Meh, at this point I don't think we're ever truly getting the ability to make our own cubes. That would be the only way to make me interested in the format.
The other day a friend of mine half-jokingly suggested that Wizards should do a Vintage Cube draft that costs 100 tix and lets you keep the cards. I actually think this would be a neat idea to add sought-after cards to the client (and deplete tickets from it, of course, which is something they're always looking for ways to do).
I did some Shadowmoor a few weeks back, and I certainly intend to do more. I just wish they were doing some of the REAL flashback stuff, such as Tempest or Mercadia. Zendikar still feels like it was yesterday to me! (Yeah, I'm well aware I'm showing my age here.)
The goal is that you write articles without having to think about any of this. Of course, we 14000 cards and English being what it is, it can be quite difficult to account for this. So, you should be able to write ((lightning bolt) does 3) without problem. While I try to check the results in every article, it is helpful when people point out the errors.
For specific responses:
Man-o-war: This will be fixed. It'll be added to a long list of 'words' that aren't capitalized.
Aether tradewinds: This has to do with the AE symbol being terrible. With that particular card, the store page is Aether while the picture is AEther. I can get that fixed though.
As for the mismatch, I'm working on that problem. It's related to the (( issue, but its more complicated than I anticipated. Hopefully I can resolve it soon. EDIT: Turns out I cannot replicate it. When I put those lines as just text through the script, it works fine. I would need what originally was written exactly, in case my recreation is incorrect.
no not picky at all, I got a new version of the tool earlier this week because of last weeks.
I am script dumb and can't fix things myself, Xger does all of that thankfully. There was an issue with ( (cardname) sentence (cardname) (cardname) ). I cleaned those errors up and at least got links to the cards this week.
Well, the hover situation is better than last week--no )) or (( errors, and there aren't any spaces around the cards. However, there are a couple mismatched long hovers (Calcite Snapper under Landfall, Hedron Crab under Returning Mechanics, Bojuka Bog under Colorless/Land)--is this more bugs in the script, or did my kind editor fix all the other problems? There are also a couple of edge cases, both under Blue--Aether Tradewinds doesn't hover but the link still works, while Man-o'-War neither hovers nor links (it links to a capital "O", which redirects to the home page).
I hope this doesn't come across as too picky--I'm just trying to improve the script, and the best way to do so is point out where it's messing up, and let the people who know the script try to improve it :)
I feel like a lot of it was because of the content too--multiplayer stuff just isn't as popular online (due to client limitations), and none of the new stuff was pushed for Eternal formats. They also didn't use the restraints well enough--I understand that Wizards didn't want to spend the time to code in random Parley and Will of the Council cards no one would play, but that doesn't excuse the lack of interesting reprints. I also think the lack of commons in the set was an intentional design choice, but removed the interest of Pauper players.
When I did the LCPP design last year, I just put in placeholders for the C15 cards based on a rarity analysis--then again, I didn't get most of them right (due to confusion over how many new cards were in the set). Theoretically if I wrote an article introducing this contest, I'd write a part one asking for submissions, while doing that hard work and talking about the last design, then put out my own design in the second part.
It is nice that you highlight local heroes. I much prefer your more personal content but I also feel there is a strong need for this kind of thing too. Over the years here, I've done a bunch of interviews with people I consider Legends in the MTGO community and I am glad to see this tradition continued. Thanks for sharing.
Yeah whole sets design is a very complex and arduous task. But designing a card or a cube out of existing cards or as you say prize packs for a new release of commander and conspiracy cards could be alright. I wasn't a real fan of the Legendary Cube Prize packs though.
Not because of the content but because that content deserved and needed to be delivered via more reliable and less stringy methods. I prefer to not be coerced into buying product just so I can maybe obtain some other product maybe. But I understand there has to be a way for WOTC to monetize the cards being delivered online and if prize packs is the only way it gets done, why not make better ones?
So that's a possible idea.
Contest ideas so far:
- Design a Card
- Design a Deck
- Design a prize pack set. (the downside is the sheer number of unknowns here since the commander deck lists for 2016 haven't been spoiled and probably won't be spoiled until October.)
- ?? Other ideas welcome.
