Personally I could see lava dart coming in in a slivers heavy metagame. It's an early, easy way to keep virulent/sidewinder's under control, much like how it was seeing some play in older formats as a way to kill an early Dark Confident.
Very nice article, I learnt alot from it and it's an enjoyable read.
About that UB madness deck, I'm playing a version quite different version myself, and i don't get why to choose last gasp over Agony warp. I don't think the color requierment is such a big drawback.
I think you would have 10x as many complaint thread than we already see for just with classic not to mention std has no way to compete with that kinda speed.
That was my name from a long time ago (during the counter-strike days) and I had it ever since for all online games. Spike you can call me Rebz =] I'm a guy by the way. Great article, I was rootin' for you - after you beat me of course =p
As a re-emergent player (stopped around Ice Ages, started back up about a month ago), I've found that when thrown into the trial by fire that is modern M:TG, card evaluation has become increasingly more important (and especially in tangent areas like the various limited structures), and also much more convoluted. I've stressed this concept to the few people I've managed to interest in the game since I started playing again, and now have a resource to point them to.
Solid deck design, in whatever format you're dealing with always comes down to cost-based trade-offs, almost as much as internal synergy within your card selection (it's like knowing why Plumeveil is a better card in a 5cc standard list than say, Kitchen Finks, in aggro/token heavy meta Finks gets you a double chump and 4 life for 3, for the same c. cost Plumeveil while being a defender is harder to kill, flying, and utilizes CIP tricks with flash, locks down the board, and usually gets you a one-for-none in the process(and doesn't die to a single pyroclasm, infest, nameless, jund charm or agony warp) many times forcing them into a 2 for 1 trade-off).
You've done an exceedingly good job of conveying the overall card selection process, and I believe this will become an invaluable resource to beginning and experienced players alike, as it speaks not only to deck creation, but to deck tuning; and not just within the scope of the Singleton format either. I believe the concepts you are talking about, as stated before, definitely transcend the scope you're using in example here. Kudos for, relevant, well thought out, cross-format advice. Can't wait to read future articles.
I was wondering if you'd be able to cover things that break the rules of the format. For instance, tutoring/drawing/consistency cards that make a deck feel more consistent?
I think the format is interesting but I have a hard time wrapping my head around the inconsistency of the format and trying to build a cohesive deck. My previous attempts were very rudimentary burn/control/redundant decks, but I feel that there's a lot of room to experiment with this format...
The 3 missing Sb cards are 3 relics.
it was meant for dark confidant as well as bop , witness ,savanah lions etc
Diferent format , diferent meta
Personally I could see lava dart coming in in a slivers heavy metagame. It's an early, easy way to keep virulent/sidewinder's under control, much like how it was seeing some play in older formats as a way to kill an early Dark Confident.
You're right, I totally didn't see that. Terrible.
Lava dart in addition to shard volley and fireblast would only hurt the deck and in a world where R spells deal 3 dmg , R for 1+1 seems bad.
You may want to check your gatherer again, rune snag and drifters are indeed commons.
Rune Snag and Mulldrifter are communs.
I dont get it, how is this pauper with uncommons like rune snag and drifters in the decks
Very nice article, I learnt alot from it and it's an enjoyable read.
About that UB madness deck, I'm playing a version quite different version myself, and i don't get why to choose last gasp over Agony warp. I don't think the color requierment is such a big drawback.
with 23 guru lands and all foils. Calculated the price, it is close to $1,200... Something is wrong >;)
And please make that spam challanges below easier... I was always bad at math. 11+7= ?????
12 Sideboard Cards??
Which one is missing?
see u
Would have picked a second Necrogenesis (makes drawing them easier) and the Executioner's Capsule over Dredgescape Zombie.
I think you would have 10x as many complaint thread than we already see for just with classic not to mention std has no way to compete with that kinda speed.
your round 1 game 3 should have gone diferent because aparantly neither you or your oponent realized that Martyr of Ashes doenst damage flyers.
NecroSpike would be an absolute nightmare matchup for anything in current Standard.
how strong is this necrospike deck compared to Standard decks?(std legal)
That was my name from a long time ago (during the counter-strike days) and I had it ever since for all online games. Spike you can call me Rebz =] I'm a guy by the way. Great article, I was rootin' for you - after you beat me of course =p
As a re-emergent player (stopped around Ice Ages, started back up about a month ago), I've found that when thrown into the trial by fire that is modern M:TG, card evaluation has become increasingly more important (and especially in tangent areas like the various limited structures), and also much more convoluted. I've stressed this concept to the few people I've managed to interest in the game since I started playing again, and now have a resource to point them to.
Solid deck design, in whatever format you're dealing with always comes down to cost-based trade-offs, almost as much as internal synergy within your card selection (it's like knowing why Plumeveil is a better card in a 5cc standard list than say, Kitchen Finks, in aggro/token heavy meta Finks gets you a double chump and 4 life for 3, for the same c. cost Plumeveil while being a defender is harder to kill, flying, and utilizes CIP tricks with flash, locks down the board, and usually gets you a one-for-none in the process(and doesn't die to a single pyroclasm, infest, nameless, jund charm or agony warp) many times forcing them into a 2 for 1 trade-off).
You've done an exceedingly good job of conveying the overall card selection process, and I believe this will become an invaluable resource to beginning and experienced players alike, as it speaks not only to deck creation, but to deck tuning; and not just within the scope of the Singleton format either. I believe the concepts you are talking about, as stated before, definitely transcend the scope you're using in example here. Kudos for, relevant, well thought out, cross-format advice. Can't wait to read future articles.
Imortal Coil+Relic+Puca's = jank to dank.
Very nice article with tons of good information.
I was wondering if you'd be able to cover things that break the rules of the format. For instance, tutoring/drawing/consistency cards that make a deck feel more consistent?
I think the format is interesting but I have a hard time wrapping my head around the inconsistency of the format and trying to build a cohesive deck. My previous attempts were very rudimentary burn/control/redundant decks, but I feel that there's a lot of room to experiment with this format...
Good idea! I will definitely give that a shot at some point.
Past decks you have written about.
Do you mean look back at the past decks that I've written about, or past decks that other people have played?
Thought about doing a column where you look back at past deck ideas?
Did you calculate the average price for MED2 drafting?