Sorry DL/everyone else. I forgot to link to Danger's excellent article on staples you will want to pick up. He has linked it now though. It has some good stuff.
Yeah I asked if walker would write this article as someone who I know hangs around both Extended and Classic and could write about the transittion. I think he did a pretty bang up job.
In addition to FoW and duals, I would firest recommend getting the onslaught sac lands, tarmogoyfs, dark confidants, brainstorms, spell snares, sensei tops, thoughseizes, stifles, phyrexian dreadnoughts.
Those are off the top of my head, however there is a great article written (and upkept) by dangerlinto at classicquarter.com
Also - ask people from the classic clans in-game - it has been my experience that everyone is ready and willing to help.
Some notable classic clans:
CQ, Magic Eternal, Anarchists Unite
The community as a whole is very friendly and forthcoming, so feel free to ask people for opinions and suggestions.
Use Green creatures and spells to "grow" mana and creatures (via pump). Red creatures and spells "thunder" a beating down on the opponent, plus the spell Rolling Thunder as a finisher.
Feature some block mechanics via Slivers (who also "grow" each other, and Metallic Sliver also provides an answer to all the Circles of Protection), Elvish Fury (Buyback) and an answer or two for shadow creatures (Heartwood Dryad and/or Reality Anchor)
The Growing Thunder also hints that the precon is a tribute to the PDC community. Paupers are asking for more and more of MTGO (filters, events) and WotC is responding.
(A play on "cheap eats," and it describes both the casting costs and the buy costs of the cards in the deck)
Deck List:
13 Mountain
11 Forest
4 Kindle
4 Muscle Sliver
4 Metallic Sliver
3 Heart Sliver
3 Mogg Fanatic
3 Elvish Fury
3 Rootwalla
2 Stun
2 Mogg Conscripts
2 Mogg Raider
2 Skyshroud Troll
1 Rolling Thunder
1 Crown of Flames
1 Pincher Beetles
1 Squee's Toy
Things like Stun and Crown of Flames are good skill-testers, while Elvish Fury, Rootwalla, Rolling Thunder, and Skyshroud Troll make good late-game mana sinks. The curve is generally low enough that 24 lands should mean no screwing. Squee's Toy is just for amusement value.
I'm partial to "Pressure Cooker" because I think it accurately denotes what we will attempt to do with a G/R aggro deck from Tempest. With the amount of fast creatures and burn, we will apply "Pressure" to our opponent, while "Cooking" them and their creatures with our burn spells.
MadSalad on MTGO or angrysalad (at) aol.com
I've started a deck list but will refrain until we see what the deck name will be.
"Sliver me timbers" the deck includes green and Slivers. I already had a look at the commons available and if that name gets chosen one would go a bit heavier on rampant growth, Heartwood Dryad and Skyshroud Elf and such to bank on the " timber" part of the name. Wood elves is unfortunately from Exodus
Another name, considering the RG part and curve, as well as Tempest fame for this type of deck, still making the Sliver connection
" Slighver" Sligh-ver
The disadvantage of that one is that not everyone can make the connection to Sligh decks, but considering the specialness of the product and that Tempest appeals more to players that were around when Tempest was new, it may be a good name to use anyway. In that case one should certainly include some Mogg Fanatics (perhaps not 4x as they're very good and uncommon elsewhere), 4 Kindle (Kindle needs to be 4x - and may go in the deck even if it is not named as such) and some FireSlingers (maybe even 3 or 4).
Inspired with the Fireslingers, which I think are a cool creature that would be nice to put as a 4 of
"Fire Slivers" as there are slivers, and probably there will be burn in any RG sliver deck (4x Kindle as mentioned above, lightning blast is also common so some of those but not as many - lightning is burn, but doesn't go so well with fire), and with this name 4 Fireslingers. There is some synergy between burn, slingers, fanatics and so on.
