you passed a biting tether by taking puncture bolt....
I've got nothing to add to ImTheChamp as he's right... being critical not flaming = you were being passed nuts cards and you didn't see it... At most you can play firespout by splashing for it.
spawnwrithe is obviously the pick, not only should you have mulled in that game, but see how spawnwrithe is doing the job it should have done on your team...
you passed a biting tether by taking puncture bolt....
I've got nothing to add to ImTheChamp as he's right... being critical not flaming = you were being passed nuts cards and you didn't see it... At most you can play firespout by splashing for it.
spawnwrithe is obviously the pick, not only should you have mulled in that game, but see how spawnwrithe is doing the job it should have done on your team...
ok well ill be honest ive yet to wrap my head around the whole infinite thing mostly because my drafting consists or 4-3-2-2's and i normally end up in the 3s or 2s.
That's my fault I thought we had already done it and keep forgetting to do it. I just sent Mitch the links to add to the site. Really sorry about being so slack I have the worst memory in the world I swear.
Thanks for the positive encouragement, and yes, I have an 8-4 walkthrough planned within the next week or so, and if all goes well it will be in video format (which will solve the card linking issue as well).
If I'm not mistaken... this is an 8-4 draft haha...
One of the tricks of being really good at MODO limited is understanding that rare drafting is essential to staying unlimited! Also, they provide good color fixing *nods*
"The fact that this guy is a 5 power for 5 mana can be devastating, especially as he swings on the first turn he is cast and can easily end up in multiples of two or three if the first one is killed and a second one is drawn."
I think we're all able to read the cards. ;)
And by the way, Magus of the Moon is pretty good at crippling Faeries, and it is randomly good against Elves and 3cLark. Even against Storm they have to kill it most of the times. It's horrible only against Merfolk and in the mirror.
As always a draft walktrough is a blast to read, specially with the pictures of the packs. I also think that this draft highlights many important facts of the Shadowmoor drafts.
I've been in a similar situation of first picking firespout a couple of times and then ending with a very mediocre deck in the end because there's not really much you can do when the right RG cards don't come your way and mostly there are many strategies that can dominate you (example your bomb is runes of the Dues, your Ux opponent is almost sure to have aetherthow, consign, turn to mist, silkbind faerie, curse of chain... or at least a wisp to ambush the creature, at contrary you need to rely on gleeful sabotage and such stuff to get rid of a steel of the godhead and so on).
As for the draft itself I was very surprised for the little love you showed to farhaven elf. I agree he's not spectacular or anything but in your deck he would achive many things:
-power up your howls considerably
-accelerate your scuzzeback marauders a full turn which is really important to mantain the beatdown pressure
-make an excelent pre firespout play, so you don't allarm your opponent by playing nothing on turn 3-4
-let you play even more forests less mountains tu further enchance your howls
-power up your droves
I think this kind of effect more that makes up for the relatively low power and looking at the deck at least gives you some realistic options to win games by either acceleration, firespout card advantage or lategame bombs.
I have to say this is one of the better draft walkthroughs though i would love to see you do an 8-4 where rare drafting ruins and cairns(although probably a good idea regardless) isnt the deciding factor in choices.
I'm not going to argue that Tower Above isn't an amazing card, and often is a first pick because it is so strong. However, I do think that Witherscale Wurm is the correct pick. Also the Wurm has more synnergy with my deck as I had a pick 18 roughshod mentor, in addition to needing beaters. Thanks for the post and discussion!
I looked at extirpate and thought about it, but the truth of the matter is that noone plays the card even in the sideboard anymore - I haven't seen it in a while.
I play it sometimes, but that's because I like to look at people's decklists :)
Extirpate leaving is a good thing for bad players. That card is awful, I've seen it in maindecks in the past few months which makes me want to laugh. Even vs Lark it is not the card you want and that is the only deck I can see wanting it vs.
I haven't played standard in a while, but I think extirpate will be missed. The decks its best against will be rotating with it (revilark and storm) but there will probably be new archetypes that it will be good against (like decks that run mulldrifter + makeshift, or agaisnt cryptic command control decks).
I haven't played standard in a while, but I think extirpate will be missed. The decks its best against will be rotating with it (revilark and storm) but there will probably be new archetypes that it will be good against (like decks that run mulldrifter + makeshift, or agaisnt cryptic command control decks).
I hope you keep doing these--I have gone through the drafts on your web page as well. For a beginner, they are incredibly helpful. Just going through the mental exercize of looking at the cards and deciding what you would pick is great. It also takes guts--no one likes revealing their mistakes!
faeries decks are strong and they are the top deck. reason when 2/3 of a tournament is running faeries then yes faeries will have the most wins. just like if a tournament had 2/3 merfolk decks that would make merfolk the new faeries of block! just my opinon
you passed a biting tether by taking puncture bolt....
I've got nothing to add to ImTheChamp as he's right... being critical not flaming = you were being passed nuts cards and you didn't see it... At most you can play firespout by splashing for it.
spawnwrithe is obviously the pick, not only should you have mulled in that game, but see how spawnwrithe is doing the job it should have done on your team...
you passed a biting tether by taking puncture bolt....
I've got nothing to add to ImTheChamp as he's right... being critical not flaming = you were being passed nuts cards and you didn't see it... At most you can play firespout by splashing for it.
spawnwrithe is obviously the pick, not only should you have mulled in that game, but see how spawnwrithe is doing the job it should have done on your team...
ok well ill be honest ive yet to wrap my head around the whole infinite thing mostly because my drafting consists or 4-3-2-2's and i normally end up in the 3s or 2s.
