At game 1, you thoughtseize and saw primal and garruk.. why you took garruk?, you had shriekmaw to hit garruk and nameless to kill the token.. i would choose primal next time
Maybe throw in some R/G duals and then use Disintegrate instead of Lure for your finisher. Elvish Harbinger also already generates red mana, so even just a playset of Karplusan Forests would probably do it. Overrun could also work. For saving your creatures, it might be more of a sideboard card but Wrap in Vigor could work since mass damage from spells like Pyroclasm, Firespout, and Sulfurous Blast is one of your core weaknesses that Evolution Charm won't really help against.
I think you are right about picking a game to show. I think it just needs to be clear that is happening. I'd be more than happy to battle you with faeries sometime if you need it.
But yeah think video is a good direction, gl with it.
This may surprise you, but I totally agree with your comment. I was really trying out this post as a test for the video format, to see if people actually liked the videos so I would put some more effort into the creation of the videos in the future. I got some good comments, and feedback about the video was good.
The game featured, on the other hand, is pretty bad - I totallly agree with the D- sentiment there. I have a lot of room for improvement, and I will be making it, featuring better matches and hopefully better play by both sides.
I don't really agree that something needs to be at stake, for example I could play against a top deck by a top player without having to be in a 8man queue or PE - it might actually be better because I could predict what I'm playing against and possibly get reactions from the person I'm playing with as well. We'll see.
Thanks a bunch for your comment, it really underscores what is needed in future High Bandwidth Editions.
I have a more streamlined version of the deck that is hilariously fun to play. I will have to try out wild pair also though, and shadowmoor is going to be bringing another druid too. Also mutavault helps get to that magic #7 even quicker.
I like that you tried a video article. Everything else I'm pretty disapointed with. Both decks are not "real" as in they are missing cards or in his decks case are bad. Also doing this in the TP room means that the players and decks are going to be so-so, a finals match from an 8 man would be much better. Then yeah you make a ton of bad plays at every point in the game.
A+ for video content D- for what the video shows, a poorly played game between two bad decks with nothing at stake
Sorry if this sounds really negative but those are my thoughts on it.
i can see where your going iceage . i do side the stifles out quite a lot but the reason i am so high on them is that in game one they can randomly just swing games in your favor. playing one in the early turns of game one will ensure that my opponent plays as if i have them so he dosent get caught w/ his pants down, if there in the deck or not he plays around them giving me extra damage on his life or missing opportunitys to flush away cards w/ brainstorm.
I'm sure that you thought of this, but I think that spike feeder is a much better replacement for the finks that the gnomes. It's ability to move its counters around matters sometimes too.
They make the experience about 1000000% better. And I'm fully aware of how mathematically impossible that is, but that's how much more betterer they are. !grammar*!math = !bad
Anywho... back to the article. Nice, I like video articles, and the call outs added a nice touch. It's amazing how easy it is to spot misplays when you go over the play afterwards. Just another reason why I miss replays! :(
Cool video! I love to watch game-replays and see what I would have done and what plays would have been better/worse.
to answer the question asked in the video:
1. attack with shriekmaw + man land (treetop) 2. overrun ability from garruk + command for 1
I was really wondering about those thoughseizes as well, in game 2, there was a moment where you were at 22 life, and opponent had 2 cards in hand and still you did not played it.. you preferred to make a treetop attacker, which (rightfully so!), got condemened.. Then you played Tarmagoyf before playing thoughseize as last play of the turn. Would it not have been better the way around? Then you would have known his hand of: Condemn + Dodecapod.. winning it right there..
I'm not saying you HAVE to run it, but there's so many instances and matchups in which it is useful, and it's fine to side out against Affinity. You're bringing in 3-4 Grudges right? and some Grips? And Affinity is not a huge portion of the meta, generally 3-4 at most in a 24man tourney. It gives you cheap outs in matchups that are bad otherwise, and free wins occasionally.
Er saying Stifle is a good card to run because it pitches to FoW is a pretty weak arguement. Saying it is decent in every matchup is a joke. Ever drawn two versus Affinity? Sure it is not a dead card, but man does it suck.