I have sketched some decklist, after checking all the RG and colorless commons in the set... But the details will depend on the name chosen so I don't want to submit a definite decklist until that is chosen
You can contact me as Ivo on the official Wizards boards.
Thanks for reading. That is a good point. I used prices from the site just because the site's prices TEND to be pretty stable (and then LED jumped last week, but yea), and they tend to have the cards you want in stock.
I really enjoy articles on Classic format. However I wanted to point out something. Why does nobody mention that all these dual lands can be found much cheaper in MTGO classifieds?
So I think you really aught to have picked up white instead of black for this one.
Pack one:
I agree with 1st and 2nd pick but 3rd pick should have been kaysa as a huge green signal from the person passing to you. fourth and fifth i don't dissagree though skycaptian is better than folk and at that point you should see the white as being signaled and maybe grab it. pick six i don't really like feral thallid at all he dies very easily and regens first at turn 9 (not good) so yeah i wooly mammoth there much more as i generally won't even play feral pick 7 should then be asian(aysen) crusader, pick 8 you should have realized black had been cut and taken royal trooper who is very good and now be aiming white green fully with a possible red splash if you draw a nice fireball or two, picks 9 and ten are ok but you have them listed as hate picks also forbidden lore is a game winner if they can't deal with it so I probably would have grabbed it even over skycaptian, pick 11 should be disenchant as there are plenty of good targets to hit with it, pick 12 very late reprisal, (solid card not rediculously amazing but solid) 13 is fine 14 should be lumberjacks to cut green, and fifteen is a nice last pick lando card that's not bad against land enchants expensive decks and three-4 color opponents,
pack 2
well this pack is hard to talk about because if you had cut white and green more the cards coming your way would have been much better, but ill pretend and evaluate pcik by pick for the heck of it. pick 1 should be angel of light which is amazing. pick 2 is fine maybe you splash black, otherwise leaping lizards is great, pick 3 combat medic (especially in green white its amazing) pick 4 aysen bureaucrats is week (probably green and white cards being taken from you showing up here), pick 5 is fine or could have taken sheild bearer, pcik six youre getting tottally cut off, pick seven icatian javelineers are great, 8,9,10 very cut off, take the disenchant, yeah this whole pack is a result of missing key picks in the first pack so the rest is chaffe
pack 3
grats on your tundra I've only gotten 2 savannah's so far. So yea we agree the tundra pays for the draft by itself so we can't pass it, pick 2 well yeah catapult is stupid good it's a huge bomb in the format, pick 3 good, pick 4 could have been alot of things, usually id say zealot but im talking about a green white deck where hes not as good, pick 5 should be elite gaurd, (i dont like the 4/1 with no abilities much at all), pick 6 you should have grabbed the always good royal trooper, pick seven id say you needed trix and even though armored griff is amazing you would have evasion by now and pick up sacred boon instead, then grab a great 8th pick skycaptian, a great pick nine zealot, another great 10th pick javelineer, to finish up grabbing a very late phalanx to seal up your maindeck another disenchant, a warning and a snowcovered plains. and another thermokarst can't hurt to have the option to baord in.
well that's my take on it, not sure why i took so much time to answer this thread, oh well hope it's been useful.
This deck's goals is quite simple: play your creatures, then attack. With roughly half of your creatures being slivers, a single Muscle Sliver is gonna give headaches to your opponents; multiple Muscle Slivers will give him something slightly worse. Your other creatures will help you as well: growing by themselves (Rootwalla, Sandstone Warrior) or aided by your pumping spells (Giant Strength, Elvish Fury), they'll usually be bigger than anything your opponent might play. They won't be able to even postpone the inevitable: your burn spells will either turn away their blockers or seal the deal aimed directly attheir face.
I would suggest you guys to contact wizards and remove the 4x clausule. The card pool is very small and the deck would not be fun enough without 4x. The guy would not buy the deck because he would have roughly the same RG deck if he played a sealed event.
