I think you could improve your Dakkon deck by incl. Recross the path. By playing that you can get to stack your lib (which naturally is a very powerfull abillity ecspecially then you got so many hosers - which makes stomping slabs or riddle of lightning slightly better - A side note. It stacks the lib in the opposit direction of normal so the first card clicked is the first one drawn (which should be your most expensiv spell eg. boom/bust which you put on the buttom to clash)
Ive been toying around with Maro currently which tells me more or less that 1. Mogg warmarshall is sick 2. Bridge from below is pretty decent (tokens for sac ing creatures and anti wrath in a nice free package) 3. the merfolks are to slow (well ateast the way I build it)
while I do not play PDC as often as I would like.. I love reading these articles.. IMO better tournament advice then tournament centric articles elsewhere.. good to see it back
Perhaps it would be a good idea to have a poll within the follow up article? I really liked this idea, based from the amount of activity this article has had so far I gander that a lot of other people out there thought it was neat (or interesting) too.
Honestly, I think we were backed into a corner a little bit here due to v3.
Also, Mono black was interesting to me since it followed the feel of the prize card and there are just so many good black cards out there right now without a deck to be played in. In the future, I could see a contest like this being held for new releases with various themes that are in-line with those sets.
Stillirise: I agree with that statement. All I have is testing, which has shown this deck to be strong against Parlor Tricks, Cogs, RG Big Mana/LD, and other decks. It has a fair matchup with Saps (totally dependent on post-sideboarding) and a weak matchup with OrzhovBlink if they have maindeck Guardian, otherwise it is more even.
Again, elrogos, I never said the best singular card was Negate. However, I would take one Negate over any one Faerie. For the Faerie tribe to be good, you need multiple members. Negate is one card that can go in a multitude of decks. I would like to see a list of your deck before I make any more critiques, but it seems that you took this opportunity to totally ignore the decks I presented and instead talk about your own deck.
2) negate momentary blink IS bad. Of course it's better than lettin it resolve, but terroring/shocking/removing the soon to be blinked mulldrifter is better than negate the blink (that can replayed from the grave). Blink decks lose to counters IF counters do not let them resolve critters, otherwise counters become quite irrelevant, cause you gain ton of life and CA while our opponent is merely trying to stop the blinking. That's why if you think you are going against a blink deck remove soul is way better than negate. (or rune snag)
3) sprite doesn't need to stop your 5cc spells, she stops your 1, 2, sometimes 3 spells (including morph critters), and in the meantime other faeries beat you, then you have burn, echoingh truth and pestermite for lots of threats around. Faeries decks work in the same way they work in normal magic: they are tempo cards that can easily be paired with red spells and red hasting critters, and with ninjas. However, for the last time, i'm not stating that faeries will rule fut ext, just saying that if you really want to find the best cards brought by lorwin and morningtide, there are many better choices than negate.
This is me rambling. As you know, 50% of what I say is wrong. And 50% of 50% of what I say you should never listen to.
P2 P1: Christ, Nameless Inversion third pick? That's a rare gift. P19: Hmm... this is tough. I would pick Pestermite over Peppersmoke if you're going for a more aggresive rogue build. Pestermite's time walk is just too good. P22: Yep, going blue/black and not making the jump to green has really paid off. Though, I would be dead scared to play the person with green. How are you going to beat a deck with five Cloudcrown Oaks? :/ P3 P1: Latchkey Faerie, without a doubt. This is the one pick I really disagree with.
P3 P2: Disperse fits your deck better and goes well with the witches. If all else fails, it's a combat trick. P3 P3: Haha, kudos for the shout out walker. Now... where's my fiver? P3 P6: You didn't pick the Stinkdrinker?
P4 P8: I would pick the Frogtosser. You allready have a lot of higher drops for a Faerie build and turn four Warren Pfilfers is pretty good.
P4 P9: Was that a hate draft? Negate might have been the better card. P42: Wow, Morsel Theft that late!