I'm sure there isn't much of an audience for building entire sets, but if they do another Cube Prize Pack (to release Conspiracy/Commander cards), building that could be a contest.
Build deck contests are great, as are design a card contests. The one that drew me to the site in 2009 was the Kaleidoscope Deck building contest. My submission didn't make the cut but it was a well organized and advertised contest. I do believe it had a mention on the MTGO mainpage. Getting something with great prizes and a lot of broad appeal would be ideal I think. Especially with a decent interval between announcement, judging and awards.
Currently on the mothership they are hosting a build your own cube contest which is quite a large task imho I don't think we should go THAT big but maybe we could do something akin to it?
Half the articles I have written on this site have many comments while the other half, have few to none. It is just the way of the puremtgo audience, especially in the last few years.
Back when we did contests more often there was a lot more article discussion.
==edit== checked and there is only one with 0 comments but there are a bunch with 3-4 (half of which are probably me responding.)
Sorry it's taken me a bit to respond. stsung uses a seperate script so that the hover cards are in it before it is submitted.
You submit yours as normal and then Josh runs a macro I wrote that (attempts to) translate the code of the article to include card hover. I update that macro as I find errors or further special cases.
As for the space, as has been pointed out, it apparently isn't normal. I'll send Josh a new file soon that should have that fixed (along with some other fixes). The problem is trying to write one program that can handle both the variant ways MTGO stores the card image and the store link and then also handle the set identifier and capitalization differences that may come from authors. Again, if others are more skilled at handling that, please let me know.
Well not the one linked below that sentence but the ME1 version did...doubled in fact. But the jump was from May of this year. In the interim it has declined slightly from it's most recent high of 44.xx to 40.xx
Meh, at this point I don't think we're ever truly getting the ability to make our own cubes. That would be the only way to make me interested in the format.
The other day a friend of mine half-jokingly suggested that Wizards should do a Vintage Cube draft that costs 100 tix and lets you keep the cards. I actually think this would be a neat idea to add sought-after cards to the client (and deplete tickets from it, of course, which is something they're always looking for ways to do).
Have fun at Indy
I did some Shadowmoor a few weeks back, and I certainly intend to do more. I just wish they were doing some of the REAL flashback stuff, such as Tempest or Mercadia. Zendikar still feels like it was yesterday to me! (Yeah, I'm well aware I'm showing my age here.)
Hey Rick, I wonder if you plan to record a flashback draft. I would love to see you play Zendikar-Worldwake!
The goal is that you write articles without having to think about any of this. Of course, we 14000 cards and English being what it is, it can be quite difficult to account for this. So, you should be able to write ((lightning bolt) does 3) without problem. While I try to check the results in every article, it is helpful when people point out the errors.
For specific responses:
Man-o-war: This will be fixed. It'll be added to a long list of 'words' that aren't capitalized.
Aether tradewinds: This has to do with the AE symbol being terrible. With that particular card, the store page is Aether while the picture is AEther. I can get that fixed though.
As for the mismatch, I'm working on that problem. It's related to the (( issue, but its more complicated than I anticipated. Hopefully I can resolve it soon. EDIT: Turns out I cannot replicate it. When I put those lines as just text through the script, it works fine. I would need what originally was written exactly, in case my recreation is incorrect.
I intentionally added those spaces since you said you were doing them manually in the last article--apparently I don't need to do that now?
no not picky at all, I got a new version of the tool earlier this week because of last weeks.
I am script dumb and can't fix things myself, Xger does all of that thankfully. There was an issue with ( (cardname) sentence (cardname) (cardname) ). I cleaned those errors up and at least got links to the cards this week.
Serum Visions is probably being hurt by the Conspiracy 2 reprint, even if we don't know if it will be reprinted on MTGO yet.
Well, the hover situation is better than last week--no )) or (( errors, and there aren't any spaces around the cards. However, there are a couple mismatched long hovers (Calcite Snapper under Landfall, Hedron Crab under Returning Mechanics, Bojuka Bog under Colorless/Land)--is this more bugs in the script, or did my kind editor fix all the other problems? There are also a couple of edge cases, both under Blue--Aether Tradewinds doesn't hover but the link still works, while Man-o'-War neither hovers nor links (it links to a capital "O", which redirects to the home page).