It also seems that part of my text from my deck submission was lost, but I was just commenting on the fact that I did not include any other slivers (at the time that Tempest was legal in Standard - Type 2 at the time- 4 Muscle Sliver were fairly common in stompy decks without any other slivers). Also, the near uselessness of Gatherer's filters. And here I thought that MTGO's filters were functionality deprived!
I'd like to add 2 more submissions, I hope 5 is not out of reason :)
One inspired by the Alara card. Blightning, and I noticed that with both Lightning blast AND Rolling thunder...
"Slightning Strikes"
It's alliterative, and one can include 3 or 4 each of Lightning Blast and rolling thunder to be in theme. Probably my favorite submission after Sliver me timbers (submitted already below).
The other one I thought up thinking of one of the factions from that well known RTS (and the precon example is the Swarm, as well):
"Sliver Rush"
This one would need all 4 of the red sliver and probably focusing more on high creature count and the buyback pumping spell (Elvish fury) than on burn.
This deck focuses on a strong creature beat down. With Skyshroud Elf to mana fix along with Lotus Petals, this deck contains many 2cc drops. Slivers are the focus of the deck. All 14 slivers should work together but enjoy the red burn and prevention spells.
Since this deck appears 'out of context' (meaning no other Tempest decks in some sort of series) I left out both Heartwood Dryad and Reality Anchor since they are only meaningful if an opponent has creatures with shadow. Wall of Diffusion would probably warrant another copy in a 'shadow'-y environment as well.
I also kept reprints to a minimum .(if you want more Rootwalla cards in here, you likely already own white bordered ones)I also kept to cards that I would consider playing if I opened them in Tempest sealed.
Only Kindle and the Muscle Sliver are 4 ofs, to keep in the spirit of typical precons. The only other card I considered as a 4 of was fireslinger, but I had no 3 ofs at the time and went that way.
Anyone elso notice the glut of drops at 2 and 4 - and absolutely nothing (other than buying back Elvish Fury or the big X spell finisher, Rolling Thunder) at 5 or more? That is why I put in cards like Broken Fall or the cantrip Frog Tongue to break the monotony a bit.
The mana ratio is near equal (counting the mana symbols), with red having a slight edge. With the profluence of early drops combined with the dearth of late (post 4) drops, I only put in 23 land. Too bad Tempest didn't have any common multilands.
My name is Matthew Bublitz. My primary MTGO account name is mBublitz and my email is anakins_shadow@hotmail.com.
Sorry DL/everyone else. I forgot to link to Danger's excellent article on staples you will want to pick up. He has linked it now though. It has some good stuff.
Thanks Country -
Yeah I asked if walker would write this article as someone who I know hangs around both Extended and Classic and could write about the transittion. I think he did a pretty bang up job.
The Staples article can be found at http://www.classicquarter.com/articles/031_080917.asp - it does a pretty good job of telling yo upretty much exactly what you need to get the bones of most of the decks
In addition to FoW and duals, I would firest recommend getting the onslaught sac lands, tarmogoyfs, dark confidants, brainstorms, spell snares, sensei tops, thoughseizes, stifles, phyrexian dreadnoughts.
Those are off the top of my head, however there is a great article written (and upkept) by dangerlinto at classicquarter.com
Also - ask people from the classic clans in-game - it has been my experience that everyone is ready and willing to help.
Some notable classic clans:
CQ, Magic Eternal, Anarchists Unite
The community as a whole is very friendly and forthcoming, so feel free to ask people for opinions and suggestions.
Awesome article. So what else should I pick up now?
Force of Will, dual lands...
What else?
Deck Name: Growing Thunder
Use Green creatures and spells to "grow" mana and creatures (via pump). Red creatures and spells "thunder" a beating down on the opponent, plus the spell Rolling Thunder as a finisher.