Hmm... I'm in a bit of disagreement over your picks. I know because you had a handful of wizards you wanted to lean towards them, but I feel that you could have drafted a much better rogue deck. Though, you did win in the end :/
But wow, kudos on beating the one guy who drafted green.
1) Negate is from Morningtide. 2) I made the argument that it is not the casting of the creature that is often damaging in Blink/Harvest decks, but the ability to use the signiture spell. While being able to remove the creature is of course ideal, Negate does that job in a pinch. Additionally, Negate has the added bonus of stoping other spells-not just removing creatures. 3) Your Faerie argument is way off base, as it revolves around Spellstutter Sprite. For Sprite to work at peak effciency against this deck, you need 4+ creatures out, and hope that I'm holding no removal or counters. I fail to see how that is more powerful than anything else in FutEx.
Do you really expect to stop me from casting a Twisted Abomination with Sprite?
The draft viewer is essentially a fancy draftcap, and of course we know the builds and outcomes. What I'm suggesting is to arrange and examine that data in a fashion similar to this article.
"Perhaps the most confusing part of your reply is that you say I was wrong because aggro and control now have more tools, even though that is exactly what I said."
i've understood that they have now more tools because of the thact that onslaught block remains in ext and because of negate. And i totally disagree about negate, it is a powerful card, but shadowed by the better ones lorwin and morningtide have brought. Also, you made the blink examples, and i simply stated that countering or removing the actual threats kill blink, not countering blink via this supposed power that is negate.
about the rest, i've made the mongrel and armadillo examples as two examples of powerful cards (more powerful than lots of other cards now existing in fut ext) to state the fact that faerie decks can easily stop those threats, so it's much easier to stop weaker ones like the ones you presented in your dimir deck.
Shard: Thanks for the reply. Negate is a strong card and should see more play.
elrogos: I don't recognize your handle- do you even play PDC events done through the main PDC community? None of the decks you have talked about (aside from Goblins) have made a splash in PDC FutEx. Additionally, all the "insane token" strategies you describe ear easily answered by the cards in the Dimir deck. I fail to see how your Faerie starts really pose a problem to any deck I've described.
It seems to me that instead of talking about what I presented- the decks and my views, you call me wrong and cite niche examples of your pet deck as reasons why. Perhaps the most confusing part of your reply is that you say I was wrong because aggro and control now have more tools, even though that is exactly what I said.
Hmm next time scoring by pure points should be better, imho.
Then someone who plays 3-0 and draws in but then loses in the quarters will have 11 points and someone who played 5-2 would have 15 points. If the 3-0 player wins the whole 5 round tourney he will have 20 points. Of course the 3-0 player would be wise to at least play another round before the T8 to get more points in.
That should be an easy way to factor the event size in the equation.
Yea I tryed to throw together a basic list to be changed by players. More land probally would help with consistancy. May want to go with the artifact land as it can easily be tutored with mages if needed. I am no deck doctor though, your judgement would be far better than mine.
The list used was just a sample one. I don't wanna provide complete list for people as I would rather they play with it and get a feel for the deck and adjust on their own. So many people feel they can take decks like your guys go into a PE and win. This is not really healthy for any format long term. You really need to play a deck feel out how it handles the Meta and adjust it to your style of play. The deckopedia is more of a guide to the basic deck to be adjusted nothing more. Those deck lists where actually in the deckopedia before you guys won I am just slow at getting it all in. I would like to have complete list but not a big fan of net decking.
I really think half of the statements in the article are wrong. No offense meant, but lorwin/morningtide has brought to aggro (and aggro control) so many cards that can be effective, abusable or even game-breaking.
Bannerets are effective; in the same way even elementals, mulldrifters, goblins are great choices.
Merfolks are abusable (with drum and mothdust you can blink all day long, but you'll have life and tokens everywhere).
Fairies are, just, perfect! 2 cards are so fast and powerful that can completely break the game in the same way a wild mongrel or armadillo cloak do: spellstutter sprite and pestermite. I constantly run a faerie/ninjas plus burn/echoing truth deck, and it's so fast and powerful that shuts down goblins, control and zombies, not speaking about old freed from the real decks.