Personally I think Stifle is overrated and doesn't belong in decks as a random disruption card. Maybe in Legacy Thresh with a full set of Wasteland too but I'm not sure about that.
If you RELY on Stifle to win, you probably will be disaspointed with it... but when you pack it b/c it's decent in every matchup, suddenly you'll have more randomly winning options than before.
Things like "oh... I stifled your fetch that you REALLY needed... GG" happen. So does pitching it to FoW.
i beleive 4c thresh is stronger now even w/ the shocklands the abilaty to post sb shut down your worst match up is awsome and also being able to actually remove goyfs outside of combat is a huge boost in a 4c vrs r thresh match up.
I was just trying to point out holes in the MUC build. The Drains and Corrupt can exploit that hole, and if you can force a counterspell or two out with irrevant spells, can be a path to victory. Game two either a plan of overloading from the SB on 5+CC spells has to be following, or bringing in Duresses and other cheap discard, and tight play with Grim Harvest. Against the more mid-range MBC builds... honestly I think you have to get a bad draw, and they have to have a punishing AND fast draw.
It's may favorite card in the format, and if I am building a blue deck it is the first card that gets selected in the deck editor. Yeah over Force of Will even. Stifle is just too good. From stopping a fetch land to blowing up the plans of a combo player, I feel it is a must have.
Stifle is extreamly strong and worse case senario you draw out a FOW and gain advantage vs an inexperienced player. The tresh build is bold and strong should hold up very well vs most decks. Once we get duals i would like to see how the 4c build does esp with mystic enforcer. I actually like the four color variant more with its use of COP Red to shut down RDW and its like builds.
A good very casual deck, maybe
At game 1, you thoughtseize and saw primal and garruk.. why you took garruk?, you had shriekmaw to hit garruk and nameless to kill the token.. i would choose primal next time
Maybe throw in some R/G duals and then use Disintegrate instead of Lure for your finisher. Elvish Harbinger also already generates red mana, so even just a playset of Karplusan Forests would probably do it. Overrun could also work. For saving your creatures, it might be more of a sideboard card but Wrap in Vigor could work since mass damage from spells like Pyroclasm, Firespout, and Sulfurous Blast is one of your core weaknesses that Evolution Charm won't really help against.
I think you are right about picking a game to show. I think it just needs to be clear that is happening. I'd be more than happy to battle you with faeries sometime if you need it.
But yeah think video is a good direction, gl with it.
This may surprise you, but I totally agree with your comment. I was really trying out this post as a test for the video format, to see if people actually liked the videos so I would put some more effort into the creation of the videos in the future. I got some good comments, and feedback about the video was good.
The game featured, on the other hand, is pretty bad - I totallly agree with the D- sentiment there. I have a lot of room for improvement, and I will be making it, featuring better matches and hopefully better play by both sides.
I don't really agree that something needs to be at stake, for example I could play against a top deck by a top player without having to be in a 8man queue or PE - it might actually be better because I could predict what I'm playing against and possibly get reactions from the person I'm playing with as well. We'll see.
Thanks a bunch for your comment, it really underscores what is needed in future High Bandwidth Editions.
I have a more streamlined version of the deck that is hilariously fun to play. I will have to try out wild pair also though, and shadowmoor is going to be bringing another druid too. Also mutavault helps get to that magic #7 even quicker.
I like that you tried a video article. Everything else I'm pretty disapointed with. Both decks are not "real" as in they are missing cards or in his decks case are bad. Also doing this in the TP room means that the players and decks are going to be so-so, a finals match from an 8 man would be much better. Then yeah you make a ton of bad plays at every point in the game.
A+ for video content
D- for what the video shows, a poorly played game between two bad decks with nothing at stake
Sorry if this sounds really negative but those are my thoughts on it.
i can see where your going iceage . i do side the stifles out quite a lot but the reason i am so high on them is that in game one they can randomly just swing games in your favor. playing one in the early turns of game one will ensure that my opponent plays as if i have them so he dosent get caught w/ his pants down, if there in the deck or not he plays around them giving me extra damage on his life or missing opportunitys to flush away cards w/ brainstorm.