Feature some block mechanics via Slivers (who also "grow" each other, and Metallic Sliver also provides an answer to all the Circles of Protection), Elvish Fury (Buyback) and an answer or two for shadow creatures (Heartwood Dryad and/or Reality Anchor)
The Growing Thunder also hints that the precon is a tribute to the PDC community. Paupers are asking for more and more of MTGO (filters, events) and WotC is responding.
I'm gorckat on MTGO and at hotmail.
Deck Names:
Slivers' Fury
OR
Cheap Beats
(A play on "cheap eats," and it describes both the casting costs and the buy costs of the cards in the deck)
Deck List:
13 Mountain
11 Forest
4 Kindle
4 Muscle Sliver
4 Metallic Sliver
3 Heart Sliver
3 Mogg Fanatic
3 Elvish Fury
3 Rootwalla
2 Stun
2 Mogg Conscripts
2 Mogg Raider
2 Skyshroud Troll
1 Rolling Thunder
1 Crown of Flames
1 Pincher Beetles
1 Squee's Toy
Things like Stun and Crown of Flames are good skill-testers, while Elvish Fury, Rootwalla, Rolling Thunder, and Skyshroud Troll make good late-game mana sinks. The curve is generally low enough that 24 lands should mean no screwing. Squee's Toy is just for amusement value.
Two name options, both dealing with Pressure:
"Pressure Cooker"
or
"Under Pressure"
I'm partial to "Pressure Cooker" because I think it accurately denotes what we will attempt to do with a G/R aggro deck from Tempest. With the amount of fast creatures and burn, we will apply "Pressure" to our opponent, while "Cooking" them and their creatures with our burn spells.
MadSalad on MTGO or angrysalad (at) aol.com
I've started a deck list but will refrain until we see what the deck name will be.
Deck Name: Sliver Swells
Rhymes with Silver Bells
Username: Pyrosin
For Anyone reading this interested in the format - LISTEN TO WALKER - GET YOUR FOWS NOW!
I look forward to seeing you all online! GoGo Classic!
(In case you couldn't tell - I enjoyed the article :)
I just keep remembering these punny names.
"Sliver lining"
An alternate name for a build that would probably be similar to the build of Slightning Strikes".
Ivo from the boards (again)but now I got an account. I kept having problems with the comments so I thought I should try registering.
Which card are you referring to? I've been watching the boards and most of my prices are the same if not cheaper.
Thanks for reading. That is a good point. I used prices from the site just because the site's prices TEND to be pretty stable (and then LED jumped last week, but yea), and they tend to have the cards you want in stock.
I really enjoy articles on Classic format. However I wanted to point out something. Why does nobody mention that all these dual lands can be found much cheaper in MTGO classifieds?
The rules don't explicitly state that these all have to be Tempest cards. Is that an oversight? Or is it really open to all MTGO commons?
So I think you really aught to have picked up white instead of black for this one.
Pack one:
I agree with 1st and 2nd pick but 3rd pick should have been kaysa as a huge green signal from the person passing to you. fourth and fifth i don't dissagree though skycaptian is better than folk and at that point you should see the white as being signaled and maybe grab it. pick six i don't really like feral thallid at all he dies very easily and regens first at turn 9 (not good) so yeah i wooly mammoth there much more as i generally won't even play feral pick 7 should then be asian(aysen) crusader, pick 8 you should have realized black had been cut and taken royal trooper who is very good and now be aiming white green fully with a possible red splash if you draw a nice fireball or two, picks 9 and ten are ok but you have them listed as hate picks also forbidden lore is a game winner if they can't deal with it so I probably would have grabbed it even over skycaptian, pick 11 should be disenchant as there are plenty of good targets to hit with it, pick 12 very late reprisal, (solid card not rediculously amazing but solid) 13 is fine 14 should be lumberjacks to cut green, and fifteen is a nice last pick lando card that's not bad against land enchants expensive decks and three-4 color opponents,