That's my fault I thought we had already done it and keep forgetting to do it. I just sent Mitch the links to add to the site. Really sorry about being so slack I have the worst memory in the world I swear.
This was a 4-3-2-2, the 8-4's were jsut really slow that night.
Thanks for the positive encouragement, and yes, I have an 8-4 walkthrough planned within the next week or so, and if all goes well it will be in video format (which will solve the card linking issue as well).
If I'm not mistaken... this is an 8-4 draft haha...
One of the tricks of being really good at MODO limited is understanding that rare drafting is essential to staying unlimited! Also, they provide good color fixing *nods*
Great Article.
Does anyone know why the card linking doesn't work for the Shadowmoor cards? I had to do it manually for my last article.
Good article, but...
"The fact that this guy is a 5 power for 5 mana can be devastating, especially as he swings on the first turn he is cast and can easily end up in multiples of two or three if the first one is killed and a second one is drawn."
I think we're all able to read the cards. ;)
And by the way, Magus of the Moon is pretty good at crippling Faeries, and it is randomly good against Elves and 3cLark. Even against Storm they have to kill it most of the times. It's horrible only against Merfolk and in the mirror.
As always a draft walktrough is a blast to read, specially with the pictures of the packs. I also think that this draft highlights many important facts of the Shadowmoor drafts.
I've been in a similar situation of first picking firespout a couple of times and then ending with a very mediocre deck in the end because there's not really much you can do when the right RG cards don't come your way and mostly there are many strategies that can dominate you (example your bomb is runes of the Dues, your Ux opponent is almost sure to have aetherthow, consign, turn to mist, silkbind faerie, curse of chain... or at least a wisp to ambush the creature, at contrary you need to rely on gleeful sabotage and such stuff to get rid of a steel of the godhead and so on).
As for the draft itself I was very surprised for the little love you showed to farhaven elf. I agree he's not spectacular or anything but in your deck he would achive many things:
-power up your howls considerably
-accelerate your scuzzeback marauders a full turn which is really important to mantain the beatdown pressure
-make an excelent pre firespout play, so you don't allarm your opponent by playing nothing on turn 3-4
-let you play even more forests less mountains tu further enchance your howls
-power up your droves
I think this kind of effect more that makes up for the relatively low power and looking at the deck at least gives you some realistic options to win games by either acceleration, firespout card advantage or lategame bombs.
I look forward to the next Dw
Rahxephon1
I have to say this is one of the better draft walkthroughs though i would love to see you do an 8-4 where rare drafting ruins and cairns(although probably a good idea regardless) isnt the deciding factor in choices.
Great draft walkthrough. There's a lot of information here for people to learn about the shadowmoor draft..
If everyone read this and learned... winning shadowmoor drafts are going to get harder heh!
good job!
I'm not going to argue that Tower Above isn't an amazing card, and often is a first pick because it is so strong. However, I do think that Witherscale Wurm is the correct pick. Also the Wurm has more synnergy with my deck as I had a pick 18 roughshod mentor, in addition to needing beaters. Thanks for the post and discussion!
POSSIBLY take the witherscale Wurm over the tower above in pack 3??? It is an AMAZING bomb!!!
Deathmark was reprinted in 10th, so it's not rotating. Same goes for Cryoclasm and a couple of other cards originally from Coldsnap.
Also, Momentary Blink should've made the list. It was used in quite a few decks, including Blink Riders and Reveillark.
Seems like maybe Momentary Blink might have made this list. If nothing else, it shows up a lot in casual play.
I looked at extirpate and thought about it, but the truth of the matter is that noone plays the card even in the sideboard anymore - I haven't seen it in a while.
I play it sometimes, but that's because I like to look at people's decklists :)
Extirpate leaving is a good thing for bad players. That card is awful, I've seen it in maindecks in the past few months which makes me want to laugh. Even vs Lark it is not the card you want and that is the only deck I can see wanting it vs.
Faeries are 2/3rds of the room is the thing. They are maybe one third.
I'll keep doing 'em, mistakes and all. I have committed to two years with my Internet Host, so the series will last at least that long.
I haven't played standard in a while, but I think extirpate will be missed. The decks its best against will be rotating with it (revilark and storm) but there will probably be new archetypes that it will be good against (like decks that run mulldrifter + makeshift, or agaisnt cryptic command control decks).
I haven't played standard in a while, but I think extirpate will be missed. The decks its best against will be rotating with it (revilark and storm) but there will probably be new archetypes that it will be good against (like decks that run mulldrifter + makeshift, or agaisnt cryptic command control decks).
I hope you keep doing these--I have gone through the drafts on your web page as well. For a beginner, they are incredibly helpful. Just going through the mental exercize of looking at the cards and deciding what you would pick is great. It also takes guts--no one likes revealing their mistakes!
Keep it up, and I will keep reading.
faeries decks are strong and they are the top deck. reason when 2/3 of a tournament is running faeries then yes faeries will have the most wins. just like if a tournament had 2/3 merfolk decks that would make merfolk the new faeries of block! just my opinon
Agreed.
Fae is the deck to play, it's the deck to beat, and it is that way for at least this weekend, and maybe the weekend that Eventide is first legal.