I'm sure that you thought of this, but I think that spike feeder is a much better replacement for the finks that the gnomes. It's ability to move its counters around matters sometimes too.
Why in the name of all that is holy...
are you using the default skin?
Seriously. For reals. Use one of the user created skins here; http://forums.gleemax.com/showthread.php?p=15912525#post15912525
They make the experience about 1000000% better. And I'm fully aware of how mathematically impossible that is, but that's how much more betterer they are. !grammar*!math = !bad
Anywho... back to the article. Nice, I like video articles, and the call outs added a nice touch. It's amazing how easy it is to spot misplays when you go over the play afterwards. Just another reason why I miss replays! :(
Awesome job with the video!!!
Cool video! I love to watch game-replays and see what I would have done and what plays would have been better/worse.
to answer the question asked in the video:
1. attack with shriekmaw + man land (treetop)
2. overrun ability from garruk + command for 1
I was really wondering about those thoughseizes as well, in game 2, there was a moment where you were at 22 life, and opponent had 2 cards in hand and still you did not played it.. you preferred to make a treetop attacker, which (rightfully so!), got condemened.. Then you played Tarmagoyf before playing thoughseize as last play of the turn. Would it not have been better the way around? Then you would have known his hand of: Condemn + Dodecapod.. winning it right there..
Always easy to talk after the game, eh? :P
I'm not saying you HAVE to run it, but there's so many instances and matchups in which it is useful, and it's fine to side out against Affinity. You're bringing in 3-4 Grudges right? and some Grips? And Affinity is not a huge portion of the meta, generally 3-4 at most in a 24man tourney. It gives you cheap outs in matchups that are bad otherwise, and free wins occasionally.
Silly. These decks are useless.
Welcome to the Team!!! If you get a chance can you upload an avatar? Thanks for the great article.
Er saying Stifle is a good card to run because it pitches to FoW is a pretty weak arguement. Saying it is decent in every matchup is a joke. Ever drawn two versus Affinity? Sure it is not a dead card, but man does it suck.
Personally I think Stifle is overrated and doesn't belong in decks as a random disruption card. Maybe in Legacy Thresh with a full set of Wasteland too but I'm not sure about that.
Sorry, the OTHER expensive discard from TSP: Mindstab. As always, I'm an idiot.
Unfortunately, Haunting Hymn is an uncommon.
If you RELY on Stifle to win, you probably will be disaspointed with it... but when you pack it b/c it's decent in every matchup, suddenly you'll have more randomly winning options than before.
Things like "oh... I stifled your fetch that you REALLY needed... GG" happen. So does pitching it to FoW.
i beleive 4c thresh is stronger now even w/ the shocklands the abilaty to post sb shut down your worst match up is awsome and also being able to actually remove goyfs outside of combat is a huge boost in a 4c vrs r thresh match up.
Then you sir are doing it wrong! :)
Not to rock the boat but Stifle always underwhelms me in decks that don't have Dreadnought. That said I love me a 12/12 for 1U.
I was just trying to point out holes in the MUC build. The Drains and Corrupt can exploit that hole, and if you can force a counterspell or two out with irrevant spells, can be a path to victory. Game two either a plan of overloading from the SB on 5+CC spells has to be following, or bringing in Duresses and other cheap discard, and tight play with Grim Harvest. Against the more mid-range MBC builds... honestly I think you have to get a bad draw, and they have to have a punishing AND fast draw.
It's may favorite card in the format, and if I am building a blue deck it is the first card that gets selected in the deck editor. Yeah over Force of Will even. Stifle is just too good. From stopping a fetch land to blowing up the plans of a combo player, I feel it is a must have.
Stifle is extreamly strong and worse case senario you draw out a FOW and gain advantage vs an inexperienced player. The tresh build is bold and strong should hold up very well vs most decks. Once we get duals i would like to see how the 4c build does esp with mystic enforcer. I actually like the four color variant more with its use of COP Red to shut down RDW and its like builds.