pack 2
well this pack is hard to talk about because if you had cut white and green more the cards coming your way would have been much better, but ill pretend and evaluate pcik by pick for the heck of it. pick 1 should be angel of light which is amazing. pick 2 is fine maybe you splash black, otherwise leaping lizards is great, pick 3 combat medic (especially in green white its amazing) pick 4 aysen bureaucrats is week (probably green and white cards being taken from you showing up here), pick 5 is fine or could have taken sheild bearer, pcik six youre getting tottally cut off, pick seven icatian javelineers are great, 8,9,10 very cut off, take the disenchant, yeah this whole pack is a result of missing key picks in the first pack so the rest is chaffe
pack 3
grats on your tundra I've only gotten 2 savannah's so far. So yea we agree the tundra pays for the draft by itself so we can't pass it, pick 2 well yeah catapult is stupid good it's a huge bomb in the format, pick 3 good, pick 4 could have been alot of things, usually id say zealot but im talking about a green white deck where hes not as good, pick 5 should be elite gaurd, (i dont like the 4/1 with no abilities much at all), pick 6 you should have grabbed the always good royal trooper, pick seven id say you needed trix and even though armored griff is amazing you would have evasion by now and pick up sacred boon instead, then grab a great 8th pick skycaptian, a great pick nine zealot, another great 10th pick javelineer, to finish up grabbing a very late phalanx to seal up your maindeck another disenchant, a warning and a snowcovered plains. and another thermokarst can't hurt to have the option to baord in.
well that's my take on it, not sure why i took so much time to answer this thread, oh well hope it's been useful.
regards,
Xaoslegend
Can't login *sigh*
Anyway:
Deck Name: Muscle & Fire
//Lands: 23 cards
14 Forest
9 Mountain
//Creatures: 27 cards
1 Fireslinger
3 Heart Sliver
1 Lowland Giant
4 Metallic Sliver
1 Mogg Fanatic
4 Muscle Sliver
1 Rootbreaker Wurm
1 Pincher Beetles
2 Rootwalla
1 Sandstone Warrior
1 Seeker of Skybreak
3 Skyshroud Elf
2 Skyshroud Troll
2 Trained Armodon
//Other Spells: 10 cards
1 Aftershock
2 Elvish Fury
1 Giant Strength
3 Kindle
1 Lightning Blast
1 Rolling Thunder
1 Stun
This deck's goals is quite simple: play your creatures, then attack. With roughly half of your creatures being slivers, a single Muscle Sliver is gonna give headaches to your opponents; multiple Muscle Slivers will give him something slightly worse. Your other creatures will help you as well: growing by themselves (Rootwalla, Sandstone Warrior) or aided by your pumping spells (Giant Strength, Elvish Fury), they'll usually be bigger than anything your opponent might play. They won't be able to even postpone the inevitable: your burn spells will either turn away their blockers or seal the deal aimed directly attheir face.
I would suggest you guys to contact wizards and remove the 4x clausule. The card pool is very small and the deck would not be fun enough without 4x. The guy would not buy the deck because he would have roughly the same RG deck if he played a sealed event.
Incendiary Brawn
3 Kindle
2 Rolling Thunder
2 Lighting Blast
4 Muscle Sliver
2 Elvish Fury
2 Rootwalla
2 Seeker of the Skyshroud
2 Sky Shroud Troll
1 Trained Armodon
3 Heart Sliver
1 Mogg Raider
2 Mogg Fanatic
2 Lowland Giant
1 Lighting Elemental
1 Flowstone Giant
2 Blood Frenzy
2 Fire Slinger
2 Lotus Petal
2 Metalic Sliver
12 Mountain
10 Forest
MTGO name topgun53
If you all could please try to not use excessive spacing between cards. Also remember if you sign up on the site your IP address will NOT be shown.
Despite the different IP, I'm still Ivo from the official boards.