I hope this doesn't come across as too picky--I'm just trying to improve the script, and the best way to do so is point out where it's messing up, and let the people who know the script try to improve it :)
I feel like a lot of it was because of the content too--multiplayer stuff just isn't as popular online (due to client limitations), and none of the new stuff was pushed for Eternal formats. They also didn't use the restraints well enough--I understand that Wizards didn't want to spend the time to code in random Parley and Will of the Council cards no one would play, but that doesn't excuse the lack of interesting reprints. I also think the lack of commons in the set was an intentional design choice, but removed the interest of Pauper players.
When I did the LCPP design last year, I just put in placeholders for the C15 cards based on a rarity analysis--then again, I didn't get most of them right (due to confusion over how many new cards were in the set). Theoretically if I wrote an article introducing this contest, I'd write a part one asking for submissions, while doing that hard work and talking about the last design, then put out my own design in the second part.
Speaking of, bring the Legends series back, it's cool.
It is nice that you highlight local heroes. I much prefer your more personal content but I also feel there is a strong need for this kind of thing too. Over the years here, I've done a bunch of interviews with people I consider Legends in the MTGO community and I am glad to see this tradition continued. Thanks for sharing.
Yeah whole sets design is a very complex and arduous task. But designing a card or a cube out of existing cards or as you say prize packs for a new release of commander and conspiracy cards could be alright. I wasn't a real fan of the Legendary Cube Prize packs though.
Not because of the content but because that content deserved and needed to be delivered via more reliable and less stringy methods. I prefer to not be coerced into buying product just so I can maybe obtain some other product maybe. But I understand there has to be a way for WOTC to monetize the cards being delivered online and if prize packs is the only way it gets done, why not make better ones?
So that's a possible idea.
Contest ideas so far:
- Design a Card
- Design a Deck
- Design a prize pack set. (the downside is the sheer number of unknowns here since the commander deck lists for 2016 haven't been spoiled and probably won't be spoiled until October.)
- ?? Other ideas welcome.
I'm sure there isn't much of an audience for building entire sets, but if they do another Cube Prize Pack (to release Conspiracy/Commander cards), building that could be a contest.
Build deck contests are great, as are design a card contests. The one that drew me to the site in 2009 was the Kaleidoscope Deck building contest. My submission didn't make the cut but it was a well organized and advertised contest. I do believe it had a mention on the MTGO mainpage. Getting something with great prizes and a lot of broad appeal would be ideal I think. Especially with a decent interval between announcement, judging and awards.
Currently on the mothership they are hosting a build your own cube contest which is quite a large task imho I don't think we should go THAT big but maybe we could do something akin to it?
I miss the custom card creation contest, but that petered out due to lack of interest, if I recall.
I miss doing contests. Remember the Tempest build your own theme deck contest? Those were great.
What would you have in mind now a days?
Half the articles I have written on this site have many comments while the other half, have few to none. It is just the way of the puremtgo audience, especially in the last few years.
Back when we did contests more often there was a lot more article discussion.
==edit== checked and there is only one with 0 comments but there are a bunch with 3-4 (half of which are probably me responding.)
Sorry it's taken me a bit to respond. stsung uses a seperate script so that the hover cards are in it before it is submitted.
You submit yours as normal and then Josh runs a macro I wrote that (attempts to) translate the code of the article to include card hover. I update that macro as I find errors or further special cases.
As for the space, as has been pointed out, it apparently isn't normal. I'll send Josh a new file soon that should have that fixed (along with some other fixes). The problem is trying to write one program that can handle both the variant ways MTGO stores the card image and the store link and then also handle the set identifier and capitalization differences that may come from authors. Again, if others are more skilled at handling that, please let me know.
Discussions on Puremtgo are quite random. Most have nothing to do with the content of the article itself.
Well not the one linked below that sentence but the ME1 version did...doubled in fact. But the jump was from May of this year. In the interim it has declined slightly from it's most recent high of 44.xx to 40.xx
That's Paul's fan, a necessity in the conditions under which the recording was made.
Not to my knowledge. There was a fan on and (ever ongoing) construction outside in the background.
Was this recorded outside?
The difference between mtg and rest-of-life is that wotc intends for mtg to be ambiguous.