By the way, there is always the hound tribe, I have a 5c one.
Maybe you prefer a more flavordriven tribe, one of my favurite casual tribal decks is: Invoker, of course it's not a rela tribe, but all members are mutants, and since each one has a nice ability, they only need massive manafixing&-acceleration to work.
Here's my idea for a tribal deck. Breakfast tribes! Use some sort of tribe based off of eggs, bacon, pancakes, whatever you want. It may have to do a lot with the art and flavor text of cards and may not make sence when you actually play them, but it could be fun. One idea for eggs is Salvagers Combo using Humans, maybe you can use Beasts to use Protean Hulk and Gristleback, or something. Have fun with it!
Mercenaries I first built when Primeval Shambler in 8th made 'em legal. Red-green clerics has potential, though I'd need a chunk of 7th ed rares, and the two possible vanilla tribes are Human and Warrior. In addition, Rhad mentioned the possibility of Black Cat tribal. Keep the ideas coming.
I enjoyed reading this, especially since I remembered my first game versus a beebers deck focused on the magus of the vineyard, I used the clubsandwich.dec.
It's neat when you can gather those types of cards together and see patterns, like the fact that creature auras still have a big weakness, and green represents the "fun for everyone" types of cards.
I totally understand your point. I suppose that I overreacted here, but I feel I can better explain my point now. You are correct about deck builders and deck pilots. However, the most successful pilots in PDC (nickpzo and LostButSeeking in my opinion) always brought their own tech to the deck, or their own play style- and they were good pilots. Certain players, again in my opinion, simply pick the easiest to play deck and pilot it, not understanding how to properly run it.
Netdecking in it of itself is not bad- it is netdecking without learning how to play the deck that is the sin.
What the heck is that supposed to mean. I've heard all sorts of cries about how netdecking is the death of the community, but to be frank, there are deckbuilders, and deck pilots, and combinations of the two. Netdecking shouldn't be associated with a word that implies a negative meaning, but rather just accepted as a truth and use the knowledge to look up the list and best the opponent.
Just my two cents.
Always a pleasure to read your PDC ramblings (Similar to how I read about Vintage from Steven M. on SCG)
First of all, Dryad Arbor is seeing some standard play in forms of dredge decks that revolve around dread return, as to be frank, when it doens't have the mana to cast a creature, a land that does it is a creature in and of itself (synergy with Life from the Loam as well), can be quite powerful, and to be frank, I'd hate to be across the table from a dredge combo type deck if I didn't have sufficent hate.
Putrid Cyclops I'm also on the about, but to be frank, I think it works really well in conjunction with dark confidant. Part of MBA is that after a certain point it doesn't want to draw lands. If your top card is a land, you can stuff it to the bottom of your deck, and in a MBA deck, reasonably believe that your putrid cyclops will survive. Then the next upkeep, you'll reveal the card that you already know to your opponent, and then draw yet another one. You gain a higher percentage of netting business relevant cards versus lands using that method.
I can definitely see the benefit to some of these cards. All of the questionable onese are 'build around me' johnny cards that may some day be broken. Until they are, I will continue to enjoy seeing them resolve across from me. :)
Shah of NaarIsle, can't help but think of an owling deck or other decks where my opponent drawing cards is penalized. Sure, in other decks it's a problem.
Rites of Flourishing, thought the same way, until I added it to my deck that really wants to churn the mana out, land wise. Works quite well with loam and other land heavy decks, and you do get a bump of acceleration before your opponent, as you can play a second land on your turn. Sure, they get the full effect first. I'm rather happy with the casual games I've played with it
The deck called Sow the Seeds seems a lot of fun to play. A great idea. By the way Budoka Gardener seems to be a nice addition to that deck. Perhaps you could replace the Yavimaya Dryads with the Gardener and create huge Elementals with it then. Just a thought.
Good work on breaking the Heirophant. I tried to abuse him as a flanker deck in Emperor once (New frontiers and a fully enchanted emp land? good times) but never got round to doing truly fun stuff with him.
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volver tribal!
I would like to see Signet or Talisman tribal ... march of the machines ... backed up by real tribal support (like in a previous article you wrote).
Nice article
By the way, there is always the hound tribe, I have a 5c one.
Maybe you prefer a more flavordriven tribe, one of my favurite casual tribal decks is: Invoker, of course it's not a rela tribe, but all members are mutants, and since each one has a nice ability, they only need massive manafixing&-acceleration to work.
Here's my idea for a tribal deck. Breakfast tribes! Use some sort of tribe based off of eggs, bacon, pancakes, whatever you want. It may have to do a lot with the art and flavor text of cards and may not make sence when you actually play them, but it could be fun. One idea for eggs is Salvagers Combo using Humans, maybe you can use Beasts to use Protean Hulk and Gristleback, or something. Have fun with it!