Also, negate is useless against blink. If you play blink and against it, you know that no critters in play=blink is a dead card. Remove soul and yamabushi flame are fantastic here, the first plunge the card into the grave, the second remove it fom the grave after the attempot to blink it. Countering blink is totally useless unless you are playing some slow card like faerie trickery to remove the blink from the game.
I think he's scoring it simply by top finish. I agree, %-based finish might be better, but I believe it's based off of placing in the finals standings.
Its good to see you writing again...I have to say i played in UPDC today and had chosen to run remove soul main and negate in the side, yeah thatnks for game 1 losses. I was using a very evasive deck so other creautres didnt bother me but a negate would have been amazingly helpful..live and learn i guess. The dimir list loks nice but with spirits being a slim to none tribe played in FutExt wouldn't it be more beneficial to switch the numbers between Rend Flesh and Dark Banishing?
This deck is a totally lost cause. Every single matchup against the popular decks is very bad. It will insta-lose to single(!) cards like Bitterblossom, Axe, Reveillark, Garruk to only name a few.. :/
Btw, how will you score ? Someone who plays at night in a 24 players tourney and gets a lucky 3-0 then draws in had it way easier then someone who played 5-2 and reached 9th place only.
nice article as always dd but in my list which i have to assume that is i only played 1 thirst. also if anyone out there is looking to pick up bomber man it needs more land i have settled on 23 and cut the 3rd and 4th colors all together. gl to all you classic players out there. and thx for the kind words there dd
Umii, first of all nice articel.
I think you could improve your Dakkon deck by incl. Recross the path. By playing that you can get to stack your lib (which naturally is a very powerfull abillity ecspecially then you got so many hosers - which makes stomping slabs or riddle of lightning slightly better - A side note. It stacks the lib in the opposit direction of normal so the first card clicked is the first one drawn (which should be your most expensiv spell eg. boom/bust which you put on the buttom to clash)
Ive been toying around with Maro currently which tells me more or less that 1. Mogg warmarshall is sick 2. Bridge from below is pretty decent (tokens for sac ing creatures and anti wrath in a nice free package) 3. the merfolks are to slow (well ateast the way I build it)
while I do not play PDC as often as I would like.. I love reading these articles.. IMO better tournament advice then tournament centric articles elsewhere.. good to see it back
Perhaps it would be a good idea to have a poll within the follow up article? I really liked this idea, based from the amount of activity this article has had so far I gander that a lot of other people out there thought it was neat (or interesting) too.
Honestly, I think we were backed into a corner a little bit here due to v3.
Also, Mono black was interesting to me since it followed the feel of the prize card and there are just so many good black cards out there right now without a deck to be played in. In the future, I could see a contest like this being held for new releases with various themes that are in-line with those sets.
Stillirise: I agree with that statement. All I have is testing, which has shown this deck to be strong against Parlor Tricks, Cogs, RG Big Mana/LD, and other decks. It has a fair matchup with Saps (totally dependent on post-sideboarding) and a weak matchup with OrzhovBlink if they have maindeck Guardian, otherwise it is more even.
Again, elrogos, I never said the best singular card was Negate. However, I would take one Negate over any one Faerie. For the Faerie tribe to be good, you need multiple members. Negate is one card that can go in a multitude of decks. I would like to see a list of your deck before I make any more critiques, but it seems that you took this opportunity to totally ignore the decks I presented and instead talk about your own deck.
-Alex
2) negate momentary blink IS bad. Of course it's better than lettin it resolve, but terroring/shocking/removing the soon to be blinked mulldrifter is better than negate the blink (that can replayed from the grave). Blink decks lose to counters IF counters do not let them resolve critters, otherwise counters become quite irrelevant, cause you gain ton of life and CA while our opponent is merely trying to stop the blinking. That's why if you think you are going against a blink deck remove soul is way better than negate. (or rune snag)
3) sprite doesn't need to stop your 5cc spells, she stops your 1, 2, sometimes 3 spells (including morph critters), and in the meantime other faeries beat you, then you have burn, echoingh truth and pestermite for lots of threats around. Faeries decks work in the same way they work in normal magic: they are tempo cards that can easily be paired with red spells and red hasting critters, and with ninjas. However, for the last time, i'm not stating that faeries will rule fut ext, just saying that if you really want to find the best cards brought by lorwin and morningtide, there are many better choices than negate.