A few name submissions here, for either my deck or others --
'Muscling In' (derived from the manadatory inclusion of the slivers)
'Frog in a Blender' (red and green and really fast - ugh. on second thought, maybe it's a little gross)
(I am at anakins_shadow@hotmail.com)
It also seems that part of my text from my deck submission was lost, but I was just commenting on the fact that I did not include any other slivers (at the time that Tempest was legal in Standard - Type 2 at the time- 4 Muscle Sliver were fairly common in stompy decks without any other slivers). Also, the near uselessness of Gatherer's filters. And here I thought that MTGO's filters were functionality deprived!
I'd like to add 2 more submissions, I hope 5 is not out of reason :)
One inspired by the Alara card. Blightning, and I noticed that with both Lightning blast AND Rolling thunder...
"Slightning Strikes"
It's alliterative, and one can include 3 or 4 each of Lightning Blast and rolling thunder to be in theme. Probably my favorite submission after Sliver me timbers (submitted already below).
The other one I thought up thinking of one of the factions from that well known RTS (and the precon example is the Swarm, as well):
"Sliver Rush"
This one would need all 4 of the red sliver and probably focusing more on high creature count and the buyback pumping spell (Elvish fury) than on burn.
RGW - Slivers Almighty
This deck focuses on a strong creature beat down. With Skyshroud Elf to mana fix along with Lotus Petals, this deck contains many 2cc drops. Slivers are the focus of the deck. All 14 slivers should work together but enjoy the red burn and prevention spells.
Creatures: (25)
3x Heart Sliver
2x Lightning Elemental
1x Mogg Fanatic
1x Fireslinger
4x Muscle Sliver
3x Skyshroud Elf
3x Talon Sliver
2x Soltari Trooper
4x Metallic Sliver
1x Coiled Tinviper
Spells: (12)
3x Kindle
1x Rolling Thunder
1x Broken Fall
2x Rampant Growth
1x Disenchant
1x Anoint
3x Lotus Petal
Land (23)
5x Plains
10x Forests
8x Mountains
MTGO username: Blazelix
Lands-
12 Mountains
11 Forests
Creatures-
1 drops--
Spike Drone x2
Mogg raider x2
2 drops--
Muscle Sliver x4
Canopy Spider x1
Seeker of Skybreak x1
Canyon Wildcat x1
Fireslinger x3
Wall of Diffusion x1
3 drops--
Rootwalla x1
Trained Beef x1
Coiled Tinviper x1
4 drops--
Skyshroud Troll x1
Flowstone Giant x1
Lowland Giant x1
Lightning Elemental x1
Sandstone Warrior x1
Spells--
Elvish Fury x2
Frog Tongue x1
Squee's Toy x1
Kindle x4
Blood Frenzy x1
Giant Strength x1
Stun x1
Broken Fall x1
Aftershock x1
Rolling Thunder x1
Since this deck appears 'out of context' (meaning no other Tempest decks in some sort of series) I left out both Heartwood Dryad and Reality Anchor since they are only meaningful if an opponent has creatures with shadow. Wall of Diffusion would probably warrant another copy in a 'shadow'-y environment as well.
I also kept reprints to a minimum .(if you want more Rootwalla cards in here, you likely already own white bordered ones)I also kept to cards that I would consider playing if I opened them in Tempest sealed.
Only Kindle and the Muscle Sliver are 4 ofs, to keep in the spirit of typical precons. The only other card I considered as a 4 of was fireslinger, but I had no 3 ofs at the time and went that way.
Anyone elso notice the glut of drops at 2 and 4 - and absolutely nothing (other than buying back Elvish Fury or the big X spell finisher, Rolling Thunder) at 5 or more? That is why I put in cards like Broken Fall or the cantrip Frog Tongue to break the monotony a bit.
The mana ratio is near equal (counting the mana symbols), with red having a slight edge. With the profluence of early drops combined with the dearth of late (post 4) drops, I only put in 23 land. Too bad Tempest didn't have any common multilands.
My name is Matthew Bublitz. My primary MTGO account name is mBublitz and my email is anakins_shadow@hotmail.com.