Mercenaries I first built when Primeval Shambler in 8th made 'em legal. Red-green clerics has potential, though I'd need a chunk of 7th ed rares, and the two possible vanilla tribes are Human and Warrior. In addition, Rhad mentioned the possibility of Black Cat tribal. Keep the ideas coming.
Great Article Hamtastic, some of these things I learned the hardway...
I opened Shah in a league... and thought "Hey. 6/6 trample rare- Bomb!" Oh how I was wrong...good thing this was during tiebrakers too.
Nice article and interessting decks. Love the green cats, too bad I am missing several cards for that one.
Hm, you want suggestions? Sure, I got tons. =)
First, something easy, Mercenarys. How about PDC Dwarfs? Or black Walls? Red would work, too. Just do it without white & blue =)
A cleric tribal deck without white and/or black clerics can be done, too.
Yes, I tend to take challenges, I didn't even mention the two vanilla-only tribes that are possible.
I enjoyed reading this, especially since I remembered my first game versus a beebers deck focused on the magus of the vineyard, I used the clubsandwich.dec.
No need to mention that I won, or? ;-)
It's neat when you can gather those types of cards together and see patterns, like the fact that creature auras still have a big weakness, and green represents the "fun for everyone" types of cards.
The real sin is losing to the horrible netdeckers who don't even pop their terramorphic expanses correctly.
haha, as magic players, we all tend to jump on the opprotunity to prove something, so definitely :P
:) As I said, this article is namely for some fun diversion and for some good discussion, both of which seems to be happening. :)
I totally understand your point. I suppose that I overreacted here, but I feel I can better explain my point now. You are correct about deck builders and deck pilots. However, the most successful pilots in PDC (nickpzo and LostButSeeking in my opinion) always brought their own tech to the deck, or their own play style- and they were good pilots. Certain players, again in my opinion, simply pick the easiest to play deck and pilot it, not understanding how to properly run it.
Netdecking in it of itself is not bad- it is netdecking without learning how to play the deck that is the sin.
-Alex
A fun article. I know I like these. By the way Shah of Naar Isle could be a very good card in a Black/Red Hellbent deck that abuses Gibbering Descent.
psst, splash red into that fecunity deck, and an early harvest, and you've just won the game ;)
"Second is coolbartbr, the notorious net decker"
What the heck is that supposed to mean. I've heard all sorts of cries about how netdecking is the death of the community, but to be frank, there are deckbuilders, and deck pilots, and combinations of the two. Netdecking shouldn't be associated with a word that implies a negative meaning, but rather just accepted as a truth and use the knowledge to look up the list and best the opponent.
Just my two cents.
Always a pleasure to read your PDC ramblings (Similar to how I read about Vintage from Steven M. on SCG)
Just a comment on Putrid Cyclops and Dryad Arbor.
First of all, Dryad Arbor is seeing some standard play in forms of dredge decks that revolve around dread return, as to be frank, when it doens't have the mana to cast a creature, a land that does it is a creature in and of itself (synergy with Life from the Loam as well), can be quite powerful, and to be frank, I'd hate to be across the table from a dredge combo type deck if I didn't have sufficent hate.
Putrid Cyclops I'm also on the about, but to be frank, I think it works really well in conjunction with dark confidant. Part of MBA is that after a certain point it doesn't want to draw lands. If your top card is a land, you can stuff it to the bottom of your deck, and in a MBA deck, reasonably believe that your putrid cyclops will survive. Then the next upkeep, you'll reveal the card that you already know to your opponent, and then draw yet another one. You gain a higher percentage of netting business relevant cards versus lands using that method.
Nice and witty article. I liked the read :D
I can definitely see the benefit to some of these cards. All of the questionable onese are 'build around me' johnny cards that may some day be broken. Until they are, I will continue to enjoy seeing them resolve across from me. :)
Only disagree with two evals really.
Shah of NaarIsle, can't help but think of an owling deck or other decks where my opponent drawing cards is penalized. Sure, in other decks it's a problem.
Rites of Flourishing, thought the same way, until I added it to my deck that really wants to churn the mana out, land wise. Works quite well with loam and other land heavy decks, and you do get a bump of acceleration before your opponent, as you can play a second land on your turn. Sure, they get the full effect first. I'm rather happy with the casual games I've played with it
Gathan Raiders is very, very good.
I was a little disappointed I didn't get to play vs. this last night.
The deck called Sow the Seeds seems a lot of fun to play. A great idea. By the way Budoka Gardener seems to be a nice addition to that deck. Perhaps you could replace the Yavimaya Dryads with the Gardener and create huge Elementals with it then. Just a thought.
Good work on breaking the Heirophant. I tried to abuse him as a flanker deck in Emperor once (New frontiers and a fully enchanted emp land? good times) but never got round to doing truly fun stuff with him.
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Im registered, Just cant log in
Anyway, I did two tournys and got beat up both times. This was just hours before I saw this article.
Im turned off to tournaments. Im just not good enough, but I do enjoy reading your articles.
I agree it would.