Im thinking both spike and elgoros need to come out to a tournament to prove their decks are viable ;)
This is me rambling. As you know, 50% of what I say is wrong. And 50% of 50% of what I say you should never listen to.
P2 P1: Christ, Nameless Inversion third pick? That's a rare gift.
P19: Hmm... this is tough. I would pick Pestermite over Peppersmoke if you're going for a more aggresive rogue build. Pestermite's time walk is just too good.
P22: Yep, going blue/black and not making the jump to green has really paid off. Though, I would be dead scared to play the person with green. How are you going to beat a deck with five Cloudcrown Oaks? :/
P3 P1: Latchkey Faerie, without a doubt. This is the one pick I really disagree with.
P3 P2: Disperse fits your deck better and goes well with the witches. If all else fails, it's a combat trick.
P3 P3: Haha, kudos for the shout out walker. Now... where's my fiver?
P3 P6: You didn't pick the Stinkdrinker?
P4 P8: I would pick the Frogtosser. You allready have a lot of higher drops for a Faerie build and turn four Warren Pfilfers is pretty good.
P4 P9: Was that a hate draft? Negate might have been the better card.
P42: Wow, Morsel Theft that late!
Hmm... I'm in a bit of disagreement over your picks. I know because you had a handful of wizards you wanted to lean towards them, but I feel that you could have drafted a much better rogue deck. Though, you did win in the end :/
But wow, kudos on beating the one guy who drafted green.
1) Negate is from Morningtide.
2) I made the argument that it is not the casting of the creature that is often damaging in Blink/Harvest decks, but the ability to use the signiture spell. While being able to remove the creature is of course ideal, Negate does that job in a pinch. Additionally, Negate has the added bonus of stoping other spells-not just removing creatures.
3) Your Faerie argument is way off base, as it revolves around Spellstutter Sprite. For Sprite to work at peak effciency against this deck, you need 4+ creatures out, and hope that I'm holding no removal or counters. I fail to see how that is more powerful than anything else in FutEx.
Do you really expect to stop me from casting a Twisted Abomination with Sprite?
-Alex
The draft viewer is essentially a fancy draftcap, and of course we know the builds and outcomes. What I'm suggesting is to arrange and examine that data in a fashion similar to this article.
"Perhaps the most confusing part of your reply is that you say I was wrong because aggro and control now have more tools, even though that is exactly what I said."
i've understood that they have now more tools because of the thact that onslaught block remains in ext and because of negate. And i totally disagree about negate, it is a powerful card, but shadowed by the better ones lorwin and morningtide have brought. Also, you made the blink examples, and i simply stated that countering or removing the actual threats kill blink, not countering blink via this supposed power that is negate.
about the rest, i've made the mongrel and armadillo examples as two examples of powerful cards (more powerful than lots of other cards now existing in fut ext) to state the fact that faerie decks can easily stop those threats, so it's much easier to stop weaker ones like the ones you presented in your dimir deck.
So the last 3 sb slots are some secret tech that isn't printed? Because only 12/15 sb cards are there.
Shard: Thanks for the reply. Negate is a strong card and should see more play.
elrogos: I don't recognize your handle- do you even play PDC events done through the main PDC community? None of the decks you have talked about (aside from Goblins) have made a splash in PDC FutEx. Additionally, all the "insane token" strategies you describe ear easily answered by the cards in the Dimir deck. I fail to see how your Faerie starts really pose a problem to any deck I've described.
