just me being an idiot.
That is definitely a mistake - I typed up the game report incorrectly based on my notes, and this one is definitely wrong... The process I use for note taking is definitely error prone and every once in a while I do something dumb like this... One more reason why I should make more videos!
Were you playing online? (Sorry, I'm at work and can't watch the video.) Won't they be removed from the game as soon as they hit the graveyard? Is there something that I'm missing?
I love rogue decks, and play them almost exclusively, so your article was thrilling for me. I'd love to see a follow up. Keep it up!
But I'm always happy as the MBC player to play it. Removal, drop dudes, more removal... the only cards that are BAD against them are Rats, and that's only when they leave mana open... which is fine with me. Please play UB madness in the queues more.
I agree- one deck in the top 8 is far too small of a sample size.
As I said, I believe MBC to be a true Swiss army knife, able to adapt to almost any meta (Lost Hours seems good against this deck). I do see your points, but just believe these matchups to be closer than came across.
As I said, the deck has true potential, as Agony Warp is an underplayed card currently, and the synergy is enticing.
My main issue is the win condition- I would like a healthier top end (Dirty Wererat anyone?) to help fill the Springing Tiger slot.
-Alex