In a green/white deck that's trying to accelerate up to 5-6 mana for Ranger and War-Pride, Krosan Verge can be a nice land to add. It gives you a land, mana accel, and deck thinning all in one handy package. Since you don't have a lot of 3 and 4 drops, the coming into play tapped drawback can be easily worked around.
Nice decks, I might have to build & play one or both of them. They look like fun!
Mirrodin's Core is a cheap land for the Wall deck that is not only multicolor but also another source of counters to utilize Power Conduit with.
The cat deck might be better by reducing the White to a splash, cutting Soul Warden, Ronom Unicorn, and Kjeldoran War-Cry, and replacing them with Llanowar Elves, another Green utility early creature (maybe Civic Wayfinder), and Strength in Numbers (which you already mentioned). You can then play a manabase of say 16 Forest 4 Terramorphic Expanse 4 Plains, and still easily support Juniper Order Ranger and Oblivion Ring.
Gro-a-Goyf also feels a lot like Paul Cheon's Previous Level Blue deck that he just won GP Vancouver with. I guess Goyf + Counterspell is just good in every format.
Pro Tour-Hollywood is a three-day Standard format event with a prize purse of $230,795. For more information about the format, schedule, and prize payout, click here.
Qualifiers are Extended. But the tournament itself is Standard.
Thank you all for the kind words. I will be running a recap for the month of Feb and how Extended looked there, and as soon as PEs start again after tide is released the regular weekly metagame will come back.
Great article! You covered all the basics...although you would have been better off making a how to deal with counterspells article and not just for singleton.
More people should learn how to deal with heavy counterspell decks so they can stop complaining about them....also the more people who hate against them the less they'll be played... =)
Clean and nice. Been interested in what's hot in extended lately and this told most of it. One of very very few Magic-articles i've read straight through.
My initial analysis is that the green is better than the blue, particularly since it has Imperious Perfect, which I think is the best card in the pool, and the only real 'bomb'. However, green is a little bit thin, which distorts your manabase too much.
I think that you are not giving Coordinated Barrage enough credit either in yoru white evaluation. I think that it is a power card as well.
I think that the best build of this cardpool is a UW flyers deck:
1 Shields of Velis Vel 1 Coordinated Barrage 1 Whirlpool Whelm 1 Disperse 1 Distant Melody
The obvious one is that I have white and you have black and red. Let's see if your two colours are powerful enough to justify the destrabilised manabase.
+ 1 Waterspout Weavers - 1 Mothdust Changeling I think that a 3/3 for 5 is fine, particularly with a random 'Wonder for the win' aspect.
- 1 Morsel Theft - 1 Spitebellows - 1 Changeling Berserker - 1 Roar of the Crowd + 1 Shields of Velis Vel + 1 Coordinated Barrage I treat Spitebellows as a spell since that's how I usually casty him. And Berserker is a bit like an aura. Nothing much to note here except that the white cards are both one mana instants, and I think that Coordinated Barrage is the most efficient of the lot. Shields is obviously a little weak (if you really hate it then just run the second Mothdust Changeling over it). Note that the paucity of spells means that the UW deck is choc-full of creatures that it can efficiently curve out with.
- 1 Final-Sting Faerie - 1 Dreamspoiler Witches + 1 Plover Knights + 1 Burrenton Bombardier + 1 Avian Changeling Note that the UW build has more and better evasion (not counting mountainwalking as evasion)
- 1 Weirding Shaman - 1 Frogtosser Banneret - 1 Mudbutton Torchrunner - 1 Ghostly Changeling - 1 Warren Pilferers + 1 Goldmeadow Stalwart + 1 Kinsbaile Skirmisher + 1 Stonybrook Schoolmaster + 1 Meadowboon + 1 Hillcomber Giant + 1 Changeling Sentinel Again, more creatures, with a better curve. Your 3 and 4 drops are the meat of your deck. I have a couple more of them.
Having played agaisnt both of the decks I found them quite fun and entertaining. Obviously you could have some fun adding money to the decks and seeing what happens.
i am all about stp over fire/ice. the only reason you may not like it is that you have to get a white mana land. but the fact of the matter is that if fire/ice is a "time walk" on dreadnaught , tombstalker, monastary, grunt, goyf,exalted angel, ect. wouldnt stp be the "game ender" atp is also 1 mana making spellsnares usless against your targeted removal.
daniel, we've had this discussion, and our friend before is more correct on the pronunciation. however, raphael carried a much more traditional "Sai" in both hands. while a jitte is a type of sai, and also a school of sai combat, in no way was one of the ninja turtles using a jitte.
I think you've hit the nail, in that he wants the cheaper spell too. That allows him to use it EOT while still representing Spell Snare/Force Spike also.
The article was formatted correctly, it's being 'blinked' as he's writing it. Neat take on the article. :)
Yes, someone got the Momentary Blink effect. :)
LOL, formatted wrong? LOL someone didn't get the joke or it was Josh posting that comment
I enjoyed you blinking in and out various themes throughout the article, you have a great writing style makes it for an interesting read.
Bravo!
The article is chopped up and formatted wrong.
I love blink decks though!
Just thought I'd chime in to say this is my favourite regular article on PureMTGO, keep up the good work jamuraa!
In a green/white deck that's trying to accelerate up to 5-6 mana for Ranger and War-Pride, Krosan Verge can be a nice land to add. It gives you a land, mana accel, and deck thinning all in one handy package. Since you don't have a lot of 3 and 4 drops, the coming into play tapped drawback can be easily worked around.