It seems to me that instead of talking about what I presented- the decks and my views, you call me wrong and cite niche examples of your pet deck as reasons why. Perhaps the most confusing part of your reply is that you say I was wrong because aggro and control now have more tools, even though that is exactly what I said.
-Alex
Hmm next time scoring by pure points should be better, imho.
Then someone who plays 3-0 and draws in but then loses in the quarters will have 11 points and someone who played 5-2 would have 15 points. If the 3-0 player wins the whole 5 round tourney he will have 20 points. Of course the 3-0 player would be wise to at least play another round before the T8 to get more points in.
That should be an easy way to factor the event size in the equation.
Yea I tryed to throw together a basic list to be changed by players. More land probally would help with consistancy. May want to go with the artifact land as it can easily be tutored with mages if needed. I am no deck doctor though, your judgement would be far better than mine.
The list used was just a sample one. I don't wanna provide complete list for people as I would rather they play with it and get a feel for the deck and adjust on their own. So many people feel they can take decks like your guys go into a PE and win. This is not really healthy for any format long term. You really need to play a deck feel out how it handles the Meta and adjust it to your style of play. The deckopedia is more of a guide to the basic deck to be adjusted nothing more. Those deck lists where actually in the deckopedia before you guys won I am just slow at getting it all in. I would like to have complete list but not a big fan of net decking.
I really think half of the statements in the article are wrong. No offense meant, but lorwin/morningtide has brought to aggro (and aggro control) so many cards that can be effective, abusable or even game-breaking.
Bannerets are effective; in the same way even elementals, mulldrifters, goblins are great choices.
Merfolks are abusable (with drum and mothdust you can blink all day long, but you'll have life and tokens everywhere).
Fairies are, just, perfect! 2 cards are so fast and powerful that can completely break the game in the same way a wild mongrel or armadillo cloak do: spellstutter sprite and pestermite. I constantly run a faerie/ninjas plus burn/echoing truth deck, and it's so fast and powerful that shuts down goblins, control and zombies, not speaking about old freed from the real decks.
Also, negate is useless against blink. If you play blink and against it, you know that no critters in play=blink is a dead card. Remove soul and yamabushi flame are fantastic here, the first plunge the card into the grave, the second remove it fom the grave after the attempot to blink it. Countering blink is totally useless unless you are playing some slow card like faerie trickery to remove the blink from the game.
I think he's scoring it simply by top finish. I agree, %-based finish might be better, but I believe it's based off of placing in the finals standings.
Its good to see you writing again...I have to say i played in UPDC today and had chosen to run remove soul main and negate in the side, yeah thatnks for game 1 losses. I was using a very evasive deck so other creautres didnt bother me but a negate would have been amazingly helpful..live and learn i guess. The dimir list loks nice but with spirits being a slim to none tribe played in FutExt wouldn't it be more beneficial to switch the numbers between Rend Flesh and Dark Banishing?
I didn't realize how popular BaCooN had become! It'll be back next week, for sure! :)
I agree with the above poster. Maralen can be kind of good, since your opponent loses the life before you do.
This deck is a totally lost cause. Every single matchup against the popular decks is very bad. It will insta-lose to single(!) cards like Bitterblossom, Axe, Reveillark, Garruk to only name a few.. :/
Btw, how will you score ? Someone who plays at night in a 24 players tourney and gets a lucky 3-0 then draws in had it way easier then someone who played 5-2 and reached 9th place only.
Nice article! I definitely like the improvements you've made, in both the content and the layout/design. Looks great.
1 problem: You gave an inaccurate listing for my 4c Landstill deck that made top 4 during the CQ PRE. My list is here:
http://classicquarter.com/deckview.asp?DecklistID=269
I'd love it if you would fix the article to reflect the proper deck list. Thanks!
nice article as always dd but in my list which i have to assume that is i only played 1 thirst. also if anyone out there is looking to pick up bomber man it needs more land i have settled on 23 and cut the 3rd and 4th colors all together. gl to all you classic players out there. and thx for the kind words there dd
great article.. love everyone of these.. especially when you went for a more informative route.. good job.
What the hell is Platinum control?