Nice decks, I might have to build & play one or both of them. They look like fun!
Mirrodin's Core is a cheap land for the Wall deck that is not only multicolor but also another source of counters to utilize Power Conduit with.
The cat deck might be better by reducing the White to a splash, cutting Soul Warden, Ronom Unicorn, and Kjeldoran War-Cry, and replacing them with Llanowar Elves, another Green utility early creature (maybe Civic Wayfinder), and Strength in Numbers (which you already mentioned). You can then play a manabase of say 16 Forest 4 Terramorphic Expanse 4 Plains, and still easily support Juniper Order Ranger and Oblivion Ring.
Gro-a-Goyf also feels a lot like Paul Cheon's Previous Level Blue deck that he just won GP Vancouver with. I guess Goyf + Counterspell is just good in every format.
Pro Tour-Hollywood is a three-day Standard format event with a prize purse of $230,795. For more information about the format, schedule, and prize payout, click here.
Qualifiers are Extended. But the tournament itself is Standard.
Good job writing this article, I like that you included decklists.
TEPS = The Extended Perfect Storm
Thank you all for the kind words. I will be running a recap for the month of Feb and how Extended looked there, and as soon as PEs start again after tide is released the regular weekly metagame will come back.
what does teps stand for?
Thanks for the praise, I hope other people think the same and try to play arround with the decks.
best article u ever wrote
Great article! You covered all the basics...although you would have been better off making a how to deal with counterspells article and not just for singleton.
More people should learn how to deal with heavy counterspell decks so they can stop complaining about them....also the more people who hate against them the less they'll be played... =)
Clean and nice. Been interested in what's hot in extended lately and this told most of it. One of very very few Magic-articles i've read straight through.
My initial analysis is that the green is better than the blue, particularly since it has Imperious Perfect, which I think is the best card in the pool, and the only real 'bomb'. However, green is a little bit thin, which distorts your manabase too much.
I think that you are not giving Coordinated Barrage enough credit either in yoru white evaluation. I think that it is a power card as well.
I think that the best build of this cardpool is a UW flyers deck:
1 Shields of Velis Vel
1 Coordinated Barrage
1 Whirlpool Whelm
1 Disperse
1 Distant Melody
1 Mothdust Changeling
1 Goldmeadow Stalwart
1 Silvergill Douser
1 Amoeboid Changeling
1 Kinsbaile Skirmisher
1 Silvergill Adept
1 Pestermite
1 Stonybrook Schoolmaster
1 Burrenton Bombardier
1 Avian Changeling
1 Meadowboon
1 Inspired Sprite
1 Hillcomber Giant
1 Changeling Sentinel
1 Fencer Clique
1 Waterspout Weavers
1 Plover Knights
1 Aethersnipe
9 Island
8 Plains
Differences from your final build:
The obvious one is that I have white and you have black and red. Let's see if your two colours are powerful enough to justify the destrabilised manabase.
+ Island
+ 8 Plains
- 1 Vivid Marsh
- 1 Auntie's Hovel
- 2 Mountain
- 5 Swamp
+ 1 Waterspout Weavers
- 1 Mothdust Changeling
I think that a 3/3 for 5 is fine, particularly with a random 'Wonder for the win' aspect.
- 1 Morsel Theft
- 1 Spitebellows
- 1 Changeling Berserker
- 1 Roar of the Crowd
+ 1 Shields of Velis Vel
+ 1 Coordinated Barrage
I treat Spitebellows as a spell since that's how I usually casty him. And Berserker is a bit like an aura. Nothing much to note here except that the white cards are both one mana instants, and I think that Coordinated Barrage is the most efficient of the lot. Shields is obviously a little weak (if you really hate it then just run the second Mothdust Changeling over it). Note that the paucity of spells means that the UW deck is choc-full of creatures that it can efficiently curve out with.
- 1 Final-Sting Faerie
- 1 Dreamspoiler Witches
+ 1 Plover Knights
+ 1 Burrenton Bombardier
+ 1 Avian Changeling
Note that the UW build has more and better evasion (not counting mountainwalking as evasion)
- 1 Weirding Shaman
- 1 Frogtosser Banneret
- 1 Mudbutton Torchrunner
- 1 Ghostly Changeling
- 1 Warren Pilferers
+ 1 Goldmeadow Stalwart
+ 1 Kinsbaile Skirmisher
+ 1 Stonybrook Schoolmaster
+ 1 Meadowboon
+ 1 Hillcomber Giant
+ 1 Changeling Sentinel
Again, more creatures, with a better curve. Your 3 and 4 drops are the meat of your deck. I have a couple more of them.
Hey nice article and looking forward to the next two in the series!
Having played agaisnt both of the decks I found them quite fun and entertaining. Obviously you could have some fun adding money to the decks and seeing what happens.
Good article Jan!
i am all about stp over fire/ice. the only reason you may not like it is that you have to get a white mana land. but the fact of the matter is that if fire/ice is a "time walk" on dreadnaught , tombstalker, monastary, grunt, goyf,exalted angel, ect. wouldnt stp be the "game ender" atp is also 1 mana making spellsnares usless against your targeted removal.
by the by this is whiffy.
daniel, we've had this discussion, and our friend before is more correct on the pronunciation. however, raphael carried a much more traditional "Sai" in both hands. while a jitte is a type of sai, and also a school of sai combat, in no way was one of the ninja turtles using a jitte.
Nice article, but zomg where are the extended metagame results!?
I think you've hit the nail, in that he wants the cheaper spell too. That allows him to use it EOT while still representing Spell Snare/Force Spike also.